Emerald Kingdoms (Inactive)

Game Master Kevin O'Rourke 440

Emerald Spire Second Floor-The Cellar
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***The Greenbelt***
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Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik"

Tik's arm reconfigures back into a casting appendage, with bits of wood chip whirlling around in precise patterns. He points the arm at Amadeen's hand, and a warm dry air blows out of the arm, sending all the nasty stuff splattering to the floor. After a few seconds, her hand and arm are warm and dry and clean.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

"Cheers Tik! How about we push on to the east and north a little? I suspect that there is a mad alchemist lurking around here nearby, judging by the things we just killed."


Male Human Level 3 Investigator

Heading through the closest exit to the east this area has a lot of debris and from your experiences above you recognise as unstable, similarly requiring ye to thread lightly if you are to use this way.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik."

The small golem trundles up to the opening, and then delicately capers forward, scouting for the group so the big muscle bound types don't cause a cavein.

Take 10 on acrobatics and move slowly?


Male Human Level 3 Investigator

Tik'klik has no issue walking through the tunnel, it branches off further to the north and to the east.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen whispers, guessing that the small golem will hear her.

"Be careful Tik. Return at once if you find dangerous foes."


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Jorin will keep pace with Tik as they move through, staying one step behind.

Take 10 as well for acrobatics

Stealth: 1d20 + 13 ⇒ (3) + 13 = 16


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund waits with Amadeen, knowing that his heavier armor and bulkier form will do the others no favors.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Tik, quiet for once, points north, then at himself. The points east, and points at Jorin.

Stealth: 1d20 + 9 ⇒ (14) + 9 = 23

Then Tik again moves north slowly, using his dark vision to let him see what is ahead.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Jorin nods and moves east slowly, keeping a careful watch for dangers.

Stealth: 1d20 + 13 ⇒ (11) + 13 = 24

Perception: 1d20 + 10 ⇒ (12) + 10 = 22


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Forgot to make a perception check

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


Male Human Level 3 Investigator

Part of this chamber is in total ruin. The western half of this room appears to have mostly collapsed, though jagged openings peer to into a dark cavern. The east half of the chamber is filled with small chests and barrels. Most are covered in dust, but some appear to have been recently disturbed.

Much of what remains in this room is worthless or broken, there are several items of note. One of the small chests has capacity for twenty vials of liquid, but now only four vials of alchemist’s fire remain. A similar chest holds six vials of acid. Finally, inside a large chest lies a small coffer containing a bag filled with diamond dust worth 500 gp.

Corridors lead to the north and south of here but you leave your allies further and further behind as you venture forward.


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

"I'll go back and get them" Jorin whispers to Tik.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek heals Mong first, then drops Summon Natures ally1 and casts the same on himself.

CLW: 1d8 + 3 ⇒ (6) + 3 = 9
CLW: 1d8 + 3 ⇒ (6) + 3 = 9


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

At Jorin's silent beckon, Johund joins him in the room ahead.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik."

Tik shakes his head at Jorin, then carefully moves the acid flasks to the other small chest, and takes the cask. Then with both, the bot follows Jorin back, handing the chest and cask to the others. "Tik'Klik? Tik tak Mak Mak Mak E Mak E Tik Trik Tray Tray L Tray L. Mak E Tray L." The golem's finger withdraws, and chalk extends out.

Tik will mark out a trail through the dangerous area with the chalk so those without acrobatics can know where it's safe to step and where it's not safe to step?


Male Human Level 3 Investigator

I'd give a +2 but tests will be needed. It's not a trap so theres not trigger spot its just very instable.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

When word comes back, Amadeen will try to make her way through the damaged area.

Acrobatics: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Loot sheet updated. I presume Jorin and Tik would secure the valuables.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

After testing the feel of his new axe Barek stores it where he can reach it and carefully steps on the path Tik'Klik has marked.

Acrobatics (Untrained): 1d20 + 2 ⇒ (18) + 2 = 20 Nice.

Can Barek reach out and steady Amadeen when she looks to be stepping into trouble?


Male Human Level 3 Investigator

Sure... turns gaze to Johund


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik."

Tik comes back after marking things, and follows along after Johund, figuring the giant brute has no chance of succeeding, and will poke/prod/pull his mass to keep him away from the worst areas.

Aid other basically, giving him another +2


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Johund kisses his blade and utteres a prayer. The eyes of his rat tattoo flash red, and he's off, nimbly bounding through the tricky tunnel as though it were a simple dirt road.

Using Travel blessing (agile feet). Also, just in case...

acrobatics, guidance: 1d20 + 1 ⇒ (5) + 1 = 6


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Hopefully with the +4 he hit the DC


Male Human Level 3 Investigator

You make it through to the storage room unharmed, there is a way to the north and south from here.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen points a finger, and waves it back and forth, eventually leaving it pointing north.

The perceptive may hear her muttering under her breath:

"One petal, two petal, three petal, four, which, will, be, the, open, door?"

And then out loud cheerfully:

"That a-way!"


Male Human Level 3 Investigator

This chamber might have once been some sort of study, but it has fallen into ruin. The entire northeast corner of the chamber has collapsed, apparently because of some sort of drilling machine that emerged from the southwest corner and is now half-buried under the rubble to the northeast. The debris-choked tunnel from which it emerged is plainly visible. It will take some effort to search the rubble and ruin for anything of value. Wooden doors lie to both the south and west.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

Tik seems excited by the digging machine, and the study, and begins to take time to examine everything.

Perception, Machine: 1d20 + 7 ⇒ (18) + 7 = 25
Perception, Search Ruins: 1d20 + 7 ⇒ (8) + 7 = 15

If the machine has useful crystals/parts Tik will salvage them if possible.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen looks over the machine, fascinated by the oddity.

Perception on machine: 1d20 + 7 ⇒ (11) + 7 = 18

And then glances over the ruins for magical signatures.

Perception on machine, detect magic: 1d20 + 7 ⇒ (11) + 7 = 18


Male Human Level 3 Investigator

Initiative Amadeen: 1d20 + 9 ⇒ (3) + 9 = 12
Initiative Tik'klik: 1d20 + 9 ⇒ (7) + 9 = 16
Initiative Barek: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Jorin: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative Johund: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Earth Elemental: 1d20 - 1 ⇒ (9) - 1 = 8

An earth elemental the size of a man explodes from the rubble enraged ready to attack you.

Jorin
Barek
Johund
Tik'klik
Amadeen

Elemental


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen is surprised by the creature and reacts a little more slowly than usual.

"Aaaaah! NO!"

She begins her magical assaults once more, and resumes cackling.

Misfortune on earth elemental, Will DC 15. Cackle.

If elemental fails to save, misfortune for 2 rounds with cackle.

Knowledge Planes to understand afterwards what they face: 1d20 + 8 ⇒ (5) + 8 = 13


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

Tik steps back and his arm fires off a blast of arcane energy at the elemental!

Arcane Blast RTA: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Male Human Level 3 Investigator

Amadeen knows that as an earth elemental it can pass through stone as easily as a fish through water. Not having a normal body it is immune to poisons and paralysis as well as some other effects.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

"Ha! Knew it'd be too easy!" Johund jumps into the creature's way, planting his hunting dagger deep into its earthen shoulder.

dagger v. flat-footed: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 4 ⇒ (3) + 4 = 7


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Jorin moves across the room pulling out a net as he goes and throwing it over the muddy critter.

Net: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek orders Mong to stay back and advances with his new axe. "What can go wrong, will go wrong!" He mutters optimistically.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13 Nope.


Male Human Level 3 Investigator

Jorin moves across the room pulling out a net as he goes and throwing it over the muddy critter.

Barek orders Mong to stay back and advances with his new axe. "What can go wrong, will go wrong!" He mutters optimistically.

"Ha! Knew it'd be too easy!" Johund jumps into the creature's way, planting his hunting dagger deep into its earthen shoulder.

"Tik'Klik!" Tik steps back and his arm fires off a blast of arcane energy at the elemental!

Amadeen is surprised by the creature and reacts a little more slowly than usual. "Aaaaah! NO!" She begins her magical assaults once more, and resumes cackling.
Will Save: 1d20 + 4 ⇒ (2) + 4 = 6

Slam Attack 1: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 This one so, damn misfortune!
Slam Attack 2: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
The elemental hammers a blow against Johund's thick armour that will leave a dent.

Jorin
Barek
Johund
Tik'klik
Amadeen

Elemental-Netted, HP -12, Misfortune 1/2


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

Tik fires off another blast of arcane energy at the elemental!

Arcane Blast RTA: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Barek continues his listing of helpful sayings. "If at first you don't succeed then give up and go home."

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage +1 axe: 1d8 + 3 ⇒ (4) + 3 = 7


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

Seeing the net fall over it Jorin switches to other options.
Flurry, Deadly Aim
Chakram: 1d20 + 5 ⇒ (1) + 5 = 6
The first one tumbling instead of spinning it achieves nothing so Jorin sends a different gift by way of arrow.
Arrow: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d3 + 4 ⇒ (2) + 4 = 6
Flying true the arrow sticks into the elemental.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

TWF: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 4 ⇒ (1) + 4 = 5
TWF: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 2 ⇒ (3) + 2 = 5

Johund jerks his dagger free, sending chunks of dirt flying, then stabs viciously at the creature's "heart".


Male Human Level 3 Investigator

The earth elemental is quickly reduced to dirt and rubble by a withering series of blows.

Now that you can properly search the room you find:
A pair of intact tomes written in Draconic. The books concern alchemy and various bits of esoteric arcane lore. Anyone who references the texts for an hour can attempt her next Knowledge (arcana) check with a +2 circumstance bonus. The tomes are worth 50 gp each.
In addition, the remnants of a construct can be dug out of the rubble with five minutes of work. Once the construct is removed it can be opened up to scavenge for parts.

DC 15 Disable Device:
Inside you find a pulsing yellow crystal that radiates conjuration magic. The crystal appears to be the power core for the broken construct. As a gem, it is worth 800 gp, but it might have other uses. Unfortunately, the crystal is damaged, it will only work to power a construct for a few days.


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen composes herself.

"It's good that we took that thing down quickly! They can run through stone as if it were air."

She glances over the texts.

"Yeah, I'll hang onto these. Tik, no problem if you want to browse them!"


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik."

Tik seems ok with that arrangement, and begins to work on the construct.

Disable Device: 1d20 + 10 ⇒ (7) + 10 = 17

Tik tik's happily as it opens up the construct, and begins pulling bits and pieces out of it. It really tik's happily when it pulls the yellow gem out, but then makes sad sounds when it turns it over and sees the crack. "Tik tak tak ack fik fack fik fik fix..." I bet you thought fack would lead to something else didn't you! Get your mind out of the gutter!

Tik tucks the gem away.

Can the gem be repaired with some craft wondrous item love?


Male Human Level 3 Investigator

Afraid not it's craft construct territory

Tik'klik:
As Tik'klik begins to tuck the gem away it seems... familiar. It looks like his own but even accounting for his one being rebuilt this one appears far more primitive and yet still bears the same eldritch flair.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik?"

Tik examines the gem more closely, and then finally tucks it away.

Per the WyrWood racial entry, they can make more of themselves (reproduction), if it's a core base for a WyrWood type golem, he should be able to repair it after all for purposes of making a new WyrWood Golem? Granted, might take him awhile? Wouldn't be able to make other constructs, but another WyrWood is possible?


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen looks south.

"South? I think south."


Male Human Level 3 Investigator

This chamber appears to still be in use. Its floors have recently been swept, and its three tables appear to be organized and well kept. Arranged across the tables are numerous strange alchemical devices, some of which are suspended over low-burning flames and emit pale ribbons of smoke. Others simply bubble and boil of their own volition.

Three goblins huddle about the desks giggling as they spot you. They sport equipment of much greater quality than the average goblin.

Initiative Amadeen: 1d20 + 9 ⇒ (10) + 9 = 19
Initiative Tik'klik: 1d20 + 9 ⇒ (18) + 9 = 27
Initiative Barek: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative Jorin: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative Johund: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative Goblins: 1d20 + 8 ⇒ (20) + 8 = 28

The three goblins all draw vials of alchemist fire and throw them at Johund before drawing their sword. "Human's taste better when cooked longshanks!"

Alchemists Fire Yellow: 1d20 + 6 ⇒ (15) + 6 = 21
Fire Damage Yellow: 1d6 ⇒ 3
Alchemists Fire Red: 1d20 + 6 ⇒ (7) + 6 = 13
Fire Damage Red: 1d6 ⇒ 2
Alchemists Fire Blue: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Fire Damage Blue: 1d6 ⇒ 2

Tik'klik
Jorin
Barek
Amadeen
Johund

Goblins


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik."

The golem pushes forward, past everyone, and looks at the two goblins over the table, before lifting the edge and flipping it over, sending the boiling concoctions, unstable and probably flammable fluids, along with the burning bases over so they cascade over the two goblins.

"Tik'Klik."


Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Amadeen takes one glance at the goblins:

"Nope, not a human! And he's not on the menu either!"

She strikes at the fate of one of the mad goblin alchemists, cackles, and prepares to step forward.

Misfortune on red goblin, will save dc 15. Cackle. 5ft step towards room if there is space to move.

If red goblin fails save, it has 2 rounds of misfortune with cackle.


HP 67/67 | AC (29) 25 T 16 FF (26) 22 | F +10 R+7 W+11 | CMB +12 CMD 27 | Init +3 Perc +2 | Blessings 5/7 | Fervor 7/7 (3d6) | Sacred Armor 8/8 (+1) | Sacred Weapon 7/8 (+2) | [Crest] | [Loot]

Ow.

Johund grits his teeth as his flesh burns, but just as quickly his daggers glow as he beseeches Hanspur's aid.

fervor, swift self-heal: 1d6 ⇒ 4

Then he dives into the room, aiming to return the favor.

dagger @ yellow: 1d20 + 7 ⇒ (3) + 7 = 101d6 + 4 ⇒ (2) + 4 = 6

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