Bard

Avaria's page

140 posts. Alias of Mimesyne.


Race

Game left due to change in work situation

About Avaria

Short Form Background:

Forgive the very brief and point form background! I didn't see this recruitment until it was down to the three hour mark, and I wanted to make sure what was important was there!

~ Avaria was raised by her human father who was a hunter and trapper. Her mother was an elf who he had a short fling with that resulted in pregnancy. Knowing how half-elves were raised (as if they had a disability simply by virtue of being half-human) she left the child in the father's care. Her mother was unwilling to leave elven society to raise her with the father.

~ It's never sat well wither her that hard work didn't simply mean wealth and power. It didn't matter how well their hunting and trapping was going, they never seemed to get any further ahead than the month before.

~ Her father married and had more children (human this time of course). it felt like they were actually falling behind now with all the extra expenses. Even with her help (she was an ace with a bow), it was still just making ends meet.

~ After her father died, she grew distant with her remaining family members. She spent more time in town rubbing shoulders with more wealthy families at every chance she got.

~ It wasn't long after she became more social that she caught the eye of a wealthy jewel merchant who wanted very much to have an attractive, exotic trophy wife. He died about a decade later after his carriage rolled over and squished him beneath.

~ Not wanting to give up her lifestyle (and cynically certain hard work wasn't going to give her what she wanted), she began a pattern of marrying rich men, usually older as they like trophy wives best, and inherits it all when they succumb to the sands of time (or accidents, but no she's not a black widow)

~ Even though she lives a fantastically comfortable life, she does her best to make herself useful within the community where ever she is. In one town in Ustalav, a horde of undead lead by a wicked necromancer decided to move in. Avaria was one of the first people in the streets sniping them down as they shambled after the common folk. In another city, she personally saw to the death and removal of a monster that had been summoned into the sewers and was coming out to feat on flesh at night. She's actually made quite a name for herself and is often welcomed by anyone who has any connection with some of the places she's traveled. This is based on her being one of the more powerful people in Golarion. I figure there are more adventures (and I'm excited to come up with them) but I'm on my last hour and a half remaining to finish this app up!

~ She is by no means a lump on a couch eating bonbons! With the freedom her lifestyle provides, she's taken time to study abroad (including at the Acadamae), and participates in archery competitions. She enjoys taking scenic tours when she travels. She takes party planning very seriously and often throws them (anything from a small get together tea party with friends to a massive ball).

~ She loves to play matchmaker. She's constantly in everyone's business trying to pair them off with people she thinks they'd go well with. Whether or not she's good at it is still up in the air.

~ She's currently residing in Magniar with her latest husband, one of the Scarnettis. She has come up to Sandpoint to enjoy the Swallowtail Festival and as a vacation away from the bustling city. Her husband has family up in Sandpoint.

Intro Post:

The salty smell of the ocean mixed and mingled with the aromas of food that seemed to waft up from every street corner. There was the distinct smell of hot, sweaty bodies mixed in there, too, but Avaria was quite purposefully trying to ignore that. The sounds of children's laughter caught her ears and she turned to see a group of young ones tumbling about in the long grass and wild flowers.

Even as far south as Magnimar she had heard about the fire that had ravaged the town's previous temple to the Great Dreamer. But today was the day that they could begin to put that tragedy behind them and the whole town felt like the air after a summer storm. It's contagious really, she thought as she realized she was grinning as wide as any of the locals.

Or perhaps that was her own elation at being off the ship that had born here here. The boat ride had been rather uneventful much to the dismay of Avaria. The half-elf had hoped for some sort of adventure on the high seas, perhaps a pirate attack, but the captain had managed to avoid any such incidents by staying in safe and patrolled waters. Despite the sea rolling out around them, the ship had felt like a cramped cage and she was glad to be back on solid ground and able to walk more than fifty paces in any direction.

"Oh Ludo darling, just look at that!" she exclaimed excitedly as they joined the throng of people on the main avenue.

Avaria pointed to the side of the road where a performer had set up a makeshift platform and was currently balancing a ladder upon his nose in a feat of strength and dexterity.

The man whose arm she was draped on gave a grunt, though his mustache twitched enough to suggest even he was smiling. Her current husband, the great Ludo Scarnetti, was a short and stocky fellow with mousy blond hair that showed a solid dusting of grey. He was a man of few words and quite stoic in his mannerisms, often coming off a touch gruff, but more of a scholar than he cared to let on; apparently books weren't manly enough for his desired reputation.

"Oh, if only we could stop and watch. If we don't press on, we'll be late meeting with your... Cousin? What's his name..." she said with a parting glance to the entertainer as she continued to lead her husband past.

"Titus," Ludo finished for her.

"Oh yes, that's the one. I always get him mixed up with your brother for some reason."

As they picked their way through the thick crowds towards the main square, the white marble structure that heralded their destination before they even docked came into full view. The Cathedral was large and magnificent, clearly the product of love and dedication. Even Shelyn would have been proud to be worshiped in a place of such exquisite beauty. Sure enough, Titus was waiting with his own date near the front by a pavilion set up for what she could only assume would be speeches and ceremonies later on.

"Ah, Titus, it's been too long!" she said, offering a hand out for him to plant a kiss on. "And who have you brought with you?" she added with a skeptical brow raised as she gave the woman an appraising once over, though the smile never slipped from her face.

"This would be Belladonna up from Andoran. A southern belle if there ever was one," Titus jested rather smoothly, eliciting a tint of blush and a giggle from his lady-friend.

Ludo and Titus exchanged firm handshakes along with a few short greetings and familial updates while Avaria engaged Belladonna in conversation. Unfortunately this Belladonna woman seemed more focused on discussing the weather and how it played havoc on her hair than anything of any substance or relevance. No, no no, Avaria found herself thinking. This one will never do. She's got a head full of fluff! We can do better. Avaria made a few mental notes for herself to keep an eye out for a proper woman to pair Titus up with. Surely she could find someone in this overflowing town during her stay here; one who wouldn't bore her senseless at reunions. Avaria's plots of matchmaking were brought to a halt when Ludo turned his attention back to his wife.

"Titus and I are going to go discuss business before he's needed else where, then I've got some other things to attend. You'll be alright here on your own?" Ludo inquired in his usual flat tone.

"Of course! What could possibly go wrong on such a magnificent day?" she exclaimed, leaning down slightly to plant a kiss on her husband's forehead. "You run along and play banker, I'll keep myself busy with the festival."

Ludo gave a satisfied nod and plodded (that was the only way to describe his stride) off with Titus to go about whatever it was they did that kept their family rich and powerful, leaving the two woman behind to enjoy their day at their own leisure. Not wanting to get locked into spending the day with Belladonna, Avaria quickly excused herself and melted back into the crowed before the other woman could protest or follow. Probably not the kindest act to leave the poor girl there on her own, but Avaria didn't want to end up having to make small talk all day when there were so many things to experience!

She managed to find a stack of crates which she promptly clamored up on as best she could in her difficult footwear and choice of attire. She held her hand up to shade her eyes and looked about at the multitudes of displays, shows, shops, and activities.

Now, where to begin?

Other Info and Notes:

Although I can't take Thassilonian Magic Schools as an Arcanist, I've still gone with the Lust theme of it by choosing the Enchantment school and the opposition schools of Lust (transmutation and necromancy). It's more for flavor than practicality, but it suits her, too!

Mythic Path Archmage
Path Arcana Arcane Surge
Path Ability Rapid Preparation
Mythic Feats Spell Focus (Mythic; enchantment)

Avaria
CG Female half-elf figher 11/arcanist(school savant) 7/arcane archer 4
Medium humanoid (human/elf)
Initiative +4; Senses low-light vision; Perception +18
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DEFENSE
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AC 20, touch 16, flat-footed 16 (+3 armor, +2 deflection, +4 Dex, +1 natural)
hp 99 (11d10+11)
Fort +10, Ref +10, Will +10; +2 vs enchantment effects
Defensive Abilities safe shot
Immune sleep
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OFFENSE
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Speed 30ft
Melee mwk dagger +13(1d4+1/19-20)
Ranged +2 comp. longbow (+1) +21(1d8+7/19-20x3/125ft)
Special Attacks arcane reservoir (6/10), consume spells, dazing touch 10/day, enhance arrows (+1, elemental), imbue arrows, seeker arrow 1/day, trick shot (disarm, trip)
Arcanist Spells Prepared (CL 11th; concentration +18)
5th (3+1/day) — cone of cold
4th (5+1/day) — dragon's breath
3rd (6+1/day) — fireball, charitable impulse
2nd (6+1/day) — darkness, create pit, unnatural lust
1st (6+1/day) — obscuring mist, shield, burning hands, vanish
0 (at will) — detect magic, dancing lights, read magic, prestidigitation, message, open/close, arcane mark, spark
School Enchantment; Opposition Schools necromancy, transmutation
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STATISTICS
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Strength 12 (+1), Dexterity 19 (+4), Constitution 10 (+0), Intelligence 24 (+7), Wisdom 10 (+0), Charisma 14 (+2)
Base Atk +11/+6/+1; CMB +12 (+14 disarm); CMD 26
Feats Fast Learner, Point-Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Weapon Focus (longbow), Weapon Specialization (longbow), Cluster Shots, School Focus (enchantment), Manyshot, Heighten Spell, Dazing Spell, Improved Precise Shot
Skills
Acrobatics +18 class skill +3, ability modifier +4, ranks +11
Bluff +15 ability modifier +2, circlet of persuasion +3, ranks +10
Diplomacy +19 class skill +3, ability modifier +2, circlet of persuasion +3, ranks +11
Knowledge(arcana) +20 class skill +3, ability modifier +7, ranks +10
Knowledge(dungeoneering, local, nature, planes, religion) +15 class skill +3, ability modifier +7, ranks +5
Perception +19 ability modifier +0, racial +2, hawkeye +3, bracers of falcon's aim +3, ranks +11
Sense Motive +10 ability modifier +0, ranks +10
Spellcraft +21 class skill +3, ability modifier +7, ranks +11
Stealth +9 ability modifier +4, cloak of elvenkind +5
Survival +11 class skill +3, ability modifier +0, ranks +8
Use Magic Device +19 class skill +3, ability modifier +2, circlet of persuasion +3, ranks +11
Background Skills
Appraise +15 class skill +3, ability modifier +7, ranks +5
Knowledge(history, nobility) +15 class skill +3, ability modifier +7, ranks +5
Linguistics +12 class skill +3, ability modifier +7, ranks +2
Perform(oratory) +10 ability modifier +2, circlet of persuasion +3, ranks +5
Traits Magical Knack, Not yet chosen
Languages Common, Draconic, Elven, Giant, Thassilonian, Sylvan, Varisian
SQ arcanist exploits (potent magic), fey thoughts (Acrobatics, Diplomacy), hawkeye (+3/15ft)
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EQUIPMENT
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Armor +2 silken ceremonial armor, traveler's outfit
Weapons +2 comp. longbow (+1), mwk dagger
Efficient Quiver durable adamatium arrows (18), durable blunt cold iron arrows (20), grappling arrow
Slotted Items bracers of falcon's aim, cloak of elvenkind, circlet of persuasion, feather step slippers, gauntlets of the skilled maneuver (disarm), ring of feather falling
Handy Haversack blessed book, courtier's outfit with 50gp of jewelry, waterskin, tent, cot, bedroll, silk rope (50ft), journal, mess kit, grooming kit
Belt Pouch ink, inkpen, 259pp 4gp 3sp
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OTHER INFORMATION
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Carrying 24lb (73lb in handy haversack, 9.5lb in efficient quiver)
Carrying Capacity 43lb/86lb/130lb
Fighter Favored Class Bonuses
1 to 11 — skill and hp
Ability Score Increases
4th — Dex, 8th — Int

Spellbook:

5th (prepare 1/day) — cone of cold, dominate person
4th (prepare 2/day) — black tentacles, crushing despair, dragon's breath, phantom chariot
3rd (prepare 3/day) — dispel magic, charitable impulse, fireball, heroism, phantom steed
2nd (prepare 4/day) — book ward, create pit, darkness, glitterdust, unnatural lust
1st (prepare 5/day) — blend, burning hands, charm person, grease, memory lapse, obscuring mist, shield, silent image, snowball
0 (prepare 9/day) — all

Boons:

Halloween: Blessing of Pecoperi
Once during the campaign gain +8 to any bluff or disguise check to hide your identity or impersonate someone else, or +4 to any saving throw against an effect that would reveal information about you. You can choose to apply this bonus after the die has been rolled but before the results are revealed.

Thanksgiving: Blessing of Halcamora
Once during the campaign you can invoke the blessing of Halcamora while consuming a full meal to immediately regain all daily resources as if you had rested for 8 hours. This does not restore hit points or ability damage, or remove any harmful effects.