
Cranefist |
Yasmin, it is all good. Glad you made it in to post.
Everyone: I'm not sure if I said this or just thought it, but I'm going to make an active effort to post an update every afternoon, though I might miss sometimes.
People not in yet: we are still recruiting. If anyone else would like to join, the more the merrier (at this point).

Oneidros |

Hey Tyeal, the current characters are Nikomedos, Yasmin, and Oneidros. You can read about us by clicking our profiles, and can read the adventure to date in the Gameplay tab.
Cranefist (the GM) spelled out character creation guidelines in the first few posts in this recruitment thread and you should certainly read them over, and then ask any questions. Basically make and propose a 6th level Pathfinder character that you think fits in and would be interesting to play in this setting. My impression is that any class in the http://www.d20pfsrd.com/ is at least worth proposing.
I'll say we currently don't have much spellcasting so if you have a character idea that's a caster, bonus (in my opinion) but really you should just think about a character you think would be a good fit and fun for you to run, and then post it here for Cranefist to review.
We'd be happy to help you brainstorm or flesh out ideas if you'd like.
Cheers,

Tyeal |

Much obliged Oneidros, but I think I have an idea on my character and how to propose him.
And here he is! One Teralan Barlos, gifted in the arcane arts and a specialist of the magic school of Conjuration.
These were the last words Teralan Barlos said when his parents were laid to rest. He was still just a child in Elven years, but already he had far outlived his parents. That event took place almost 80 years ago. And here the Elf sat, in a bar in the city of Zathrum, reminiscing over a bottle of red wine.
He had been born to a Human couple. A mystery he still has yet to unravel to this day. At first, his parents, Darsus and Aria, thought he had been born deformed. What with his pointed ears, pale skin and unusually bring eyes the shade of violet, they feared for the worst. But, he grew quickly, faster than the other boys in his village of Heral.
When he came of age, and just as his parents were entering their twilight years, there was an incident in the village. Teralan had just been discovering he had a gift for magic. Moving things with his mind, calling forth brilliant lights and colors out of the palm of his hands. But one day, he decided to push his limits, and tried to call forth a fireball. TO help light the hearth and torches around the village.
It backfired horribly.
His whole arm caught fire, severely burning his entire arm up past his shoulder and just reaching his neck and rib cage before he finally dispelled the fire and tossed himself into a near-by river. The cool water did nothing to soothe the magic burns covering his entire right arm. Even now, as he regularly brought the glass of wine to his lips, he could feel the still-burned flesh flex and twist with his movements. It never healed properly, and any movement would bring a reminder of his foolishness.
Ever since then, he became a student of Magic, and had paid for his very first lesson. Next to nothing, compared to what happened to a rather cocky Human male when he was being taught Conjuration.
But, a story for another time. Draining his glass and setting his money down on the table, he adjusted the cloak and hood around his shoulders, checked himself for his book and scrolls, and strode out of the tavern, dubbed 'The River's Bend', and pulled his hood up. To keep his pale skin away from the searing sunlight, and in case the locals weren't too kind to Elves in their city.

Oneidros |

Tyeal, by the way, Cranefist was on a weekend trip with his wife and so may be busy catching up on things still, but there's no reason not to create an alias for Teralan Barlos, and write up your draft of his stats/feats/traits/spells/etc.
If Cranefist has questions/edits, he'll let you know...and if you find there are things about character creation for this campaign that aren't clear, post them here too.

Tyeal |

Conjurer always sounded like great fun to play. Second only to Summoner in my book. A hint as to how I'll play him: Expect Oneidros to be that much harder to kill.
And I actually already have his character sheet written out, complete will his list of chosen spells, feats and whatnot. So I'll be posting that next time I'm at a computer.

Tyeal |

And here it is! The character sheet for my 6th level Wizard. Lemme know if there's anything I need to tweak or change.
Abilities:
HP: 27
Strength - 11 (+0)
Dexterity - 14 (+2)
Constitution - 12 (+1)
Intelligence - 20 (+5)
Wisdom - (+3)
Charisma - (+2)
Armor Class - 12
Touch AC - 12
Flat-Foot - 10
Fortitude - +3
Reflex - +4
Willpower - +10
Melee Damage Bonus - +3
Ranged Attack Bonus - +5
Combat Maneuver Bonus - +3
Combat Maneuver Defense - +15
Traits:
Arcane School: Conjuration
Arcane Bond: Signet Ring - Can be used to cast one spell, once per day, in the Wizard's Spellbook. Even if it isn't prepared.
Elven Magic: +2 bonus to Spellcraft checks
Skills
Appraise - 10 total (2+5+3)
Craft: Books - 9 total (1+5+3)
Fly - 6 total (1+2+3)
Knowledge: Arcana - 10 total (2+5+3)
Profession: Scribe - 7 total (1+3+3)
Spellcraft - 10 total (2+5+3)
Feats:
Scribe Scroll: Create a scroll of any spell the Wizard knows.
Eschew Materials: No need to use components for most spells.
Improved Counterspell: Counter enemy spell with one of the same school that is one more levels higher.
Spell Mastery: Use a number of spells equal to INT modifier without needing to refer to a spellbook.
Spells Known:
Summoner's Charm: Extend duration of summoning spell by 1/2 total Wizard levels. (3 total)
Bonus Conjuration Spell: Acid Dart - 30 ft. range, 1d6 damage + 1 per 2 levels. Can be cast 3 + INT modifier per day (8 total). Ignores spell resistance.
Lv-0: Acid Splash, Mage Hand, Detect magic, Read Magic, Resistance, Light
Lv-1: Mage Armor, Shield, Grease, Detect Secret Doors
Lv-2: Scorching Ray, Fog Cloud, Minor Image, Levitate
Lv-3: Water Breathing, Dispel Magic, Lightning Bolt
Lv-4: Secure Shelter
Lv-5: Summon Monster V
Memorized Spells: Levitate, Water Breathing, Lightning Bolt, Dispel Magic, Fog Cloud
Equipment:
Travler's Outfit (Equipped)
Club (Equipped)
Signet Ring (Equipped)
Backpack
Bedroll, Winter Blanket, Flint and Steel, Trail Rations (6), Waterskin, Vial (3), Glass Bottle (3), Sack (3), Inkpen (2), Wizard's Spellbook, Partchment (5)

Tyeal |

You are correct. Stay on that page and scroll down to 'Intelligence'.
'A wizard gains bonus spells based on his Intelligence score.'
Base INT for my Wizard is 20. So that grants me up to having one 4th and one 5th level spell per day. Same applies for the bonus 0th-3rd level spells I get.
BTW Cranefist: Shall I just post in the Gameplay thread, then? Or should I wait for you to introduce my character in some way?