
Fash Daergal |

Ok, I suspect I have no hope at the knowledge check, but...
Knowledge: 1d20 + 6 ⇒ (8) + 6 = 14
+6 int
Obviously, actions will wait for the knowledge check... but I'm pretty damn sure that I ain't staying here...
@GM West, as I was in the process of reestablishing my detect thoughts to go snooping, can I tell if this is one of the four smarter things detected previously, or the average critter, or a different thing entirely?

GM West |

So far, no dice on the Knowledge checks. Fash, the creature moved as soon as you whispered, so you had no chance to re-establish your Detect Thoughts spell. You can't be sure which category this one fell into - at least until you see the other four entities you detected inside the cloud of fog.

Fash Daergal |

The creature is apparently unaware of Fash, and he'd like to keep it that way, so he slips sideways into the alcove. Pushing up against the wall, he gets out of it's line of sight. He tucks himself into the corner, hiding as best he can...
Move action using stealth
Stealth: 1d20 + 2 + 8 + 4 + 4 + 10 - 2 ⇒ (14) + 2 + 8 + 4 + 4 + 10 - 2 = 40
8 Ranks +2 Dex + 4 [Racial] +4 [Small] +10 [Cloak/Boots of Elvenkind] -2 ACP
Not sure if this is a surprise round; if it is, then he'd only get the move action. If it's a regular round though...
Fash then mutters a quick spell... Clearly the thing is an archer, and no archer enjoys having a bunch of enemies threatening him as he fires... He casts Legion of Sentinels, surrounding the archer with spectral warriors who will attack if he fires...
Casts Legion of Sentinels, in the pink dashed area...
Depending what our enemy does (and any others that join the battle, he may draw a lot of Aoo's this turn - like 8 or more... So I figure I will pre-roll a bunch of them just in case they're needed...
AoO to Hit, A: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
+10 CL +2 flanking
AoO Damage, A: 1d8 + 3 ⇒ (6) + 3 = 9
+3 CL 10/3
AoO to Hit, B: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
AoO Damage, B: 1d8 + 3 ⇒ (5) + 3 = 8
AoO to Hit, C: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
AoO Damage, C: 1d8 + 3 ⇒ (1) + 3 = 4
AoO to Hit, D: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
AoO Damage, D: 1d8 + 3 ⇒ (5) + 3 = 8
AoO to Hit, E: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
AoO Damage, E: 1d8 + 3 ⇒ (1) + 3 = 4
AoO to Hit, F: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
AoO Damage, F: 1d8 + 3 ⇒ (1) + 3 = 4
AoO to Hit, G: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
AoO Damage, G: 1d8 + 3 ⇒ (7) + 3 = 10
AoO to Hit, H: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
AoO Damage, H: 1d8 + 3 ⇒ (2) + 3 = 5
AoO to Hit, I: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
AoO Damage, I: 1d8 + 3 ⇒ (7) + 3 = 10
AoO to Hit, J: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
AoO Damage, J: 1d8 + 3 ⇒ (2) + 3 = 5
edit: Possible Crit, AoO A, G
AoO Crit Confirm, A: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
AoO Extra Damage, A: 1d8 + 3 ⇒ (7) + 3 = 10
AoO Crit Confirm, G: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
AoO Extra Damage, G: 1d8 + 3 ⇒ (4) + 3 = 7

Nebuzaradan |

Just to be sure my post was clear: I rolled an 8 and I have a +14 for most for a total of 22, +22 for Arcana for a 30, and +12 for nature was it for a total of 20.

GM West |

Oh, thanks for clarifying Neb! Thought you were a 14 total for The Planes by that post.
After a moment's thought, Neb recognizes the creature. It is an Arrow Demon, a rather obscure type of tanar'ri from the Abyss. He doesn't know much about them, save that they are extremely adept with the bow, and their skill and strength allow them to easily use weapons that might otherwise be too large for their stature. Like most demons, they are immune to electricity and poison, resistant to acid, cold and fire, and also resistant to magic.

Sobok. |

Sobok moves forward and sends out a gout of flame.
I go down the line through the middle of the hallway. I will change my aura. If it seems to take the fire damage I put up Energy Shield, if they do not then I put up Power.
Fire Breath Weapon 30 ft line- DC 17: 4d6 ⇒ (6, 6, 1, 5) = 18
Recharge time: 1d4 ⇒ 2

GM West |

Godsday [Tanabat], 11th day of Planting, 597 C.Y.
Weather outside is unknown (underground for 4 days)
Current time is unknown, probably very early morning or so.
-------------------------------------------------
Sobok reacts instantly when the demon moves out of the fog, the dragon shaman darting forward to breathe a gout of flame at the four-armed creature! Though not fast enough to step aside, the fire doesn't seem to affect the demon as much as he'd hoped.
Arrow Demon's Reflex Save: 1d20 + 5 ⇒ (10) + 5 = 15 vs DC 17 = Failure! Damage: 18 -10 = 8 Fire
Fash is moving only an instant later, putting some distance between himself and the bow-wielding demon before spinning around and casting a spell that brings a legion of spectral guardians to ward against the creature lowering its defenses for even an instant. But the gnome curses as the demon is somehow able to avoid doing so as it steps forward, seemingly unmindful of the phantasms that can do nothing to impede its movement, and fires a hail of arrows point blank directly at him! In the same instant, another steps out of the fog bank and fires a pair of arrows at Sobok!
Longbow Attack: 1d20 + 13 ⇒ (4) + 13 = 17 vs Fash's AC = Miss!
Longbow Attack: 1d20 + 13 ⇒ (2) + 13 = 15 vs Fash's AC = Miss!
Longbow Attack: 1d20 + 13 ⇒ (7) + 13 = 20 vs Fash's AC = Miss!
Longbow Attack: 1d20 + 13 ⇒ (17) + 13 = 30 vs Fash's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (6, 6) + 7 = 19
Longbow Attack: 1d20 + 8 ⇒ (13) + 8 = 21 vs Fash's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (4, 1) + 7 = 12
Longbow Attack: 1d20 + 8 ⇒ (8) + 8 = 16 vs Fash's AC = Miss!
Longbow Attack: 1d20 + 13 ⇒ (7) + 13 = 20 vs Sobok's AC = Miss!
Longbow Attack: 1d20 + 13 ⇒ (2) + 13 = 15 vs Sobok's AC = Miss!
Somehow, Fash is able to avoid all but two of the arrows (31 damage) though even those are plenty enough to badly wound the gnome, while Sobok dodges another, his armor protecting from another. But the gnome is pinned in the tiny alcove, the demon standing between him and freedom...
Everyone can post your actions for the rest of Round 1 and start of next round! Sobok, though your fiery breath did some damage, I'm guessing you'll want to go with the Power ability since it has pretty good resistance vs fire? Let me know otherwise, thanks! Fash, the Arrow Demon doesn't take AoOs when using its bow while threatened, sorry about that... In addition, you are hemmed into that alcove by the Arrow Demon, forcing you to either move through his square if you want to put some distance between you and him. Note that the ceiling is about 20' above you (again, it's the orange line), if that makes a difference in your plans.
Ruins of Castle Greyhawk (Overview)
----------------------------------------------
Sobok 118/118 [Draconic Aura (Power - gain a +2 to melee damage rolls); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes]
Fash 31/62 [Darkvision & Lowlight Vision; Fog Cloud (cast over the spiral staircase in the center of the broken pyramid) for 90 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes]
2 Arrow Demons Green: -8 HP; Red: Unwounded
Morrow 75/75 [Darkvision (Norebo's Hand); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Keen Edge (crit threat is 17-20 with Norebo) for 85 minutes]
Reonnyn 64/64 [DR 1 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes]
Nebuzaradan 50/50 +13 THP [Flying about 20' up; Darkvision; +6 armor bonus to AC (Greater Mage Armor) for 10 hours (includes familiar); can fly [average] maneuverability] at a speed of 40' (Overland Flight) for 9 hours (includes familiar); Temporary hit points (False Life) for 9 hours (includes familiar); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes]
Verdan 51/61 [Shield is readied and is shedding Light (bright light to 40') for 35 minutes; No AC Penalty when using Hide/Move Silently (Iron Silence) for 9 hours; Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes]

Fash Daergal |

Ok, that hurts. 6 Attacks and they hit hard! And given I got 4 of one kind of creature and 1 of another (from the int scores), this means 4 arrow demons...
@Party as a tactics note, I have swift etherealness (as a 5th level spell), so you don't need to overextend to rescue me.

Reonnyn |

Reonnyn winces as Fash gets drilled by the arrow demons blows. I know he can take care of himself...right? He wastes no time as he sends a blast of eldritch energy at the demon.
Eldritch Blast Attack (RT) vs. Green: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Eldritch Blast Damage: 3d6 + 2 ⇒ (3, 6, 3) + 2 = 14
CL Check: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25

Fash Daergal |

@Reonnyn hasn't actually moved himself on the map. And a bunch of other people (Neb, Verdan, Morrow) haven't acted yet either...and I would like to know, needing a) which square I can exit the side of the pyramid into, and b) where I can drop a haste spell to get as many of us as possible... So I'm kind of improvising here; I want to haste as many combatants as possible, so when other people are done moving, I may need to revise where my haste spell lands...
Fash may be in a alcove with an arrow demon athwart the exit, using him for a pincushion, but trapped he is not! An unpronounceable word and a complex gesture later, he walks directly into the stone wall. Slipping through the great stones as if they were mist, he pops out besides the party, and promptly casts another dweomer, this one accelerating all his allies.
Swift action - Cast Swift Etherealness on himself (this means he drop concentrating on Detect Thoughts; he only has 1 swift action of course).
move action - move through the wall, following the dashed red line. At the end of his movement, he takes cover (yay +4 AC) using the edge of the pyramid, and the big (for gnome to hide behind), chunk of rock in that square...
Standard action - cast Haste, targeting as many members of the party as he can, focusing on the combat types. Depending who moves where, that may be all of them... Current best guess is the dashed red circle - I am confident reonnyn is in there somewhere, as he needed line of sight for his bolt, and so is Sobok. The question is where have Morrow, Neb and Verdan moved, before the start of the next turn (which is when Fash acts)...

Reonnyn |

Agreed looks like Reonnyn needs to take a 5 ft step here to target Green, but I cannot move Reonnyn on the map currently. As a move action Reonnyn can draw a wand of CLW here just in case Fash needs some healing and Verdan is busy :)

Nebuzaradan |

Neb slams the thing with a magic missile. "Darn demons. Watch out, they are immune to electricity and poison while resistant to fire and magic!" he yells after sending for the bolts.
magic missile: 5d4 + 5 + 2 ⇒ (2, 2, 2, 4, 4) + 5 + 2 = 21 knowledge devotion bonus
caster level check: 1d20 + 10 ⇒ (14) + 10 = 24

Sobok. |

I would have gone to power, but after the hail of Arrows I will change to Toughness for DR 2/Magic for everyone in 30 ft.
The spell says it can provide flanks for allies. I am not adding it, but if they are in position to assist please add the +2 for flanking. I am assuming I am hasted. Oh and Rage!
Sobok shift to toughen his allies hides before stepping forward tryin to flank with with the spectral creatures before attacking the enemy.
Falchion Attack+Haste-PA+Rage: 1d20 + 15 + 1 - 3 + 2 ⇒ (3) + 15 + 1 - 3 + 2 = 18
Falchion Damage+PA+Rage: 2d4 + 10 + 6 + 3 ⇒ (3, 4) + 10 + 6 + 3 = 26
Falchion Attack+Haste-PA+Rage: 1d20 + 15 + 1 - 3 + 2 ⇒ (4) + 15 + 1 - 3 + 2 = 19
Falchion Damage+PA+Rage: 2d4 + 10 + 6 + 3 ⇒ (4, 2) + 10 + 6 + 3 = 25
Falchion Attack+Haste-PA+Rage: 1d20 + 10 + 1 - 3 + 2 ⇒ (18) + 10 + 1 - 3 + 2 = 28
Falchion Damage+PA+Rage: 2d4 + 10 + 6 + 3 ⇒ (2, 2) + 10 + 6 + 3 = 23
Critical Confirmation Falchion Attack+Haste-PA+Rage: 1d20 + 10 + 1 - 3 + 2 ⇒ (8) + 10 + 1 - 3 + 2 = 18
Critical Confirmation Falchion Damage+PA+Rage: 2d4 + 10 + 6 + 3 ⇒ (2, 2) + 10 + 6 + 3 = 23
Hmm...One hit at least. I am hoping for the Flank now. Rage Rd 1.

Morrow, Tue |

Concerning the Black Tentacles against multiple opponents, I prefer the Pathfinder wording. Roll once for all grapple attempts for the round....
Can't imagine that Morrow would've had any trouble climbing the pyramid, with his +16 to Climb....
I moved, but if Sobok drops his opponent move me to the next one.
Morrow moves in and attacks the closest demon, looking around for whatever is in charge of them....
Attack: 1d20 + 14 ⇒ (20) + 14 = 34
damage if that hits?: 1d8 + 5 ⇒ (7) + 5 = 12
Possible Crit?: 1d20 + 14 ⇒ (20) + 14 = 34
damage if that hits?: 1d8 + 5 ⇒ (6) + 5 = 11 So much for the Shocking Burst crit!

GM West |

Godsday [Tanabat], 11th day of Planting, 597 C.Y.
Weather outside is unknown (underground for 4 days)
Current time is unknown, probably very early morning or so.
-------------------------------------------------
Morrow reacts swiftly, raising Norebo's Hand and slashing twice (Damage = 12 -5 [7], 11 -5 [6])into the towering demon, and though it ignores the lightning discharge of each blow, still it is wounded by the attack - however it still seems a bit resistant to the blade, despite its magical enhancement.
Those nearest the fog can hear loud chanting coming from somewhere within the area, but there doesn't seem to be any apparent effect...
Unknown: 1d20 + 4 ⇒ (7) + 4 = 11
Unknown: 1d20 + 7 ⇒ (15) + 7 = 22
Unknown: 1d20 + 10 ⇒ (9) + 10 = 19
Reonnyn sends a bolt of eldritch energy into the demon (Damage = 14), a good shot that impacts its left shoulder as the warlock's power overcomes the creature's natural resistance to magic. Neb does the same, a flurry of arcane bolts slamming into his target (Damage = 21 vs Green) to good effect. Verdan moves forward, assessing the situation and casts a spell that he hopes will take care of one of the demons, summoning his divine magic as he points at the unwounded one and speaks a word. The demon shudders and looks up into the cleric's face, and then disappears in the blink of an eye! Sobok lays into the remaining demon with his falchion - striking with one heavy blow and missing with the follow up attack. Fash uses his sneaky gnome magic to dip out of trouble and appear in a place of safety outside the pyramid. The beguiler casts another spell to lend supernatural speed to the actions of himself and his allies.
Verdan's Caster Check vs Red Demon's SR: 1d20 + 10 ⇒ (9) + 10 = 19 vs SR ? = Success!
Red Demon's 'Special' Will Save: 1d20 + 10 ⇒ (3) + 10 = 13 vs DC 17 = Failure!
But even as the one disappears, another of the four-armed demons moves up out of the fog bank, and the pair unleash a hail of arrows at the front liners.
Longbow Attack: 1d20 + 13 ⇒ (19) + 13 = 32 vs Morrow's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14
Longbow Attack: 1d20 + 13 ⇒ (17) + 13 = 30 vs Morrow's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Longbow Attack: 1d20 + 13 ⇒ (2) + 13 = 15 vs Morrow's AC = Miss!
Longbow Attack: 1d20 + 13 ⇒ (17) + 13 = 30 vs Morrow's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17
Longbow Attack: 1d20 + 8 ⇒ (17) + 8 = 25 vs Morrow's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15
Longbow Attack: 1d20 + 8 ⇒ (2) + 8 = 10 vs Morrow's AC = Miss!
Longbow Attack: 1d20 + 13 ⇒ (11) + 13 = 24 vs Sobok's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (4, 5) + 7 = 16
Longbow Attack: 1d20 + 13 ⇒ (14) + 13 = 27 vs Sobok's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14
Longbow Attack: 1d20 + 13 ⇒ (16) + 13 = 29 vs Sobok's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (1, 4) + 7 = 12
Longbow Attack: 1d20 + 13 ⇒ (7) + 13 = 20 vs Sobok's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (3, 1) + 7 = 11
Longbow Attack: 1d20 + 8 ⇒ (16) + 8 = 24 vs Sobok's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (6, 3) + 7 = 16
Longbow Attack: 1d20 + 8 ⇒ (12) + 8 = 20 vs Sobok's AC = Hit!
Longbow Damage: 2d6 + 7 ⇒ (1, 4) + 7 = 12
Morrow is struck by four arrows (Damage = 60) and Sobok endures the entire volley (Damage = 81)! But the duskblade and the dragon shaman both remain standing - for the moment at least...
Everyone can post your actions for the rest of Round 2 and start of next round - and don't forget you are HASTED as well as FLANKING (thanks to the Legion of Sentinels!) Also, anyone with Spellcraft (except Neb, who is too far away) can give me a roll to see if you can identify what happpened with the unseen ally of the demons. As Reonnyn and Neb have both noted, these demons have magic resistance, so if anyone else uses a spell, give me a caster roll too. Sobok, you realize those bows are magical pretty quickly as they sail right through your Toughness power, switch back to Power? I'm assuming yes, but let me know if you would rather use another draconic power instead. Fash acted after you, unfortunately, so your extra Haste attack (your 3rd roll) in your last post didn't count and your first two modified rolls were 20 and 16 (+10 instead of +15 on that one) - so the first hit and the second missed. Had to read up on that 'Animated' shield, which requires a move action to 'set up', and as you took a full attack action this round I'm thinking you did not set your shield up to protect you, which requires a move action. Let me know if I'm mistaken in this though, as it might affect whether a couple of those arrows hit you or not.
Ruins of Castle Greyhawk (Overview)
----------------------------------------------
Sobok 37 [57]/118 [138], AC = 20 [Draconic Aura (Power - gain a +2 to melee damage rolls); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Rage (-2 to AC, +4 to STR/CON, +2 to Will Saves) for 13 rounds; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 10 rounds]
Fash 31/62 [Darkvision & Lowlight Vision; Fog Cloud (cast over the spiral staircase in the center of the broken pyramid) for 90 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 10 rounds]
2 Arrow Demons Green: -56 HP (Flanked for 8 rounds [Legion of Sentinels]); Blue: Unwounded (Flanked for 8 rounds [Legion of Sentinels])
Morrow 15/75 [Darkvision (Norebo's Hand); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Keen Edge (crit threat is 17-20 with Norebo) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 10 rounds]
Unseen Enemy Unwounded?
Reonnyn 64/64 [DR 1 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 10 rounds]
Nebuzaradan 50/50 +13 THP [Flying about 20' up; Darkvision; +6 armor bonus to AC (Greater Mage Armor) for 10 hours (includes familiar); can fly [average] maneuverability] at a speed of 40' (Overland Flight) for 9 hours (includes familiar); Temporary hit points (False Life) for 9 hours (includes familiar); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 10 rounds]
Verdan 51/61 [Shield is readied and is shedding Light (bright light to 40') for 35 minutes; No AC Penalty when using Hide/Move Silently (Iron Silence) for 9 hours; Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 10 rounds]

Fash Daergal |

EVERYBODY LOOK IN DISCUSSION BEFORE POSTING PLEASE
Spellcraft, what did the unseen ally of demons do?: 1d20 + 5 + 6 ⇒ (4) + 5 + 6 = 15
5 ranks +6 int
Spellcraft, what did Verdan do?: 1d20 + 5 + 6 ⇒ (8) + 5 + 6 = 19
5 ranks +6 int
@GM West, also, I think that was one hit from Morrow, the extra damage is because he crit'ed, and shouldn't be subject to damage reduction...

GM West |

Ack! You're right, Fash. I'll adjust that in my next post, thanks for catching it!
The gnome isn't sure of the spell cast by the unseen foe, but he recognized Verdan's spell as Dismissal, which probably sent the demon back to the Abyss.

Morrow, Tue |

Had to move in so I couldn't full attack. This round however....
Badly wounded from four arrows Morrow does what he can to drop the enemy right in front of him. He looks behind the front line looking for any other attackers....
Spot?: 1d20 - 1 ⇒ (1) - 1 = 0 I was thinking Perception, which I always try to have a positive number, but....
He uses a second level spell slot to try and boost his damage.... Arcane Boost (SU) Swift action.
Attack #1: 1d20 + 18 ⇒ (18) + 18 = 36
damage if that hits: 1d8 + 5 - 5 + 4 ⇒ (1) + 5 - 5 + 4 = 5
Confirm Crit?: 1d20 + 18 ⇒ (8) + 18 = 26
damage if that hits: 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Attack Haste: 1d20 + 18 ⇒ (7) + 18 = 25
damage if that hits: 1d8 + 5 - 5 + 4 ⇒ (2) + 5 - 5 + 4 = 6
Attack #2: 1d20 + 13 ⇒ (9) + 13 = 22
damage if that hits: 1d8 + 5 - 5 + 4 ⇒ (7) + 5 - 5 + 4 = 11
Just need a Prayer and a Bard song to add a bit more! Hoping that I don't need to create a new character, but I can if needed. Maybe a real tank for once! Anybody got a protection from arrows spell?

GM West |

I know pbp (and the hour limit in deleting/editing your post on this board) sometimes makes planning difficult. If anyone wants to post again and override an earlier post, I have no problems with that. Just let me know when you make that second post that I should ignore the first one.

Morrow, Tue |

Looking at the initiative order, Sobok, then Fash, then the arrow demons. If I'm alive Morrow is next, then the unknown enemy, Reonnyn, Nebuzaradan and finally Verdan. If Neb casts teleport for all of us it happens in his initiative turn. Might be teleporting a couple of dead bodies. ??
I'm fine with escaping the battle until we're better prepared, if possible.

GM West |

I left off on the Arrow Demons, so Morrow is up next in the initiative order. I don't usually start at the top of the round when the enemy is mixed in there. I usually stop at the enemy attack, then allow the entire party to post their actions. So, in this case, the order is:
Morrow
Unknown Enemy
Reoynnn
Neb
Verdan
Sobok
Fash
Arrow Demons
Hope that helps (and makes sense) in figuring out your actions for this 'round' - which is Round 2 bleeding into Round 3.

Morrow, Tue |

I'll go with what I posted then and let the teleporters try to save me/us.... Can I try to identify what the unseen caster did?
Spellcraft?: 1d20 + 15 ⇒ (7) + 15 = 22

Sobok. |

Sobok attacks the one that Morrow Attacked.
I am not sure if their bows are magical, but we do have DR if they are not magical.
Falchion Attack+Rage+Haste-PA: 1d20 + 15 + 2 + 1 - 3 ⇒ (13) + 15 + 2 + 1 - 3 = 28
Falchion Damage+Rage+PA: 2d4 + 10 + 3 + 6 ⇒ (1, 2) + 10 + 3 + 6 = 22
Hasted Falchion Attack+Rage+Haste-PA: 1d20 + 15 + 2 + 1 - 3 ⇒ (13) + 15 + 2 + 1 - 3 = 28
Hasted Falchion Damage+Rage+PA: 2d4 + 10 + 3 + 6 ⇒ (1, 4) + 10 + 3 + 6 = 24
Falchion Attack+Rage+Haste-PA: 1d20 + 10 + 2 + 1 - 3 ⇒ (5) + 10 + 2 + 1 - 3 = 15
Falchion Damage+Rage+PA: 2d4 + 10 + 3 + 6 ⇒ (3, 3) + 10 + 3 + 6 = 25

Nebuzaradan |

When the moment presents itself, Neb swoops down to get beside all of the melee combatants. As he reaches out for a pair of them he says, "Grab hold of something of mine. Boys, I'm headed to our bedroom." As he touches the front two and Verdan puts a hand on his shoulder, Neb teleports.

Sobok. |

In that case I would have shifted to Power and given +2 to melee damage on my turn. Any hits would gain +2 Damage.

Fash Daergal |

If Neb is teleporting this turn, I think the timing on the planned maneuver is gone to the devil...
Fash looks on wide-eyed as Neb vanishes out of existence, taking Sobok, Morrow and Verdan with him. He shouts "And Reonnyn and I?!?", and then sets himself to the business of surviving. A mutter of arcane words and a sweeping gesture conjure (apparently) a wall of ice between him and he demons to block their line of site... He hisses a suggestion to Reonnyn "Hide!" and takes off running while the going is good, sprinting on silent feet for a hiding spot while the demon's vision is blocked... He heads off around the corner of the pyramid and fades into the shadows.
Standard Action: Casts Shadow Evocation > Wall of Ice
Move action - 60' (haste for +30 move)
Stealth: 1d20 + 2 + 8 + 4 + 4 + 10 - 2 ⇒ (2) + 2 + 8 + 4 + 4 + 10 - 2 = 28
8 Ranks +2 Dex + 4 [Racial] +4 [Small] +10 [Cloak/Boots of Elvenkind] -2 ACP

Reonnyn |

Reonnyn nods quickly knowing each second is crucial here, as he calls upon his warlock powers to shift his body out of sight, leaving a phantom image in its place! Once he is out of view he slips on his ring and proceeds to slip away further.
Standard: Activate Flee the Scene SA.
Move 60'to map position
Free: Slip on Ring of Invisibility.
Hide: 1d20 + 9 + 1 + 20 ⇒ (11) + 9 + 1 + 20 = 41

GM West |

Godsday [Tanabat], 11th day of Planting, 597 C.Y.
Weather outside is unknown (underground for 4 days)
Current time is unknown, probably very early morning or so.
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Fash urges a retreat in the face of these grim odds, and the others grunt in agreement as they come up with a hurried plan that the gnome relays through the Message spell.
Despite his wounds, Morrow fights on gamely, watchful for anyone else that might emerge from the concealing fog - but he sees no movement back there. He is, however, glad to see that the wound he'd inflicted on the demon a moment earlier seems to be deeper than he'd originally thought (5 damage added for that earlier crit) and adds another solid blow - boosted with his magic - for good measure, including a couple more minor wounds that seem to be weakening the demon badly (Damage = 35).
In the next moment, another figure does indeed emerge from the fog - a red maned woman with a nasty scar running along her right cheek, clad in full plate armor and wielding a shield upon her left arm while her right hand is curled like grasping talons as she thrusts her arm. Her cruel lips pull back in a face that might have been beautiful, save for savage fury that contorts her features as she pauses but a moment to take in the scene and snarls. "You dare to thwart the plans of the mighty Iuz? We listened to you lot blundering about the cavern and now you will die by my own hand!" With those words she thrusts that hand toward Morrow, and speaks a word of power, causing an eldritch bolt of dark energy (not unlike the power wielded by Reonnyn) to spear toward the duskblade, who drops like a stone as his eyes roll into the back of his head! The evil cleric cackles like a mad witch and urges the demons on. "KILL THEM! KILL THEM ALL IN THE NAME OF IUZ!!!"
Spellcraft Check: 1d20 + 7 ⇒ (20) + 7 = 27 vs DC 18 to identify Legion of Sentinels spell = Success! (Automatic success for Casting Defensively)
Ranged 'Touch' Attack (firing into a melee): 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17 vs Morrow's Touch AC = Hit!
Enervation Damage: 1d4 ⇒ 4 Negative Levels (-4 HD, -20 HP, -4 to attack/save/skill/ability rolls and spell slots)
Reonnyn sees Morrow fall and hopes the others can do something, but the halfling knows that he needs to get out now if he's going to have a chance of surviving this encounter. With a muttered word and a slight gesture, he vanishes, but leaves behind an illusory image of himself. The warlock appears on the far side of the pyramid, out of sight of the demons and the mad cleric - or so he hopes anyway. Verdan casts a spell, then steps forward and reaches out to touch the fallen Morrow (Heals 43 HP), who gasps reflexively as life is restored to his body and the red-haired cleric of Iuz glares at the Pelorite, uttering a foul and very unladylike curse. The cleric cannily reaches out to to grasp the duskblade's sword that fell from his hands and lies a foot away from Morrow's outstretched, knowing what is coming in the next few moments. As Sobok continues to hack into the demon's body with his heavy falchion (Damage 22 -5 [17], 24 -5 [19] = 36 total) he cannot help but curse as the demon - bloodied and barely standing, but still standing - remains alive as Neb whisks down, grasping each of them as he teleports them away even while Fash sends up a magical wall of ice to block the demons from immediately pursuing before running off around to his right, following the wall of the pyramid as he gains the corner and rounds it, startling the halfling warlock is hiding in the same place!
Verdan's Augmented Cure Critical Wounds Spell: 4d8 + 10 + 8 ⇒ (8, 5, 7, 5) + 10 + 8 = 43 HP restored to Morrow
There is a pause as Fash considers his next move and Reonnyn focuses on activating his ring when there is a slight 'pop' of displaced air and suddenly one of the demons is standing close by, just off their left! Of the other there is no sign, and quite unfortunately this is the one that wasn't standing at death's door after the profound beating it took by the others. The creature raises its bow - seemingly aiming at Fash, who had hoped that maybe it didn't notice him standing there - and a split second later they hear a high-pitched fit of cursing to the north, inside the pyramid. But then the cursing stops and there is a crazed laugh - and Fash can only presume that her initial fury at their escape and the illusionary ice wall had thwarted her for only a moment. "We have you now, little ones! Surrender! And we will make your deaths clean and quick!!" How she knew where you were so quickly is a bit of a mystery, unless the demon standing nearby was somehow able to alert her almost at the instant it saw the two of you...
Spot Check: 1d20 + 16 ⇒ (14) + 16 = 30 vs DC 28
Which Demon?: 1d2 ⇒ 2
Cleric's Will Save: 1d20 + 15 ⇒ (1) + 15 = 16 vs DC 22
Reonnyn, I believe the ring requires a standard action to activate, which jives with everything I've seen online after digging a bit. So you can activate it THIS round and move as your action, just let me know where you're going - and hope the demon can't see you... Fash, it's Spot check was high enough for it to see you, so let me know what you're doing. Fortunately for you both it's Dimension Door ability was also a standard action, so it didn't get an attack this round.
Round 3 - Initiative Order / Combat Notes
Reonnyn 64/64 [DR 1 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 9 rounds]
Fash 31/62 [Darkvision & Lowlight Vision; Fog Cloud (cast over the spiral staircase in the center of the broken pyramid) for 90 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 9 rounds]
2 Arrow Demons Blue: Unwounded; Green: -133 HP (current location is unknown)
Cleric of Iuz Unwounded (current location is unknown exactly, but somewhere inside the pyramid you think)
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Neb's Teleport spell: 1d100 ⇒ 61 to an area 'seen casually' = Success!
In the next moment, the party - minus the gnome and the halfing - find themselves standing in the bedroom of the evil Marshall that had captured Fash and Sobok but a few days ago. Thankfully, the chamber is empty, for the moment anyway. Verdan solemnly hands Morrow's sword back to him and speaks in a soft, tired voice. "I will pray to Pelor that our companions return to us safely. Excuse me, my friends." Then the cleric moves through the secret door they had found earlier, presumably to find a quiet place for reflection and prayer. Neb, Morrow and Sobok exchange anxious glances. Is there anything more they can do besides wait?
Sobok 37 [57]/118 [138], AC = 20 [Draconic Aura (Power - gain a +2 to melee damage rolls); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Rage (-2 to AC, +4 to STR/CON, +2 to Will Saves) for 13 rounds; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 10 rounds]
Morrow 38 [58]/ 55 [75] [4 Negative Levels (-4 HD, -20 HP, -4 to attack/save/skill/ability rolls and spell slots); Darkvision (Norebo's Hand); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Keen Edge (crit threat is 17-20 with Norebo) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 10 rounds]
Nebuzaradan 50/50 +13 THP [Flying about 20' up; Darkvision; +6 armor bonus to AC (Greater Mage Armor) for 10 hours (includes familiar); can fly [average] maneuverability] at a speed of 40' (Overland Flight) for 9 hours (includes familiar); Temporary hit points (False Life) for 9 hours (includes familiar); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 10 rounds]
Verdan 51/61 [Aura of Warding (all within 10' gain a +2 morale bonus to Will saves); Shield is readied and is shedding Light (bright light to 40') for 35 minutes; No AC Penalty when using Hide/Move Silently (Iron Silence) for 9 hours; Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 10 rounds]
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OK, that was a LOT of stuff for me to deal with there, but I think we're good. Feel free to PM me if you have any questions or if you believe I missed anything. I'll trust y'all not to peek at each other's situation! Try and respond with spoilers if you can to keep up the suspense. Thanks!!

Fash Daergal |

"Garl's Gigantic Cock!" swears Fash as the demon raises it's bow, then he spits another arcane phrase, and disappears from sight... Quiet gnome feet carry him away from where the demon spotted him, hopefully to an unexpected spot... he stops beside one of the little hillock huts (and stays away from where Reonnyn got himself spored).
standard Cast invisibility
move - move 30', pink dashed line (1/2 speed including haste, no penalty to stealth)
Stealth vs being heard: 1d20 + 2 + 8 + 4 + 4 + 10 - 2 ⇒ (20) + 2 + 8 + 4 + 4 + 10 - 2 = 46
8 Ranks +2 Dex + 4 [Racial] +4 [Small] +10 [Cloak/Boots of Elvenkind] -2 ACP
I really hope these things can't see invisible; if it can, I am probably boned ... If it starts shooting at me, I will cast Greater Mirror Image as an immediate action. Initial Images: 1d4 + 3 ⇒ (2) + 3 = 5
@Reonnyn, I suggest another flee the scene - perhaps to the top of the pyramid, and let it fill the illusion you leave behind with arrows, while you go invisible... Yes it splits us up, but hopefully they can a) only chase 1 of us, and b) if we are really lucky won't be able to chase either...

Reonnyn |

Standard: Activate Flee the Scene SA.
Hide: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Fash: I think splitting up here is our best option. Hopefully the demons don't find us too quickly.

Morrow, Tue |

Morrow accepts Norebo's hand back. He considers sheathing it, but first calls on the power within it to heal himself some more. CMW: 2d8 + 3 ⇒ (6, 1) + 3 = 10 He reaches to Soboc and does the same for him. CMW: 2d8 + 3 ⇒ (1, 2) + 3 = 6 Wow! crappy rolls. One more for Soboc, then the sword is done.... CMW: 2d8 + 3 ⇒ (5, 3) + 3 = 11
"I feel like I left part of myself back there. That demon! The attack she, it hit me with.... Like it was pulling my life force straight out!"

Nebuzaradan |

"Very likely it was trying to. I think we need to move back in that direction to try and rendezvous with our friends. I hated doing that but I feel they are resourceful enough to get out of there and we as a team were about to die. However, I do not want them out there alone longer than need be. If I had hovered in an area longer I would have done something closer. Likely I should have gone back to the tunnel entrance to the pyramid but I panicked. My apologies." Neb says and begins floating out the door.

Morrow, Tue |

Morrow considers Neb's words. "True. If the demons are chasing them we might at least have a chance at a surprise attack."

Sobok. |

Sobok turns his aura to healing. "We should prepare for a potential fight."
Change to Fast Healing 2. It heals you as long as you are below half. When that is over I switch back to Senses for the bonus to hear enemies coming if necessary.

GM West |

Godsday [Tanabat], 11th day of Planting, 597 C.Y.
Weather outside is unknown (underground for 4 days)
Current time is unknown, probably very early morning or so.
-------------------------------------------------
Reonnyn invokes his warlock magic again, reappearing atop the pyramid and out of sight of his enemies below. The halfling crouches low, hoping to remain hidden in case his foes are seeking him out - which is certain they must be doing, despite the illusory image of himself below which is likely even now being struck with a hail of arrows. Fash makes himself invisible and begins to move stealthily - or so he hopes - away from the pyramid and along the outskirts of the dense fungal forest, heading toward one of the large mounds. The gnome sees the badly wounded demon appear suddenly to his right, its eyes scanning the area as the one nearest him peppers the illusory Reonnyn with arrows. He grimaces reflexively, though he knows that the halfling is safe somewhere, for the moment at least, and his thoughts are confirmed a moment later when the illusion vanishes. There is another bout of hearty cursing from within the pyramid and the cleric's voice booms out again. "Well then find them, dammit! Now! If they turned invisible they won't be far! Fan out and find them!!" She shrieks in impotent anger, and it sounds to Fash as though she is coming closer, toward the breach next to where they'd been standing. Above the pyramid, Reonnyn confirms this as true, for he can hear the crunch of rocks beneath her heavy metal boots as she strides toward the west, still unseen beneath his position but thankfully out of her sight as well.
Actions for this round? I didn't bother rolling Spot or Listen checks, as beating Fash's roll is impossible and Reonnyn is out of sight and not moving at the moment.
Round 4 - Initiative Order / Combat Notes
Reonnyn 64/64 [DR 1 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 8 rounds]
Fash 31/62 [Darkvision & Lowlight Vision; Fog Cloud (cast over the spiral staircase in the center of the broken pyramid) for 90 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 8 rounds]
2 Arrow Demons Blue: Unwounded; Green: -133 HP (current location is unknown)
Cleric of Iuz Unwounded (current location is unknown exactly, but somewhere on the western side of the pyramid)
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The party makes plans to head back along the passage to learn the fate of their companions - and hopefully find them along the way. Sobok uses his magic to heal himself and the others as they gear up to head out, knowing that it will take a fair amount of time before they can even get close to the large cavern that houses the ancient temple of Nerull...
I'll allow Sobok's healing to take place before using your healing rolls, Morrow. Any other actions you're taking before heading out the same way you went before? I'll have to look again, but I see to recall the journey took about an hour or so, but if you're hurrying you can cut that roughly in half. Of course, if you run into trouble en route you likely won't notice it in time to avoid being surprised. Just a heads-up, but do let me know if you're hurrying or moving cautiously as usual.
Sobok 37 [57]/118 [138], AC = 20 [Draconic Aura Vigor[/b] - shaman and allies within 30' gain Fast Healing 2, to a maximum of 1/2 HP total); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Rage (-2 to AC, +4 to STR/CON, +2 to Will Saves) for 13 rounds; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 8 rounds]
Morrow 38 [58]/ 55 [75] [4 Negative Levels (-4 HD, -20 HP, -4 to attack/save/skill/ability rolls and spell slots); Darkvision (Norebo's Hand); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Keen Edge (crit threat is 17-20 with Norebo) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 8 rounds]
Nebuzaradan 50/50 +13 THP [Flying about 20' up; Darkvision; +6 armor bonus to AC (Greater Mage Armor) for 10 hours (includes familiar); can fly [average] maneuverability] at a speed of 40' (Overland Flight) for 9 hours (includes familiar); Temporary hit points (False Life) for 9 hours (includes familiar); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 8 rounds]
Verdan 51/61 [Aura of Warding (all within 10' gain a +2 morale bonus to Will saves); Shield is readied and is shedding Light (bright light to 40') for 35 minutes; No AC Penalty when using Hide/Move Silently (Iron Silence) for 9 hours; Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 8 rounds]
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Using spoilers would be ideal, be sure to check the 'show' button on "How to format your text" below the reply window at the bottom. It'll help with that if you aren't used to using the spoilers to hide your text. Thanks!

Fash Daergal |

"Well, clearly they can't see the invisible, or else I'd have arrows in my arse by now. Hope Reonnyn can handle his end, because I don't dare use my message spell right now - these things are just too sharp-eared." thinks Fash. He promptly doubles back, relying on his magic, as he catfoots right past the demons, heading for the stairs the party came in on...
Double move, sneaking at 1/2 speed. With haste that's a total of 60' , following the dashed pink line.
Stealth vs being heard: 1d20 + 2 + 8 + 4 + 4 + 10 - 2 ⇒ (2) + 2 + 8 + 4 + 4 + 10 - 2 = 28
8 Ranks +2 Dex + 4 [Racial] +4 [Small] +10 [Cloak/Boots of Elvenkind] -2 ACP
If I get unlucky and one of them locates me (to start shooting), I will cast Greater Mirror Image as an immediate action. Initial Images: 1d4 + 3 ⇒ (2) + 3 = 5
edit: 2's will be the death of me yet. But dont' forget the -1 per 10' of distance on those listen checks; it may be all that keeps them from pinpointing my square to shoot at!

Reonnyn |

She must be stopped...somehow...
Standard Action: Activate Ring of Invisibility.
Reonnyn is taking no other actions at this point, seeing what the priestess/demons do next. He plans on using Flee the Scene to get to the stairwell next round.

Morrow, Tue |

It's a long way and our friends may be facing death. Rush at first, maybe 10 minutes. Then reason sets in and move normally, watching carefully ahead.... ??

Nebuzaradan |

With his fly spell, Nebuzaradan moves along at whatever pace the others set. He is anxious about moving so far away and wants to find the others.

Sobok. |


GM West |

Godsday [Tanabat], 11th day of Planting, 597 C.Y.
Weather outside is unknown (underground for 4 days)
Current time is unknown, probably very early morning or so.
-------------------------------------------------
Reonnyn focuses on his ring, touching the cool metal as he watches his own flesh seem to vanish before his eyes. It's a peculiar feeling, but the halfling is satisfied that he is now entirely unseen - unless of course the demons have another way of sensing him, or if the cleric has a way of seeing through such illusions. The warlocks forces himself to calm and watches and listens...
Fash decides to make a break for it, backtracking the way he came, intending to circle around the two demons that are searching for him and Reonnyn. But the gnome, in his haste, isn't as quiet as he would like, mentally cursing as he feels stones dislodged beneath his soft boots, and even brushing softly against the corner of the pyramid as he heads toward the relative safety of the wide stairs leading up to the cavern entrance through which they came only a half hour ago or so.
Green Demon Spot/Listen Check: 1d20 + 16 ⇒ (8) + 16 = 24
Blue Demon Spot/Listen Check: 1d20 + 16 ⇒ (6) + 16 = 22
Fash begins to breathe a bit easier as neither demon reacts to the ridiculous amount of noise he's been making during his attempt to escape. They move around in seemingly random directions though, firing arrows in another seemingly random manner that doesn't come anywhere near him.
Reonnyn risks a look below as he turns invisible and sees the red-haired cleric emerge from the pyramid, looking in all directions and cursing like a sailor - doubling down as one of the randomly flying arrows only narrowly misses her.
Random Arrow Hit Chance (01-03: 1d100 ⇒ 35
Actions for this round? I figured a random 12% chance to randomly hit a target, given they're firing 6 arrows each round in all directions. Not impossible by any means, but pretty unlikely.
Round 5 - Initiative Order / Combat Notes
Reonnyn 64/64 [Invisible; DR 1 / Cold Iron; +1 luck bonus to all saving throws, ability checks and skill checks (Luck Stone); Darkvision (Invocation); +2 to Fort Saves (Invocation); +6 to Bluff, Diplomacy & Intimidate checks (Invocation); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 7 rounds]
Fash 31/62 [Darkvision & Lowlight Vision; Fog Cloud (cast over the spiral staircase in the center of the broken pyramid) for 90 minutes; Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Invisible for 10 minutes; Haste (+1 to attack rolls, AC & Reflex Saves, +30' movement, extra attack with a full attack action) for 7 rounds]
2 Arrow Demons Blue: Unwounded; Green: -133 HP
Cleric of Iuz Unwounded
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Some five minutes later the adventurers have moved swiftly through the room with the pillars (holding their breath to avoid the deadly effects of the sleeping gas they'd learned of a couple days ago) then past the mining cavern where lay the slowly rotting remains of the giant (ignoring a pair of carrion crawlers that are feasting upon the meal - who in turn seem content to ignore the adventurers) and are soon hustling along the wide passage that curves lazily in great spirals down further into the stone. After another five minutes or so, they slow their pace as Morrow uses his sword to heal himself and Sobok as the group moves more cautiously - the duskblade not liking the strange lethargy that feels as though it has seeped into his very bones. The party figures they maybe have another 40 minutes or so before they come upon the massive subterranean hall where they found the large spiral staircase that took them down into the huge cavern where the remains of Nerull's temple lay. They can only hope their diminutive companions have found a way to get out of there...
Sobok's Draconic Aura is set back to Senses. Your hit point totals below should correctly indicate your current conditions, so let me know with your next post if you want to do any more healing and Verdan will freely use charges from his wands - probably the Lesser Vigor wand, which cures 11 hp per charge.
Sobok 76 /118 [Draconic Aura - Senses[/b] (shaman and allies within 30' gain a +2 to Listen/Spot checks and to initiative rolls); Message (allows whispered communication up to 400' distance with line of sight) for 75 minutes]
Morrow 48 [68]/ 55 [75] [4 Negative Levels (-4 HD, -20 HP, -4 to attack/save/skill/ability rolls and spell slots); Darkvision (Norebo's Hand); Message (allows whispered communication up to 400' distance with line of sight) for 85 minutes; Keen Edge (crit threat is 17-20 with Norebo) for 75 minutes]
Nebuzaradan 50/50 +13 THP [Flying about 20' up; Darkvision; +6 armor bonus to AC (Greater Mage Armor) for 10 hours (includes familiar); can fly [average] maneuverability] at a speed of 40' (Overland Flight) for 9 hours (includes familiar); Temporary hit points (False Life) for 9 hours (includes familiar); Message (allows whispered communication up to 400' distance with line of sight) for 75 minutes]
Verdan 51/61 [Aura of Warding (all within 10' gain a +2 morale bonus to Will saves); Shield is readied and is shedding Light (bright light to 40') for 30 minutes; No AC Penalty when using Hide/Move Silently (Iron Silence) for 9 hours; Message (allows whispered communication up to 400' distance with line of sight) for 75 minutes]
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Fash Daergal |

With a rude gesture (hidden by invisibility, of course) at the demons, Fash continues to book it...
Double move, sneaking at 1/2 speed. With haste that's a total of 60' , following the dashed pink line.
Stealth vs being heard: 1d20 + 2 + 8 + 4 + 4 + 10 - 2 ⇒ (9) + 2 + 8 + 4 + 4 + 10 - 2 = 35
8 Ranks +2 Dex + 4 [Racial] +4 [Small] +10 [Cloak/Boots of Elvenkind] -2 ACP
If I get unlucky and one of them locates me (to start shooting), I will cast Greater Mirror Image as an immediate action. Initial Images: 1d4 + 3 ⇒ (4) + 3 = 7
Having reached the spiral stairs the party had came down, he risks whispering through his Message spell to Reonnyn (in elvish) "I'm in the wind and gone. Good luck to you."