Lords of the Abyss PbP PvP


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Dark Archive

This will be a pvp pbp game were every player will be a unique demon trying to conquer the plane they are in, Oboctus (a plane in the abyss that resembles the material plane greatly, even down to no-demonic life forms living there), and the game will end when there is an obvious lord of Oboctus.
Looking between 3-5 players
So taking that into account the following character rules will take place:
Each character will have 20 hit dice, 5 from levels and 15 from outsider (using the eidolon rules) so you get the following from the eidolon
+15 BAB, +9 to good saves, +5 to bad save, +16 natural armour bonus, +8 inherit bonus for strength and dexterity, 26 evolution pool points, a maximum of 7 natural attacks, darkvision, evasion, devotion, multi-attack, improved evasion, 8 feats from hit dice and 3 ability score increases. You get 6+int mod skill points per hit dice. So the following are class skills: bluff, craft, knowledge (planes), perception, sense motive, stealth and fly. You also get to add 4 skill to count as class skills form eidolon hit dice. You have to choose one of the following base form that are exactly as the base form for eidolons except that instead of starting ability scores you have ability score mod:
Quadruped: +4 STR, +4 DEX, +2 CON, -4 INT
Biped: +6 STR, +2 DEX, +2 CON, -4 INT
Serpentine: +2 STR, +6 DEX, +2 CON, -4 INT
Aquatic: +6 STR, +2 DEX, +2 CON, -4 INT
25pt buy, and you get the demon subtype for free giving you: immunity to electricity and poison, resistance 10 to acid, cold and fire, telepathy 100ft, your weapons count as chaotic and evil. You start speaking Abyssal, Celestial and Draconic (demons can pick any language as bonus languages). Finally you get to pick 2 domains or subdomains, for the purposes of determining your domain powers you count as being a cleric of 15th level, you get all the domain spells up to lv8 which you can cast as spell like abilities 3/day with a caster level of 15. you get 12,000gp to spend on equipment, all feats, classes, spells, equipment in the SRD is legal for this game (as long as you meet the prerequisits), all characters have to be Chaotic Evil


This sound too cool. Count me in. Will start on a character concept this afternoon.

Dark Archive

cool


"There shall be only one! Oboctus is mine!!!

Definitly interested. Will need some time to put concept and character in profile.

Dark Archive

thats fine, we'll only start once everyone is ready


hmmm...interesting. im game...
...where do i find the eidolon rules?

Dark Archive

here


Give me a bit of time to put something together.

Some questions.
1)Armor allowed? (not allowed for Eidolon)
2)SLA - True SLA? Mental action only with no component needed?
3)Metamagic allowed on the domain spells?
4)Does the summoner level=20 for evolutions that are based on summoner level?
5)Magic Resistance Evolution: Does this have to be lowered for personal casting or is it only for opponent casting?


con't
6)Is this going to based on some sort of group operating together or is it going to be see another and kill him?

Dark Archive

1) yes you can wear armour, though it most likely cost alot more due to the unusual anatomy of your demon
2) true SLA, no components needed
3) no, but you can use feats like quicken spell-like ability or empower spell-like ability
4) yes summoner level = 20 for evolutions based on summoner level
5) magic resistance only counts for opponent casting
6) that will be up to you guys, there will be NPCs contesting as well as the PCs so alliences and what not are allowed (maybe advisable) but it could easily be see/kill


sounds interesting count me in I'll start researching a character.


A continuation of the SR question. Is the SR based on Outsider HD or summoner level? (15 or 20 + 11)

Armor would cost how much more? 4x? 10x?


Ok this sounds like a lot of fun. Will try to get a character up, but if not I will def follow along to see how this turns out.

Is the reason the starting gold so little is because of all the "racial" bonues already making the demons pretty badass?


Holy crap! Started peicing together the eidolon/demon this morning...combat is going to be a dice rolling bonanza!? Any thoughts on how to make that a little more fluid?


I was wondering if it might not be possible to raise the effective caster level of the SLA? Could using feats like Favored Spell and Improved Favored Spell work bringing the Caster level to 20?

Dark Archive

SR will be tied to you equivalent summoner level (which is lv20)

armour will cost x4

i recomed to copy&paste to try to reduce the dice rolling madness

you can increase your effective caster level for SLA by spending 1 evolution point to increase 1 spell like ability's caster level by 2, you can increase your caster level up to your hit die in this way


Hit points rolled or 1/2+1?


Jen
Female Demon Cleric 5 | Demon HD 15 | [Chaotic Evil] Description
Age 40
Deity Lolth
Representing Retech
Hit Points
HP: 268
Current HP

Strength 44 (+17)
Dexterity 24 (+7)
Constitution 16 (+3)
Intelligence 10 (+0)
Wisdom 26 (+8)
Charisma 16 (+3)

Initiative +9 = 7 [Dex] + 2 [Trait]
Action Points (Lifetime) 29
Skills
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +7 = DEX 7+0+0
Appraise +4 = INT 0+1+3
Bluff +3 = CHA 3+0+0
Climb* +17 = STR 17+0+0
Craft +0 = INT 0+0+0
Craft +0 = INT 0+0+0
Craft +0 = INT 0+0+0
Diplomacy +26 = CHA 3+20+3
Disable Device*† +7 = DEX 7+0+0
Disguise +3 = CHA 3+0+0
Escape Artist* +7 = DEX 7+0+0
Fly* +7 = DEX 7+0+0
Handle Animal† +3 = CHA 3+0+0
Heal +9 = WIS 5+1+3
Intimidate +23 = CHA 3+20+0
K (Arcana)† +5 = INT 0+2+3
K (Dungeoneering)† +0 = INT 0+0+0
K (Engineering)† +0 = INT 0+0+0
K (Geography)† +0 = INT 0+0+0
K (History)† +5 = INT 0+2+3
K (Local)† +0 = INT 0+0+0
K (Nature)† +0 = INT 0+0+0
K (Nobility)† +0 = INT 0+0+0
K (Planes)† +4 = INT 0+1+3
K (Religion)† +4 = INT 0+1+3
Linguistics† +23 = INT 0+20+3
Perception +28 = WIS 8+20+0
Perform +3 = CHA 3+0+0
Perform +3 = CHA 3+0+0
Profession† +12 = WIS 8+1+3
Profession† +12 = WIS 8+1+3
Ride +7 = DEX 7+0+0
Sense Motive +31 = WIS 8+20+3
Sleight of Hand*† +7 = DEX 7+0+0
Spellcraft† +23 = INT 0+20+3
Stealth* +7 = DEX 7+0+0
Survival +8 = WIS 8+0+0
Swim* +17 = STR 17+0+0
Use Magic Device† +3 = CHA 3+0+0

* Armor Check Penalty 0
† Trained Only

Equipment

Notes

Base Speed [ 30 (6 sq.) ]

AC [55] = 10 + 7 [Dex] + 29 [Natural Armor] -2 [Size] + 9 [Armor]
Touch AC [17] Flat-Footed [48]

Base Attack Bonus +18
Basic Melee Attack +33
Basic Ranged Attack +23

Fortitude Save +19 = 16 [base] +3 [Con]
Reflex Save +16 = 7 [base] +9 [Dex]
Will Save +21 = 16 [base] +5 [Wis]

CMB +27 = 18 [BAB] +9 [Str] +0 [size]
CMD +46 = 18 [BAB] +9 [Str] +9 [Dex] +0 [size] + 10

Feats
Heavy Armor Proficiency
Augment Summoning
Superior Summoning
Combat Casting
Moonlight Summons
Spell Focus
Spell Penetration
Greater Spell Penetration
Starlight Summons
Sunlight Summons

Traits
Reactionary
Exalted of the Society

Carrying Capacity
Light Load: 400lbs.
Medium Load: 800lbs.
Heavy Load: 1,200lbs.
Lift Over Head: 1,200lbs.
Lift Off Ground: 2,400lbs.
Push or Drag: 6,000lbs. Languages
Common

Cleric Spells Per Day
Level 1 3 + 2 [Wis]
Level 2 2 + 1 [Wis]
Level 3 1 + 2 [Wis]

Domain Spells 3/day from:

Good
Animal
Magic (Divine)
Travel

Special Abilities
Demon
Racial Abilities:

immunity to electricity and poison, resistance 10 to acid, cold and fire, telepathy 100ft, your weapons count as chaotic and evil

Cleric
Aura
Domains [Domain 1 (Cleric), Domain 2 (Cleric)]
Orisons
Channel Energy 3d6

Experience Points 0

----

Evolutions:
Natural Armor x 4 = 4
Pounce = 1
Gills = 1
Swim = 1
Climb = 1
Spell Resistance = 4
No breath = 4
Huge = 10

Items:
Masterwork Fullplate
Rod of Persistent Spell, Lesser x 2
4200 gp

Dark Archive

rolled, re-rolling 1s


HP Rolls:

1d10 ⇒ 8
1d10 ⇒ 7
1d10 ⇒ 5
1d10 ⇒ 9
1d10 ⇒ 4
1d10 ⇒ 3
1d10 ⇒ 3
1d10 ⇒ 10
1d10 ⇒ 9
1d10 ⇒ 1
1d10 ⇒ 2
1d10 ⇒ 1
1d10 ⇒ 7
1d10 ⇒ 5
1d10 ⇒ 10
1d8 ⇒ 5
1d8 ⇒ 1
1d8 ⇒ 5
1d8 ⇒ 8
1d8 ⇒ 2

Rerolls:
1d10 ⇒ 4
1d10 ⇒ 10
1d8 ⇒ 7


This is Xzarf's Demon

HP ROLLS:

O-1: 1d10 ⇒ 8
O-2: 1d10 ⇒ 9
O-3: 1d10 ⇒ 5
O-4: 1d10 ⇒ 10
O-5: 1d10 ⇒ 10
O-6: 1d10 ⇒ 4
O-7: 1d10 ⇒ 4
O-8: 1d10 ⇒ 3
O-9: 1d10 ⇒ 10
O-10: 1d10 ⇒ 8
O-11: 1d10 ⇒ 8
O-12: 1d10 ⇒ 3
O-13: 1d10 ⇒ 1
O-14: 1d10 ⇒ 3
O-15: 1d10 ⇒ 8
F-1: 1d10 ⇒ 7
F-2: 1d10 ⇒ 4
F-3: 1d10 ⇒ 6
B-1: 1d12 ⇒ 5
B-2: 1d12 ⇒ 1

Rerolls:
O-13 1d10 ⇒ 1
O-13 1d10 ⇒ 4
B-2 1d12 ⇒ 2 <-really? wtf?

Total HP rolls: 121

Most of the character is done (view character page).
Will finish soonish.

A few questions/comments about Retech's guy.
1) How did you come up with your stats? I can't figure them out using a 25pt buy and the adjustments. (they seem a little high)
2) Which Domains are Outsider based and which are cleric based? My assumption is that the CLs don't stack and that the domains for the Outsider will be a CL15 and the 2 for Cleric will be CL5. Also, because you are CE, you can not take the Good domain.
3) New HP total after rolling?
4) AC. Full Plate allows only +1 Dex bonus to AC.
5) Movement. Base move would be 40ft with the Travel Domain but would be reduced to 25ft with Heavy Armor.
6) CMB/CMD needs to be recalculated.
7) What Eidolon form are you? Pounce is only available to Quadruped form.

Dark Archive

Retech- the cleric domains don't give you SLAs, so it is as Nephistal says


Are we using Traits?

Ulgulanoth: Comments on my build so far?

Dark Archive

yea, 2 traits each

its looking good


This is looking pretty interesting, so I'm composing an option or two for consideration.

Questions Specifically for Ulgulanoth:

Whereas those who have submitted stats already are playing creatures not unlike the powerful Hezrou, I am interested in playing something a bit more on the Succubus/Glabrezu end of things; the would-be demon lord would aim for manipulation of abyssal and extra-abyssal forces, act as an information broker, manage a small corner of the soul marketplace, and other such background action. Looking at his raw end-game potential, he would never hold up in a toe-to-toe fight with any of the bajillion-arm behemoths, but maybe he could wrangle some other advantages before then.

Would this be a character type that would work well for your proposed campaign, or should I create a bruiser to compete with all of the rest? In sketching out the character, I can manage a fairly good manipulator, but the eidolon's starting mental stats leave said demon easily outsmarted by glabrezus and very easily out-shined by myriad other demons. Would you be open to some tweaking of the eidolon advancement table? One thought is to create a slightly different base form with little to no physical stat modification; instead it would have a modest boost to two or more mental stats. Another thought is to make the Str/Dex advancement of an eidolon instead affect two mental stats.

I can make a delightful character either way, but the demon is concerned that even dretches will mock him for his racial -4 to intelligence long into his reign. How embarrassing!

Dark Archive

Caepio

Spoiler:
well first i can't say how the game will go, so it would make sense to have a character that can at least hold its own against the others, so i'm not really going to change the base forms (sorry guess the -4 int stays) but you can still make a character that is good at manipulating and cunning. you could easily put a few evolution points in skilled (bluff, diplomacy, ect) and boosting your mental stats. now i will let you use the str/dex advancements instead increase 2 mental stats


Ulgulanoth:
Completely reasonable on all fronts. I may design an alternate that adheres to a few more of your recommendations, but for the moment I'm enjoying tinkering with Mr. Power-Behind-the-Throne. I'll send both of them your way a little later.


I have to say I am wracking my brain trying to think how you are going to run this with no forced group. Is there going to be a thread for each character? I would think it would be easier to band the group together at first (have us fighting for survival against other forces) and then have things slowly come apart as the dream to rule becomes more of a reality.

Dark Archive

well there will be the current ruler of Oboctus to contend with, so there will be a brief time when there will be a group


1) Given the domains are providing spell-like abilities, should we stick with Wisdom as the driving stat for determining statistic-dependent numbers, or should we go with Charisma (as is the case for most other creatures with spell-like abilities)?

2) If one takes levels in a domain-granting class, is it possible to choose the same domains and simply increase all level-dependent effects instead of gaining low-level powers one already has? For example, the Air domain's 1st level lightning power deals 1d6+half level, which would be +7 for most of us. If one were to take 5 levels of cleric with the air domain, would the power instead deal 1d6+10?

Dark Archive

1) wisdom for stat-dependent numbers
2) no they don't stack


Leadership???

Dark Archive

actually it is allowed, any equipment they have though comes from your pool of money


would you be opposed to me using the Astradaemon as a base and adding 4 class levels to it?

Dark Archive

i'm not allowing base outsiders then added class levels, its going to throw the balance out and so on


Okay got like 90% of my character in my profile. just have to spend his money and I am ret to go.


Roar!!!


ulgulanoth wrote:
i'm not allowing base outsiders then added class levels, its going to throw the balance out and so on

ok no problem. just trying to speed up the creation process. give me a few more days.

Dark Archive

Sicsivicus; thats fine


*sigh* Where do I begin.
I sure hope that you are going to over the characters with a bit of a fine tooth comb Ulgulanoth because each one I look at seems to have more and more errors (bonuses) in it.

Dimmuborgir:
Cohort: (need I say more?) Having a Dragon Cohort is cool but if you read the rules about leadership and monster cohorts the dragon you have is way beyond what the feat allows. The maximum ECL for a cohort is 17 and a young red dragon is ECL 18. (well below the power of your pet).
Hit points: You should have only 20HD total, not 25. (And not to doubt you but an average of 7.8/10 per HD is some pretty incredible rolling)

I don't want to be a party pooper, I just want things to be on an even playing field. I have designed my character using the rules set out in the first post and I just want everyone else to do the same. If I am overstepping boundaries let me know.


Nephistal wrote:

*sigh* Where do I begin.

I don't want to be a party pooper, I just want things to be on an even playing field. I have designed my character using the rules set out in the first post and I just want everyone else to do the same. If I am overstepping boundaries let me know.

*sigh*

First of all...thanks, I didn't think it was right, something seemed off to me about it, but I had no idea of the rules based on cohorts and leadership limits. I have been a DM for over 24 years now and I sure couldn't find anything saying other wise...and the links you provided had lots of info on it I don't see how it helps a person extrapolate exactly what the ECL would be. Although I must admit we hardly ever get into Leadership in the games I've played...it's just not something most people seem interested in. I thought CR14 was equivalent.

As far as the hit points go...I'm not sure what the hell happened there. Just a simple mistake. I'll reroll them on here like the others have done, and adjust accordingly. I used the exact rules that were laid out as well, and barring a couple simple mistakes, for you to insinuate otherwise is rude.

Thats what reviews are for.

*sigh*

I have to admit after all the work I put in...I did it at work...in a truck...on an iPhone...I thought it looked pretty good. Sorry to disappoint you.


Nephistal was a little rough when breaking the news, but I can understand his being wary of errors in design; considering this game is predicted to break down into PvP backstabbing at some point, anyone could be on edge about mistaken advantages. That said, let me compliment you on your nascent demon lord's physical appearance. The combination of a serpent's body, avian features, horns, and multiple arms ending in irregular appendage terminations really hits the bulls-eye in terms of what I imagine for unique abyssal princes.

Appendix 6 of the Bestiary has recommendations for monstrous cohorts, whose levels more closely resemble those from 3.5 with a rough combination of level adjustment and hit dice. All dragons are CR + 8 to determine cohort level.


Hit Point Rolls:

1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (1) + 7 = 8
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (9) + 7 = 16
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (9) + 7 = 16

Okay only one reroll that's cool:
1d10 + 7 ⇒ (9) + 7 = 16

New total looks like = 270...did the math twice...no wait...three times. Thats me just adding my CON plus 5HP for Fighter as Favored Class bonus each level which...I think from what I see is the only way I get any extra HP from...not sure where I got +175 from last time...I blame the iPhone.

Alright. Got rid of the Dragon pet. Have to admit, I wasn't really committed to having a cohort from the get go, it was kind of an after thought that tickled my fancy. I will take another look at it and see if it's something I still want to do or maybe I'll just go ahead and pick another feat...time will tell.


Dimmuborgir throws a rock at the Red Dragon; Mortiismuul...

"Get outta here you big stupid dragon! I didn't like you anyways! Go on! Get! I never really loved you!"

Dimmuborgir turns his back on the Red Dragon...looking hurt...broken...choking back the sobs and fighting back the tears, he mutters under his breath...

"Stupid Red Dragon...sob...sob..."


Caepio Alazario wrote:
That said, let me compliment you on your nascent demon lord's physical appearance. The combination of a serpent's body, avian features, horns, and multiple arms ending in irregular appendage terminations really hits the bulls-eye in terms of what I imagine for unique abyssal princes.

Thanks, I thought so as well.


@ Ulugulanoth. Do you have to have Improved Unarmed Stike to attack with natural weapons without provoking AoO? It's reads like you would but if they are natural attacks is it necessary?

Also before someone cries...I adjust my speed appropriately...made a mistake...not a machine. And I realize I still have some skill points left to allocate.


Sorry if it came across as rude, life has been a little stressful with some family stuff and some of the frustration came out here. After going back and reading it I do sound like a bit of an a$$hole. The guidelines are fairly complex and there are quite a few rules changes between PF and 3.5. That being said, because it is designed to eventually go to PvP having everyone on a level playing field is important.
The physical description you put forward sounds awesome. I hope to come up with something even close to that interesting.

I do have a pretty good grasp on the mechanics of the game and complex character building so if you will let me I can go through and critique. I promise to be a lot nicer about it.

Natural Attacks are considered armed attacks so IUS is not required. I have it as a prerequisite for improved grapple and greater grapple.

Paizo Employee Developer

I'm throwing my hat into the ring with a demogorgan-esque two-headed concept. I'll stat it up. shortly. Should be a grand time. I like the idea.


(Alorha here). Not sure how well my concept will work, but I figure it's worth a shot. Very different take.

My demon lord is a small insectiod. Body is caterpillar-esque, though only the abdomen. The arms are three-fingered and chitinous. There are two heads, one with ant-like mandibles, one with only feeding parts, like a locust.

Beginning of the number crunch, more to be worked out after sleep:

Small Serpentine Outsider 15 / Cleric (Trickery/Liberation) 5
Death Domain / Destruction Domain

16
26
12 (5)
08 (2)
28 (17) [30]
11 (1)

Movement 20ft (free), Climb 20ft (free), Flight (20ft, Perfect) (4)

Bite (free),
Tail Slap (free)

Head (2)
Limbs (2)
Wisdom Increase (2)
Wisdom Increase (2)
Wisdom Increase (2)

Blindsight (4)
Fast Healing (4)
Spell Resistance (4)

Feats
Ability Focus: Slay Living
Ability Focus: Harm
Ability Focus: Disintegrate
Spell Penetration
Greater Spell Penetration
Weapon Finesse
Combat Casting
Point Blank Shot
Weapon Focus: Ray
Weapon Focus: Melee Touch Attack

Skills
Perception
Sense Motive
Spellcraft
Stealth
Use Magic Device

HP rolls:

1O 1d10 ⇒ 9
2O 1d10 ⇒ 9
3O 1d10 ⇒ 1
4O 1d10 ⇒ 7
5O 1d10 ⇒ 5
6O 1d10 ⇒ 7
7O 1d10 ⇒ 1
8O 1d10 ⇒ 9
9O 1d10 ⇒ 8
10O 1d10 ⇒ 2
11O 1d10 ⇒ 7
12O 1d10 ⇒ 5
13O 1d10 ⇒ 2
14O 1d10 ⇒ 9
15O 1d10 ⇒ 3
1C (Max)=8
2C 1d8 ⇒ 7
3C 1d8 ⇒ 6
4C 1d8 ⇒ 5
5C 1d8 ⇒ 8


Rerolls

Dice Below!:

3O 1d10 ⇒ 6
7O 1d10 ⇒ 8

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