
Barek Tanner |

Leaving Mong to guard the back Barek steps forward and takes aim at Blue. "And you Gobbos don't even make good fertilizer!"
Attack + Deadly aim: 1d20 + 3 ⇒ (4) + 3 = 7 :(

Kevin O'Rourke 440 |

"Tik'Klik." The golem pushes forward, past everyone, and looks at the two goblins over the table, before lifting the edge and sending the boiling concoctions, unstable and probably flammable fluids, along with the burning bases over so they cascade over the two goblins. The tables contents proves a little too heavy to completely upended but several items fall onto the goblins eliciting yowls. "Tik'Klik."
Yellow Reflex: 1d20 + 7 ⇒ (12) + 7 = 19
Red Reflex: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 3d6 ⇒ (1, 1, 6) = 8
Jorin draws his nets and steps forwards hurling them only one hitting it's mark.
Yellow Net: 1d20 + 7 ⇒ (17) + 7 = 24
Red Net: 1d20 + 7 ⇒ (1) + 7 = 8
Leaving Mong to guard the back Barek steps forward and takes aim at Blue. "And you Gobbos don't even make good fertilizer!"
Amadeen takes one glance at the goblins "Nope, not a human! And he's not on the menu either!" She strikes at the fate of one of the mad goblin alchemists, cackles, and prepares to step forward.
Will Save: 1d20 ⇒ 11
Johund grits his teeth as his flesh burns, but just as quickly his daggers glow as he beseeches Hanspur's aid. Then he dives into the room, aiming to return the favor.
The goblin with the red scarf howls in pain before shoving the underside of the table rocking it back the other way toppling vials towards Barek and Tik'klik.
Half Cold, Half Acid Damage, DC 15 Reflex to Half: 3d6 ⇒ (3, 2, 3) = 8
The goblin with the blue tunic runs around the table and tries to stab Johund in the buttocks.
Blue Shortsword: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
The goblin with the yellow hat also stabs at Johund seeming to go for the artery in his leg... these goblins are not as green as most it seems...
Shortsword: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Tik'klik
Jorin
Barek
Amadeen
Johund
Goblins Red -4 Netted! Misfortune 1/2, Yellow -4

Tik'Klik |

"Tik'Klik!"
Tik seems upset the table was too heavy, but enjoys, it seems, watching the two goblins yelp in pain as their things burn them. Pointing a hollow arm at the red one, he tiks as his arm makes a humming sound, and then the WHUMP announces an arcane blast!
RTA: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Tik'Klik |

Uhm, he tipped it away from him, so it should have landed 10 ft from him, in the goblin squares. Did the explosion have a 10ft range? Sorry, just you didn't ask for one in the original post, so I'm confused at the follow up?
Reflex Save: 1d20 + 4 ⇒ (4) + 4 = 8

Barek Tanner |

Barek will line up Blue again.
Attack - DA +PBS: 1d20 + 5 - 1 + 1 ⇒ (15) + 5 - 1 + 1 = 20
Damage + DA + PBS: 2d6 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10
Reflex: 1d20 + 6 ⇒ (4) + 6 = 10

Amadeen Irian |

Amadeen takes that step forward towards the entrance and calls out to the next goblin with a trill in her voice:
"Iii seeeeee yoooouuuu!", and seemingly does nothing before breaking into another round of cackling.
5ft step east. Misfortune on blue goblin, will save dc 15. Cackle.
If blue goblin fails save, it has 2 rounds of misfortune with cackle. Red goblin stuck with 2 rounds of it.

Tik'Klik |

In which case, shouldn't Tik have gotten a str check? He's got a 12 str, he's not a weakling. I thought it was a good use of the environment. EDIT : From the description, I assumed the tables were wooden, given Tik's lift off ground is 225 lbs, I assumed the entire table would not be more than 225 lbs, and that would be lifting the whole table, rather than half of it to tip it over (or 450 lbs), or pushing it over (his push is 560 lbs). Also edited out some not helpful frustration. A full fridge is less than 400 lbs, and can be fairly easily tipped over. Same with a chest freezer...

Kevin O'Rourke 440 |

@Tik'klikOk...are you sure you want to put in the extra effort to knock the whole thing over? I've reread the notes, it wont be that bad... I was worried you were about to kill the goblins and half the party, the 3d6 is for the whole table.
Barek and Tik'klik don't take that damage.
Attack Roll 1: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Attack Roll 2: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
Damage to Net: 1d4 + 1 ⇒ (1) + 1 = 2

Tik'Klik |

Before I answer that, what is the downside, to you? Right now, Tik (and Johund, as he was also beside the table) are getting non-avoidable damage. If the table goes over and drops things in the goblins laps, the table provides cover (for both). Unless Tik saw something that looks like it would cause an explosion big enough to blow the whole room apart, then it seems better to start a big fire under the goblins than to basically do a null sum on damage to both sides.

Johund Struckland |

The acid burning Johund's eyebrow makes it difficult to see, but he manages to plunge a dagger into a gob's skull.
TWF 1: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 4 ⇒ (5) + 4 = 9
TWF 2: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (6) + 2 = 8
crit confirm?: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 2 ⇒ (2) + 2 = 4

Jorin Vinhorn |

Don't worry I'll throw ...my....net....godamnitkev. You botted me. Yellow provokes an AOO for attacking the net in a square threatened by Johund Also from where I was currently on the map I was out of net range but that's what you get for botting :p
Shaking himself free of what ever just happened Jorin looks about and takes in whats happening. Seeing Yellow netted he steps forward and pulls loose some bolas.
Flurry
Bola targeting Yellow
Bolas: 1d20 + 4 ⇒ (12) + 4 = 16
Bola targeting Red
Bolas: 1d20 + 4 ⇒ (15) + 4 = 19

Kevin O'Rourke 440 |

"Tik'Klik!" Tik seems upset the table was too heavy, but enjoys, it seems, watching the two goblins yelp in pain as their things burn them. Pointing a hollow arm at the red one, he tiks as his arm makes a humming sound, and then the WHUMP announces an arcane blast!
Shaking himself free of what ever just happened Jorin looks about and takes in whats happening. Seeing a goblin netted he steps forward and pulls loose some bolas. Both goblins fall to the ground cursing.
Barek will line up again his arrow sinking into it's shoulder.
Amadeen takes that step forward towards the entrance and calls out to the next goblin with a trill in her voice:
"Iii seeeeee yoooouuuu!", and seemingly does nothing before breaking into another round of cackling.
Will Save: 1d20 ⇒ 17
The acid burning Johund's eyebrow makes it difficult to see, but he manages to plunge a dagger into a gob's skull.
The goblins stand up... and one falls down with a gaping wound in it's neck.
AOO from Johund: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Attacking the Net 1: 1d20 + 7 ⇒ (7) + 7 = 14
Attacking the Net 1: 1d20 + 7 ⇒ (11) + 7 = 18
Damaging the Net: 1d4 + 1 ⇒ (2) + 1 = 3
The last goblin stands up and cuts the net grinning... the grin disappears as it notes all the other goblins are dead and gulps.
Tik'klik
Jorin
Barek
Amadeen
Johund
Goblins Red -8 Netted! Misfortune 1/2 Prone

Jorin Vinhorn |

Jorin will move to block the goblin from running and try to loop a lasso over it as he does.
Lasso: 1d20 + 7 ⇒ (11) + 7 = 18
Jorin shouts at the creature.

Johund Struckland |

"Say what, Jorin?" Johund has no idea what Jorin just said. But he figures that, despite being struck with acid, he'll give the gob a chance to spill. He's quite curious what the hell is going on. He raises his blade menacingly. "Talk." he growls.
Intimidate?: 1d20 + 3 ⇒ (18) + 3 = 21
Talking is a free action, so I figure Jorin could quickly translate what he'd ask for my benefit before I struck a deadly blow, hence withholding my attack.

Tik'Klik |

Tik readies an action to attack the goblin if it turns hostile or tries to run away.
RTA, Arcane Blast: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Tik'Klik |

"Tik"klik?"
"Tik Kit Ket Kre Kre Kit Kre Nik Nit Ner Ner Nit Ner Kre Ner? Tik Kre Ner?"

Tik'Klik |

"Tik'Klik"
Tik reacts with an annoyed tone, although it doesn't seem to be the Goblin's reaction it's annoyed with. "Tik Tak Kak Ak, Kak Ak, Kak Ak Ick Tick. Kak Ak Kre Ner?" With Kak Ak being a close approximation to 'Who be' in goblin.

Kevin O'Rourke 440 |

Loot on the Goblins
Potions of Cure Light Wounds (x6)
Alchemist’s Fire (x6);
Mwk studded leather x3
Mwk short sword x3
About the Room
Potion of Bulls Strenght x3
Potion of Cure Moderate Wounds x3
Potion of Invisibility x2

Jorin Vinhorn |

"He says Krener has been the one experimenting on them as punishment for not working for him. I'm going to bargain with the goblin for information"

Amadeen Irian |

Amadeen steps over to Jorin and the goblin, and speaks, avoiding using Jorin's name:
"What the halfling said. You don't need to go down for Krener's sake."
Loot updated

Amadeen Irian |

"He says Krener's workshop is south and not far, and talk of a little pet monster. We can let this one go, we have his potions and gear. I say we take out Krener straight away, he's a menace making menaces."

Jorin Vinhorn |

"I want to make this Krener pay for this, enslaving sentients and then experimenting on them is abhorrent to me."
Jorin seems very focused compared to his usual more carefree self.

Amadeen Irian |

Amadeen's usual cheer is slightly dampened.
"Yeah. I'm not the biggest fan of goblins, but this Krener is far worse. Let's put a halt to his experiments for good!"

Tik'Klik |

"Tik'Klik."
Tik putters around, gathering up all the useful items while everyone discusses things. He pokes into the alchemical supplies, pulling out a piece of quartz, some wire, and some powders, making pleased tik sounds. The bits of supplies he adds to his growing bag of random parts in a little bag, including the extra bits he'd taken from the construct.
GM Note, only been a day since he started working on a new vocoder, and we haven't had any camp time, so not forgetting about the vocoder, just haven't had any time in game to work on it. I figure it'll take a week in game to get it done, and he'll need help to install it since it goes in his head. :P

Amadeen Irian |

Out of the others, Amadeen likely has the best arcane skills. She is fond of Tik. Whether Tik is cool with her doing effectively throat surgery on him is another question!

Tik'Klik |

Was going to ask Amadeen, but got an idea for that as well. :P I think Amadeen will like it.

Johund Struckland |

Johund nods. "Even a gob's gotta right to live. Les' find this Krener and his lil' pet..."
Just as they prepare to move south, Johund will use his Ice Strike blessing on both of his weapons (standard action each, 1 min duration, additional 1d4 ice damage on strike).

Kevin O'Rourke 440 |

This chamber appears to be equal parts study, laboratory, and personal quarters. A bed sits in one corner, and bookshelves line another. Before the recessed southern wall sits a table covered in a wide variety of alchemical devices. Thick green smoke pours from the devices, covering the chamber’s floor in a foul-smelling vapor.
A human with half his face horribly burned looks upon your intrusion with rage. The wretched creature than ran before stands ready to defend it's master and a metallic cobra coils up ready to spring at you.
"You should not have intruded upon my studies, for that you will die!"
The iron cobra is a simple construct that resembles a hooded cobra made out of metal. The iron cobra is typically used as a bodyguard or guardian of treasure, though its magical ability to unerringly locate creatures means it is also used as an assassin. Since an iron cobra’s poison reservoir can contain multiple types of venom, the construct’s specific use can be further tailored by varying the poison used. Some spellcasters even fill these reservoirs with potions, so that when the cobra bites, it injects the potion into its target. This is a somewhat dangerous method for gaining the effects of a potion, but it does free up the cobra’s master to do other things in a combat round apart from quaffing potions.
Initiative Amadeen: 1d20 + 9 ⇒ (9) + 9 = 18
Initiative Tik'klik: 1d20 + 9 ⇒ (12) + 9 = 21
Initiative Barek: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Jorin: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Johund: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative The Badguys: 1d20 + 7 ⇒ (7) + 7 = 14
Tik'klik
Barek
Jorin
Amadeen
Johund
The Badguys

Tik'Klik |

"Tik'Klik."
If need be, Tik will re-up his armor spell, not sure if 2 hours have passed in game yet. By my calculations, Tik should have 4 1st level spells left
Tik then trundles south as quietly as possible...
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Stealth: 1d20 + 9 ⇒ (14) + 9 = 23

Amadeen Irian |

Amadeen looks down into the room.
Knowledge Arcana: 1d20 + 8 ⇒ (1) + 8 = 9
"Nah, Krener. We've trashed your little experiments and now we're going to trash you!"
With this, there is a brief pause, and then she bursts out cackling.
Misfortune on purple metal serpent, will dc 15. Cackle.
If will save failed, misfortune on serpent for 2 rounds with cackle.

Johund Struckland |

"We'll see 'bout that," Johund barks, racing into the room. His glowing blue dagger easily finds its way past Krener's armor, and he buries it to the hilt in the wretched man's side.
dagger@Krener v. flat-footed, ice strike: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 4 + 1d4 ⇒ (3) + 4 + (4) = 11
My movement shouldn't provoke since they're flat-footed.

Tik'Klik |

You Ninja'd me GM, your post wasn't there when I first posted. :P I had to go back up thread to figure out why everyone was yelling, and what you meant by green smoke!
Tik sneaks in behind the much louder and less stealthy people, and takes up a crouched position by the foot of the bed. He then readies a cast to cast at the human when it tries to take an action other than moving. Trying to disrupt any spellcasting or taking of alchemist potions
Readied MM 1: 1d4 + 1 ⇒ (4) + 1 = 5
Readied MM 2: 1d4 + 1 ⇒ (1) + 1 = 2
@Johund, you keep missing potential crits!

Kevin O'Rourke 440 |

Tik sneaks in behind the much louder and less stealthy people, and takes up a crouched position by the foot of the bed. He then readies a cast to cast at the human when it tries to take an action other than moving.
Barek takes a shot at Krener
Jorin says very little as he moves quickly into the room leaving space for the others.
Amadeen looks down into the room. "Nah, Krener. We've trashed your little experiments and now we're going to trash you!" With this, there is a brief pause, and then she bursts out cackling.
Will Save: 1d20 ⇒ 6
"We'll see 'bout that," Johund barks, racing into the room. His glowing blue dagger easily finds its way past Krenar's armor, and he buries it to the hilt in the wretched man's side.
The homonculus moves south a little to try biting at Johund's heels.
Bite: 1d20 + 3 ⇒ (9) + 3 = 12
The Iron Cobra mirrors it trying to bite at Johund but gets through his armour pumping acid into his flesh.
Cobra's Bite: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: 1d6 + 1 + 1d4 ⇒ (3) + 1 + (3) = 7 The 1d4 is acid damage
Krenar starts moving back putting a hand on the desk floating up into the air taking out a vial and twisting it's stopper. Johund strikes but only slashes the man's studded leather armour.
Johund's AOO: 1d20 + 7 ⇒ (8) + 7 = 15
Tik'klik's magic missiles arc towards Krenar injuring him.
Krenar hurls the violently bubbling vial towards Barek. "You stand no chance against my brilliance and cunning!" The green gas ignites adding to the explosion.
Bomb Vs Barek's Touch AC: 1d20 + 8 ⇒ (17) + 8 = 25
Barek taking fire damage: 3d6 + 3 + 1 ⇒ (5, 3, 2) + 3 + 1 = 14
Barek needs to make a DC 15 Reflex save or catch fire!
Jorin and Tik'klik are taking 7 fire damage Reflex 15 to half. They are caught in the splash area of the bomb.
Barek, Jorin and Tik'klik take note of the damage and saves above.
Tik'klik
Barek
Jorin
Amadeen
Johund
The Badguys: Krenar -18, Iron Cobra Misfortune 1/2

Tik'Klik |

"Tik'Klik!"
Reflex: 1d20 + 4 ⇒ (20) + 4 = 24
Tik'Klik manages to avoid the worst of the damage. He then sidles to the side, to avoid being in a perfect 'bomb splosion formation'.
-4 HP, unless I round in my favor, then -3 HP
Tik again readies a MM spell to attack the bad guy when he tries take an action. Again, trying to force him to lose any spells or activation of an alchemist potion
MM1: 1d4 + 1 ⇒ (1) + 1 = 2
MM2: 1d4 + 1 ⇒ (3) + 1 = 4

Amadeen Irian |

Amadeen jogs into the room, passing Barek, cackling.
Move and cackle. Iron serpent misfortune maintained at 2 rounds.

Johund Struckland |

TWF, ice strike: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 4 + 1d4 ⇒ (6) + 4 + (2) = 12
TWF, ice strike: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 2 + 1d4 ⇒ (6) + 2 + (3) = 11
Johund winces from the snakebite, but the thrill of the fight has him too excited to care. He repositions after the explosion, but his blades can't seem to get past the mad scientist's defenses.

Kevin O'Rourke 440 |

Last Turn
Cobra's Bite Misfortune: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Johund remove that damage, apologies.
--------------------------------------------------------
"Tik'Klik!" Tik'Klik manages to avoid the worst of the damage. He then sidles to the side, to avoid being in a perfect 'bomb splosion formation'. Tik'klik prepares to hit Krenar with another spell.
Barek stop drops and rolls... and the fire goes out.
Fire Damage from this turn: 1d6 ⇒ 2
Reflex: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18
Seeing Johund surrounded Jorin pulls loose a bola throwing it at Krener before moving to help Johund.
Amadeen jogs into the room, passing Barek, cackling.
Johund winces from the snakebite, but the thrill of the fight has him too excited to care. He repositions after the explosion, but his blades can't seem to get past the mad scientist's defenses.
Krenar pushes himself against the ceiling away from his attackers. Krenar draws another alchemical bomb and hurls it Barek. "You dare attack me!"
Bomb Vs Barek Touch AC: 1d20 + 8 ⇒ (8) + 8 = 16
Fire Damage on Barek: 3d6 + 3 ⇒ (2, 1, 6) + 3 = 12
6 Fire Damage Amadeen. She and Barek must make a DC 15 Reflex save or catch fire!
I think Barek is on 0 Hit Points!
The homonculus moves to defend it's master and attack Johund.
Bite: 1d20 + 3 ⇒ (5) + 3 = 8
The Iron Cobra keeps trying to bite Johund.
Bite Roll1: 1d20 + 3 ⇒ (18) + 3 = 21
Bite Roll2: 1d20 + 3 ⇒ (12) + 3 = 15
Tik'klik
Barek
Jorin
Amadeen
Johund
The Badguys: Krenar -24, Iron Cobra Misfortune 2/3

Jorin Vinhorn |

Completely missed the fact that Krener was floating, bola is pretty useless in that case.
Jorin steps back from the cobra and twists his hand twice in rapid succession sending two chakrams Kreners way.
5' step, flurry, deadly aim
chakram: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 4 ⇒ (5) + 4 = 9
chakram: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 4 ⇒ (5) + 4 = 9
Jorin watches the chakrams fly true and hit the floating chemistry set that is Krener.
Good feckin damage rolls all things considered.