Epic Rise of the Runelords (Inactive)

Game Master nate lange

Following a surprising attack by giants from a number of tribes, our intrepid adventurers find themselves thrust into the spotlight as the 'Heroes of Sandpoint'...


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Avaria forces her way another 30 feet to the south and finds the crowd finally thinning one more move and you'll be out of difficult terrain. Between the fleeing people she can see what was holding up the first giant: a short and stocky fellow with mousy blond hair that showed a solid dusting of grey, wielding two familiar looking shortswords, and strangely missing his shirt and shoes... as the odd scene registers in her mind a curvy young redhead runs out of a nearby house wearing nothing but Ludo's shirt and helps him to his feet...

Meanwhile, Rimy Jim quickly covers the last 30 feet of dense crowd and with a mighty leap bounds up onto the roof of a nearby building. The footing on the steep tiles is precarious and it seems likely that without the aid of feather step it would be slow going up there. From his new vantage point he can see 3 giants trashing a building two streets south and 3 streets west about 70' away, as the crow flies; 100' following the streets. He also notices that the woman from the crates earlier has a bow drawn and is also trying to make her way south out of the crowd.


Victoria rises up into the air, stopping just as she sees the head of a giant above the buildings [move action]. She focuses her energy [Arcane Armor Mastery swift action] performs an incantation, and bolts of lightning again leap from her hands [standard action, 1 use of mythic power for Wild Arcana].

chain lightning: 13d6 ⇒ (5, 6, 3, 4, 1, 2, 1, 3, 6, 4, 3, 1, 6) = 45, Reflex DC 21 for half damage.

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GM dice:
3d20 ⇒ (18, 2, 18) = 38

Lightning arcs through the sky once more, towards the same three giants. Once again the same two manage to evade the brunt of the blast, while the same unfortunate giant takes one directly to the chest. With a howl, the most injured giant hurls 3 hunks of rubble at his assailant...
attack (vs cover): 1d20 + 17 - 2 - 4 ⇒ (20) + 17 - 2 - 4 = 31; confirm: 1d20 + 17 - 2 - 4 ⇒ (1) + 17 - 2 - 4 = 12 nope; for: 1d8 + 15 ⇒ (2) + 15 = 17
attack (vs cover): 1d20 + 17 - 2 - 4 ⇒ (16) + 17 - 2 - 4 = 27, for: 1d8 + 15 ⇒ (8) + 15 = 23
attack (vs cover): 1d20 + 12 - 2 - 4 ⇒ (17) + 12 - 2 - 4 = 23

Leaving their companion behind, the other two giants begin heading back towards the source of their vexation. The singing giant reemerges onto the street Avaria is looking down, 1 block south of Ludo, and casts a spell to soothe the burns on his arms...
CMW: 2d8 + 7 ⇒ (1, 7) + 7 = 15
The other comes barreling around the corner and advances right up to the injured swordsman.

everyone may act again


Game left due to change in work situation

Sorry, before I post, how far am I from Ludo and the giants around him?

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200 feet from you to Ludo (the first 20 of which are difficult terrain), and another 10 feet to the giant that ran up to him. The singing giant is another 30 feet behind the closest giant (240' from you).


Game left due to change in work situation

Avaria blinks. And blinks again. The her brows furrow and a snarl escapes her lips, unladylike and furious. She moves forward with renewed vigor as rage mixes with adrenaline. Where she had politely stepped before, she now simply elbows her way through.

Once she's out of the thick of the crowd, she has a clearer shot of the giant. And Ludo. And the red-head. Better judgement prevails and she instead aims her bow away with a furious curse and sends an arrow flying towards the singing giant in the back.

Knowledge(local): 1d20 + 15 ⇒ (3) + 15 = 18
To identify the redhead

Move Action: Move
Moving towards Ludo.
Speed: 60ft (30ft +30ft from blessing of fervor)
Puts me at a total movement of 40ft?

Standard Action: Attack
+2 Comp. Longbow Atk (with range increment and blessing of fervor): 1d20 + 21 - 2 + 2 ⇒ (5) + 21 - 2 + 2 = 26
Damage (adamantine, piercing): 1d8 + 7 ⇒ (8) + 7 = 15
Enhance Arrows (elemental: flame): 1d6 ⇒ 5


Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

I need to know the distance between me and the giant near the shirtless swordsman and whether or not I have a clear line to charge it, please.

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you're 55' from the giant and 45' from the swordsman who is blocking your charging lane

Avaria does not recall ever having meet the adulteress, but she can't help but wonder if it might not be the same lovely young redhead that Augustino had mentioned...


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

ROUND 4/ Initiative 11 Edited

Jim lands on the roof, his arrival kicking up a spray of scattered tiles. From his new vantage point he could now clearly see the giants; as he watched, the flying hellknight got their attention with an assault of magic lightning, and they advanced on the airborne assailant while a fourth lumbered into view as it sang. He noticed that several other individuals on the ground seemed to be mounting resistance against the marauders as well.

Dashing down the length of the building, Jim sent a fresh wave of tiles cascading down the roof before reaching the edge and once again launching himself into the air, his overcoat flapping out behind him as he sailed over the heads of what few folks were left in the street below. Landing in front of the nearest giant, he looked up, a toothy grin spreading across his face as he brandished Zenovia with a flourish.

"Ahoy, félagi! Stelpan mín er bara að deyja til að hitta þig!"

Giantish:
"Ahoy, mate! Me lass is just dying to meet you!"

Behind the Scene:
Full Round: Double move to threaten the nearest giant by Jumping: 1d20 + 5 + 30 + 12 ⇒ (12) + 5 + 30 + 12 = 59 as far as he can; Immediate: None; Swift: None; Free: Drawing Zenovia, talking. I'm sure Jim can soak up any AoO with his trusty buckler!


Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

Round Four Init 15

Graverattler moves up to an adjacent spot near the shirtless man, saying "Get back, fool." in common. (Attempts a defensive fighting reposition on the shirtless warrior away from the giant's reach.)"This giant is mine."

Reposition attempt: 1d20 + 19 - 4 ⇒ (7) + 19 - 4 = 22

-4 to attacks +3 to AC due to Fighting Defensively (Acrobatics ranks > 3, added in above.)

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The ground before the charging giant erupts with little warning as a large earth elemental emerges. Shouting, it pushes back the shirtless swordsman who offers no resistance to the move.

"What kind of giant is that?!?" the half-naked woman shrieks. The swordsman grabs her arm and starts to flee replying, "I don't know what that thing is but its no giant." As Avaria's arrow whistles by his ear and sinks into the singing giant the man's eyes suddenly refocus on the furious archer... Letting go of the redhead's hand he stammers, "I... I... this isn't... dammit, I'm sorry..." before turning east down the nearest road and running off, the other woman close at his heels.

Several blocks away, Jim lands with a grin at the feet of a lightning burned giant...


Game left due to change in work situation

Waiting on Victoria before next round, right? :3


Hmm... I need to raise my AC. A lot.

Victoria takes the hits of building debris, choking back smoke and dust. Seeking respite, she casts a spell. "Shí gǔ, xuè gòu, bǎ wǒ de shēntǐ rù dì."

Cast earth glide.

She darts straight toward the ground. Rather than landing hard, she sinks into the earth and disappears. [Move action]

Draconic:
"Bones of stone, blood of dirt, lay my body into the earth."

HP 76/134

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The giant before Jim grins, grips his great club in both hard meaty hands, and lets go a flurry of attacks...
attack: 1d20 + 17 ⇒ (20) + 17 = 37
attack: 1d20 + 17 ⇒ (5) + 17 = 22
attack: 1d20 + 12 ⇒ (20) + 12 = 32
wow...
confirm 1: 1d20 + 17 ⇒ (3) + 17 = 20; standard damage: 2d8 + 12 ⇒ (5, 1) + 12 = 18
confirm 3: 1d20 + 12 ⇒ (6) + 12 = 18; standard damage: 2d8 + 12 ⇒ (7, 7) + 12 = 26
He lands two heavy blows on the green-skinned buccaneer.

Blocks away, the singing giant cast another spell and his form becomes blurry and hard to make out. blur, 20% miss chance. The nearby giant looks momentarily surprised by the arrival of the common-speaking elemental but quickly decides that he knows the best way to deal with the threat...
attack: 1d20 + 22 ⇒ (9) + 22 = 31
attack: 1d20 + 22 ⇒ (5) + 22 = 27
attack: 1d20 + 17 ⇒ (6) + 17 = 23
He scowls angrily when all three of his attacks fail to connect.

the priests and wizards are all elsewhere doing other things, so everyone is free to act again.


Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

Graverattler notes the prowess of the warrior before her. This foe will challenge my skills. Time to show him those skills extend beyond defense. Raising both rocky arms, she begins with a stunning hammerblow of two fists, followed through with an elbow, a headbutt, and a couple of kicks all at the same spot on the giant's temple. "Your attack was poorly timed. Why are you here?"

Stunning Fist (DC21, unlikely but there's always a chance of a 1) Hammerblow 1d20 + 19 ⇒ (11) + 19 = 30 for 6d8 + 9 ⇒ (5, 6, 3, 4, 7, 4) + 9 = 38
Elbow 1d20 + 19 ⇒ (11) + 19 = 30 for 3d8 + 9 ⇒ (2, 1, 5) + 9 = 17
Headbutt 1d20 + 19 ⇒ (15) + 19 = 34 for 3d8 + 9 ⇒ (2, 4, 5) + 9 = 20
Kick 1d20 + 14 ⇒ (7) + 14 = 21 for 3d8 + 9 ⇒ (7, 1, 5) + 9 = 22
Kick 1d20 + 9 ⇒ (2) + 9 = 11 for 3d8 + 9 ⇒ (4, 8, 8) + 9 = 29
Done in pummeling style, so add damage of hits together before applying DR. Attacks count as magic, cold iron, silver, and lawful for bypassing DR. No longer fighting defensively, adjusted stats.

How close is the Stone Giant Wizard?


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

ROUND 5/ Initiative 11

The giant rained blows down upon Jim with three swings of it's greatclub, connecting solidly with two of them. Shifting the flow of his divinely inspired fervor as well as his grip on Zenovia, Jim chuckled at his opponent.

"Ekki slæmt; nú er komið að okkar."

Giantish:
"Not bad; now it's our turn."

Executing three powerful sweeping attacks of his own, Jim slashes two-handed at his opponent's knees then works Zenovia upwards as he seeks to cut the stony giant down to size.

Behind the Scene:
Free: Changing benefit granted by blessing of fervor from +30 Speed to 1 extra attack at full BAB, and talking; Full Round: Three 2 handed power attacks attacks with Zenovia:
Swing #1 to hit: 1d20 + 16 ⇒ (19) + 16 = 35
Swing #1 damage: 1d6 + 24 ⇒ (3) + 24 = 27
Swing #2 to hit: 1d20 + 11 ⇒ (3) + 11 = 14
Swing #2 damage: 1d6 + 24 ⇒ (6) + 24 = 30
Swing #3 to hit: 1d20 + 16 ⇒ (6) + 16 = 22
Swing #3 damage: 1d6 + 24 ⇒ (4) + 24 = 28

Confirm on Swing #1: 1d20 + 16 ⇒ (1) + 16 = 17
Crit Damage Swing #1: 1d6 + 24 ⇒ (3) + 24 = 27
Death and Damnation!

Immediate: None; Swift: None.


Game left due to change in work situation

Round 5 Initiative 12

"You better run, you red headed harlot!" Avaria shrieked like a banshee through the clang, crack, and chaos of battle. The pair of wretched adulterers may have gotten away at this moment, but she'd find time to skin them both once the giants were down.

She rushed forward closer to the combat. She needed to shot something and those giants looked like good target practice.

The scenes playing out were bizarre to say the least. Flying Hellknights, massive elementals, and a brave pirates all trying to take down the giants who had managed to launch an assault on the town. Interesting folks around these parts, it would seem.

She attempted to level an arrow at the heart of the singing giant again, but he seemed to slip around her vision leaving her unable to get a lock on him. She spat a curse (not her first of the evening) and quickly switched targets to to the other giant (who I think is locked in combat with Graverattler the elemental?). She let an arrow fly into the fray.

Move Action: Move
Moving towards the giants in front of her.
Speed: 60ft (30ft +30ft from blessing of fervor)

Standard Action: Attack
Firing a shot at the giant that isn't singing.
+2 Comp. Longbow Atk w/Deadly Aim: 1d20 + 21 - 3 ⇒ (8) + 21 - 3 = 26
Damage (adamantine, piercing, Deadly Aim): 1d8 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Enhance Arrows (elemental: flame): 1d6 ⇒ 5


Victoria moves toward the giants with haste, ducking back into the earth to avoid attack.

5 feet up, 40 feet toward the nearest giant, 5 feet down.

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Jim's first slash opens a deep wound across the giant's thigh. He snarls in pain and for a moment glances over his shoulder as if considering fleeing. Whether motivated by rage or by fear of something worse than the half-orc, he decides to stand and fight...
attack: 1d20 + 17 ⇒ (2) + 17 = 19
attack: 1d20 + 17 ⇒ (18) + 17 = 35; for: 2d8 + 15 ⇒ (1, 1) + 15 = 17
attack: 1d20 + 12 ⇒ (6) + 12 = 18

Meanwhile Graverattler unloads a flurry of attacks against the giant squaring off against her; her first three attacks find their mark, though the last 2 fail to connect as he stumbles backward... When Avaria's arrow buries itself in his chest he collapses in the street. the singing/spellcasting giant is the last one you're currently aware of.

Victoria watches the giant teeter and fall as she moves. your move takes you to 150' behind the large elemental.

The other giant stops singing and starts bellowing, "Kortus , það er kominn tími ! Komdu til mín!" As he yells, he moves with supernatural speed towards the city's southern gate and the bridge there to the fields beyond... he moves 100' south and then follows an eastern bend out of sight; he's 170' from Graverattler, 270' from Avaria, and 320' from Victoria (and has total cover from all three).

giantish:
Kortus, it is time! Come to me!


Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

Round Five Init 15

Graverattler follows the giant southward, diving through the earth as necessary to follow the straightest path until she gets to the bridge, which she crosses if she has enough movement left in her double move.

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your 100' double move leaves you about 30' short of where the road curves to the east... You can try to head straight for the bridge, which may save you 20-30' of total travel but leaves you buried under houses right now, or you can follow the road which will let you peek each round and see what's going on above... Your call?


Victoria rises 40 feet in the air....

Just my move action at first. Can I see him?

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As Victoria rises she catches a glimpse of the giant as he moves behind a tall building; adjusting her trajectory slightly to end 35' up and 15' closer she manages to keep part of the giant in view you have line of sight/effect, but he has cover.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

ROUND 6/ Initiative 11

Assuming that nobody comes looking for Rimy Jim

Jim grunted as he took another solid blow from the greatclub, and decided that he'd wasted enough time tangling with the wounded giant. He begins to sing a lilting melody as he moves in under his opponent's defenses, slashing away with his cutlass.

"None's as fair as my Zenovia,
Nor is 'alf as sweet;
Yet when 'er suitors come a' callin',
She knocks 'em off their feet!"

Behind the Scene:
Swift: Begins Bladethirst bardic performance, granting Zenovia an additional +2 enhancement bonus; Full Round: Three more two handed power attacks.
Swing #1 to hit: 1d20 + 20 - 3 - 1 + 2 ⇒ (1) + 20 - 3 - 1 + 2 = 19
Swing #1 damage: 1d6 + 15 + 9 + 2 ⇒ (2) + 15 + 9 + 2 = 28
Swing #2 to hit: 1d20 + 15 - 1 - 3 + 2 ⇒ (14) + 15 - 1 - 3 + 2 = 27
Swing #2 damage: 1d6 + 15 + 9 + 2 ⇒ (2) + 15 + 9 + 2 = 28
Swing #3 to hit: 1d20 + 15 - 1 - 3 + 2 ⇒ (4) + 15 - 1 - 3 + 2 = 17
Swing #3 damage: 1d6 + 15 + 9 + 2 ⇒ (6) + 15 + 9 + 2 = 32

Immediate: None; Free: None.

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Momentarily distracted by his flirting with his sword, Rimy Jim badly bungles his first attack and the wounded giant attempts to capitalize on the opportunity...
AoO: 1d20 + 17 ⇒ (6) + 17 = 23
... but in his desperation misses. Zenovia's next arc brings her through the giant's lower abdomen, loosing a mess of entrails as the vanquished foe falls to his knees and then face down into the dirt.


Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

Going to head straight for the bridge, then; so I'm underground.


Game left due to change in work situation

Sorry! Been out today so I've only got mobile! Making tags is challenging on a touch screen! Forgive the short post!

Round 6 initiative 12

Avaria hesitates a moment. She could chase down that adulterous man she called a husband and the tart he'd picked up at some point, or chase after the giant. Well, she knew where one of them lived at least,and the giants seemed to be preparing for something,though what was anyone's guess. With a pained and exceptionally exasperated roar into the darkness she peeled off after the giant.

Move and Standard Action: Double Move
Moving to catch up to the giant. Will stop when they are in range and in line of sight. Will not try to get closer than 75ft away unless required to get closer to keep them in her life of sight!
Speed 30ft +30ft from blessing of fervor

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I feel your pain, I actually do almost all my posts from my iPhone. A double move would get you halfway to the bend he disappeared around. The street is clear enough that you could straight-line run (x4 move) right up to the bend (where you acquire line of sight), but then you lose your Dex bonus to AC until your next turn?


Game left due to change in work situation

I'll take the run then if that's what it takes to gain a decent position. I got my shield up!

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its been over 36 hours on this round, and over 24 since Victoria started her turn... I'm going to bot the rest of her action so we can move on to the next round...

Rimy Jim hears the somewhat ominous calls for Krotus seconds before he vanquishes his foe with a flourish and the handful of townsfolk who bear witness send up a cheer. As the cheer dies down the Giantish yelling has become barely audible, seemingly having moved some distance to the southeast.

Back on the main street, a few terrified people look out from their hiding places as one giant collapses and the other runs off. When the large earth elemental disappears too they cautiously begin to emerge. As they do, Avaria sprints by.

Beneath the earth Graverattler rumbles towards the bridge, but without the means to see any significant distance through earth and stone is unsure exactly how much farther she has to go.

Avaria:
As you come to the bend you can see that the giant who had been singing is about 40 feet away, 60 feet from the city gate. More alarmingly, you see on the bridge beyond the gate what you can only guess must be Krotus- a savage looking stone giant with a chainshirt and greatsword who must be at least 16 feet tall...

Victoria, meanwhile continues her upward arc endind 70' up and 25' south of where she started.

Victoria:
As you reach your zenith, you can see that the giant who had been singing is about 40 feet away from the angry archer-woman and 60 feet from the city gate. More alarmingly, you see on the bridge beyond the gate what you can only guess must be Krotus- a savage looking stone giant with a chainshirt and greatsword who must be at least 16 feet tall...


Work was horrible yesterday. Sorry.

How far am I from the singing giant and the city gate?


Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

Round 7 Init 15

Graverattler continues her underground path for 40' before emerging and completing her 50' of movement above ground. Once she is sure she has cleared most of Sandpoint's buildings, she shouts "Haere mai, Stone Repaima, kia whainga te whawhai!"

After her shout, she bends over onto all fours as the earth and stone of her body crumble away, replaced by sinew and shell. She takes on a feline form encased in an armadillo-like shell, growing even larger as she does so. Even on all fours, this new beast is easily still ten feet tall, and stretches twenty-five feet from snout to tail. With the transformation, she lets out a yowl that will likely haunt the good folk of Sandpoint for years to come.

Shoanti:
Come, Stone Giants, let the battle ensue!

Move, Wildshape to Warcat of Rull Form.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

ROUND 7/ Inititiative 11

Jim disregards the cheering townsfolk as the rumbles of the fleeing giant reach his ears. Shifting his fervor once again and giving the dead giant a nudge with his boot, he sings and traces Zenovia's tip over his battered frame.

"Cuts 'n gashes, bruises 'n scratches,
Gotten on deck or in port,
From first mate's lashes or dueling matches,
I'll have nothing of the sort!"

Rejuvenated, he dashes off down the street and leaps back to rooftops, a promising howl echoing over as the town as he heads southeast to find more trouble.

Behind the Scene:
Free: Switches benefit granted by blessing of fervor from 1 extra attack to +30 Speed, stops bardic performance; Standard: Casts cure serious wounds for: 3d8 + 11 ⇒ (4, 6, 5) + 11 = 26 HP on himself; Move: 60' generally southeast, taking to the rooftops again for efficacy and vantage with a running jump: 1d20 + 5 + 30 + 12 ⇒ (2) + 5 + 30 + 12 = 49.

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I'm an idiot... I forgot to post the giant's action. Sorry.

With Avaria and Victoria now visible, the giant moves to the city gate and begins singing again.

Victoria is 300' north-northwest (and 60' above) the singing giant, as the crow flies. Avaria is 100' away straight down the road. Jim's distance will depend a great on how he intends to get there (about 220' if he leaps to the main road and follows it, maybe 180' if he can successfully navigate the rooftops).

Graverattler- 50' of movement leaves you under buildings... If you're peeking as you travel you could stop in an alley after 40' and navigate the rest of the way above ground, or double move and emerge in an open spot by the eastern wall 20' north of the gate/bridge?


Game left due to change in work situation

Round 7 Initiative 12
Current AC: 20 (+3 armor, +2 deflection, +1 natural, +4 shield)

Avaria lifts her bow, two arrows drawn to her cheek. She takes a slow, deep breath in, then exhales and lets the arrows fly with a sharp twang from the string. Then another. And another.

With blurring speed, Avaria draws and shoots arrow after arrow towards the singing giant in an attempts to bring the beast down.

"Hell hath no fury!"

Full-Round Action: Attack
Changing blessing of fervor benefit to an extra attack at highest BAB

+2 Comp. Longbow Atk w/Deadly Aim, Manyshot, Rapid Shot, and Clustered Shots: 1d20 + 21 - 3 - 2 ⇒ (17) + 21 - 3 - 2 = 33
Damage (adamantine, piercing, Deadly Aim): 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21
Enhance Arrows (elemental: flaming): 1d6 ⇒ 2
Damage (adamantine, piercing, Deadly Aim): 1d8 + 7 + 6 ⇒ (7) + 7 + 6 = 20
Enhance Arrows (elemental: flaming): 1d6 ⇒ 5

Rapid Shot Atk: 1d20 + 21 - 3 - 2 ⇒ (19) + 21 - 3 - 2 = 35
Damage (adamantine, piercing, Deadly Aim): 1d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14
Enhance Arrows (elemental: flaming): 1d6 ⇒ 2

Blessing of Fervor Atk: 1d20 + 21 - 3 - 2 ⇒ (18) + 21 - 3 - 2 = 34
Damage (adamantine, piercing, Deadly Aim): 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21
Enhance Arrows (elemental: flaming): 1d6 ⇒ 4

Iterative Atk 1: 1d20 + 21 - 5 - 3 - 2 ⇒ (16) + 21 - 5 - 3 - 2 = 27
Damage (adamantine, piercing, Deadly Aim): 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21
Enhance Arrows (elemental: flaming): 1d6 ⇒ 2

Iterative Atk 2: 1d20 + 21 - 10 - 3 - 2 ⇒ (13) + 21 - 10 - 3 - 2 = 19
Damage (adamantine, piercing, Deadly Aim): 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21
Enhance Arrows (elemental: flaming): 1d6 ⇒ 1

She ceases her bombardment to assess the damage.

"...Like a woman scorned."


Note to self: Place calling enchantment on your weapon.

Cursing her lack of options, Victoria opens up with another lightning strike from long range. [Use another mythic point for Wild Arcana. 3/5 points left]

Chain lightning, target the singing giant.
13d6 ⇒ (6, 3, 2, 4, 5, 4, 5, 1, 5, 1, 5, 3, 5) = 49, Reflex DC 21 for half damage.


Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

As long as I can get onto River Street or Market Street, both of which seem wide enough to accommodate a huge creature, I'll emerge in the alley and make my way to whichever and wildshape. If not, I'll double move, ending my turn above ground this time.

Reference Map I'm Using

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@Graverattler- I didn't link the map because I modified it to accommodate the scale of this festival (most notably, Festival Street runs straight north all the way to the church square). That said, the area near the south bridge is pretty close to standard. On a single move you could pop up on Prickleback near Cog; on a double move you'd emerge on River street just north of Market.


Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

Ok, I'll do the double move to River this round, then.

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GM rolls:
1d20 ⇒ 7

The singing giant stumbles backward as Avaria channels her rage into a flurry of well placed shots- all but her last arrow finding its mark. Before he can react lightning arcs from the sky blasting him off his feet. His song ends as he lands motionless.

Avaria and Victoria:
On the bridge Krotus scowls angrily when the song ends. With unbelievable speed he invokes an ironskin spell and then moves very deliberately towards the unarmored archer, covering 80 of the 120 feet that separate them.

From her vantage point on River Street Graverattler sees a seventeen foot tall stone giant with feral features and iron gray skin stride up Market Street wearing a huge chainshirt and wielding a massive greatsword.

Krotus stops right where his smaller kinsman just fell. Avaria, Victoria, and Rimy Jim are all the same distance out as the last big post; Graverattler is 40' away (20' down River and 20' up Market).


Victoria flies with all speed.

Run. I move 160' and lose my Dex to AC.


Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

Round 8 Init 15

Graverattler bends over onto all fours as the earth and stone of her body crumble away, replaced by sinew and shell. She takes on a feline form encased in an armadillo-like shell, growing even larger as she does so. Even on all fours, this new beast is easily still ten feet tall, and stretches over twenty-five feet from snout to tail.

She moves onto Market Street with a mighty leap, clearing buildings and blocking the giant's path to the archer from twenty feet in front of him. She lets out a low, protective growl.

1d20 + 50 + 20 ⇒ (20) + 50 + 20 = 90 Ki Jump.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

ROUND 8/ Initiative 11

Now that's a giant!

Jim continues on to the southeast at speed, spurred on by the sight of a more formidable opponent.

Behind the Scene:
Full Round: Double move 120' to the southeast, staying on rooftops if only jumping: 1d20 + 5 + 30 + 12 ⇒ (15) + 5 + 30 + 12 = 62 is needed, otherwise jumping back down to the street to make his way; Immediate: None; Swift: None; Free: None.


Game left due to change in work situation

Round 8 Initiative 12
Current AC: 26 (+4 Dex, +3 armor, +2 deflection, +1 natural, +4 shield, +2 dodge)

Avaria frowned as the lumbering giant moved towards her. He was fast. Too fast for something so large in her opinion. Physics should have laws that forbid that sort of thing. Not that magic tended to care about physics much, but still...

Well, she could either run and hide or fight, and the former was not really her style. She was going to have to play a bit defensive, and sometimes the best defense is a good offence.

Full-Round Action: Attack
Changing blessing of fervor benefit to the +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

+2 Comp. Longbow Atk w/Deadly Aim, Manyshot, Rapid Shot, and Clustered Shots: 1d20 + 21 - 3 - 2 + 2 ⇒ (18) + 21 - 3 - 2 + 2 = 36
Damage (adamantine, piercing, Deadly Aim): 1d8 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Enhance Arrows (elemental: flaming): 1d6 ⇒ 1
Damage (adamantine, piercing, Deadly Aim): 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Enhance Arrows (elemental: flaming): 1d6 ⇒ 3

Rapid Shot Atk: 1d20 + 21 - 3 - 2 + 2 ⇒ (8) + 21 - 3 - 2 + 2 = 26
Damage (adamantine, piercing, Deadly Aim): 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Enhance Arrows (elemental: flaming): 1d6 ⇒ 5

Iterative Atk 1: 1d20 + 21 - 5 - 3 - 2 + 2 ⇒ (8) + 21 - 5 - 3 - 2 + 2 = 21
Damage (adamantine, piercing, Deadly Aim): 1d8 + 7 + 6 ⇒ (7) + 7 + 6 = 20
Enhance Arrows (elemental: flaming): 1d6 ⇒ 2

Iterative Atk 2: 1d20 + 21 - 10 - 3 - 2 + 2 ⇒ (9) + 21 - 10 - 3 - 2 + 2 = 17
Damage (adamantine, piercing, Deadly Aim): 1d8 + 7 + 6 ⇒ (2) + 7 + 6 = 15
Enhance Arrows (elemental: flaming): 1d6 ⇒ 2

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Avaria steels herself as the giant comes for her. Suddenly, and very unexpectedly, a bizarre beast resembling a huge lioness with an armored carpace comes sailing over the nearby buildings and lands mere feet from her. For a split second she feels her heart drop, but the creature quickly spins and snarls at the giant. Apparently somewhat safe behind her unknown protector the archer unleashes 5 arrows with blinding speed. To her chagrin only the first two arrows find their mark, and even they do less damage than she expected. Krotus seems completely unharmed by the arrows' flames, and appears to have some form of damage reduction (though the tight clustering of the shots seems to help with that, somewhat).

Krotus once again invokes a spell with startling speed: this time to summon the strength of the bull...

Knowledge:religion DC 15*:
Some warrior-priests are trained to focus their divine fervor in order quickly petition the divines for power in battle. i.e. he appears to have some warpriest levels
* feel free to take 10

As Victoria and Rimy Jim close the distance with the impressive new foe they see him raise his massive greatsword overhead. A crackle of crimson energy runs across the long blade as it moves forward ten feet and brings the blade down heavy on the warcat...
attack: 1d20 + 25 + 1 ⇒ (14) + 25 + 1 = 40, for: 12d6 + 30 + 1 ⇒ (3, 5, 6, 3, 4, 2, 3, 6, 4, 3, 3, 5) + 30 + 1 = 78
...opening up a rather nasty looking wound, which he celebrates with a grin and a malicious chuckle.

Graverattler is 10' from Krotus, both within striking distance of the other. Avaria has a 5' gap between her and Graverattler, and is 40' from the giant. Jim is on a roof 60' north of the action (and will have to decide if he wants to land in between the giant and the warcat or in a flanking position). Victoria is 140' north, 60' up in the air (about 45' above the giants head, and probably 30' above where he can attack).


Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

Warcats have a 15' reach, so Graverattler gets in an attack of opportunity on Krotus as he approaches.

1d20 + 18 ⇒ (15) + 18 = 33 for 4d8 + 9 ⇒ (8, 3, 5, 6) + 9 = 31

Gravrattler is then struck by the immense blow of the giant's sword. Feeling the plates of her skin slashed open along with many the flesh under them, she lets out a growl.

Lifting both forepaws, she focuses her ki and strikes out at the giant repeatedly.

Ki flurry, pummeling style.

Hammerblow 1d20 + 18 ⇒ (8) + 18 = 26 for 8d8 + 8 ⇒ (1, 1, 2, 5, 2, 8, 4, 1) + 8 = 32
Stunning Paw DC 211d20 + 18 ⇒ (18) + 18 = 36 for 4d8 + 8 ⇒ (8, 1, 5, 4) + 8 = 26
Paw 1d20 + 18 ⇒ (3) + 18 = 21 for 4d8 + 8 ⇒ (3, 5, 8, 5) + 8 = 29
Paw 1d20 + 18 ⇒ (12) + 18 = 30 for 4d8 + 8 ⇒ (4, 5, 7, 5) + 8 = 29
Paw 1d20 + 13 ⇒ (4) + 13 = 17 for 4d8 + 8 ⇒ (6, 3, 1, 6) + 8 = 24
Paw 1d20 + 8 ⇒ (5) + 8 = 13 for 4d8 + 8 ⇒ (6, 6, 3, 1) + 8 = 24

SURGE 1d6 ⇒ 5<--- As an immediate action, she uses Surge to enhance the attack roll of the first blow that misses.

Blows counts as magic, cold iron, silver, and lawful.


Provide support fire.

Victoria closes more distance [40' forward, move action] before coming to a stop. She breathes deeply and calms herself to initiate her focus [Arcane Armor Mastery, swift action] and begins casting a spell [standard action]. "Guāng de máquè zài fēixiáng."

Draconic:
"The sparrow of light takes flight."

Cast magic missile.
5d4 + 5 ⇒ (4, 4, 2, 3, 4) + 5 = 22 force damage, no save.

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Krotus has 15' reach also, so no AoO (he moved 10' because it sounded from your description like you wanted to be far enough away that he couldn't 5' step and full attack). I'll move your first roll down and drop the last one. Also, I'm sure you're not going to be real excited about this, but hammerblow is very specific that you have to be able to attack with a fist and have two free arms... warcats don't have fists or arms (4 legs) so you can't use that ability in this form. I'll shift stunning fist up to the first attack.

The warcat stands its ground, brazenly attacking with little apparent concern for it's own well being... lashing out with one of its forepaws, it attacks in a bizarrely punch-like motion rather than swiping with its claws. Its first attack finds its mark. 33 to hit, 31 damage, stunning fist
Will save: 1d20 + 11 ⇒ (16) + 11 = 27
The blow causes the giant's eyes to glass over for a split second but he shakes it off...

Graverattler's second attack misses the mark... she can feel her inner power swell up in her but its not quite enough to penetrate the giant's thick hide. 26 to hit +5 mythic, wrong number of damage dice is moot due to miss. Her third attack fares better, connecting in nearly the exact spot where the first blow landed. 36 to hit, 26 damage This provokes an angry scowl from the giant, which lightens somewhat as the cat's last 3 attacks all prove ineffective.

All the movement takes a toll on Graverattler's wound, though, and blood rolls out down her left front leg. take 1 point of bleed damage


Game left due to change in work situation

Round 9 Initiative 12
Current AC: 26 (+4 Dex, +3 armor, +2 deflection, +1 natural, +4 shield, +2 dodge)

Avaria was more then a bit startled by the appearance of the big... cat? thing? Whatever, it seemed to be on her side for the time being and that was what was important. Allies were a big morale booster, regardless of what size or shape they took, so long as they didn't turn on her after, anyways.

Her arrows had been less than effective. She was going to have to change tactics here. She took a deep breath and exhaled, imbuing an arrow with dragon's breath.

Standard Action: Attack with Imbue Arrow
Keeping blessing of fervor benefit to the +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves
+2 Comp. Longbow Atk w/Imbue Arrow: 1d20 + 21 + 2 ⇒ (7) + 21 + 2 = 30
Avaria will use a charge of Mythic Surge as an immediate action only if the attack if attack misses! (Pretty sure I can use it after results are revealed, correct me if I'm wrong :P)
Surge: 1d6 ⇒ 3
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Dragon's Breath Damage (white dragon, 30ft cone, cold): 11d6 ⇒ (5, 6, 5, 6, 4, 5, 6, 2, 3, 2, 2) = 46

Move Action: Move
Moving 30ft back (assuming no obstacles)

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Avaria feels power rise up within her as she pulls back her bow string and lets the charged arrow fly. It flies true and sinks into the giant's arm, but seems not do any appreciable damage to him. An instant later it erupts with blast of freezing breath...
Ref: 1d20 + 6 ⇒ (8) + 6 = 14
Caught unaware, Krotus is bathed in frost, though his thick hide seems to have protected him from some of its damage as well.

There are docks behind you... you could back up 15' onto the docks and maintain line of sight, or you could move up to 30' to the north (back up the road you came down) but will lose line of sight after 5' (though you could probably find another spot with a relatively clear shot within a second move).

Jim ain't no expert on giant anatomy, but if he had to wager a guess he'd put his money on Krotus being beat about half-way to unconscious...

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