Exploring the Savage World of Keltica

Game Master ZenFox42

A Savage Worlds campaign in a fantasy setting (Elves, Dwarves, magic, etc.) with pre-Civil War technology (steam engines, locomotives, but only single-shot guns and no electricity).

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Im glad that the orc hit the spectral(?) wolf.


As opposed to you, I assume you mean, with that much damage?


K'Don notices (whether he does or not. Just making an assumption no rolls) that this orc (H) APPEARS a little more skilled than the previous ones.

Can K'Don yell something and then attack in the same round? I think so, so here goes. If not I'll just attack.

"WHERE IS K'IL MATOANG of House ZANTI-HAVAIEXA? Tell me and I may spare you a trip to Stovokor... NO, then eat steel."

Fighting: 1d8 ⇒ 1
Wild: 1d6 ⇒ 6

YES, a hit and Wild Ace

Wild Ace: 1d6 ⇒ 6

WooHooo another Wild Ace

Wild Ace: 1d6 ⇒ 5

So that is 15. Which is a hit with 2 Raises(?)

damage: 2d10 ⇒ (4, 8) = 12 Respectable so the orc is Shaken(?)

"WHO WILL BE NEXT TO DIE UNDER THE BLADE OF THE MIGHTY K'DON
K'Don brandishes his Bat'Lath threateningly.

If I cannot get the second yell in here I will use it at the beginning of K'Don's next action


Alex will move beside Adelmar and Arabella and ready an attack on the first orc to come into range:

rapier+gang up: 1d8 + 1 ⇒ (3) + 1 = 4
wild: 1d6 ⇒ 1

Oh well.

Edit: Wait, can he Taunt NPCs he can't see yet?


K'Don - that *is* a hit with 2 Raises, which means you ALSO get another d6 to your damage (which can explode/ace).
Please roll a d6 when you can...

You can *yell* anything you want as a Free action, but it won't Intimidate anyone.

Alex - I moved you on the map to where you said.

No, they have to be within sight and hearing of you to Taunt. Since they moved before you, they are as close as they are going to get this round, so there's no one to attack, but you could easily Taunt D or H. Go ahead and roll that if you want to...


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

OOC Comment: If I might be allowed a free action: Kibbitz. It would be more gallant of Alexander (and Katana) to move closer to the gap through which the orcs B, F, E, and G will come, to help protect Arabella while she tries to use her goggles or tricks against them. Once she fires her gun, she won't have much to add to a fight (via melee actions). If both (Alexander and Katana) move right up to the gap, then only a couple of the orcs will get a melee attack next turn. The others will have to run around the house.


I had already moved Alex previously - I didn't want him hiding behind Arabella and Adelmar. But Arabella makes a good point - I'll leave him in the gap instead. Then he'll try to taunt the orcs down there. Whoever comes up first.

"You wretched imbeciles, you think we're helpless, yet we've already killed your first wave! Your mindless savagery is nothing to our steel! How do you like tasting defeat at OUR hands?"

taunt: 1d8 ⇒ 6
wild: 1d6 ⇒ 5

So close!


If you can shout that out in a *short* sentence (~15 words max?) to Alex and Katana, I'll leave it up to them if they can figure out what you're suggesting. So go ahead and say what you want to say in-character...


Well, Alex and I posted at the same instant, and he's gone for the weekend, but Arabella, I'm holding Katana's action until you say whatever you want to say, because there's no way she could have seen any Orcs move to the south (nor could Alex, if I correctly recall where he was originally, but what's done is done). And please, no more kibitzing, let's try to keep everything in-character.

Alex, the way Taunt works is : you roll, and your roll is your opponent's TN (target number) they have to beat. You can spend a Benny to re-roll if you wish. If your opponent rolls LESS THAN your TN, you win.

So F makes a Smarts roll against your TN of 6 :
Smarts & Wild: 1d4 ⇒ 11d6 ⇒ 5 = 5

So you win - your prize is that you get a +2 to your next action (whatever it is) against that opponent.
NOTE that it does NOT have to be on the *next round*, it is whenever you take an action against that opponent.

ALL - the above is how Taunt and Intimidation work, FYI (except that the opponent gets a Spirit roll for Intimidation). A Raise *also* makes the opponent Shaken.
Note that anyone can do a Trick, which lowers the opponent's Parry by -2 *which everyone can take advantage of!* :)


1d6 ⇒ 1


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Sorry about the kibbitz, if that was inappropriate. See comment on the discussion board. Technically, if Katana is not in position to know about the orcs, then neither would Arabella or Alexander. So Arabella won't be giving instructions about where the orcs are coming.


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

Yep, that is one dead wolf.

Marko blinks as he feels the connection to the spectral wolf being severed. There were so many enemies rushing in. It was impossible to believe that they would all survive this.

He grit his teeth and cast another magic missile. His magic was nearly depleted, but there was very little choice left.

Spellcasting vs. Orc C: 1d10 ⇒ 4
Wild: 1d6 ⇒ 4, Success.

Damage, AP4: 3d4 ⇒ (1, 1, 4) = 6

Man, that is sad. 4/15PP


K'Don - so your original total of 12 vs. their Toughness of 8 was a Success and a Raise : [8 9 10 11]=Success, [12 13 14 15]=Raise (I like to use my fingers [no thumbs] to start counting from the TN)
And the +1 didn't change anything. But Orc H is down.

Arabella - no problem on the kibitz, I hadn't said not to before this. But since Alex is where he is, and gone for the weekend, I'm not going to try and retcon everything he did (there's a lot of hand-waving in PbP, if you hadn't noticed :).

Not knowing what's going on, Katana heads for the gate, gets around the corner of the temple and attacks Orc A with a shuriken :
Throwing & Wild: 1d8 ⇒ 31d6 ⇒ 4 = 4 is a hit

Damage: 2d6 ⇒ (5, 4) = 9 vs. Toughness of 8 is a Success, he's Shaken

NOTES - A:Shaken; B:; C:; D:; E;: F:; G:;
Adelmar : 8/15 PP; -2 to be hit (started round 7)
Katana : 2 used
7 Bennies


Summary of round 7
Arabella holds, waiting for an Orc to come near, which does not happen.

Adelmar chanted, but nothing obvious happened.

The Orcs swarm into the compound, and one of them destroys the wolf. Another takes a swing at K'Don but misses.

Alex moves southward and manages to do some verbal smack-down on one of the Orcs.

WindDancer holds and does nothing.

Connor continues to watch from around the corner.

Katana throws a shuiken and again manages to hit an Orc without doing much damage, and he has to pause to remove it.

Marko throws another bolt, but to no effect.

K'Don takes down one of the Orcs with a mighty blow.

Initiative (start of round 8)
Alex : Init: 1d1000 ⇒ 620
Arabella : Init: 1d1000 ⇒ 887
Connor : Init: 1d1000 ⇒ 742
K'Don : Init: 1d1000 ⇒ 50
Marko : Init: 1d1000 ⇒ 390
WindDancer : Init: 1d1000 ⇒ 821
Adelmar : Init: 1d1000 ⇒ 143
Katana : Init: 1d1000 ⇒ 893
Orcs : Init: 1d1000 ⇒ 753

In order : Katana, Arabella, WindDancer, Orcs, Connor, Alex, Marko, Adelmar, K'Don

There's no rush on this, everyone enjoy the post-tryptophan laziness of the weekend if you want to!


K'Don will move to attack "C".

"I am K'Don Son of Ugal!! There is not an orc alive that can kill me!!!

Fighting: 1d8 ⇒ 4
Wild: 1d6 ⇒ 3

Damage: 2d10 + 1d6 ⇒ (1, 3) + (1) = 5

A hit with 5 points damage.

Well that was almost useless.


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

Since it's melee, it's versus Parry. So that should be a miss, unless there's something I'm not seeing. Remember, with Wolfie gones there's no more gang up bonus.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Arabella runs up behind Alexander and surveys the orcs heading his way. "Let's show these blighters what sword fighting looks like," she says to him as she activates her goggles to boost his fighting skill. Tendrils of light connect from her goggles to the crown of his head, attempting to make a connection.

weird science: 1d8 ⇒ 4
Wild: 1d6 ⇒ 1
Result = 4, success. Alexander's Fighting die goes up one category (d8 to d10, I believe). That should also raise his parry by one, no?
Duration 3 rounds.
PP: 7/10


K'Don, Marko is correct - your final Fighting roll was a 4, which is not equal to or better than their Parry of 5.

Arabella, correct - Alex your Fighting die is one higher, and your Parry is +1.

Katana moves up to Orc D :
Fighting & Wild: 1d8 ⇒ 61d6 ⇒ 6
Explode: 1d6 ⇒ 1 = 7 vs. Parry=5 is a Success

Damage: 1d8 + 1d4 + 2 ⇒ (7) + (3) + 2 = 12 vs. Toughness=8 is a Success and a Wound
And Orc D drops.


Thanks. I thought the parry was 4 for some reason. Duhh!


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

She skitters across the uneven surface of the roof, trying to keep both her charges in view. Her little-big is still safe, but the distance between Con-nor's big and the big-bigs is quickly shrinking. Her eyes narrow as she focuses on the party rounding the building...

Spellcasting & Wild: 1d8 ⇒ 11d6 ⇒ 1 Ouch. That looks like backlash to me.

... just before letting out a strangled, high-pitched chittering sound and stumbling, one paw caught in the thatch.

WindDancer is Shaken. Also, that was to be an area-effect sandstorm, so she just burned two power points.


The southern Orcs continue to swarm, and run (so they'll be at -2 on attacks...)

Orc A attacks K'Don (+1 gang-up)
Fighting & Wild: 1d6 ⇒ 51d6 ⇒ 5 = 5+1 = 6 Just makes his Parry
Damage: 2d8 ⇒ (7, 5) = 12 vs. Toughness 6 is Shaken and 1 Wound
I believe K'Don has 2 Wounds now, that subtracts from all your Trait rolls, including *Fighting*.

Orc C attacks K'Don (+1)
Fighting & Wild: 1d6 ⇒ 21d6 ⇒ 2 = 2+1 = 3 is a miss

Orc F attacks Alex (+2 gang-up)
Fighting & Wild: 1d6 ⇒ 61d6 ⇒ 3
Explode: 1d6 ⇒ 4 = 10+2 = 12 vs. Parry 7 is Success and a Raise
Damage: 2d8 + 1d6 ⇒ (8, 4) + (4) = 16
Explode: 1d8 ⇒ 5 = 21 vs. Toughness 6 is Shaken and 3 Wounds
Alex you may want to spend a Bennie and Soak that...

Arabella(1) or Alex(2): 1d2 ⇒ 2
Orc B attacks Alex (+2 gang-up, -2 MAP = 0)
Fighting & Wild: 1d6 ⇒ 11d6 ⇒ 3 = 3+2 = 5 is a miss

Arabella(1) or Alex(2): 1d2 ⇒ 1
Orc E attacks Arabella (+1 gang-up, -2 MAP = -1)
Fighting & Wild: 1d6 ⇒ 21d6 ⇒ 3 = 3-1 = 2 is a miss

Adelmar moves 3 squares next to K'Don, chants and touches him :
Faith: 1d10 ⇒ 11d6 ⇒ 4 and just barely succeeds
K'Don you feel much better, only 1 Wound now.

P.S. added later - just noticed that A was Shaken, so rolling here to see if he recovers :
Spirit & Wild: 1d6 ⇒ 21d6 ⇒ 3 = 3 is a failure.
So spending a Benny so he can act.

Waiting to hear from Alex and Marko...

NOTES - A:; B:; C:; E;: F:; G:;
Adelmar : 5/15 PP; -2 to be hit (started round 7)
Katana : 2 used
6 Bennies


K'Don grunts a thank you to Adelmar and waits to attack the next orc to present himself.


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

Spellcasting vs. Orc E: 1d10 ⇒ 6
Wild : 1d6 ⇒ 3, Success.

Damage, with AP 4: 3d4 ⇒ (3, 1, 3) = 7, Success, maybe? Unsure what the toughness sans armor is for the orcs.

Marko is undecided for a moment, but then sees the tsunami of orcs attacking Arabella and Alexander and aims his dwindling magical might at an enemy between them. Orc E.

2 PP left. Getting a bit grim here in Mudville.

-Posted with Wayfinder


Toughness 7, +1 from armor, so Orc E is Shaken!

Marko wrote:
Getting a bit grim here in Mudville.

Then I'm doing my job right. :)

Oh, I forgot to mention (was thinking it at the time, but then got distrac...what was I doing?) : Adelmar then moved 3 steps back to where he was, and shouts, "We need some more help over to the south-west!".

NOTES - A:; B:; C:; E;Shaken: F:; G:;
Adelmar : 5/15 PP; -2 to be hit (started round 7)
Katana : 2 used
6 Bennies


Knowing that his uncle is the area indicated by Adelmar, Connor forces himself to change his location so that he can at least see what's going on, just in time to see Alex take a potentially harsh blow from one of the Orcs.

Crying out in panic, something strange happens :
Psionics & Wild: 1d8 ⇒ 31d6 ⇒ 2

Spending a Benny to re-roll :
Psionics & Wild: 1d8 ⇒ 41d6 ⇒ 4 Just barely (TN=4 for a close ranged attack)!

Damage: 3d6 ⇒ (2, 3, 4) = 9 vs. Toughness 8 is Shaken

Orc B cries out in pain, and stops to shake his head to clear it.

NOTES - A:; B:Shaken; C:; E;Shaken: F:; G:;
Adelmar : 5/15 PP; -2 to be hit (started round 7)
Katana : 2 used
Connor : 8/10 PP; 2 Bennies
6 Bennies


soak: 1d6 ⇒ 2
wild: 1d6 ⇒ 3

D'oh! 2 Bennies left.
Assuming Alex isn't actually unconscious at this point:

Alexander staggered back, a look of pure astonishment crossing his face... followed by an outburst of fury. "Knave! I'll slice you to mincemeat!"

rapier: 1d8 + 2 ⇒ (8) + 2 = 10
wild: 1d6 + 2 ⇒ (3) + 2 = 5

ace: 1d8 ⇒ 8
ace: 1d8 ⇒ 4 = 20, Success with I forget how many Raises (was it every 4 after 8?)

Edit:
oh, and damage: 1d6 + 1d4 ⇒ (3) + (4) = 7
explode: 1d4 ⇒ 4
explode 2: 1d4 ⇒ 3

Edit 2:
forgot the extra d6: 1d6 ⇒ 5 = 19


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Hope the GM will let you keep the 20 result on the fighting roll, but remember Arabella raised your fighting skill by one die type for 3 rounds. Good show, by the way.


With results like that I'm not going to make him re-roll. :)

Alex - your Fighting die is a d10 for at least the next 2 more rounds. And you didn't specify an Orc, but I'll assume it was the one that attacked you, so F is down.

ALL- my personal feeling is that if I had been in Alex's position (3 Wound hit, 2 Bennies left) it would have been worth it to spend a Bennie on a Soak re-roll, because that's the only time you can get rid of Wounds easily. Now he's stuck with them, and ONE more Wound will Incapacitate him. Just my personal opinion on Benny strategies...

Don't forget, Incapacitated does NOT necessarily mean "dead", but "down".


Alex - you are at 2 Wounds (see Discussion)

NOTES - A:; B:Shaken; C:; E;Shaken: F:; G:;
Alex : Parry is 8 thru round 10 at least
Adelmar : 5/15 PP; -2 to be hit (started round 7)
Katana : 2 used
Connor : 8/10 PP; 2 Bennies
6 Bennies


Is it next round? i.e. Can K'Don Attack?


PP 15/15 | Bennies 3/3 | Venom Strike 1/1
K'Don Son of Ugal of HouseUshah wrote:
Is it next round? i.e. Can K'Don Attack?

Yeah, you're definitely Klingon. "Can I kill it now?" :o)


Yesterday was my "short" day, let me figure things out and I'll post more soon...

Alex, sorry, you're at 3 Wounds (see Discussion).


Summary of round 8
Katana viciously attacks one of the Orcs, and he drops.

Arabella fiddles with her goggles and gives Alex a boost.

WindDancer lets out a high-pitched set of chirps, indicating she is in some kind of pain.

One of the Orcs gets a solid hit in on K'Don, another gives a vicious blow to Alex.

Connor shifts position a little, and his shout of alarm at seeing Alex hurt seems to stun one of the Orcs.

Alex returns vicious attack for vicious attack, and drops the Orc that attacked him.

Marko fires a bolt of light at one of the Orcs, temporarily blinding him.

Adelmar moves over to K'Don, chants and touches him, and moves away.

K'Don attacks the Orc in front of him, but misses.

Initiative (start of round 9)
Alex : Init: 1d1000 ⇒ 705
Arabella : Init: 1d1000 ⇒ 906
Connor : Init: 1d1000 ⇒ 439
K'Don : Init: 1d1000 ⇒ 303
Marko : Init: 1d1000 ⇒ 650
WindDancer : Init: 1d1000 ⇒ 944
Adelmar : Init: 1d1000 ⇒ 199
Katana : Init: 1d1000 ⇒ 132
Orcs : Init: 1d1000 ⇒ 881

In order : WindDancer, Arabella, Orcs, Alex, Marko, Connor, K'Don, Adelmar, Katana

NOTES - A:; B:Shaken; C:; E;Shaken: G:;
Alex : Parry is 8 thru round 10 at least
Adelmar : 5/15 PP; -2 to be hit (thru round 9)
Katana : 2 used
Connor : 8/10 PP; 2 Bennies
6 Bennies


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Arabella takes advantage of the fact that the two orcs adjacent to her are shaken and steps one square north and one east, shoots her pistol at Orc G and then steps back to Alexander's side. She has 1 wound, so she is at -1 for the attack.

Shooting: 1d4 ⇒ 1
Wild: 1d6 ⇒ 6
Wild Ace: 1d6 ⇒ 4
Result = 6 + 4 - 1 = 9 vs TN of 4 (short range), Success + Raise

Damage Pistol: 3d6 + 1 ⇒ (2, 2, 1) + 1 = 6
Result = 6 vs toughness of 8; failure.
Sigh. Tough orcs or Arabella did not put enough powder behind the shot.

As Arabella steps back by Alexander she says, "I think I just made him mad."


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

Spirit & Wild (against Shaken): 1d6 ⇒ 11d6 ⇒ 2 = 2 => Failure, so burning a Benny.

She staggers, shakes her head to clear it and, seeing the big-bigs have advanced farther, glares at them and tries again.

Spellcasting & Wild: 1d8 ⇒ 51d6 ⇒ 6 That's more like it.
Boom!: 1d6 ⇒ 2+6=8 => Raise

Area effect. She's focusing past the baddies to the West so B, E, and G are included, but Alex and Arabella aren't.

Sandstorm: Targets make Agility roll at -4 on a Raise, or Shaken with -1 to Parry until their next action. 1 on Agility roll means Shaken and fully blind until recovery from Shaken (-6 on Trait rolls requiring vision, -2 to Parry).

Suddenly, a large dust devil springs into existence, swirling about and hiding the three big-bigs from view for the briefest of moments... and then it is gone.


Arabella, are you sure you don't want to be one square to the right of where you are in the map right now? It is not "occupied" by the building.

And kudos for noticing that both your adjacent opponents were Shaken so you could move away without getting attacked, and that by stepping back you reduced the Orc's TN from 5 to 4! Have a Benny!
I won't do that forever, but I want to encourage people to learn the system...

Holding on posting the Orcs' actions for a while to hear back from Arabella...


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I assume you are suggesting the position because it's harder for three orcs to gang-up. I'll go with that. You've already given me the bennie, so no backsies, but I was moving around the orcs that were shaken to get a clear shot at the one that is not shaken, while still not being so close to him to have to use the parry as the TN. But if I had wanted to shoot one of the adjacent orcs, I would have done what you were thinking I did. Moot point, since the bullet did not damage, even with a raise on the attacks. Hopefully, the dust will leave them all shaken and we can get a high enough place in the initiative to move back to where the group is. In moving down to the gap, I underestimated how quickly the orcs could move if they wanted to (old PF thinking), or I would never have suggested we move away from the group. Live (hopefully) and learn.


Since K'Don is just gonna attack, it shouldn't matter that he does it later this round, so, K'Don will attack orc A.

Fighting: 1d8 ⇒ 3
Wild: 1d6 ⇒ 5

I believe Wild 5 is a successful attack.

Damage: 2d10 + 1d6 ⇒ (7, 1) + (3) = 11

Damage is 11, vs 7 so no raise.


So Orc A is shaken. I'm guessing here


K'Don, pretty close. 11 vs. 7 *is* a Raise [7 8 9 10]=Success, [11 12 13 14]=Raise, but their Toughness is 8 so no Raise.

Wait a minute, you need to remind me that your Greatsword has "AP 1", which means it *ignores* 1 point of Armor that's contributing to Toughness. Since these guys' Toughness is 7 and they have 1 point Armor, you *DO* hit, and Orc A drops!

Arabella, no problems. While I was driving to an appointment a little while ago, I thought maybe you had positioned yourself there to A)give Alex a gang-up bonus, and B)present yourself as an alternate target so Alex wouldn't be hit by both of them.


Orcs' actions

B, G, E try to avoid the sandstorm's effects :

B Agility & Wild: 1d6 ⇒ 51d6 ⇒ 1 = 5-4 = 1 is Shaken with -2 Parry
E Agility & Wild: 1d6 ⇒ 51d6 ⇒ 6
Explode: 1d6 ⇒ 3 = 9-4 = 5 is Success
G Agility & Wild: 1d6 ⇒ 31d6 ⇒ 1 = 3-4 = -1 is Shaken with -2 Parry

B and G try to recover from Shaken :
B Spirit & Wild: 1d6 ⇒ 51d6 ⇒ 2 = 5 is Success (but can't act)
G Spirit & Wild: 1d6 ⇒ 51d6 ⇒ 1 = 5 is Success (but can't act)

Better start spending my Bennies now, so both of them are spending a Benny to recover from Shaken and act.

ALL - however, B and G are still at -2 to Parry until the next round, so keep that in mind on your attack rolls!

Orc B attacks Alex :
Fighting & Wild: 1d6 ⇒ 31d6 ⇒ 1 = 3+1(gang) = 4 is a miss

Orc C attacks K'Don :
Fighting & Wild: 1d6 ⇒ 11d6 ⇒ 6
Explode: 1d6 ⇒ 4 = 10+1(gang) vs. Parry=6 is a Success and a Raise
Damage: 2d8 + 1d6 ⇒ (4, 5) + (3) = 12 vs. Toughness 6 is Shaken and a Wound
K'Don, how many Wounds are you up to?
Nertz - just remembered. You need to always subtract your Wounds from your Fighting rolls!
But since you're Shaken, your previous rolls did not happen anyway. I would not spend your last Benny in this situation to recover from the Shaken, especially since with your previous Wound you wouldn't hit anyway.

Orc E attacks Alex :
Fighting & Wild: 1d6 ⇒ 41d6 ⇒ 5 = 5+1(gang) = 6 is a miss (good thing your Rapier gave you +1 to your Parry!)

Orc G attacks Arabella :
Fighting & Wild: 1d6 ⇒ 61d6 ⇒ 2
Explode: 1d6 ⇒ 3 = 9 is a Success and a Raise
Damage: 2d8 + 1d6 ⇒ (5, 5) + (3) = 13 is Shaken and a Wound

Since Orc A is still up, I'm taking care of him here so as to not throw off all the previous rolls...
Orc A attacks K'Don :
Fighting & Wild: 1d6 ⇒ 41d6 ⇒ 4 = 4+1(gang) is a miss

WHEW, I hope I did all that right! :)
Alex, Marko? No rush, I'll take care of the NPC's tomorrow...

WindDancer, your notes on the Power are incorrect, it's "...Shaken with -2 to Parry until their next action."

NOTES - A:; B:; C:; E; G:;
Alex : Parry is 8 thru round 10 at least
Adelmar : 5/15 PP; -2 to be hit (thru round 9)
Katana : 2 used
Connor : 8/10 PP; 2 Bennies
4 Bennies


With his vision swimming in and out, Alex nonetheless put on a brave front for Arabella - and the orcs, if they understood. "I assure you, their wrath is nothing compared to mine!"

Here's hoping their -2 more or less cancels out my -3...

rapier vs. B: 1d10 - 3 ⇒ (7) - 3 = 4
wild: 1d6 - 3 ⇒ (1) - 3 = -2

Unfortunately, his footwork had begun to resemble stumbling more and more, and it appeared to be all he could do to stay on his feet.


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

Thankee, GM.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

@Alexander: Thanks to WindDancer's Sandstorm, the orc you attacked had a reduced Parry (by -2), so their parry goes from a 5 to a 3, so your rapier was a hit. Arabella is impressed!


Woo! Thanks, Arabella!

dmg: 1d6 + 1d4 ⇒ (1) + (1) = 2

...You've got to be kidding me, dicebot.
Spending a benny to reroll.

dmg: 1d6 + 1d4 ⇒ (5) + (3) = 8


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Hate to rain on your parade, particularly after pointing out that you had earned a parade, but bennies cannot be spent to re-roll damage. I got a result of 6 on a 3d6 +1 and did no damage, so we're both getting the short end of the probability stick this round.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Spend a bennie to soak the damage.

Vigor roll - 1 (wound)
vigor: 1d6 ⇒ 1
wild: 1d6 ⇒ 3

Let's try that again. Spend another bennie to re roll.

Vigor roll - 1 (wound)
vigor: 1d6 ⇒ 3
wild: 1d6 ⇒ 3

Okay, two wounds it is. That's six d6 rolls in a row, all 3 or lower!


Just for completeness, you *can* spend a Benny to re-roll damage if you have the No Mercy edge...

Adelmar chants and smacks his staff into the ground. A bolt of blue-white...lighting? light?...streaks along the top of the ground and underneath the feet of Orcs G, B, and E, chaining from one to the other.

Faith & Wild: 1d10 ⇒ 101d6 ⇒ 5
Explode: 1d10 ⇒ 1 = 11 is a Success and 2 Raises

Orc G :
Smarts & Wild: 1d4 ⇒ 31d6 ⇒ 4 = 4-4 = 0 is Shaken

Orc B :
Smarts & Wild: 1d4 ⇒ 11d6 ⇒ 6
Explode: 1d6 ⇒ 5 = 11-4 = 7 is not affected

Orc E :
Smarts & Wild: 1d4 ⇒ 21d6 ⇒ 5 = 5-4 = 1 is Shaken

Adelmar shouts out "Use your potions!" You can drink a potion as an Action, without taking an "AoO", BUT you have to have one hand free (so you're out of luck, K'Don).

Connor, seeing uncle Alex is on his last legs, completely panics, *runs into* the crowd of Orcs surrounding him, and tries to help :

Psionics & Wild: 1d8 ⇒ 61d6 ⇒ 4 = 6 is a Success
Alex, Connor's touch removes 1 Wound from you

And then he runs out of the crowd again (see below).

Katana moves up to Orc C, and attacks :
Fighting & Wild: 1d8 ⇒ 61d6 ⇒ 2 = 6+1(gang) = 7 is a Success
Damage: 1d8 + 1d4 + 2 ⇒ (4) + (1) + 2 = 7 is Failure
The dicebot is not being nice to any of us on Damage...

Marko?

Comment on Connor - SW says that the definition of "engaged in combat" is entirely up to the GM. My thinking is that he's unarmed, they were not previously aware of him as a target, he made no threatening gestures towards the Orcs, and so he was not "engaged", and wouldn't suffer any withdraw attacks (heh - sounds like a medical condition...). If anyone wants to cry "foul", I'd be glad to leave him in the middle of the group.

NOTES - A:; B:; C:; E:Shaken; G:Shaken;
Alex : Parry is 8 thru round 10 at least
Adelmar : 2/15 PP; -2 to be hit (thru round 9)
Katana : 2 used
Connor : 5/10 PP; 2 Bennies
4 Bennies


This makes my second wound. Adelmar cured one earlier.

On advice from the GM, I'll Spend a benny.


The dicebot is a Scrooge toward PCs. Oh well, at least I still have 2 bennies then.

Though Alexander's hurts eased considerably at Connor's touch, the man still felt a surge of terror seeing him running through the pack of murderous orcs.

"Remember what I told you, Connor!" he yelled as he faced off against the remaining orcs with Arabella.

I think it's better to try to hit the orcs while they're shaken, but I suppose that's hard to do while dead. Alex's next move will be to drink the potion Adelmar gave him.

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