
Kao GM |

This is a campaign for the Endless Encounters
This will not be a standard adventure for all those who play.
Be warned this may alter your character in ways you may not wish. If you do NOT want to have your character potentially altered do not play!!!!
Hello and thank you for joining me in this endeavor. I hope you all have fun.
Once we have a full party I will give the intro. Please refer to the discussion page.

Bartholomew Barleygrain |

I'm in.

Kit'Arr |

Dot

Kit'Arr |

And updated for quest :)

Kit'Arr |

Okidoki :)
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Kao GM |

So at the moment you are all still in the tavern
A man burst through the door, nearly taking the doors hinges with him as he bolts through. His clothes are pristine, scholarly robes and a leather hat pined with a feather. Short, thin, and sweaty, a halfling no older then a boy hunches over in exhaustion. Gasping for air "I" bent over with his hands on his knees."need..HELP"! Stumbling to a chair, he sits to catch his breath. Barely able to sit upright he explains "I am Marccus Sundar, apprentice in training. I need help from some of you to explore an unusual cave far to the north where my masters camp resides. We must depart post haste. I, myself, am not able to explain the conundrum in its entirety. Lead scholars are the only ones privy to any new developments until they are fully understood."

Kit'Arr |

"Why do you need help? What seems to be the issue?" The lithe Catford asks bending over inquisitively. Curious to know what all the commotion seems to be about
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Bartholomew Barleygrain |

"Exploration? That's my specialty. I'm happy to help. But like the lovely lady says, what's the problem?"

Kao GM |

After catching his breath he explains.Well you see, my mission was to find help. Since you all so kindly volunteered, I'll take you to our camp far to the North. There my master will give you the full briefing of ominous magical cave.He stands drawing a glass cane topped by a golden dragon head while the base looks to be a claw made of alabaster. Leading you to a ornately designed carriage with golden trim in the shape of dragon tails. Dark oak constructs most of carriage. The drivers seat doors look like large wings that fold downwards as another halfling simply bows and opens the carriage door allowing Marcus to seamlessly transition to climb the short stairs. Now we must be on our way, night fall is quickly approaching and Master want me back before then. Marcus gestures you to come in and sit. The seat made of purple silk and velvet. A silver tea set sits hot, ready to pour next to some fine bicuits.

Kit'Arr |

She shrugs and paws in pockets, she follows this strange man. Not too sure about if she should trust him. But heck, why not
Inside... hmmm so much shiny stuff. But she held her paws to herself. She decides to wait it out. And see what all this is about.
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Bartholomew Barleygrain |

Bartholomew climbs into the carriage. "Don't mind if I do." He pops a biscuit into his mouth and begins pouring himself a cup of tea.

Kao GM |

As soon as all of you enter the carriage You hear a loud whinny of many horses and the door slams shut. The carriage leaps forward almost knocking over the tea and anyone standing.Don't worry its a short ride. Only moments after Marccus states this, the carriage come to a sudden halt. He stands and opens the door and walks out calling out, I found help Master, and they came willingly like you said!
You arrive in a camp where you see most of the people sitting by lamps reading books and scrolls. A few are marking maps and using cartography tools. The ones that notice your presence seem to be relieved and whisper amoung themselves and begin gesturing towards you.
Ah, thank Apsu you have finally made it! Marccus, you may go back to your studies whenever you wish. I hope the teleportation spell didn't startle you to much.
A tall female elf welcomes you with open arms; though they are full with books and scrolls.
I am Professor Remi of the Dragon Legion. Well the unofficial Dragon Legion. Please follow me, for this information is classified."
Leading you to the largest tent in the camp, she rest the books and scrolls on a table and sits telling you to sit with her around the table.
I lead this team of researchers in search of a long lost tome that may hold the history of our great God and Creator. Which intern may reveal to us some way of discovering our creators location. However we have hit a bit of a snag and have not been able to move forward in our studies. You see, we set up camp only 3 months ago. Although we have made tremendous progress, we haven't been able to continue due to a strange magical aura that even our best mage can't seem to discern. It emanates out of a nearby cave we want to explore but are afraid of the dragon that lives inside. That's where you all come in. We need you to sneak in while the dragon is away and do some reconnaissance on what exactly is causing this disturbance. If you by chance find any books we would like to keep them; you will be able to keep anything else inside as long as we may catalog it in our records.
Unrolling a map from a scroll case she shows you how to make your way to the entrance.
Our scouts will inform you when the dragon leaves again. You must be ready by then but may rest while you wait. Any questions?

Kit'Arr |

"Sneaking is good. I am good with sneaking. Besides the scrolls, can we keep what we find?" she asks with an obvious grin
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Bartholomew Barleygrain |

"Oooo, unguarded dragon's hoard? Mysterious auras? Wondrous items and books free for the taking? This sounds like my kind of adventure. I don't suppose you would be able to outfit us a bit for this excursion could you. A couple wands would surely do the trick. I'm thinking invisibility, negate aroma, pass without a trace, dark vision, resist energy (just in case the wyrm returns early), expeditious retreat, identify, and if there's a lot of treasure maybe ant haul. Do you have any of those wands we could borrow?"

Kao GM |

My dear girl, were you not listening. As long as you give us a chance to record the findings you may keep anything you find except the books. As for your request young wizard, we are only permitted to lend you these. I however can not let you keep the bags I suspect they will help you carry your well earned rewards.
She hands you a large scroll(greater teleport CL 10), an Ioun Torch, a bag of holding(type I) with 3 potions of Cure Moderate wounds for each member of the party and one cartographers kit.
Please use these well and if you must get out in a hurry use that scroll to make it back here. I will also cast a message spell to keep in contact and warn you if the dragon comes home early. Any other questions?
She turns and looks to Finnian and Leena.

Kit'Arr |

"Ready!" she jumps, paw in the air

Bartholomew Barleygrain |

"I guess my spells from yesterday will serve. Sure, I'm ready too. And let's not forget these" Bartholomew plucks the ioun stone from Remi and sets it floating about his head. He tucks the scroll into his tunic and hands the bag out the rest of the party, "Who wants to hold the loot?"

Kit'Arr |

ioun torch. Its like a wand with a glowing ioun on the tip if i am not mistaken ;)
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Bartholomew Barleygrain |

From the PRD:
This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Kit'Arr |

my bad. Thought it was like something i had in another game. My bad =^^=
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Kao GM |

If no one else has any questions, you should rest till we give you the word to move out. This is where you will sleep. Remi leaves the tent leaving you to the beds and your planning. The night passes and the sun rises. In the morning Remi greets you stating, The scouts report that the dragon did not leave last night so you have the day. Tonight we expect the dragon to leave like normal. If you wish you can leave early and try to sneak past the dragon. Though I don't recommend trying that.

Contentious GM |

Say, Kit'Arr, would you mind helping me in my arcane studies? Since I won't be needing these spells today, I might as well use them up. I've been experimenting with different kinds of components. I was using sand for my color spray spell, but it's so darn heavy to lug around. Now I've switched to dyed talc powder and soot, but I want to test its effectiveness and make sure it's up to snuff. I need an assistant to test it out on though. What do you say?

Kit'Arr |

"I dont see a big problem with that. Sounds fun!" she grins
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Kao GM |

Well wizard, I hope you understand we expect you to leave at a moments notice. This means we may send you while you sleep.
As the day drags on you start to feel an strange feeling of magic in the air. Even those not magically inclined can feel it permeate their skin. By night you all feel that magic is almost easier to preform.
All concentration check will be given a +2 non typed bonus as well as the DC's will be +1, and all magic weapons get a +2 to hit as they track their target slightly.
As night fall you hear a yelling coming from outside the camp. It's a scout IT'S COMING, quickly you must come to the cave and complete the mission. We need this information!
You all hustle to the cave and hide a few hundred feet from the entrance. You notice the cave is only a about 10 feet tall and 10 feet wide as a youthful human female steps out and walks in to the Forrest holding a basket.
There she goes, its time to make your way to find the disturbance. Now go quickly.
The cave is dark and damp but not pitch black like expected. The walls glow as the mineral rich rock gives off a soft light. The magic auras get stronger as you enter and the smell of death come rolling out. The deeper you go the more it twist and turns and more paths lead to dead ends.
Survival checks and perception checks from everyone to not get lost. Also, if you want to ask any questions to the scout you may.

Bartholomew Barleygrain |

woops, wrong avatar up there, it was bartholomew, not the GM asking you to get blasted :) Looks like it's too late anyway.
With that warning he thinks better of it and decides not to test his spells.
Good thing I saved my spells after all. Looks like I wouldn't have had time to prepare them otherwise.
Later in the caves:
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Survival: 1d20 - 1 ⇒ (2) - 1 = 1
Say, guide (sorry, I've forgotten your name), we seem to be hitting a lot of dead ends in here. Didn't you say you've been in these caves before?

Kit'Arr |

Perception: 1d20 + 8 ⇒ (6) + 8 = 14 and scent
Survival: 1d20 ⇒ 1and scent
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Kao GM |

Kit'Arr |

"ooh!" she says softly "I'll handle this!" she inspects the door for any hidden surprises before she goes to unlock the door
Perception: 1d20 + 8 ⇒ (16) + 8 = 24 +2 if there is a trap
DD: 1d20 + 17 ⇒ (8) + 17 = 25
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Kao GM |

You see no traps on the door. As you begin to pick the lock it falls to pieces as rust has taken its hold. The door creeks open and you see a pile of treasure and gold so high it makes you dizzy. To the north a noble looking man is screaming as his foot seems to be pinned in a door by rock. Now laying motionless and bleeding from his leg he seems to not have noticed you before passing out.

Bartholomew Barleygrain |

I'm not sure I trust this scene, being the lair of a sly dragon and what not. Bartholomew looks with a sceptical eye at the treasure and the man, not quite believing 100 percent what he sees, and casts detect magic in their direction.

Bartholomew Barleygrain |

I disbelieve the dragon gold and the man!
Will save: 1d20 + 3 ⇒ (6) + 3 = 9

Kit'Arr |

Disbelieve : 1d20 + 2 ⇒ (10) + 2 = 12 just because it seems people are going "this can't be real"
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Bartholomew Barleygrain |

"If you see any traps, yell." Bart goes up to the bleeding man and upends a potion of cure light wounds into his mouth.

Kao GM |

You all feel an uneasy feeling flow over you. Something feels ominous in the air and its feels worse by the second. As Bartholomew steps to the door you hear a loud clunk. The door near him burst at the seam. Boulders fall forth and trample the poor meek wizard trapping his leg under the rocks.
Falling rock reflex 15 for half: 4d6 ⇒ (4, 1, 1, 5) = 11
Trapped and unable to get free Bartholomew lays prone. The treasure vanishes and turns to dirt small bugs begin to amass heading directly towards Finnian.

Bartholomew Barleygrain |

reflex: 1d20 + 2 ⇒ (11) + 2 = 13
Ow, my legs! It was a trap. I should have known. Can someone please help dig me out?
Bartholomew uses the potion intended for the hurt man. He has completely forgotten about detect magic.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5