DM Aku |
Party initiative
Eamch: 1d20 + 3 ⇒ (10) + 3 = 13
Gargamal: 1d20 + 7 ⇒ (11) + 7 = 18
Karla: 1d20 + 1 ⇒ (20) + 1 = 21
Taurven: 1d20 + 3 ⇒ (1) + 3 = 4
Displacer Beast: 1d20 + 1 ⇒ (5) + 1 = 6
As if making up it's bestial mind, the displacer beast decides to resume its attack on the hurting and battered group.
It moves closer to Karla, preparing to attack her next.
Resuming combat. Your actions. Check the map.
Karla Teg |
Beaten and bloodied, Karla knows best than to charge a beast such as this one. Quickly, she moves out of the creature's reach in a clamour of metal, and stands in front of Gargamal.
She raises her sword to the sky and shouts in a drill sergeant's staccato: "Vigilant One! You've seen this humble servant spill blood and bones for Your work to be done! Now grant her the power to subdue this ugly excuse for a cat and make it eat its own hairballs!!!"
A heartbeat passes, and suddenly Karla grows in size, towering over her companions, her father's sword as thick and heavy as a construction beam.
"Now we're talking." she says as she readies her weapon to strike at the incoming beast.
Cast Righteous Might: Large size, +4 size bonus to Strength and Constitution and take a -2 penalty to your Dexterity. +2 enhancement bonus to your natural armor. DR 5/evil.
Aura of Heroism still on, as well as Divine Focus..
Gargamal |
Nothing form the elk? Gargamal tries to make it understand we do not wish to harm it, and will protect it against the large displacer beast, if possible
Taurven Wess |
Taurven had been concentrating on stopping the bleeding of his fallen companion. With that done Taurven senses that the beast is unsure of itself. Taurven has been known to stand down bullies in his time, but he expects it would take more than some quick-witted barbs to chase off this beast.
The half-elf raises his bow and lets a pair of arrows fly.
Comp longbow: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
2nd attack: 1d20 + 13 ⇒ (15) + 13 = 28
damage (2nd): 1d8 + 6 ⇒ (8) + 6 = 14
DM Aku |
Sorry it took me so long. Vacations plus Lazyness plus Alchool. '-'
Eamch works his magic tricks with the wand, removing the advantage the displacer beast had over the group.
With its protection gone, it is a easy thing to hit the enemy and Tauven does his best with his chosen weapon.
--
Noticing the strange light puts away his main defensive ability, the huge beast changes its mind and flees from the group.
Combat is ended unless you give it chase. About taking20 on Handle Animal? Nops, you were just attacking its master.
The portal from Yggdrasil leads you to the Wilderness of the Beastlands. It is a domain of natural savagery and plenty, embodying the forest eternal. The Wilderness of the Beastlands is a plane of nature unbound. Forests cover the landscape, ranging from mangroves hung heavy with moss to snowfall-laden pines to acres of sequoias so thick that no light penetrates their canopy. Oaks, birches, spruces, firs, and maples are common here. In addition to plentiful flora, fauna thrives. The plane favors animals of all kinds, and it is heavily populated by animals and magical beasts.
You enter Karasuthra, the deepest of the layers and a land of perpetual nighttime. Although a pale moon hangs in the sky, the area is dark and shadowy enough that darkvision or a light source is needed to see. This section of the plane resembles temperate forests: mighty oaks create a dense canopy overhead while ferns and other shade-loving plants grow below.
Intentions?
Taurven Wess |
we probably would do so. Also more healing...
cure light wounds: 1d8 + 5 ⇒ (7) + 5 = 12Healing Eamch.
Taurven keeps the way lit with his magical floating torch-lights. He keeps them floating about 30' ahead of the party: Three lights, each 10' apart.
Gargamal |
I do not think Garg has the points even with a 20 to charm this creature...maybe we can scare it off? Does it have anything resembling a saddle bag or even a saddle?
Eamch Stone |
Eamch thanks Taurven for the healing then looks expectantly to Gargamal. Now at 20/72. "If we don't slay the mount, wouldn't it return to its stable and alert her fellow hunters?"
Eamch is unfamiliar and uncomfortable with animals, so he instinctively defers to his friend he expects to have answers in this field, Gargamal. As a player, I'd say kill it. If it returns home, it may serve as notice to any of the fey's allies that she is slain and prompt a revenge hunt.
Gargamal |
Feeling his wounds, and a sadness that this battle had to even occur, Gargamal slowly approaches the great elk and attempts to calm the beast.
Wild empathy: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Taurven Wess |
"Yeah, those arrows hurt me bad. That was an extremely unpleasant sort of person. I doubt she was hunting us by mistake."
Taurven shrugs. Other than his dancing lights spell, he has little means to cast the darkness back.
Karla Teg |
"Very well, gather 'round, but face outward, remaining ever vigilant, performing Torm's work." Karla barks at her companions with a caustic voice. She strikes her sword softly against her armor, half-striking, half-scraping. A wave of energy radiates through, and you feel the tiredness wash away.
Channel: 3d6 ⇒ (4, 5, 3) = 12
Again.
Channel: 3d6 ⇒ (2, 1, 3) = 6
Eamch Stone |
"Thank you. The lesser wand, please."
CLW 1d8 + 1 ⇒ (2) + 1 = 3 51/72
CLW 1d8 + 1 ⇒ (4) + 1 = 5 56/72
CLW 1d8 + 1 ⇒ (1) + 1 = 2 58/72
CLW 1d8 + 1 ⇒ (1) + 1 = 2 60/72
CLW 1d8 + 1 ⇒ (3) + 1 = 4 64/72
CLW 1d8 + 1 ⇒ (5) + 1 = 6 70/72
With only angry red patches where gaping mortal wounds were previously, Eamch holds up a hand. "A good night's sleep should dismiss the remainder."
Taurven Wess |
Taurven pinches the fabric of his shirt, stained with fresh blood and pierced by the huntress' arrow. "I'm not sure we want to rest here. I don't like this dark and my little torches act like beacons for any predator that sees them."
Taurven stretches and flexes in his armor. Thanks to Torm's might, his wounds are gone.
DM Aku |
Dealing with the mount, one way or another, the party searchs the remains of the huntress, this is what to be found:
+1 mithral full plate, composite longbow (+3 Str bonus) with 14 arrows, ranseur, greataxe, masterwork hunting horn
What are youn doing after dealing with the mount?
Karla Teg |
I'd love the full plate...
"We've just arrived. No need to stop. I have prayers for the darkness, but they won't last long enough for our journey. I'll keep them for now." Karla says flatly, her attention caught by the plate.
"I- I could use an armour of such quality! Let me change... AVERT YOUR EYES!!!"
Gargamal |
Gargamal turns as Karla tries on the new armor. He looks over the hunting horn, examining it closely.
Gargamal |
Storing the hunting horn, Gargamal searches the area to gain clues to the direction they should be traveling.
Know-Nature?: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Tracking: 1d20 + 12 + 3 + 2 ⇒ (8) + 12 + 3 + 2 = 25
Taurven Wess |
"Looks good on you." Comments Taurven. The half-elf looks around perhaps there clues to be found. There certainly is danger to be spotted.
Perception: 1d20 + 20 ⇒ (1) + 20 = 21
Taurven uses his dancing lights to illuminate the areas as he looks at them.
DM Aku |
After the encounter with the wild hunteress, the party set off in search of the resting place of Thaas. Myriad paths and tracks lace through the Beastlands. However, Thaas’s memorial site is sacred to the denizens of the area, and many choose to honor the tomb of the great stag Forest Hart with regular pilgrimages, creating a clear path. Garmagal trained eyes and Taurven insight easily identify the path.
The trail will continue for days almost a week. I wound roll random encounters because I’ve never liked them. Take this opportunity to change spells and tactics as you see fit. I’ll give you guys today to discuss/prepare. Tomorrow we move forward.
DM Aku |
The warm night air smells fresh, tinged with the scent of night- blooming fl owers. Noises of a vibrant forest greet your ears: insects, birds, and small creatures scuttling through fallen leaves. You’ve stepped through into a clearing surrounded by dense forest. Although a moon hangs high above the treetops, the area is pitch-dark.
Party perception
Eamch: 1d20 + 16 ⇒ (19) + 16 = 35
Gargamal: 1d20 + 20 ⇒ (15) + 20 = 35
Karla: 1d20 + 17 ⇒ (12) + 17 = 29
Taurven: 1d20 + 20 ⇒ (14) + 20 = 34
A gnarled-looking tree creature in the center of this clearing brandishes sharpened branches that form spearlike weapons. Weird lichen patterns stripe its body, which is draped with animal hides. A slavering wolverine crouches nearby.
Wizened Guardian
Round 1-
Ordered Initiative-
Eamch: 1d20 + 2 ⇒ (2) + 2 = 4
Garmagal: 1d20 + 1 ⇒ (17) + 1 = 18
Karla: 1d20 + 5 ⇒ (7) + 5 = 12
Taurven: 1d20 + 2 ⇒ (1) + 2 = 3
Enemies: 1d20 ⇒ 19
Active Effects-
Map-
Notes-
-
Action-
Upon noticing the party, the Guardian attacks without even trying to talk first.
Flame Strike DC 19: 8d6 ⇒ (1, 5, 5, 3, 5, 5, 2, 2) = 28
Karla, Taurven, Eamch needs a reflex save. Your actions??
Karla Teg |
Reflex: 1d20 + 4 ⇒ (6) + 4 = 10
"Bloody Stupid Stump!!! We'll turn you into kindle wood and burn you WET for your stupidity!" shouts back Karla, visibly angry at being so taken by surprise and trying to bolster her companions.
MvA: Inspire Courage +2 hit and damage; MvA Aura of Heroism +2 hit, saves, skills.
"Torm have mercy on your smoke!" she adds as a form of prayer.
StA: Casting Divine Favor.
Eamch Stone |
Reflex save 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Eamch rolls backward when the flame begins descending, clearing the patch of ground just before it is engulfed. Successful save and evasion should mean no damage.
When he is clear of the flame, he flicks his wrist and a wand appears, of which he quickly makes use. UMD 1d20 + 14 ⇒ (20) + 14 = 34, Shield, duration 1 minute.
AC now 27.
Gargamal |
Gargamal fires 2 arrows at the wizened guardian.
Attack-ranged: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Attack-ranged: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
Taurven Wess |
Reflex save: 1d20 + 15 ⇒ (19) + 15 = 34
Taurven lets his luck guide his aim, targeting the wolverine.
Composite longbow: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Iterative bow: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 1d8 + 6 ⇒ (1) + 6 = 7
DM Aku |
Both Garmagal arrows miss the target.
Karla pray for her god's miracle.
Eamch protect himself with magic.
Taurven shoots at the wolverine, which hadn't done anything against them.
Wizened Guardian
Round 2-
Ordered Initiative-
Enemies: 1d20 ⇒ 19
Garmagal: 1d20 + 1 ⇒ (17) + 1 = 18
Karla: 1d20 + 5 ⇒ (7) + 5 = 12
Taurven: 1d20 + 2 ⇒ (1) + 2 = 3
Eamch: 1d20 + 2 ⇒ (2) + 2 = 4
Active Effects-
Map-
Notes-
-
Action-
Suddendly, a sleet storm starts as if conjured by magic, blocking all your vision, putting out the fire in any conventional torch.
You can post your actions.
Karla Teg |
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Acrobatics with Heroism: 1d20 - 1 + 2 ⇒ (19) - 1 + 2 = 20
Karla winces at the cold rain, but then grins as she realizes it does little else than annoy.
Acrobatics with Heroism: 1d20 - 1 + 2 ⇒ (1) - 1 + 2 = 2
"Damn! You're as dumb as a log!? You think such a stupid rain will stop us from-YEow!"
Move 10 (half move), then fall prone.
Her tangled hair in lumps sticky and wet, her armour covered with a thin sheet of ice, Karla thanks Torm for the cover offered by the sleet.
"Push forward! Get that trunk!" she keeps shouting at her companion to help them forward!
Maintain IC and Aura.
Gargamal |
Gargamal slowly moves forward, trying to get out of the area of effect of this spell.
Acrobatics: 1d20 + 4 ⇒ (3) + 4 = 7
No movement
DM Aku |
You need a Acrobatics for each move. Eamch and Taurven don't even need to roll, cause their innate bonus is higher than the DC.
Wizened Guardian
Round 3-
Ordered Initiative-
Enemies: 1d20 ⇒ 19
Garmagal: 1d20 + 1 ⇒ (17) + 1 = 18
Karla: 1d20 + 5 ⇒ (7) + 5 = 12
Taurven: 1d20 + 2 ⇒ (1) + 2 = 3
Eamch: 1d20 + 2 ⇒ (2) + 2 = 4
Active Effects-
Map-
Notes-
-
Action-
The sleet blocks the heroes’ visions and prevent some of them from moving. Tall grass, weeds, and other plants try to wrap around you, preventing you to move further.
Entangle DC 17
You can post your actions.
Karla Teg |
Stuck in the muck, Karla curses under her breath and thinks about lying there a bit, but the grass starts to claw at her and she tries to hurry to her feet.
Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
She sighs loudly as she gets stuck in more muck: "I suggest we stay where we are until this damned stump tires with his pinpricks!"
No more IC or Aura for now.
Gargamal |
Reflex save: 1d20 + 12 ⇒ (13) + 12 = 25
Acrobatics: 1d20 + 4 ⇒ (15) + 4 = 19
Dodging the flailing plants, and finally able to get some traction on the icy ground, Gargamal moves (double moves) to the edge of the blinding sleet storm.