| lordzack |
Re: using the ARG, would you mind taking into account that in the final draft, features wont be limited by type?
For example, if it says must be a goblin or dwarf, that supposedly will be removed once the book comes out. Pretty sure Jason said this btw.
If you can get a quote from the devs supporting you're point... maybe. Actually, probably, depending on the specific ability you'd like to get.
| lordzack |
Would you allow this:
Velmoru
A desert dwelling race from the Sea of Shifting Sands. These beings are a nomadic race that act as guides and protectors for the many caravans that pass through.Type: Humanoid
Size: Medium
Speed: Normal
Modifiers: +2 Wis, -2 Str, +2 Con
Language Array: Linguistics
Racial Abilities:
- Ancient Foe: Vermin
- Desert Runner: Hot
- Natural Armor
- Weapon Familiarity: Two-Bladed Sword and KhopeshIt's a homebrew race using the ARG Playtest Rules. I've been dying to playtest them.
Looks good to me.
| lordzack |
Custom Race (10 RP):
Living Vestige
The living vestiges are rare and unusual creatures. They are born not from corporeal parents, but from unique circumstances amongst the planes much like outsiders that form spontaneously from concepts. Some amongst them were created by powerful spells such as wish or miracle - new life formed without ancestry or race - while others slip out from the gaps between planes, spawned by nonexistence itself. Those vestiges fall from timeless realms erased from existence, their pasts retroactively wiped and their futures open and unbound by fate. Many possibilities remain, where universes collide, merge and separate and the laws of reality grow weak.
Every living vestige is different, each birthed by a different circumstance. They have a few traits in common: They are created as fully-formed adults and never change in appearance or age. Their peculiar origin gifts them with an innate ability to shrug off the ravages of the elements and to see the fabric of reality for what it truly is.
They are born with enough innate knowledge to function as an adult but are often naive about worldly matters, if very inquisitive about the universe around them. They usually lack the common mindset of thinking of the material plane as the centre of the multiverse and regard all planes as equal parts of a whole.
In appearance they tend to resemble humanoids of a wide range of sizes and can be mistaken for humans, elves, halflings and gnomes as they do not have the dramatic features of other outsiders. One common feature is eerily unblemished features, as they were created whole and never had a youth in which to earn their scars and marks, nor do they change from their initial appearance.
Living Vestige Racial Traits
+2 to One Ability Score: Living vestige characters get a +2 bonus to one ability score of their choice to represent their varied nature.
Type: Living vestiges are outsiders with the native subtype....
Looks good to me.
Tirq
|
Tirq wrote:Cure light wounds is nice, and I think everyone likes Deathwatch. Bless would also be a good choice, but not nearly needed as much.A bit limited use at first level, having only two spells. Mind you, cure light comes for free from being an Oracle.
I wanted to make sure you picked Cure spells instead of Inflict spells.
| Umbral Reaver |
Sorry, I've been rather occupied of late (alternating between crippling depression and Diablo 3). Er, yeah.
So, Valerie's sheet should look something like this:
Str: 16
Dex: 13
Con: 16
Int: 15
Wis: 14
Cha: 19 (17+2)
Alignment: NG
Oracle 1 (lore mystery, planar archetype); Associated Plane: Wherever Aeons come from. (energy type cold)
Favoured Class: Oracle, +1 skill rank
Feats: Skill Focus (Knowledge (planes))
Traits: Defy Madness, Two World Magic (prestidigitation); Valerie is eerily at ease with the strange and unearthly, and it is only the truly mundane that unsettles her. She may spend some time being somewhat horrified at party members that aren't made of magic (Defy Madness is technically only an 'old cults' trait but it's strictly worse than indomitable faith and I think it fits nicely for one born from the chaos of the planes)
Skill Ranks: Diplomacy 1, Perception 1, Knowledge (arcane) 1, Knowledge (religion) 1, Knowledge (planes) 1, Spellcraft 1, Use Magic Device 1
Languages: Abyssal, Celestial, Infernal
Spells:
0 - Detect Magic, Mending, Purify Food and Drink, Read Magic
1 - Bless, Cause Fear, Cure Light Wounds
Curse: Clouded Vision
Revelations: Sidestep Secret
I think those are all the decisions I need to make and the rest is just stuff that follows on mathematically. I'll put this into Valerie's sheet in proper format when I get home.
Edit: I tried editing the alias but when I saved the sheet, the Paizo site bugged out and dropped me into the front page. I lost everything. Dang. I'll fix it later.
| Umbral Reaver |
| Kybryn |
As I said before, I'd allow Kybryn if he wanted to create a character, but other than that recruitment is closed. I ought to have the Gameplay and Discussion threads open soon.
Thanks lordzack! I'll have my character rolled up and ready to go tonight. I'm thinking a fighter. As for my availability, I will be able to post daily.
| Kybryn |
In honor of playing on the elemental planes, I would like to submit this race, created with the ARG 10 point buy.
Caementum
These men were created in the image of humans by Torag to serve as miners. They were later released by Torag, as the Dwarves were not willing to give up their age old trade. About twice as heavy as humans, these men are strong and hardy, with sharp facial and bodily features.
Category Selection RP Effects
Type Outsider 2 Darkvision 60
Size Medium 0 None
Speed Normal 0 30 ft
Ability Score Flexible 2 +2 Str +2 Con
Languages Xenophobic 0 Terran - Common, Undercommon, Dwarven, Kobold
Defensive Defensive Training, Greater 3 +2 Dodge AC
Defensive Elemental Resistance (Earth) 1 Resistance 5 Acid
Offensive Elemental Assult 1 1d6 Acid once per day
Offensive Relentless 1 +2 to Bullrush, Overrun
10