
GM_Jacob |

The rest of you:
Just as you get set up in the woods, you see a group of 20 goblins marching up the path towards your trap. In the front is Sniff, being followed by a hobgoblin holding a spear to his back. Another hobgoblin takes up the rear. The goblins are marching in two sloppy lines of 10.
Any last preparations? Tell me if this map is correct. The goblins are approaching from the south. Rosa is yellow, Amar is orange, Mierra is purple, and Gaius is off screen, but he'll be white. Blue halos are friendly, red are enemy, green is neutral or unknown.

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Amar loads his crossbow to be ready and goes through the incantations in his mind which are required for casting spells.
Preparing to hit as many as possible with Color Spray and will repeat it again with Arcane Bond (So Color Spray x 2 from me coming if I don´t feel like I should be casting shield on myself

Gaius Vekkhar |

Gaius will sneak back after the enemy column has passed making the best time he can while remaining hidden.
I'm at work and can't see the map from here. I will look at it when I get home in a couple hours.
He will take up whatever side Amar is not on, and wait for Rosa to close the trap. If he can't make it back for the initial surprise attack, that's okay too.
Stealth1d20 + 12 ⇒ (10) + 12 = 22

Gaius Vekkhar |

It doesn't really matter. I had you at the south end, Rosa put you at the top of her diagram. But her diagram also had north at the bottom while mine had north at the top. Now that I've looked at DM_Jacob's map it looks right. Only difference is now it's your job to spring the ambush, Mierra. Once all the enemy goblins are in between our rows of slingers, you step out. Since Rosa is covering the south now, it will be her job to keep the goblins from running back to the tower.
Step 1:Mierra steps out once all the goblins are in the trap.
Step 2:Rosa steps out blocking their backward escape
Step 3:Since apparently all 20 came, kill them until they start to surrender. If we kill all of them our numbers won't grow. After the fighting starts, I'll shout that if they drop their weapons and lay down we won't kill them. If some go down to color spray, don't kill them either. We tie up the survivors and give them the option to swear the oath of fealty to The Red Hand, if they refuse, then we can kill them.
Sound good?
Edit:Since Amar is covering the east (right) flank, Gaius will sneak back to the west (left) flank. He will position himself 5' behind (to the left of on map) the middle of the line of slingers. So three slingers will be north (above) him and three south (below) of him.

Rosa Luminass |

Sorry if they are coming from the south up into the map, then we all need to flip, with Mierra on flanking at the bottom and my at the top at the stop point. other than that its the same. I think the Stepping out is a bad idea now, this was meant to pull a few into a trap, with so meany we that surprise round to thin them, so Gaius I'm going with a full on surprise attack now, no warning for them just POW and hope, we hit hard and fast, do as much damage as we can and take down as many then move to step 3. I will tell Amar to magic the front, or any large block if he can. Mierra and I will charge down into them from both ends with Goblins on both side bottling them in. Spurious is what we need now, or it will our Goblins that run. So Sorry for the Change Gaius but we need that surprise round
Rose passes the word along, Change of plan, we keep still and then we attack on her command, no stopping them just attack as they pass, she and the other devil will block the path at each end at that point. So all at once attack, slings ling and fighters charge, she and the other devil will lead, keep still and out of sight until them or Rosa will Skin them alive.
If sniff has told them about us, this could be bad but they are out the tower

Rosa Luminass |

Cool as your heading back I hope if they brake for the tower your the last line to stop them, if others come out the tower you our only hope of seeing them coming but we also will need you in this fight backing the goblins moral, so its your call Gaius, I would add a king need to be seen leading, its some thing to think about, Rosa will have no problem with you taking the Glory if we win in front of the Goblins. Rosa will have copy cat (domain) and Shield of faith(spell) running for when she attacks the front where Sniff is

Rosa Luminass |

I have had a rethink and I think we should go with a change,
As the GM has them in two lines of Ten, I feel a small change my make a big differences. We keep the map as is, Mierra blocks them on North. But I will move to the west side half way down the line. With Gaius blocking the path back to the tower (please say I have this right) this is why the change, we still need that surprise round BUT I have
Variant Channeling FIRE
Fire: Heal—The healing effect is enhanced for creatures with the fire subtype. Harm—The damage effect is enhanced for creatures with the cold subtype. Affected creatures who fail their saves catch on fire.
What this means every one with in the rang of my Channeling takes 1/3 Damage and has to make a will save DC11 or Immediately take 1d6 pints of fire damage and they are on fire, next round is Ref save 15DC or anther 1D6. if I can get two rounds of Channeling that should thin them. Bad side is Ill be all alone because you come near and your going to burn as well.
If Im luck and not killed I should get about 100% of them in my 30-foot radius, (keep 30' back) With Copy cat and Shield of faith lets see how long I last

Gaius Vekkhar |

I think at this point we need to just wait for combat to start. Gaius can't communicate with you all until he gets back, he is heading for the west side because that was the plan when he left. I'm sure you'll have plenty of chances to channel once the fighting starts. I don't even know how long it will take Gaius to get there, I have to move at half speed while stealthing back. He will react to the situation accordingly when he does arrive.

GM_Jacob |

The column of goblins enters your gauntlet completely unaware of your plans. Just as they get right in the thick of it, Sniff shouts, in goblin, NOW! as he lurches forward out of reach of the front hobgoblin's spear. You all get to act in the surprise round, then I will act for your goblins, then I will roll initiative, and we'll proceed from there. The top of the map is north.

Gaius Vekkhar |

Surprise Round
Initiative --
HP 10/10
Does 'you all' include me? If so...
Gaius will stand up from his hidden position and draw down on the hobgoblin who was shoving Sniff. He releases the arrow and has another one knocked in one smooth motion.
Attack1d20 + 4 ⇒ (4) + 4 = 8
Damage1d6 ⇒ 1 Bah! Terrible rolls.
He also shouts "Əgər təslim hazır olduğunuzda, silah düşmək və yerdə düz qoymaq! Əks halda, DIE!"
"When you're ready to surrender, drop your weapons and lay flat on the ground!!! Otherwise, DIE!!!!"
------------
If I'm not there yet...
When Gaius hears Sniff's shout, he abandons all attempts at stealth and sprints back to the ambush site.
Run 150' a round until I get back. Since I don't know how far back I am, once I get close I will double move for the last round to avoid the AC penalty for running.

Rosa Luminass |

Surprise Round
Initiative --
HP 10/10
AC18*
Movement - into the center of the Column
Action - Channeling Neg Eng (fire Variant), every thing living thing in a 30' Radius from Rosa takes 1D3 points of Damage and must makes a DC11 Will save or Catch Fire, taking immediately 1D6 more points of Fire Damage, once on fire they must take a full round action to get a DC15 roll to put themselves out or take another 1D6 per round until they do. Rosa will have CopyCat (single mirror image - As mirror image spell) going and Shield of Faith (+2AC*). As she dos this simply says "BURN!"

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Surprise Round
Initiative --
HP 8/8 HP
AC 12
Movement Directly to the west to get in range to cast Color Spray
Moving up fast out of his cover and his arms in motion the energy begins to gather around Amar and as he swings his arms tower the hobgoblin and goblins, a waves of black, red, gold and white washes over them
Action -cast Color Spray on the Hobgoblin, and the goblins in the rear Will save vs DC 15

GM_Jacob |

Rosa's fire blast takes in 13 goblins.
Damage, will save, damage, reflex save, damage
1. 1d3 ⇒ 2, 1d20 - 1 ⇒ (13) - 1 = 12, 1d6 ⇒ 1, 1d20 + 2 ⇒ (11) + 2 = 13, 1d6 ⇒ 4
2. 1d3 ⇒ 3, 1d20 - 1 ⇒ (17) - 1 = 16, 1d6 ⇒ 3, 1d20 + 2 ⇒ (20) + 2 = 22, 1d6 ⇒ 1
3. 1d3 ⇒ 1, 1d20 - 1 ⇒ (10) - 1 = 9, 1d6 ⇒ 4, 1d20 + 2 ⇒ (4) + 2 = 6, 1d6 ⇒ 4
4. 1d3 ⇒ 2, 1d20 - 1 ⇒ (20) - 1 = 19, 1d6 ⇒ 1, 1d20 + 2 ⇒ (7) + 2 = 9, 1d6 ⇒ 3
5. 1d3 ⇒ 1, 1d20 - 1 ⇒ (14) - 1 = 13, 1d6 ⇒ 5, 1d20 + 2 ⇒ (6) + 2 = 8, 1d6 ⇒ 3
6. 1d3 ⇒ 2, 1d20 - 1 ⇒ (4) - 1 = 3, 1d6 ⇒ 3, 1d20 + 2 ⇒ (10) + 2 = 12, 1d6 ⇒ 2
7. 1d3 ⇒ 1, 1d20 - 1 ⇒ (9) - 1 = 8, 1d6 ⇒ 6, 1d20 + 2 ⇒ (6) + 2 = 8, 1d6 ⇒ 3
8. 1d3 ⇒ 1, 1d20 - 1 ⇒ (20) - 1 = 19, 1d6 ⇒ 1, 1d20 + 2 ⇒ (11) + 2 = 13, 1d6 ⇒ 3
9. 1d3 ⇒ 2, 1d20 - 1 ⇒ (13) - 1 = 12, 1d6 ⇒ 3, 1d20 + 2 ⇒ (6) + 2 = 8, 1d6 ⇒ 3
10. 1d3 ⇒ 3, 1d20 - 1 ⇒ (16) - 1 = 15, 1d6 ⇒ 6, 1d20 + 2 ⇒ (13) + 2 = 15, 1d6 ⇒ 1
11. 1d3 ⇒ 2, 1d20 - 1 ⇒ (7) - 1 = 6, 1d6 ⇒ 5, 1d20 + 2 ⇒ (19) + 2 = 21, 1d6 ⇒ 4
12. 1d3 ⇒ 1, 1d20 - 1 ⇒ (16) - 1 = 15, 1d6 ⇒ 1, 1d20 + 2 ⇒ (4) + 2 = 6, 1d6 ⇒ 5
13. 1d3 ⇒ 2, 1d20 - 1 ⇒ (1) - 1 = 0, 1d6 ⇒ 3, 1d20 + 2 ⇒ (18) + 2 = 20, 1d6 ⇒ 2
4 goblins immediately die, and several more are injured in the flames.
Amar's color spray strikes a hobgoblin and 3 goblins...
H1. 1d20 + 1 ⇒ (9) + 1 = 10
1. 1d20 - 1 ⇒ (13) - 1 = 12
2. 1d20 - 1 ⇒ (1) - 1 = 0
3. 1d20 - 1 ⇒ (5) - 1 = 4
Who all fall unconscious. For 2d4 ⇒ (2, 4) = 6 rounds.
Mierra wades into the fray, swinging both blades...
1. 1d20 - 1 ⇒ (20) - 1 = 19, 1d8 + 2 ⇒ (3) + 2 = 5
2. 1d20 - 1 ⇒ (14) - 1 = 13, 1d8 + 1 ⇒ (1) + 1 = 2
and easily killing two goblins.
Your goblin forces launch their slings, and draw their weapons, ready to charge into battle, overcome with the excitement of the fight.
1. 1d20 + 4 ⇒ (4) + 4 = 8, 1d3 ⇒ 3
2. 1d20 + 4 ⇒ (13) + 4 = 17, 1d3 ⇒ 2
3. 1d20 + 4 ⇒ (1) + 4 = 5, 1d3 ⇒ 1
4. 1d20 + 4 ⇒ (13) + 4 = 17, 1d3 ⇒ 2
5. 1d20 + 4 ⇒ (14) + 4 = 18, 1d3 ⇒ 2
6. 1d20 + 4 ⇒ (11) + 4 = 15, 1d3 ⇒ 3
7. 1d20 + 4 ⇒ (12) + 4 = 16, 1d3 ⇒ 3
8. 1d20 + 4 ⇒ (10) + 4 = 14, 1d3 ⇒ 2
9. 1d20 + 4 ⇒ (13) + 4 = 17, 1d3 ⇒ 2
10. 1d20 + 4 ⇒ (4) + 4 = 8, 1d3 ⇒ 1
11. 1d20 + 4 ⇒ (16) + 4 = 20, 1d3 ⇒ 2
12. 1d20 + 4 ⇒ (18) + 4 = 22, 1d3 ⇒ 3
Seven goblins' shots ring true, injuring several enemies.
Surprise round is over. Now, for initiative.
Party: (average of party's individual mods)
1d20 + 4 ⇒ (1) + 4 = 5
Enemies:
1d20 + 6 ⇒ (10) + 6 = 16
The enemy quickly regroups and prepares to fight!
Most of the goblins go to attack their counterparts in the woods.
1. 1d20 + 2 ⇒ (8) + 2 = 10, 1d4 ⇒ 1
2. 1d20 + 2 ⇒ (4) + 2 = 6, 1d4 ⇒ 1
3. 1d20 + 2 ⇒ (14) + 2 = 16, 1d4 ⇒ 3
4. 1d20 + 2 ⇒ (8) + 2 = 10, 1d4 ⇒ 1
5. 1d20 + 2 ⇒ (16) + 2 = 18, 1d4 ⇒ 4
6. 1d20 + 2 ⇒ (19) + 2 = 21, 1d4 ⇒ 1
7. 1d20 + 2 ⇒ (2) + 2 = 4, 1d4 ⇒ 1
8. 1d20 + 2 ⇒ (5) + 2 = 7, 1d4 ⇒ 4
9. 1d20 + 2 ⇒ (9) + 2 = 11, 1d4 ⇒ 1
10. 1d20 + 2 ⇒ (10) + 2 = 12, 1d4 ⇒ 2
Only two find their marks, one with a killing blow, and the other with a mere graze.
Three goblins attack Rosa...
1. 1d20 + 2 ⇒ (6) + 2 = 8, 1d4 ⇒ 4
2. 1d20 + 2 ⇒ (2) + 2 = 4, 1d4 ⇒ 3
3. 1d20 + 2 ⇒ (5) + 2 = 7, 1d4 ⇒ 2
...but they all miss.
The front hobgoblin moves to attack Sniff...
1d20 + 3 ⇒ (5) + 3 = 8, 1d6 + 2 ⇒ (2) + 2 = 4
...but Sniff deftly dodges his blow.
Phew. It's your turn now, party. Gaius, you arrive on this round.

Gaius Vekkhar |

Round 1
Initiative: Party
HP: 10/10
Gaius will shout ""Əgər təslim hazır olduğunuzda, silah düşmək və yerdə düz qoymaq! Əks halda, DIE!" Same surrender message as before before firing two arrows at the enemy goblin in the SW corner (the one in melee with our guy).
First I will 5' step north
Attack #1 1d20 + 3 ⇒ (18) + 3 = 21
Damage 1d6 ⇒ 2
Attack #2 1d20 + 3 ⇒ (10) + 3 = 13
Damage 1d6 ⇒ 6
After his arrows streak away he will shout in common, "If they lay down, don't kill 'em!"

Rosa Luminass |

Round 1
Initiative: Party
HP: 10/10
Rosa 5' step due-South then
Rosa swings her large great sword trying to hit the Gobo east of her.
To hit1d20 + 2 ⇒ (16) + 2 = 18
Damage Great Sword / slashing 3d6 + 3 ⇒ (2, 1, 4) + 3 = 10
as she dos this,
maniacal laugh, maniacal laugh.

Rosa Luminass |

That's why I like it, in the Surprise round they make the Will save but if they fail the next round have to use a full round action to get a Ref save DC15 so they can put them selfs out or take another 1D6 Fire Damage, That means every one of them on fire, can move and try and hit us but takes 1D6 Dammage or not hit us and take the time to put themselves out, we then get attacks of opportunity on them wile they do so. Now that's evil

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1st Round
Initiative: Party
HP 8/8 HP
AC 12
Seeing that one of the goblin is being attacked and enemies numbers still superior compared to them Amar moves to flank one of the enemies with the goblin directly up 30 ft and hits with his dagger draw a dagger during the movement
Attack 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8 damage 1d4 ⇒ 1

GM_Jacob |

Sorry, I'm not posting all the rolls anymore. I realised that it's way easier to do a lot of this in my combat manager. I'll still use the boards in smaller scale combat.
Gaius's first arrow strikes true, but doesn't bring the goblin down.
Rosa easily decapitates the goblin at her side, and several more perish in her continuing flames.
Amar approaches the goblin to strike, but is unable to land a blow.
Three of the opposing goblins kill their partners, and one more injures his.
The goblin between Amar and Rosa drops to the ground and covers his head with his hands, whimpering loudly.
The hobgoblin in the front grabs Sniff and holds him up hostage style, looking concernedly at his quickly dwindling forces.
You remaining forces turn to the nearest enemy goblin and swarm them, killing one more.
Your turn.

Gaius Vekkhar |

Round 2
Init: Party
HP: 10/10
Pointing at the three allied goblins in the NE corner of the fight, Gaius shouts in goblin, "You three, defend Sniff! NOW!" in common he yells, "Rosa, aid the left flank!" before moving forward an shooting an arrow at the Hobgoblin holding Sniff.
Move up 30' to one square SE of where Amar was standing on the map posted most recently. Fire at the hobgoblin, use perfect strike.
Perfect Strike (1/Day):You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt).You can roll your attack roll twice and take the higher result. If one of these rolls is a critical threat, the other roll is used as your confirmation roll (your choice if they are both critical threats).
Attack (Perfect Strike)2d20 + 4 ⇒ (15, 4) + 4 = 23 =(Drop the 4) is 19 to hit
Damage1d6 ⇒ 4

Rosa Luminass |

Round 2
Init: Party
HP: 10/10
Rosa thinks to her self, "Gaius, you fool, We need to end this now, they show weakness, looking at the ones falling to the ground they will brake of pushed right
Walking to South group Rosa menaces with her seven foot sword she Shouts in her hellish so that all can hear.
"TIME TO DIE!!!"
"maniacal laugh, maniacal laugh".
Looking at the map Rosa walks to range then Channels Fire again on the whole group.

Gaius Vekkhar |

Round 2
Init: Party
HP: 10/10Rosa thinks to her self, "Gaius, you fool, We need to end this now, they show weakness, looking at the ones falling to the ground they will brake of pushed right
Walking to the bug group with Sniff (South group) Rosa menaces with her seven foot sword she Shouts in her hellish so that all can hear.
"FALL ON YOUR NEES NOW OR DIE!!!"
maniacal laugh, maniacal laugh.
Intimidate Roll 1d20 +6
Its on all of them, but I think you just do the one roll in mass combat
Sniff is at the top (north) end next to the hobgoblin. They are alone up there, he's the blue.

GM_Jacob |

Gaius's shot expertly finds the hobgoblin's shoulder, as his meatshield is considerably smaller than he is. Just as the arrow hits, Sniff kicks him in the shin and tumbles forward.
Rosa's fiery blast engulfs the unconscious goblins and hobgoblin, lighting them all ablaze. The 3 goblins immediately die, but the hobgoblin wakes up once the burning sets in.
Several more goblins from both sides fall, and the 3 Gaius ordered to defend Sniff quickly make their way into position. A few others, not seeing any immediate quarry, begin to wander about, awaiting further action.
The remaining enemy goblins surrender at this point, and the southern hobgoblin is completely absorbed with his attempt to roll out the flames.
However, the north hobgoblin is not as quick to give up. He strikes out at the goblins in his path with his longsword, killing one, and swinging his sword into the next, striking him on the hip.
I changed the surrendering goblins to green, to denote their neutrality towards you.
Also, nice tactical play. The fire blast at the beginning really swung this encounter for you.

Gaius Vekkhar |

Gaius will loose two more arrows at the obstinate hobgoblin. "Abdal! Əgər yox, təqdim çox ölmək Əgər Qara Rəbbiniz kəs qəbul olsun!"
Fool! If you would rather die than submit, let the Dark Lord receive your soul!
If he is moving towards me, I will 5' back.
Attack #1 1d20 + 3 ⇒ (2) + 3 = 5 Obvious miss.
Attack #2 1d20 + 3 ⇒ (11) + 3 = 14 Maybe?
Damage 1d6 ⇒ 5
Edit:Seeing both arrows miss, Gaius shouts at the goblins wandering about awaiting action, "Kill that hobgoblin!" pointing at him vehemently.

Rosa Luminass |

Rosa moves to get a clear shot of the enamy on Sniff and fires off a fire ball
1d20 - 4 ⇒ (4) - 4 = 0 Range x 3
1d6 + 1 ⇒ (1) + 1 = 2 Damage
A miss but it was the affect she was after going north up the battle field.
YIELD OR DIE!! YOU WILL ONLY GET THIS ONE CHANCE
Intimidate roll if allowed 1d20 + 6 ⇒ (2) + 6 = 8
bad rolls so it looks like we kill them all o well

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Amar was quite neutral with whole situation but started to get annoyed by this whole thing. He did not have so much chance to use his spells but he was anyway more orientated to battlefield control. Still it was better to save as much as possible of magic so Amar turned to hobgoblin and released his shot towards its head
Attack 1d20 + 2 ⇒ (15) + 2 = 17 Damage 1d8 + 2 ⇒ (5) + 2 = 7

GM_Jacob |

Amar's crossbow bolt hammers the hobgoblin in the helmet, although he shows little signs of backing down.
Your goblins that are not currently engaged with the hobgoblin are not interested in dealing with him, so they begin to busy themselves detaining the remaining enemies.
The goblins engaged with the hobgoblin are unable to stop the brute as he cuts through another goblin, leaving only 1 standing between him and Sniff.
Back to you.

Gaius Vekkhar |

What kind of armor is he wearing?
Gaius will begin muttering curses under his breath, "Whyyoumangygoodfernuthinsonoftwicef~@$edtrollshitbabypuddingpoppin'bloodns hitlickinarseholinator." as he releases two more shafts in the Hobgoblin's direction.
Attack #1 1d20 + 3 ⇒ (16) + 3 = 19
Attack #2 1d20 + 3 ⇒ (18) + 3 = 21
Damage 1d6 ⇒ 4
Damage 1d6 ⇒ 2
Edit:"Yeehaw!" he hollers as both shafts strike home, cracking the hobgoblin's face open like a ripe watermelon.

Gaius Vekkhar |

Gaius will pull his 50' of rope from his pack and begin to tie the prisoners together in a marching line. He tells Sniff to strip and pile all the bodies of the enemy goblins. "Lets take an inventory, shall we?" he says to Rosa and Amar.
How many goblins left on each side? What equipment did we find?
After establishing the situation, he suggests "We should march these prisoners back to the tower. We can inform them of their new situation there."

GM_Jacob |

There are 5 enemy goblins, 1 hobgoblin, 5 friendlies, and Sniff. I guess I forgot to have Mierra die. She died, so you can have her equipment, too.
Each of the enemy goblins has/had small leather armor, a small dagger, a few days of rations, and a sling with a few rocks. The dead hobgoblin had a longsword, scale armor, a longspear, a shortbow, a signal horn, and some generic wilderness gear.

Rosa Luminass |

Rosa walks over to Amar,
I am glad to see you are still alive Amar, if you need healing I can offer it, You fought well, take your pick of the loot, you have earned it, If Gaius complains you send him to me.
She then walks over to the dead form of Mierra, Looking down at the her dead demon sister she, starts to sing the Death song of Asmodeus, commending her soul travel fast from the bone yard to her place in the Armies of hell, As she sings she strips the body and files the Enemy dead and dying around Mierra's body then she stops and says
"sister fight well and be ready for one day I will join you, go now the hells call"
with that she casts Burning hands on the Body's alive and dead, setting alight to them, she stands in the flames for a round until the fire takes. Then walks out of the flames,
Fire Damage -5 points resistance on rosa 1d6 - 5 ⇒ (2) - 5 = -3
The screams of the dying follow her as she picks up Mierra's belongings she takes to the loot pile. She takes only a neck chain with the sign of Asmodeus on it that Mierra had around her neck, Rosa puts it on, then joins the others.

Gaius Vekkhar |

Our goblins didn't have armor right? Or do they?
Mierra's Gear was: Dart (10), Scale Mail, Urumi, Urumi, grappling hook, a bear trap, and the 10' pole. She never put the gear I bought for her back in the tavern on her sheet. Hmfp, had to go back and look it up.
"Lets make sure our boys didn't die here fer nothin'." Gaius says. He makes sure that every one of Sniff's tribe has armor. He gives Sniff his choice of the weapons in the pile.
When Rosa sets up the impromptu funeral, Gaius will step closer and lower his head in respect, singing along to the Asmodean dirge.

Rosa Luminass |

Ok Ill round up the troops and have them head off to the tower Ill walk with them, Getting some to carry the extra stuff. Ill take it that Sniff and Gaius are in the lead, Ill do a heal check on any of the harmed. So off to the tower. Whats it like GM.

GM_Jacob |

The tower is a squat, stone building, almost a cube. It is 50' square at the base, and extends about 55'-60' in the air. The top is ringed with rudimentary ramparts, and there are 5 windows in a vertical line in the center of each side. The door is single wide, reinforced wood, located in the center of the east wall, and closed when you arrive.

Gaius Vekkhar |

Gaius will pound one of his iron spikes into the ground, and tie off the prisoners' rope to it. Then he will go up to the other hobgoblin and say, "What's your name? Is there anyone left in the tower? Traps? If I don't like your answers, you won't like mine." Back to translating in real time now that we're not in combat
Sense Motive on response 1d20 + 1 ⇒ (1) + 1 = 2