Everything Old is New Again (Inactive)

Game Master WhtKnt

Relive some of the classic adventures of yesteryear with a fresh, new look!

Map
Cave layout

EVERYTHING OLD IS NEW AGAIN WIKI


151 to 200 of 245 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Dark Archive

Maps: Car. Crown || Skull & Shackles

Sadly, yes. This is supposed to be a low-magic campaign. :)


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

As a heads up, I will be off the grid from Friday afternoon through Sunday evening, so no posts from me this weekend. (Taking a bunch of middle schoolers to a youth ministry retreat!!)


Human Summoner 1 - Vigor 28/28 - Wounds 8/8 - AC 18/ 14 Touch / 14 F.Footed - CMD 16

Crappily, I have to withdraw.

Too many things going on to reliably keep up. Good luck all and thanks for your time whtknt


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

Sorry to see you go, Sudara. Hope things calm down a bit for you.

@WhtKnt - With Sudara leaving, do we want to recruit a replacement, or do we want to move on with seven?

Dark Archive

Maps: Car. Crown || Skull & Shackles

We can move ahead with seven. That's still a good number, but if we lose another, we'll recruit. Unless you had someone specific in mind?


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

I did not have anyone in particular in mind, was just curious more than anything.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

All the best, Sudara. I was interested in seeing your character concept develop.

Grand Lodge

Human Fighter 1 | AC 20, Touch 12, Flat Foot 18 | Fort +4, Ref +2, Will +0 | Init +4, Perc +0 |

Just to let everyone know, I am going out of town for a couple of weeks. I may need to be botted for this time, but I will try to post if I can. Basically have me run around and smack things when appropriate.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]
Fergor wrote:
Just to let everyone know, I am going out of town for a couple of weeks. I may need to be botted for this time, but I will try to post if I can. Basically have me run around and smack things when appropriate.

Walls, tables, doors, the occasional chair just for variety. Got it.

Grand Lodge

Human Fighter 1 | AC 20, Touch 12, Flat Foot 18 | Fort +4, Ref +2, Will +0 | Init +4, Perc +0 |

hey now, why do you have to be so mean? You can't forget windows after all, they make lots of sharp tiny pieces!


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

My bad. Walls, tables, windows, doors, the occasional chair just for variety.

;-)

Grand Lodge

Human Fighter 1 | AC 20, Touch 12, Flat Foot 18 | Fort +4, Ref +2, Will +0 | Init +4, Perc +0 |

There you go.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Happy Thanksgiving to my American friends! Bountiful harvest to the rest of you! And of course, Happy Hanukkah if it applies.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Will try to get a move out today, but it is Turkey Day here, so I my not be able to do so.


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Happy Thanksgiving!!


Male human Monk 1 (AC 15, T 15, FF 12; Vig 8 Wnd 24; Fort +3, Ref +4, Will +5; Perception +6)

Happy Turkey day all. Gotta get back to my cooking. That stuffing and mashed potatoes won't make themselves.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Happy Thanksgiving, folks, and thanks again for letting me join the party.

Grand Lodge

Human Fighter 1 | AC 20, Touch 12, Flat Foot 18 | Fort +4, Ref +2, Will +0 | Init +4, Perc +0 |

Updated armor. If I read the rules right, I have DR 6 / Armor, which will stack with the DR 1/ - correct?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yes, that should be correct.


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

Not quite sure why this has to be night time fight. We met up with Jadale at mid day (i.e. Noonish) and the tower is about 30 minutes from the keep. It doesn't seem unreasonable to deal with the tower before night fall.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Agreed.


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Great - let's go get some goblin ears!!

Grand Lodge

Male Gnome Gunslinger (Musket Master) 1 │ AC 16 T 14 FF 13 │ Melee +1 Ranged +5 │CMB 0 CMD 12 FORT+4 REF+5 WILL+0 INIT+5 │ HD d10 Wounds 29/30 WT 15 Vigor 10/10 GRIT 2/3 Bullets x13 │ PERC+7

The little gnome will catch up and need clued in after he procures some more bullets, or else I will be limited in my combat effectiveness.

Grand Lodge

Human Fighter 1 | AC 20, Touch 12, Flat Foot 18 | Fort +4, Ref +2, Will +0 | Init +4, Perc +0 |

Leaving for a few days, will be back this weekend. I'll just swing my big sword.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Will try to have a map of some sort up today, if just a simple one.

Grand Lodge

Male Gnome Gunslinger (Musket Master) 1 │ AC 16 T 14 FF 13 │ Melee +1 Ranged +5 │CMB 0 CMD 12 FORT+4 REF+5 WILL+0 INIT+5 │ HD d10 Wounds 29/30 WT 15 Vigor 10/10 GRIT 2/3 Bullets x13 │ PERC+7

Did I miss something? We sure slowed down on post frequency and progression... :(

Dark Archive

Maps: Car. Crown || Skull & Shackles

Was wondering the same thing.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Honestly, I did not realize it was our go. I thought the goblins would do more than move.

Grand Lodge

Human Fighter 1 | AC 20, Touch 12, Flat Foot 18 | Fort +4, Ref +2, Will +0 | Init +4, Perc +0 |

We are on break I thought.


Male human Monk 1 (AC 15, T 15, FF 12; Vig 8 Wnd 24; Fort +3, Ref +4, Will +5; Perception +6)

I'm after the goblins in initiative, so I'm waiting.


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

I've been waiting on the end of round 1.
I missed in the surprise round, and suspect I hit in round 1. Just waiting to see that resolved.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]
Lucuis wrote:
I'm after the goblins in initiative, so I'm waiting.

I think the goblins spent their turn moving, so you can probably post.

Dark Archive

Maps: Car. Crown || Skull & Shackles

We will be taking a break from the 19th to the 26th of December, inclusive. Merry Christmas, Joyous Yule, Happy Kwanza, Happy Saturnalia, or whatever holiday you choose to (or not to) observe.

In that vein, I am giving a Yule gift to all my players; everyone may select an extra feat for your character. This must be a feat that you normally qualify for, and for which you meet the prerequisites.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Very cool! Thanks and Happy Holidays to you and everyone on the thread!

Looking at possibilities for Zirrel, I would start by saying if anyone has their eye on a teamwork feat, this bonus feat seems like a great time to pick one up.

Otherwise, feats that interest me: Agile Maneuvers, Arcane Strike, Combat Expertise, Combat Reflexes, Elven Accuracy (though I have no bow atm), Weapon Finesse. I'm not sure that Lingering Performance applies to my Archeologist's Luck though it seems like it did after an earlier perusal.

I like hearing what other people think about what they would choose, so if you have an opinion on what Zirrel should do, let me know!


Male human Monk 1 (AC 15, T 15, FF 12; Vig 8 Wnd 24; Fort +3, Ref +4, Will +5; Perception +6)

I'm game if people can agree on a teamwork feat, otherwise I'd say snake style (which I qualify for because of my archetype, I would be grabbing it next level otherwise).

If we go teamwork, I'd say Lookout or Duck and Cover.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Long-term, I'm thinking Zirrel might concentrate on maneuvers like tripping with the whip. Combat Expertise allows him to work toward Improved Trip, Agile Maneuvers lets him use his better Dex score instead of strength, and Coordinated Maneuvers would allow him to team up with someone for maneuvers against a foe. So if I stay with that theme, those feats would be strong. Weapon Finesse is probably a must for him eventually if he's going to be in a fight, but I am not sure he will be a primary fighter ever - buffing allies, debugging foes is more what I have in mind.

Lookout would be intriguing, though. I had not really looked at it before.


Female Human Transmuter/1 Def: 12 FF: 10 Wounds 26/26 Vigor 6/6 Fort +1 Ref +3 Will +2

Thank you for the extra feat! Merry Christmas now! I'll try to choose wisely!


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

Thanks for the extra feat! While I am not opposed to the teamwork feat option, I am sure we all have plenty of feats in our character design that we would like to have as well.

With Lucian being the switch hitter and already having Point Blank Shot, I think I might be looking to help out the meele side and take Power Attack or Weapon Focus (Falchion).

Grand Lodge

Male Gnome Gunslinger (Musket Master) 1 │ AC 16 T 14 FF 13 │ Melee +1 Ranged +5 │CMB 0 CMD 12 FORT+4 REF+5 WILL+0 INIT+5 │ HD d10 Wounds 29/30 WT 15 Vigor 10/10 GRIT 2/3 Bullets x13 │ PERC+7

Ah, Lucian and I could do some Teamwork Sharpshooting feats! ;) I will need to pick up some other skills to make my shooting more efficient. Haha, sorry for my slight absence for the past week. Was busy getting a home, getting engaged, and doing all those grown up things.


Male Half-Elven Wizard-5 | AC 13 (17 w/mage armor) T 13 FF 10 | HP 24/29 | F +3 R +5 W +6 | CMB+1 CMD=14 l Init +9 | Perc +6 l Status: Normal

Congrats, Reigar =)

I'm thinking about taking Extra Channel or Martial Weapon Proficiency with the Dwarven Waraxe...


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]
Reigar Brolo wrote:
Was busy getting a home, getting engaged, and doing all those grown up things.

Yes, congratulations! Remember, you cannot avoid growing old, but growing up is optional. My retirement-age father's words to live by.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Sorry, folks, will post tomorrow. Today was extremely busy.


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Changed my mind. Hagnar will take Great Fortitude to compensate for his yucky rolls!

Grand Lodge

Human Fighter 1 | AC 20, Touch 12, Flat Foot 18 | Fort +4, Ref +2, Will +0 | Init +4, Perc +0 |

Fergor will take Weapon Focus Bastard Sword I guess.


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

I will take Weapon Focus (Falchion). Thanks again for the bonus feat, WhtKnt


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Based on this FAQ, it would appear that Agile Maneuvers would be less of an immediate benefit than Weapon Finesse. It sounds like most folks have a non-teamwork option the like, so I am leaning toward Weapon Finesse at the moment.

Lucuis, I don't want to bail on you if you wanted the teamwork feats - what do you think?


Male human Monk 1 (AC 15, T 15, FF 12; Vig 8 Wnd 24; Fort +3, Ref +4, Will +5; Perception +6)

The team work feats are only great if a lot of people take them. I'm OK going with snake style instead.


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8
Quote:

Crossbow attack: 1d20 + 4 ⇒ (9) + 4 = 13

Crossbow damage: 1d8 + 1 ⇒ (8) + 1 = 9
1 for Lucius, 2 for goblin: 1d2 ⇒ 2

Natalie,

In your most recent post you have a variable for the target of your shot. To the best of my knowledge, there is no variable for targets in melee, just a -4 penalty to hit your target.


Human Male Ranger (Gloom Stalker) 5 | HP 35/44 | AC 19 | Init: +4 w/ Adv. | Spells: 1st - 0/4; 2nd - 0/2 | Favored Foe: 2/3 | Passive Percept: 18 | Saves: STR: +7 DEX: +6 CON: +3 INT: +2 WIS: +3 CHA: +1 | HD: 2/5 | Conditions: Lycanthropy
Spells:
1st: Cure Wounds, Disguise Self, Hunter's Mark, Speak with Animals, Zephyr Strike; 2nd: Beast Sense, Protection from Poison, Rope Trick
Skills:
Insight + 5, Nature +4, Perception +8, Persuasion +3, Stealth +5, Survival +8

Looking back at a few of my recent posts it may sound like I have been complaining a lot lately, that is not my intention. If that is how it has been interpreted, I apologize.

Just trying to lend a hand with the rules and if the way I have been reading the rules is wrong, correct any misunderstandings about the rules of the game I may have.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]
Lucuis wrote:
The team work feats are only great if a lot of people take them. I'm OK going with snake style instead.

Weapon Finesse it is, then.

151 to 200 of 245 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Everything Old is New Again Discussion All Messageboards

Want to post a reply? Sign in.