Elements and Elementals (Inactive)

Game Master lordzack


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The Exchange

So... Deities permitted?


Any from Pathfinder, Greyhawk, Forgotten Realms, Dragonlance, real world mythology...

Obsidian Portal Wiki


Monkeygod wrote:

Re: using the ARG, would you mind taking into account that in the final draft, features wont be limited by type?

For example, if it says must be a goblin or dwarf, that supposedly will be removed once the book comes out. Pretty sure Jason said this btw.

If you can get a quote from the devs supporting you're point... maybe. Actually, probably, depending on the specific ability you'd like to get.


lordzack wrote:

Welp with the D&D Next Playtest starting and having several appointments I've been pretty busy. In fact I'm going to be out of town today as well. However I will try to take care of things as best I can before I go and finish up anything unfinished tonight.

Thanks for the update!


Fallen_Mage wrote:

Would you allow this:

Velmoru
A desert dwelling race from the Sea of Shifting Sands. These beings are a nomadic race that act as guides and protectors for the many caravans that pass through.

Type: Humanoid
Size: Medium
Speed: Normal
Modifiers: +2 Wis, -2 Str, +2 Con
Language Array: Linguistics
Racial Abilities:
- Ancient Foe: Vermin
- Desert Runner: Hot
- Natural Armor
- Weapon Familiarity: Two-Bladed Sword and Khopesh

It's a homebrew race using the ARG Playtest Rules. I've been dying to playtest them.

Looks good to me.


Umbral Reaver wrote:

Custom Race (10 RP):

Living Vestige

The living vestiges are rare and unusual creatures. They are born not from corporeal parents, but from unique circumstances amongst the planes much like outsiders that form spontaneously from concepts. Some amongst them were created by powerful spells such as wish or miracle - new life formed without ancestry or race - while others slip out from the gaps between planes, spawned by nonexistence itself. Those vestiges fall from timeless realms erased from existence, their pasts retroactively wiped and their futures open and unbound by fate. Many possibilities remain, where universes collide, merge and separate and the laws of reality grow weak.

Every living vestige is different, each birthed by a different circumstance. They have a few traits in common: They are created as fully-formed adults and never change in appearance or age. Their peculiar origin gifts them with an innate ability to shrug off the ravages of the elements and to see the fabric of reality for what it truly is.

They are born with enough innate knowledge to function as an adult but are often naive about worldly matters, if very inquisitive about the universe around them. They usually lack the common mindset of thinking of the material plane as the centre of the multiverse and regard all planes as equal parts of a whole.

In appearance they tend to resemble humanoids of a wide range of sizes and can be mistaken for humans, elves, halflings and gnomes as they do not have the dramatic features of other outsiders. One common feature is eerily unblemished features, as they were created whole and never had a youth in which to earn their scars and marks, nor do they change from their initial appearance.

Living Vestige Racial Traits

+2 to One Ability Score: Living vestige characters get a +2 bonus to one ability score of their choice to represent their varied nature.

Type: Living vestiges are outsiders with the native subtype....

Looks good to me.


Anyone have questions/concerns I haven't gotten to yet?

Scarab Sages

Rerolls:
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 2) + 6 = 12

Will start creating a character.

Scarab Sages

Are we rolling for hit points? And how many traits, if any?


Yeah, I'm still wondering about traits. Limit of 1 per 'category?'

The Exchange

zefig wrote:
Yeah, I'm still wondering about traits. Limit of 1 per 'category?'

I second this. Also, Limit of 1 per 'category' with a maximum of 2 per character unless the feat Extra Traits was taken at first level?


Is this full on players? The setting is quite interesting and I would be interested in playing if able.

Scarab Sages

Mendell wrote:
Is this full on players? The setting is quite interesting and I would be interested in playing if able.

I think most of us haven't even posted characters yet, and there definitely hasn't been any official closing statement.


By the way, this is Eragar's ranger. Stats are all done except for hit points and traits.
I haven't done anything with a backstory yet, as I'm not sure what you want from it and I don't yet know enough about the setting.


Also, this is Tirq's Monk. Need Health and Traits.


I'll get onto my oracle soon. Likely to be a support type with a nice set of knowledges. I'll take suggestions for first level spells you'd like having around since I haven't done the sheet yet.

The Exchange

Cure light wounds is nice, and I think everyone likes Deathwatch. Bless would also be a good choice, but not nearly needed as much.


Two traits, limit of 1 per category. Also hp are the default max at first level.

The Exchange

Do you mind if I have the "Honored Fist of the Society" Trait?


Tirq wrote:
Cure light wounds is nice, and I think everyone likes Deathwatch. Bless would also be a good choice, but not nearly needed as much.

A bit limited use at first level, having only two spells. Mind you, cure light comes for free from being an Oracle.

The Exchange

Umbral Reaver wrote:
Tirq wrote:
Cure light wounds is nice, and I think everyone likes Deathwatch. Bless would also be a good choice, but not nearly needed as much.
A bit limited use at first level, having only two spells. Mind you, cure light comes for free from being an Oracle.

I wanted to make sure you picked Cure spells instead of Inflict spells.


Application Summary (that are more or less complete)

Valerie Esper, Living Vestige (10 pt custom ARG) Oracle (Planar Lore)
Bois Guilbert, Human Monk of the Four Winds
Summer Wind Through The Grasses, Sylph Sorcerer (Air)
Aishara, Suli Paladin (Hospitaller)
Sorad Dvorak, Human Ranger


Sorry, I've been rather occupied of late (alternating between crippling depression and Diablo 3). Er, yeah.

So, Valerie's sheet should look something like this:

Str: 16
Dex: 13
Con: 16
Int: 15
Wis: 14
Cha: 19 (17+2)

Alignment: NG

Oracle 1 (lore mystery, planar archetype); Associated Plane: Wherever Aeons come from. (energy type cold)

Favoured Class: Oracle, +1 skill rank

Feats: Skill Focus (Knowledge (planes))

Traits: Defy Madness, Two World Magic (prestidigitation); Valerie is eerily at ease with the strange and unearthly, and it is only the truly mundane that unsettles her. She may spend some time being somewhat horrified at party members that aren't made of magic (Defy Madness is technically only an 'old cults' trait but it's strictly worse than indomitable faith and I think it fits nicely for one born from the chaos of the planes)

Skill Ranks: Diplomacy 1, Perception 1, Knowledge (arcane) 1, Knowledge (religion) 1, Knowledge (planes) 1, Spellcraft 1, Use Magic Device 1

Languages: Abyssal, Celestial, Infernal

Spells:
0 - Detect Magic, Mending, Purify Food and Drink, Read Magic
1 - Bless, Cause Fear, Cure Light Wounds

Curse: Clouded Vision
Revelations: Sidestep Secret

I think those are all the decisions I need to make and the rest is just stuff that follows on mathematically. I'll put this into Valerie's sheet in proper format when I get home.

Edit: I tried editing the alias but when I saved the sheet, the Paizo site bugged out and dropped me into the front page. I lost everything. Dang. I'll fix it later.


While the pseudodragon familiar isn't an option until level 7, this is the picture that made me want to make a clouded-vision oracle with a seeing-eye dragon. :)

Image Link

(I don't know who the artist is; I found it while browsing tumblr)

The Exchange

That's a nice picture. I might have to use that some time soon.

Ever since I bought this mini, I have wanted to make a Monk.


Note: Valerie does not speak common... yet. She'll drop a point in linguistics next level, but common is the tongue of the material plane, one she has little relation to.


Well, technically common in this campaign is planar trade, not any material plane language. Though that begs the question of whether or not primes would have to buy common in addition to their own tongue or not, or perhaps the other way around.


I imagine Infernal would easily become the 'trade tongue' of the planes. They're the most reknowned for trade and contracts and are quite eager to spread their influence.


Well, many devils can communicate telepathically, so they wouldn't need anybody to speak their language for them to interact. In fact it's a similar case for many alignment-based outsiders. A planar trade tongue would mostly be for the benefit of planar mortals.


@Lordzack,

When are you closing recruitment for this campaign?


Tirq wrote:
Do you mind if I have the "Honored Fist of the Society" Trait?

Probably not, where is that from? We'll have to define what "the Society" refers to, if not the Pathfinders.


Well I could accept one more, if you'd be interested.

The Exchange

As seen here. It's from the Pathfinder Chronicles: Faction Guide.

Society of Elementalists? A guild of Elemental users, in which Bois Guilbert is one of the few fist fighters.

That would be cool, if you would allow it.


I presume there are no issues with my character?


Looks fine to me.


When are you closing recruitment Lordzach?


As I said before, I'd allow Kybryn if he wanted to create a character, but other than that recruitment is closed. I ought to have the Gameplay and Discussion threads open soon.


lordzack wrote:
As I said before, I'd allow Kybryn if he wanted to create a character, but other than that recruitment is closed. I ought to have the Gameplay and Discussion threads open soon.

Thanks lordzack! I'll have my character rolled up and ready to go tonight. I'm thinking a fighter. As for my availability, I will be able to post daily.


Alright, lets see how we do

2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (3, 6) + 6 = 15


BOOM, good looking numbers.


In honor of playing on the elemental planes, I would like to submit this race, created with the ARG 10 point buy.

Caementum

These men were created in the image of humans by Torag to serve as miners. They were later released by Torag, as the Dwarves were not willing to give up their age old trade. About twice as heavy as humans, these men are strong and hardy, with sharp facial and bodily features.

Category Selection RP Effects
Type Outsider 2 Darkvision 60
Size Medium 0 None
Speed Normal 0 30 ft
Ability Score Flexible 2 +2 Str +2 Con
Languages Xenophobic 0 Terran - Common, Undercommon, Dwarven, Kobold
Defensive Defensive Training, Greater 3 +2 Dodge AC
Defensive Elemental Resistance (Earth) 1 Resistance 5 Acid
Offensive Elemental Assult 1 1d6 Acid once per day
Offensive Relentless 1 +2 to Bullrush, Overrun
10


It appears you and I will be able to have thorough conversations about rocks since you and I both speak Terran.

And, uh, Lordzack, are you saying "Looks fine to me." to Valerie (I have a niece named that... wierd) or to my suggestion of what "The Society" means?


Build is ready:

Fortis the Strong

Backstory, appearance, and personality to follow


I am ready...


Mechanics completed and alias created for Summer Wind Through The Grasses.


Fortis the Strong wrote:
I am ready...

What is that race?


Scroll up I posted it as Kybryn 10 point ARG build.


Okay, looks good.


@Lordzack, when do you see us getting started?


Gameplay thread up.

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