
Cranefist |
It is the Day of Fire, the winter solstice as celebrated on the streets of Ashlam, on a frozen winter evening mid Kisilīmu. Here, under the great red arch that marks edge of the merchant district, a massive festival has sprung up. As every year from the dawn of history, the people have gathered along the Royal Road to celebrate the return of the sun and to encourage it to quickly bring back its warmth.
As the sun sets, a full bright moon lifts heavily from behind the palace, casting its shadow over the teeming streets.
The smell of confections, the beat of drums, the jingle of dancers and the lure of free and wild people carries on the cold and biting wind. As the cold night air sets in, the heat of the fires and the flow of liqueurs both climb beyond reason.
You find yourselves here, within the celebration. While you all came for your own reasons, you feel a pit in your guts that is keeping you from enjoying yourselves. Your sixth sense, honed by a life time of danger, magic and adventure is telling you to keep on your toes and to not let your guard down. As you look down the crowded streets, with people piling into the businesses and bars purchasing drinks and lavish gifts, you notice a number of them are closed. Five businesses in a row run by the hobbits are sitting empty, as well as a normally busy bar owned by humans on the north side.
Your gaze turns to the city streets again, and you realize that the streets themselves are clear of the lithe people. There are some 30,000 hobbits in this city of 1,000,000 but you notice that none of them are around.
Something seems... strange.
What are you doing?

Nikomedos |

The tall man is clearly not of this empire, but he is still welcome here, it seems. His complexion marks him as hailing from near Dodona, or one of the nearby cities or their hinterlands. His hair falls to his shoulderblades, wavy but not tangled. He looks every bit the hero, especially with a sword at his side, a gleaming breastplate on his chest, and a fine green cloak around his shoulders.
Nikomedos is known here, as he is known most places--he is a hero of the people, and has helped with several threats and mishaps over the years. Now, he has returned to Ashlam, and while he is not recognized on sight, he knows he is welcome. Still, he likes some of the anonymity of simply walking through the streets--for the first time in many years, he's again just one of the people.
Though heroics is certainly more exciting than "normal" life in a town, he admits to himself, smiling as he inspects the wares. And if the senses I've built up over years of heroics are worth anything... Something's wrong here. He glances around, noticing the absence of halflings. Strange...
Knowledge (local): 1d20 + 10 ⇒ (11) + 10 = 21 (To get a grasp on just how many hobbits there should be and how odd it is that there aren't any)
Perception: 1d20 + 10 ⇒ (18) + 10 = 28 (To see/hear if there's anything else unusual and pick out anybody else in the crowd)
EDIT: By the way, GM, I wasn't sure what to do as far as equipment. I went with masterwork weapons and a mithral breastplate--I'm pretty sure that falls within the WBL for 6th-level characters. If not, or if there's something special you want me to do, then let me know! This is Loup Blanc, by the way.

Oneidros |

Oneidros simultaneously notices that something seems amiss...and a street vendor selling a Tiratolian red wine that he hasn't tasted for years. He subconsciously makes sure that Madness, his leopard, is staying close beside him and tries to recall if he knows of any connection between halflings and this Zathurm Day of Fire festival Know(Religion): 1d20 + 8 ⇒ (11) + 8 = 19 while he approaches the vendor.
Oneidros gives her four silver to fill his tankard, and throws his head back to enjoy the fine vintage. He chats with her for a minute, trying to gather information Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16 about if she noticed when the halfling shops closed? Or why? Or anything unusual?

Yasmin |

Yasmin moves from shadow to shadow on the streets. Meanwhile keeping an eye out for any officials. It would not do to get caught by a simple guard when you have evaded the best bounty hunters in Zathurm.
Suddenly she stops in a recessed doorway.
[i]Now let me think, why would the halflings be gone?[i]
Knowledge Local: 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge History: 1d20 + 7 ⇒ (17) + 7 = 24
She moves on and enters one of the bars closed to the five shops that are closed.
Darling do you have a tea for me please, with plenty of honey!
When the tea is brought she asks
What is with the shops next door? I would have thought these little ones were keen on making a profit these days?
Diplomacy: 1d20 + 11 ⇒ (7) + 11 = 18

Cranefist |
Yasmin, you find yourself in a bar packed with party goers and revelers. People push past you trying to belly up to the bar, but you find that the combination of your charm and surprising strength help keep you at the front of the line.
Still, it is quite a wait. The bar tender, a woman in her early thirties in a fine, low cut blue dress dangling bells and tall braided hair barely looks at you as she pours your drink quickly from a pitcher of warm tea and another pitcher of warm milk.
When you finish your question about the hobbits, she casts you a quick look - it seems you touched a nerve.
"Some nerve of those two, quitting on a night like tonight... oh you mean... oh, I guess we haven't been serving any either," as she looks around the bar, "that is peculiar isn't it? The apartment next to mine is mostly hobbits, and I saw them this morning in their finest apparel. I thought they were just getting ready to drink early but maybe they went to their temple? They worship Yolanda Wonderbringer, some foreign goddess Kamram brought a statue of into the grand courtyard last year."
_______________________________________________________________________
Nikomedos, your investigation leads you into the open tavern near the closed out businesses. There, you overhear the conversation between Yasmin and the bartender.
________________________________________________________________________
Oneidros, the large gentleman behind the cart scratches his beard while passing you a glass of wine. Despite his beard and local garb, his olive skin and thick accent is a giveaway he probably came to Ashlam from Tiratolia to make this sell.
Happily, he says, "not a clue my friend. I'm as puzzled as you are. I even brought these candies, just to sell to them. If you don't mind," as he turns his cart a little so you can see behind it, showing you a small shrine to Dyonisus, "would you please say a small blessing for my shrine and business. The wine is on the house for you my friend... speaking of strange things, what do you make of that?"
You hear a few people call out behind you. The men and women partying on the roof tops all seem to be facing the same direction, out of the city down the Royal Road, and into the night sky. Your eyes follow down the long street and up into the air, when in the distance, your keen eyes spot what at first looks like a strange, small new yellow star. You watch it intently for a few moments until it strikes you that it is getting closer.

Cranefist |
Side note, questions about the campaign not pertaining directly to your characters actions can be posted here: Bronze Age Discussion

Oneidros |

"Whoa ho!" Oneidros says, squinting at the star, "This festival seems to be getting even more interesting!
"Of course I have a blessing for you, my brother:
"Great Roaring Inebriator, Master of Revelry, bless this joyous merchant and his stand. May you protect his business and bring him fortune, that his wine may bring folks more fully into your wild abandon."
Oneidros keeps his eye on this shooting star while talking to the merchant, and then says, "Madness, what do you make of this?" and devotes his attention to the star entirely: How quickly is it getting closer? Can he tell where it's aiming? Does it seem to be flying a straight line or moving some? Perception: 1d20 + 6 ⇒ (13) + 6 = 19 and Madness's Perception: 1d20 + 6 ⇒ (19) + 6 = 25
He also keeps an eye out for any unusual reactions to this, as folks become aware of it.

Nikomedos |

Niko shuffles through the bar carefully, making sure not to spill anyone's drinks or jostle anyone too much, and reaches the bar in time to hear the words between Yasmin and the bartender. "It is strange that there aren't any of the small folk around, isn't it? And who do you mean, those two? Employees?" Niko smiles to show that he's just a friendly face wondering. "And I hate to impose a third question, but you don't happen to have goat's milk, do you?" Normally I'd ask about fermented milk, but seems heroics are on the way, and it's best to be full aware when they get here.
Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28

Yasmin |

Yasmin looks at the stranger that suddenly appears at her left side.
Hmm, strong type, but not that bad looking. Looks like he knows how to use these weapons he is carrying. Unfortunately he did forget to pack a brain in that nice looking package. Hasn't he learned to ask one question at a time? Look at the poor woman, she probably does not know what question to answer first.
Yasmin smiles at Niko and lays her hand on his arm:
Easy lad, let the misses catch her breath for a moment there. One question at a time.
Now don't I remember a bit about that goddess?
Knowledge (Religion): 1d20 + 7 ⇒ (12) + 7 = 19

Nikomedos |

Niko turns quickly at being touched, but relaxes almost simultaneously, giving Yasmin a winning smile. "Sorry," he says to the bartender, still smiling. "I'm just curious as to what's going on here. Inquisitive minds want to know, that sort of thing." He shrugs, his smile turning a little sheepish.
While the bartender tends bar, Niko turns back to the woman. "If you don't mind my asking, what's your name? And, you'll notice, that's only one question."

Yasmin |

Yasmin laughs at Niko's comment regarding his one question.
You're a quick student, I like that.
You can call me Yasmin. And you are?
Her hand rests easily on his arm. She seems very comfortable and shows no inclination to move her hand.
Yasmin is wearing a festive green dress that complements her raven black hair and green eyes. Over that she wears a dark grey, almost black cloak, probably against the cold of winter. She has one dagger in a sheath on her belt but otherwise no weapons in sight.

Cranefist |
Yasmin: Yolanda Wonderbringer is the hobbit goddess of fertility and agriculture. She is considered NG and worshiped by humans under other names. She is a greater deity on the level of Orion.
The bartender nods to Nikomedos and says, "yes, employees."
As the two of you turn to chat, she takes the opportunity to slide down the bar and returns to serving drinks for the crowd.
Nikomedos: you initially perceive a couple of men, tall dark bearded figures in dark cloaks, roughly bump into Yasmin, while a third voice whispers in your ear, "step off chum, the girl is with us."
Give me a DC 24 Perception check to see if you can tell that she is being attacked. If you fail the first roll, you may not act in the surprise round. You can attempt a DC 4 roll on each of the following three rounds to detect the problem and intervene.
Upon a successful perception check, you will notice that the third individual, the one behind you, has a dagger at your back.
You will find he is actually threatening with a pair of knives. He hits successfully in the 2nd and 4th rounds if you force him for a total of 19 damage, but will not attack if you back down and walk away quietly.
Yasmin: You feel a dagger press against your back and a hand slide around your face, dusting you with choking dust.
As you orient to the danger, you recognize these three men as inner circle assassins, sent to take you home. You know that they are expert's in subterfuge, poisons, grappling and riding.
They are attempting to escort you out of the bar without injuring or killing you. They may be under orders.
Give me a DC 24 Perception roll to act in the surprise round and a DC 16 Fortitude save or both lose your voice and suffer a -2 penalty on future Fortitude saves until you clear your throat.
Yasmin, the two men around you attempt to manhandle you out of the bar, and you become entangled, losing your move action during the first real round, but are able to break free of their grip.
Assassins: AC 14, Fort +2, Ref +5, Will +2, HP 18
_________________________________________________________________
Oneidros From across the way, you see a fight breaking out in a tavern. Looks like a couple of rough fellows accosting a fellow free spirit (you sense that about her as soon as you set eyes on her). If you want to intervene, you may take one action, arriving after they have fought shortly.
Your eyes take it all in, the scuffle, the revelers on the rooftops turning their gazes to the burning star with wide eyed amazement, and then the palace guards - a dozen of the Emperor's Companions pushing their way down the street from the palace.
The soldiers, dressed in the finest mithral chain, holding powerful golden short bows designed like coiling dragons, walk with a purpose through the crowd and seem to be awaiting the coming star at the edge of the market and the square.
As you take action, whatever it is you do, you realize how bright and how far away it must be. While it has only doubled in size, it is starting to blot out the other stars with its light and as it grows closer, you think you can feel its warmth.
What are you doing?

Nikomedos |

To recap and slightly alter the earlier statement about Niko's appearance, he's wearing a green cloak over a gleaming mithral breastplaste and a simple traveling tunic and sandals. He has a sword hanging on his back alongside a quiver and bow.
Nikomedos blinks and smiles, running through his mind about whether or not he recognizes the name.
Knowledge (local): 1d20 + 10 ⇒ (7) + 10 = 17
Knowledge (nobility): 1d20 + 9 ⇒ (19) + 9 = 28
Of course, we're renowned, so I'm not sure what I might know.
"Call me Niko." He glances at her hand and looks back at her eyes. "Buy you a drink, or something to eat?"

Yasmin |

Perception: 1d20 + 12 ⇒ (1) + 12 = 13
Yasmin was definitely not paying attention to anything that transpired around here.
Yasmin is coughing against the hand in her face
Fortitude Save: 1d20 + 1 ⇒ (19) + 1 = 20
While doing this she squeezes Niko's arm and then suddenly lets go of his arm. She turns around and walks out in front of the men.
As soon as the assassin's dagger leaves her back, she flicks her left arm, a wand appears in her left hand and a split second later she disappears.
Wand of invisibility activated, 49 charges left, 3 minutes
She dives to the right and tries to find a place to hide. If possible she will move to a place where she can see while not be seen herself on a balcony or something of the kind. She will replace her wand in her wrist sheath.
Stealth: 1d20 + 18 + 20 ⇒ (15) + 18 + 20 = 53
Climb: 1d20 + 6 ⇒ (19) + 6 = 25

Nikomedos |

Oops, totally missed that GM post... Haha. Let's say that everything in my last post was BEFORE the attack.
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Nikomedos smiles and holds up his hands as Yasmin's hand leaves his arm... revealing that his left hand is covered in steel, with claw-like spikes coming back from the forearm. "You want trouble, you just need to ask."
With that, the warrior expertly spins and drives his armored fist into the man's chest, seeking the solar plexus.
Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Nikomedos currently has his longsword as his weapon of choice, and his feat setup is the two-handed sword list.
Nikomedos proceeds to draw his sword and strike at the enemies, using his skill and might to his advantage. He first swings at the man in front of him, but begins to use wide sweeps and counter-flanking maneuvers to strike at multiple foes. First round requires him to draw his sword as a move action, then standard attack, but after that, he uses five-foot steps and Unorthodox Maneuvers to hit one or more enemies within reach (UM lets him strike three adjacent spaces, two in a line away from him, or two on either side of him).
Round 1 attack: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 2d8 + 17 ⇒ (7, 3) + 17 = 27
Round 2 attack: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d8 + 17 ⇒ (4) + 17 = 21 Vital Strike if against one foe: 1d8 ⇒ 5
Round 3 attack: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 1d8 + 17 ⇒ (3) + 17 = 20 Vital Strike if against one foe: 1d8 ⇒ 3
Round 4 attack: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d8 + 17 ⇒ (5) + 17 = 22 Vital Strike if against one foe: 1d8 ⇒ 8

Oneidros |

Free spirits deserve to be free, and Dionysus disdains captivity. Let's see what's up over there.
Oneidros' curiosity is more than piqued -- by this coming star, by the Emperor's Companions who seem to expect it, and now by a fellow free spirit being accosted.
He'll move quickly toward the tavern...and then when he sees the woman vanish, he'll pause beside the door. Initially he positions himself so that he can look inside -- trying to get a better sense of what's going on -- while still keeping an eye on the star and the Companions.
"Madness, if you smell someone who you can't see, lead me in their direction." Madness' Perception: 1d20 + 6 ⇒ (7) + 6 = 13
If he sees (or Madness scents) the woman leave, he'll approach her, out of curiosity.
These assailants look like the kind who might just fade away. If they do, he's willing to let them go. If the fight escalates though, his sword is loose and he's ready to wade in. No plans to enter Divine Fervor unless things start to look a bit more serious.
Meanwhile he's surveying the crowd: The Companions seem to know what's coming. Does anyone else look like they do? If this star turns out to be a mighty being approaching, Oneidros would like to be there when it does. The Companions make it seem like it's not a meteor strike...but if it seems to be, he wants to be in position to get the crowd out of harm's way, and or heal them.

Cranefist |
Nikomedos, with your first turn you crash your sword down on the man. Before your blade lands you feel his dagger bit into you for 5 points of damage. It does nothing to stop you and his skull is cleaved in two - his body drops to the floor.
The music stops. Like on the battlefield, you make "great room" around yourself as people trip over one another to clear the way, even just from the sound of your blade being drawn. Shouts of, "fight," and, "murderer," ring over the crowd, along with calls for the guards. Two soldiers on the street quickly dash into the tavern, pushing their way past Oneidros.
As they enter, the bartender shouts, "I saw everything. The dead man drew steel first, and unprovoked. Two others abducted one of my customers." At that, the guards dash into the street and look for leads.
28 Stealth vs. 17 Perception
The guards go into the crowd and find nothing.
Nikomedes, as they turn, you realize that during your fight the other two men and the woman vanished out the door. On a first cursory look around, you don't see them.
Oneidros, as you approach the tavern, keeping your eyes wide open, you lose track of the girl in the crowd. Two soldiers push in ahead of you, and over the noise you hear, "I saw everything. The dead man drew steel first, and unprovoked. Two others abducted one of my customers," in a light feminine voice.
Looking around, you don't see the girl but you do see her would-be protector holding a wound and standing over a very dead individual.
The crowd was drawn in by the fight, but have gone back to watching the star. No one seems to know what it is, and most are meeting it with a look of awe or at least curiosity. You see a few people, here and there, with the good sense to go inside, "lets go boy, there is something wrong with the sky," but for the most part people are watching and waiting.
Yasmin, your two pursuers attempt to strike the wand from your hands as you draw it.
Attack roll = 14 = miss.
As you make your way into the crowd and vanish, they do lose track of you. While you climb to get off the street, they spread out and start looking for you, moving through the crowd with such efficiency that you find it difficult to keep track of them. Having the same training as you, they do watch the lanes up the buildings and attempt to spot a sign of motion.
Perception 18+8=26 26<53
They do not seem to find you. Knowing they have lost you, they vanish into the city streets.
You find yourself on a rooftop, unnoticed, in the midst of 3 dozen drunk and happy people watching the bright yellow start approach the city. You see the emperors Companions awaiting it, and notice that there are upwards of 30 more of the Companions, armed with bows, scattered in groups of five across the roof tops looking in the same direction.

Nikomedos |

Nikomedos exhales as he feels the knife dig into his abdomen, but even as his sword comes down to cleave the assassin's skull, he senses that it's just a grazing blow, really, thanks to his breastplate. Even so, Cheiros would have my head over that opening, he thinks, raising the sword and looking for the other men... Who must have run out the door while he was concentrating on the man with the knife. Damnation... Still, important to deal with the one who actually has a knife to me first. He also glances around for the girl, but is interrupted with the arrival of the guard and the bartender's shouting.
Niko wipes his sword clean on the dead man's clothing and slips it back into its scabbard. He turns to the bartender and smiles, thankful that he didn't have to blow his anonymity and explain his identity to the soldiers. Though you showed yourself to be more than an average man there, and don't deny the thrill of combat, Nikomedos.
"Thank you," he says to the bartender, and puts a gold piece on the counter before walking out. "Sorry about the mess," he calls as he steps into the street, intent on finding the ruffians or the girl they were apparently after. Yasmin...
Focused on his thoughts as he steps out of the building, he nearly runs straight into the large man with the sword--Even bigger than mine--on his back, standing just outside the doorway. "Sorry, friend," Niko says, spinning around him and noticing the crowd staring at the star. "Uh... What in the name of all the gods is that?"

Yasmin |

Yasmin carefully scans the crowds and rooftops for any sign of an assassin's guild spotter that could have be posted to look for her.
Take 20 on Perception: 20+12=32
Girl, that was a wake-up call, you have to be more careful!. Now what is this big thing in the sky and why are these companions posted here, something big is happening.
Feel free to make any knowledge checks that are applicable on my behalf.
If there is no spotter Yasmin will go down into the streets, moving back towards Niko.

Cranefist |
Yasmin: Not a lucky turn. A natural 4 on your knowledge check doesn't reveal much. The color of the light though, you have seen it before in a Greek temple - you just can't remember where. Despite having seen it in a temple, it doesn't strike you as divine.
When it comes to spotting people on the roof top, I don't want you to take 20. That would be more for picking through a room inch by inch. I don't want to allow it for contested checks. Rolling for you: a total of 26, doesn't reveal anyone you recognize trying to spot you. It is possible that if there was someone looking for you, they are not any longer, lost in the crowd and watching the sky.
As you climb down from your hiding spot, careful to keep an eye open, it occurs to you that your hunters are as likely to stay in the area out of curiosity as they are to leave out of good sense, and it is anyone's guess if they are still here.
When you get near to the ground, you look towards the tavern where a few soldiers have gathered in the smokey air in front of the massive, double doors. They seem to be having a disjointed conversation, looking at both the new star, the companions, and the... dead body.
It was a fact of life, a matter of honor, that within the guild the only price taken for blood is blood. You see Nikomedos standing with a priest just inside the doors and are able to make your way about safely.
If you wish to talk to Nikomedos, your conversation will take place after he has words with Oneidros.

Oneidros |

As Nikomedos steps back, he gets a good look at the fellow he bumped into: a broad-chested man with a big beard and a big smile. His wine-colored tunic -- and the golden circlet he wears, decorated with pine cones and grape leaves -- mark him obviously as being in the cult of Dionysus...but his sword and the way he carries himself makes him seem more a warrior than a priest.
Oneidros gives a friendly chuckle. "Brother! Seems you know how to carry yourself with a sword. Come here for a moment." He lifts up the tankard that hangs from his belt, makes a dramatic clap, and a wave of positive energy pulses out of him -- 30' in all directions -- healing Niko (and anyone else in need) channel energy: 2d6 ⇒ (1, 3) = 4
"Now that star's pretty interesting, eh? Myself, I'm always one for surprises...and I don't know that I've ever seen a star so close up before. Seems those Companions are expecting it though. As far as I can tell they're headed toward the market square, and I was just thinking of heading there myself. You're welcome to come along to meet the heavens with me, as is your disappearing friend. Is she OK?"

Nikomedos |

Niko feels the warmth of the priest's energy wash over him, sealing the slight cut on his abdomen and relieving him of his (slight) fatigue from the battle. Ah, a true priest... and yet he bears such a sword?
The warrior smiles and claps Oneidros on the shoulder. "I'd be happy to join you, though I'm not sure where that girl got to... She disappeared in the fight." Niko shrugs. "I hope she'll be okay, but that star seems... bigger than a couple ruffians. I'm Niko, by the way," he says conversationally as he begins walking with the warrior-priest.

Yasmin |

1d2 ⇒ 2 = away from Yasmin
Yasmin follows the two men and tries to catch up.
When she reaches them she taps Nikomedos lightly on his shoulder.
You were mentioning a drink? I could use one now to be able to cope with that monstrosity in the air
Nikomedos, regarding your knowledge checks about Yasmin. I assume that you know the following, (unless the GM rules otherwise):
You have heard of an eldest daughter of the Satrap of Kermanshah who goes by the name Yasmin Jahanshah. She is supposed to be a skilled assassin who is on the run from the guild because she had a conflict with one of the guild leaders.

Oneidros |

"Niko? Well met! I'm Oneidros, your humble servant of Dionysus. And this here is my kitten and traveling companion, Madness."
He pats the head of the 160 pound leopard that walks beside him, and the description of himself as "humble" and Madness as a "kitten" seem equally tongue-in-cheek.
"Now what brings you t--Oh, your friend's back. Hi. A drink you say?" Oneidros' smile grows. "It just so happens I know a fine purveyor of Tiratolian wine on our way. It's an unusual vintage for an unusual night and I'd enjoy a second taste. Let me buy you two a glass."
He'll let Yasmin and Niko to chat, then introduce himself if Niko doesn't introduce him. After introductions, and as they walk toward the vendor, he'll turn to Yasmin and ask "Anything we should know about those people who were after you? Friends of yours? From where I stood they seemed interested in limiting your freedom, which is something I can't abide."
Oneidros is keeping track to see if they need to hurry to be at the square before the star arrives. If he has time, he'll take his new acquaintances to the Tiratolian street vendor. If it seems there's not time, he'll promise to take them there later this evening, but suggest it's rude to be late to meet a star.

Nikomedos |

Niko grins at Oneidros and the leopard, wondering if he knows about them...
Knowledge (local): 1d20 + 10 ⇒ (7) + 10 = 17
The man turns quickly when Yasmin taps him on the shoulder and grins. "Ah, there you are! Good to see you escaped those men." He smiles and offers his elbow at her comment. "I'm sure we can find something, especially with a priest of the God of Drink in company! Yasmin, this is Oneidros." Nikomedos gestures to the priest.
At the vendor's (if they make it), Niko accepts the wine, offering payment for his drink. He only sips at it, though, and keeps his attention on the crowd, looking for the men, as well as keeping an eye on the star.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
"I'd also be interested in knowing about those men, Yasmin. Why were they after you?" Niko wants to ask more, but restrains himself to one question at a time.

Cranefist |
Oneidros, feel free to share a little back story with Nikomedos.
Looking up at the star, you see that it has double in size and quadrupled in light, blanking out most of the stars in that direction. You get the feeling that it may have the power to turn the night to day as it advances. You swear you are starting to see feint hues of blue in the sky as it brightens.

Yasmin |

Yasmin carefully takes the offered elbow so that Niko does not feel the wrist sheath on her arm.
Well met Oneidros, I am Yasmin
Yasmin thinks she has recognised Niko's name
Knowledge (local): 1d20 + 7 ⇒ (12) + 7 = 19
Any other applicable knowledge types?
And the name of Oneidros and his God are also familiar
Knowledge (local): 1d20 + 7 ⇒ (20) + 7 = 27
Knowledge (religion): 1d20 + 7 ⇒ (9) + 7 = 16
Any other applicable knowledge types?
At the wine sellers Yasmin takes a big gulp of wine, then paces herself and takes small sips. Meanwhile she scans the crowds for guild men or more companions.
Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Yasmin shrugs,
These men are employed by Kamram to keep his people in line. You might have guessed that he or one of his underlings thinks I need to brought back in line.
What worries me, besides that new star, is that there are royal guards or companions posted on the roof tops around here. I suggest we get out on the roof tops ourselves, if anything happens we will be better positioned that way.
To Oneidros:
You might take care with your pet there, Kamram and his underlings value the pelts of great cats for their beauty.

Nikomedos |

You can't be sure, but you've heard of a wandering hero from Greece named Nikomedos who uses a sword as his weapon of choice. Without his full name, you don't know that this man is that one... Sorry about the ambiguity, but Niko is purposefully trying to maintain a low profile as long as he can at this celebration.
Niko frowns. "Kamram?" Knowledge (local): 1d20 + 10 ⇒ (6) + 10 = 16
"The roofs would offer a better view," the warrior says. "Shall we find a way up?"

Cranefist |
Nikomedos: King Kamram the Godly is the ruler of this empire and leads from the palace a mile up the royal road from where you are standing.
Yasmin: The is starting to quiet and still as people start to chatter about the star and look to the sky. Among them, you don't see any more of the Companions other than the dozen that walked about a quarter mile south on the road to the edge of the market square, and the 30 on the roof tops.

Oneidros |

Knowledge about Dionysus and Oneidros:
Dionysus (one of the twelve Greek gods who rule on Olympus) is the patron deity of wine, ecstasy, rage, madness, fertility, and liberation. His worship is rarely indoors, never solemn, and typically involves wild dance and copious wine.
Oneidros is a renowned champion of Dionysus. From tales, it may or not be clear if he casts spells (though he doesn't; he doesn't have the patience or wisdom to master them) but if half of the tales are true he has accomplished mighty feats by opening his body as a channel for Dionysus' divine splendor, resulting in mass healings...and in wreaking havoc in a holy fervor.
Anything we might have heard about Niko, in our travels? Or about Yasmin?
To Yasmin:
Pleasure to meet you. Something tells me you're that "wild, uncontrollable" Satrap's daughter, eh? Oneidros laughs a deep belly laugh. That suits me fine. Fierce willed and independent minded companions are always the most interesting...and if I get to play a part in flummoxing presumptious, controlling fools, my day just got sunnier. Maybe you have a story for us, while we await our chance to meet this coming star.
Regarding where to go next, turning to Yasmin:
Hmmmm, I assume you'd know better than I if the Companions should be avoided, but I'm inclined to get close to the square. If you know a way along the rooftops that gets us close, I'll follow you.
About Madness's pelt:
Ho ho, they're welcome to try. They just might find that Madness is more attached to his pelt than either of us are to their lives.
And as they walk on from the wine seller:
Have either of you tried a Tiratolian red like this before? It's got a fire to it that's uncommon, even in Tiratolian wines.

Nikomedos |

The stories about Nikomedos tend to vary from telling to telling, as they do with most heroes. Some tales say that he was raised by woodland spirits; some say he was trained by a centaur like heroes of old; some even claim that he's the son of a god. The man himself seems to work his heroics purely by martial skill and gods-given talent, bearing steel and muscle against threats from bandits to monsters to rebuilding towns ravaged by earthquakes. He's well-loved everywhere he goes, and the few impostors claiming to be the hero are usually shown to be false within days of their arrival, as no one seems able to match the man's feats of kindness and strength. He has a bit of a reputation as too much of a free spirit, though, notably having been thrown out of Rio by its tyrannical king on pain of death.
"I'm a man of simple taste," Niko says with a small chuckle. "I've had some wines, but nothing very fancy or expensive. Can't say I've much experience with Tiratolia's fare."

Cranefist |
Over the next several minutes, the sky brightens, the crowd hushes, and even the most aloof, high, or inebriated revelers have their eyes turned to the bright new second sun.
As it approaches, and as you get closer to the Companions on the roof tops, you see that even their battle hardened and stoic demeanor are cracking. Fists tighten to white knuckles on their bows - they are worried about something. As they fix their minds on battle, their discernment becomes contagious and the street starts to clear as much as possible.
At the lead of the twelve Companions in the vanguard, you behold Leila Abbasi, commander of the Companions and right hand of the King.
She stands like a statue, buckler at her side and sword arm on her hip, hair waving in the night wind, gaze cutting like a knife through the sky, with an aura of strength and courage bolstering her people.

Yasmin |

To Oneidros, smiling
I might be her indeed.
Although I am a better dancer and singer than a storyteller I could amuse you with the story of the Legas King and the phsician Douban. Or maybe you like one of the stories of Sinbad the sailor better?
The wine was very nice indeed, I might be tempted to try some more one day
At the sight of Leila:
We might stand back a bit, that woman in front is the commander of the Companions and a trusted adviser of Kamram. Something big is bound to happen and it seems the Companions know what that will be.

Oneidros |

To Yasmin
She looks impressive. Do you need to avoid being seen by her? By the Companions? I'll follow your lead in staying in the shadows for a bit, but I confess I'm not well suited to being inconspicuous.
Madness is a bit better at it than I am, though, so if you'd like I can ask him to keep near us in the shadows. Otherwise he tends to attract a bit of attention.

Nikomedos |

"I also am better at standing tall than sneaking," Niko says. Though being inconspicuous is something I've come to enjoy... "But then, I don't think I have anyone looking for me."

Yasmin |

I don't she will recognise me, I have never met her in person. We worked in .... different sectors. That goes for the Companions as well
It is just that you both are standing out from the crowds, see how everyone is standing back and giving the Companions all the space? You stand out like wolves in a flock of sheep with your weapons and self confident attitude. And Madness only adds to that.
If there is a place where we can see the market squire without attracting to much attention Yasmin will lead the men there

Nikomedos |

"Ah, yes, well..." Nikomedos trails off, seeming unsure of what to say. She has a point--if you really wanted to be just one of the people, why would you carry your weapons? You're skilled enough to do okay without the sword and bow if you get into a little trouble; why wear them if not to note yourself as a warrior, as a hero?
The warrior gives a small smile. "I guess it's been so long since I was just a sheep, I've forgotten how."

Cranefist |
As the fireball roars towards the city, its warmth burns away the night chill and turns the sky to day. The heart of the burning flame is a bright white light with crackling blue and red hues like lightning.
The sphere of fire must be close to 300 feet across. Blindingly, it hurtles towards the fair. If it weren't for the certainty of the Companions, you might have thought again about taking shelter.
While you stand firm, the fear of imminent destruction sits down in the minds of the people. Suddenly, one man shrieks and runs for cover, and his fear spreads like a wild fire over the crowd - suddenly the entire festival is in a mad panic.
You stand with a throng of people hurtling past you in every direction, trying to get under cover, into a sewer or basement, or in some other way, underground. People start jumping from the rooftops.
As you snap into action, you hear a roar like thunder overhead. The sphere suddenly comes to a violent stop. As the night starts to return and the fire pulls away, two great spheres of flame erupt from it, one just a heart beat behind the other, and crash down on the buildings where close to a dozen of the Companions were standing watch, throwing many of them from the rooftops to the Earth.
As the comet vanishes, you feel a charge in the air as if something else were about to happen - as if powerful energy were being drawn to it for a feat of incredible magic.
The Companions cry out in a raging chorus and let lose a barrage of arrows into the fire's heart. You watch as virtually all of them burst into flame.
The center of the sphere is directly over the market square, about 200' in the air. The group of you are about 100' north of the square under the cover of a great stone arch, in the shadow of the old senate chambers. Between you and it are the dozen Companions, lead by their commander.
What do you do?

Yasmin |

Despite the heat Yasmin gathers her cloak around here, as if she gets comfort from it. She takes a step towards the deeper shadows of the arch, but remains close to Nikomedos and Oneidros.
If it is possible to hide somewhere under the arch while still having a view on both the market square and her companions Yasmin will do so.

Nikomedos |

Niko stares enraptured at the fireball as it comes closer and closer, gazing into it with wonder and curiosity. However, when the screams erupt from the frenzied crowd, the hero within him takes over and he starts helping to ferry people to relative safety, directing them to the streets and beneath outcroppings of buildings. He grimaces as he sees some men and women jump from the buildings, most likely to injury or death.
The warrior cries out aloud when the fireballs burst into the Companions, knocking them aside and sending them plummeting--again, likely to their deaths. Breathing a curse, he dashes forward to where the Companions with their commander stand. Fighting the urge to draw his sword--What good would it do against a ball of flame?--the man draws beside the group, trying to speak with the leader. "What in the names of all the gods is that?"

Oneidros |

Oneidros seems to be genuinely enjoying the novelty of a star coming to him, and more caught up in the chaotic newness than in the danger (to himself or others). When he sees Niko busying himself trying to direct people to safety, he's torn: He genuinely enjoys the heroic impulse...but at the same time is really relishing in the range of emotion and commotion he's surrounded by. If he sees somewhere where he can be of decisive help, he'll wade in. Otherwise he's inclined to think that Niko is busying himself without much effect, other than to add another note to the splendid cacophony of the night.
Thinking of it that way, Oneidros starts to sing a Dionysian ballad of madness, death, and rebirth in his booming voice. While he doesn't have any training (i.e. ranks) in singing, he gives it his unselfconscious all, even when he has to make up a word here or there when he forgets something.
Sing: 1d20 + 5 ⇒ (17) + 5 = 22
While he sings he'll wade out toward the Companions. He'll signal Yasmin to stay with him if she will, but if she's still wanting to stay discrete he'll head on his own, meeting Niko (and wrapping up the ballad) when Niko starts to call to the Leila.
By the way, does any of this seem divine? If so, does Oneidros detect the hand of any particular god or pantheon Know(Religion): 1d20 + 8 ⇒ (1) + 8 = 9

Yasmin |

What is Niko doing? I have thought it before; seems to be lacking a bit in the brain department.
Yasmin signals to Oneidros that he needs to wait a second, in that time she turns her cloak inside out, showing the bright red inside and gathers her hair in a small cord, tightening it behind her head. She pulls some make up and a small mirror from her pouch and when she is done with that she looks like a different woman.
Disguise: 1d20 + 14 ⇒ (15) + 14 = 29
Just before she departs the archway she cast a detect magic to see if the big flaming sphere is magical.
She then takes Oneidros' arm and sings along
Sing: 1d20 + 7 ⇒ (20) + 7 = 27
If the world is going to end anyway we might as well die while singing

Cranefist |
Yasmin, indeed the sphere of fire is magical. Focusing your gaze on it a moment longer, and to your surprise, it is derived from the school of transmutation and seems to be an emanation from some object or body within the blaze.
Two fires burn brightly where the fireballs touched down among the Companions on the roof tops. As the sphere of light dies down, the energy in the air builds to a peak and suddenly, again you are robbed of your night vision as both blazes across the market erupt into violent fury, almost immediately collapsing the buildings struck and spreading fire across a dozen rooftops. The sky fills with a thick smoke almost immediately and you know that the palace and many of the other Companions on the roof tops have lost site of the action.
Commander Abassi stands firm as even some of her crack troops dip a knee or turn suddenly to spot the source of the explosions. She only turns and bats an eye when she sees you heroes approaching.
Abbasi rolls Perception against your disguise d20 (13) + 11 skill + 5 circumstance (looking for you) = 28
She fixes her eyes on you Yasmin, but says nothing directly. Turning her gaze on you both, she shouts in defiance to the light in the sky, "The Companions welcome you heroes. Thank the stars warriors the likes of you were here in celebration."
As your eyes focus on the dying fireball, and the stars emerge against the backdrop of night, a figure, a man, appears within the fire unharmed.
Standing atop a glowing red disk, you see a man none could mistake - Kallistos of Thebes.
You know him for the stories of his exploits. He is the only man to have found the secret well where Achilles gained immortality - where he stepped in and dipped his own head and so he says, been baptized and become a god. As a warrior, he has single-handedly turned the tide of battle, disposed of kings, and ruled until no challenges remained and moved on - usually leaving the kingdom in the throws of civil-war, famine and poverty.
In his right hand, he holds a two handed sword, over five feet long and radiating with a blue and white flame that only you, Yasmin, happen to recognize.
In his left hand, he holds a long marble scepter, carved with the figures of the twelve god's of Olympus holding their hands to the sun. No one seems to recognize the scepter, but to the trained eye, it is clearly radiating POWERFUL primordial divine magic.
Kallistos looks down his nose towards the Companions and heroes in the market, draws in a deep voice, and shouts, "what sort of a greeting have I received. Tell Kamram I have come for the dragon of the east, and soon, I will come for his throne. Deliver him this message for me and return to the safety of your palace walls and I will spare you your lives."
Commander Abbasi draws an arrow from her quiver and readies her short bow. A prayer crosses her lips, almost inaudible, "Artemis, help me draw back this powerful bow." She looks up to the being in the sky and shouts, "today isn't going to be your day Kallistos. This is a realm of law. I am its protector and you are not welcome here."
Abbasi lets her arrows fly.
Her first arrow wavers in the air and glides past his face. Quickly, she readies a second and strikes directly into his bare chest. The arrow bites into his skin, but deflects off, leaving barely a cut. A flash of anger crosses Kallistos' face.
Nikomedos, you happen to know a little something about this man, thanks to a story you heard about his behavior in battle.

Nikomedos |

Kallistos! Nikomedos grits his teeth in anger at the mere thought of this man. Your wickedness... Your evil... Would I had met you long ago and put an end to your wretched life before you could do what you have.
Knowing his attempt may well be futile, Niko nonetheless does similarly to Commander Abassi and draws his bow. Nocking an arrow, he murmurs a brief prayer--"Gods guide this arrow"--and fires at the man.
Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Seeing the expert shot glance off of the warrior's enchanted skin, Niko lowers the bow and cries out, "Kallistos, you wretch! Face me like a man, you craven bastard! Meet your undoing--Nikomedos of Kos, hero of Dodona!"

Cranefist |
Kallistos is nimble, always looking to slip or duck an attack rather than take it head on. Like any good warrior, he doesn't let his natural talent or magical power detract from his actual technique.
AC: 26 (Dex+3, Natural +9 due to the Well, and Deflection +4)
He seems to be enjoying a DR of 10 / ?, taking only a part of the damage dealt to him.
In addition, he is 200' in the air, so you may have some range penalties.
A field of magical energy is disrupting the shots of the archers firing at him from around the city. Short bows, those few that would have hit, are running into a DR of 10 (Protection from Arrows), causing them to burst into flame and disintegrate before they even touch him (and meet his personal DR).

Nikomedos |

Okay, so he's hard to hit, and the arrow missed. Sorry about that. Niko's words stand, though. Doesn't matter if he's about to get served a platter of pain--he's not gonna let this a$$ fly around wreaking havoc unchecked!

Oneidros |

Whoah!! Epic indeed. A few questions: What more does Oneidros know of this Kallistos? Oneidros doesn't care much for defending monarchs, per se...but if Kallistos has a reputation as a (would-be) subjugator...well anyone who's trying to impinge on freedom deserves to be taught a lesson.
Second question: Practically, how far away is Kallistos? Could I (with Acrobatics 12) have any chance of leaping up to where he is?
Answers to these'll help me decide what Oneidros does. Thanks!

Oneidros |

ahhh, you just answered my jumping question. scratch that one, I just need a bit more context on the first to help me choose Oneidros' course of action.

Cranefist |
Okay, so he's hard to hit, and the arrow missed. Sorry about that. Niko's words stand, though. Doesn't matter if he's about to get served a platter of pain--he's not gonna let this a$$ fly around wreaking havoc unchecked!
It's all good. I should have put the AC up sooner. It helps with narration. Sorry about that.