Eberron: The Mark of Death (Inactive)

Game Master BloodWolven

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Combat Map!


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Quantos which cover do you wish to run to? There is the wagons and cart next to the gate, the crates to the South near the building, hop up with Thar or the stables where 3 wyverns are on the ground?

Both wyverns want to focus on Alex, thus only one can attack you as the other attacks the other wyvern with a bite then focuses on the Dire Wolf.

Squad B's attacks.:

1d20 + 10 ⇒ (10) + 10 = 20 sting attack, 1d6 + 4 ⇒ (6) + 4 = 10 damage plus poison, Fort DC 17.
1d20 + 10 ⇒ (10) + 10 = 20 bite attack, 2d6 + 4 ⇒ (4, 5) + 4 = 13 damage plus grab
1d20 + 16 ⇒ (3) + 16 = 19 grab/CMB vs. 15
1d20 + 5 ⇒ (13) + 5 = 18 wing attack, 1d6 + 2 ⇒ (1) + 2 = 3 damage
1d20 + 5 ⇒ (9) + 5 = 14 wing attack, 1d6 + 2 ⇒ (2) + 2 = 4 damage

on Dire Wolf
1d20 + 10 ⇒ (12) + 10 = 22 sting attack, 1d6 + 4 ⇒ (3) + 4 = 7 damage plus poison, Fort DC 17.
1d20 + 5 ⇒ (8) + 5 = 13 wing attack, 1d6 + 2 ⇒ (4) + 2 = 6 damage
1d20 + 5 ⇒ (14) + 5 = 19 wing attack, 1d6 + 2 ⇒ (2) + 2 = 4 damage

on Wyvern
1d20 + 10 ⇒ (15) + 10 = 25 bite attack, 2d6 + 4 ⇒ (1, 3) + 4 = 8 damage

The third Wyvern becomes controlled by its rider again.

Cil one of the Wyverns, the one you hit shoots its barb at you as does the rider.
1d20 + 8 ⇒ (7) + 8 = 15 barb attack, 1d8 + 2 ⇒ (4) + 2 = 6 damage
1d20 + 6 ⇒ (10) + 6 = 16 rider javelin attack, 1d6 + 3 ⇒ (4) + 3 = 7 damage

The other two target Thar and his horse.
1d20 + 8 ⇒ (17) + 8 = 25 barb attack, 1d8 + 2 ⇒ (5) + 2 = 7 damage
1d20 + 6 ⇒ (19) + 6 = 25 rider javelin attack, 1d6 + 3 ⇒ (6) + 3 = 9 damage

Horse
1d20 + 8 ⇒ (17) + 8 = 25 barb attack, 1d8 + 2 ⇒ (2) + 2 = 4 damage
1d20 + 6 ⇒ (16) + 6 = 22 rider javelin attack, 1d6 + 3 ⇒ (4) + 3 = 7 damage

The Dire wolf takes two painful wounds, one from the stinger and the other from the claw on the wyvern's wing. -11, also resisting the poison.

The Wyvern leaves a nasty bite mark on the other wyvern. All the attacks directed towards Alex are turned away from her active dodging and armor.

The rider that got hit by Cil still sees her and sticks her with a javelin dealing a decent wound on her back of 7 damage.

Thar you take two grevious wounds just like your horse. 16 damage to you by the barb and javelin, while the horse takes 11 damage.

Jake gets on his Skanta, luckily enough that he handled it so it did not run off like the others. You run off, Zee do you want to hop up on it with him? I will let you but it will take both move actions.


The other Dire wolves howl and scratch at the doors wanting to be let out. The raptors are doing basically the same thing.

One of the raptors breaks open the door to its cell part way and attacks at the Wyvern attacking Alex. One of the Dire wolves has the door starting to pry open.

1d20 + 5 ⇒ (7) + 5 = 12 bite attack, 1d6 + 2 ⇒ (2) + 2 = 4 damage.

Thar, Cil, Quantos Will Save DC 17.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7
GM Wolf wrote:


Thar says, 'groin area'. His readied action, goes off, 1d20 Though the rider saves against the spell.

I just realized, you rolled a 17 on this, without a modifier. Did the rider have a modifier? Because Tharivello's Save DC is definitely an 18. As for the current round, Tharivello goes down, bleeding at -3 HP.

Edit: Will Save: 1d20 + 3 ⇒ (2) + 3 = 5

That's a fail.

Tharivello falls off of his horse, unless they've been given military saddles.

Edit 2:% to stay in saddle: 1d100 ⇒ 43

Carry on, Tharivello falls out unless it's a military saddle. 50% chance to stay in, and he's failed.


Tharivello stays in the military saddle though he is out cold. Quantos? your decision on where you go?


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos will move to the wagons/cart.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

1d20 + 7 ⇒ (2) + 7 = 9


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

I am getting on with Jake. So spending all my actions on that.


*Round 3*
Zee and Jake are off out the back of the stables.

Quantos quickly makes a run for the wagons, sliding underneath the wagon.

Thar's horse quickly runs out the open gate. Soon to be well gone from the area, the hobgoblins try to grab the reins as their AoO, but miss.

Alex doing a check without saying what it is does not help you or me. Everyone try to be a little more descriptive in your actions or intent.

Alex takes a full defense action and taunts the wyverns again.

*Round 4*

"Put down your weapons and come out or we will put an end to you and your mission." One of the hobgoblins yells out that is near the wagon with shield and longsword out. Three are there basically between the wagon and the gate.

The wyverns circle over head, waiting it seems.

Cil, Quantos, Alex... Go!

The dire wolf continues to bite the wyvern.

1d20 + 7 ⇒ (9) + 7 = 16 bite, 1d8 + 6 ⇒ (6) + 6 = 12 damage plus trip. Missing again.
1d20 + 8 ⇒ (16) + 8 = 24 trip.

The raptor continues to attack from its cell and attacks at the Wyvern attacking Alex. Two of the Dire wolves have their doors starting to pry open.

1d20 + 5 ⇒ (20) + 5 = 25 raptor bite attack, 1d6 + 2 ⇒ (1) + 2 = 3 damage. Hits but barely a nip.


Changling Rogue 3 HP: 24/24 | AC:17 - 14 - 14 | F:+3 R:+6 W:0 ( +2 vs sleep/charm) | Init:+7 | Perception +5 (+6 traps)

Will Save, DC 17 1d20 - 1 ⇒ (20) - 1 = 19

Shaking off the effect of whatever was trying to effect her, and grimacing from the bruise spreading over her back, Cil curses as she sees Thar reeling in his saddle and the others wisely taking cover behind the wagons, except for Alex of course. Quickly calculating that the group was outnumbered and outgunned...

Her arms held out away from her sides, Cil emerges from cover and shouts "Everybody stand down! Let's hear what he has to say...that includes you Alex!"


Cil:
You believe that some of the wyverns are not real. Though you are not for sure how many are real and not real.

"Well she may as well keep fighting, the wyverns are going to eat her for taunting and belittling them." Says another hobgoblin, one of the two near you Cil.


Changling Rogue 3 HP: 24/24 | AC:17 - 14 - 14 | F:+3 R:+6 W:0 ( +2 vs sleep/charm) | Init:+7 | Perception +5 (+6 traps)

Cil crosses her arms and frowns at the hobgoblin "OK , so what's your game here?"


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos waits to see how the changeling's parley will play out.


"Our game, ha, our job is to detain or kill you. You have the game well in hand, messing with hags and Drassk, we of the Iron Fist chose to oppose Drassk and all its power hungry members." The hobgoblin snarls out then spits on the ground.


Changling Rogue 3 HP: 24/24 | AC:17 - 14 - 14 | F:+3 R:+6 W:0 ( +2 vs sleep/charm) | Init:+7 | Perception +5 (+6 traps)

knowledge(local) 1d20 + 2 ⇒ (14) + 2 = 16

Cil thinks furiously trying to remember if she's heard of the Iron Fist.


K:Local DC 15:
You have heard of them in Sharn it is a new group, strictly hobgoblins, they oppose the Drassk and see to the freedom of all hobgoblins from monsters. They are a LN group that is very militaristic just like most hobgoblins, they do serve as mercenaries as well. Some would say they have loose connections and were sponsored by the House of Deneith.

The wyvern not engaged in the fighting with the Dire wolf and Alex, looks awfully angry but follows the commands to move away and flies up.

Squad B, the three still flying go after Thar. The two wyverns continue to attack the dire wolf and Alex, their riders come up behind them tapping them with 'clubs'.

Attacks:

On Alex
1d20 + 10 ⇒ (19) + 10 = 29 sting attack, 1d6 + 4 ⇒ (3) + 4 = 7 damage plus poison, Fort DC 17.
1d20 + 10 ⇒ (6) + 10 = 16 bite attack, 2d6 + 4 ⇒ (1, 6) + 4 = 11 damage plus grab
1d20 + 16 ⇒ (3) + 16 = 19 grab/CMB vs. 15
1d20 + 5 ⇒ (4) + 5 = 9 wing attack, 1d6 + 2 ⇒ (3) + 2 = 5 damage
1d20 + 5 ⇒ (4) + 5 = 9 wing attack, 1d6 + 2 ⇒ (6) + 2 = 8 damage

on Dire Wolf
1d20 + 10 ⇒ (5) + 10 = 15 sting attack, 1d6 + 4 ⇒ (3) + 4 = 7 damage plus poison, Fort DC 17.
1d20 + 10 ⇒ (19) + 10 = 29 bite attack, 2d6 + 4 ⇒ (5, 6) + 4 = 15 damage plus grab
1d20 + 16 ⇒ (16) + 16 = 32 grab/CMB vs. 15
1d20 + 5 ⇒ (6) + 5 = 11 wing attack, 1d6 + 2 ⇒ (5) + 2 = 7 damage
1d20 + 5 ⇒ (6) + 5 = 11 wing attack, 1d6 + 2 ⇒ (3) + 2 = 5 damage

Only the stinger gets through Alex's defense causing a decent wound of 7 damage, and she must save vs. the poison. The dire wolf is not so lucky, taking a massive bite to it's neck and being grappled by the wyvern.


Hp 20/26 AC 18 / 12 /14 (+8 Perc; +4 Init; Fort +2, Ref +5, Will +3)

Seeing that he isn't followed Jake will stop his mount and cast a spell on Zee

CLW: 1d8 + 3 ⇒ (1) + 3 = 4


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

As the sting its Ale staggers back 5'

Using touch of luck Domain power, 1d20 + 7 ⇒ (7) + 7 = 14 two rolls take best on one Save/skill/attack1d20 + 7 ⇒ (10) + 7 = 17 take 17, Fort save v Poison DC17

Then looks up, Alex says "Law and contract binds, TO ME!" holding her sword a flare of electrical comes off it and her.

Swift action:, activate her contracts power


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos will attempt to use the wagon/cart as cover, moving it with him (as quickly as he can but i imagine a very slow pace, likely 1/4 speed) to move towards the others of the group or anyone who is down.


Hp 20/26 AC 18 / 12 /14 (+8 Perc; +4 Init; Fort +2, Ref +5, Will +3)

DM / Zee:
Zee i do really that between their numbers and the fact that these creature flies we have little chance, but i don't know what the others can do. Do you have any ideas, suggestions?


*Round 4*
Quantos it will require a strength check DC 20 as a full round action to move it 5 feet. No one is down. Cil has effectively surrendered and Alex is doing her best to defend herself. All of your other allies are gone.

Then off of Alex's words a lightning bolt comes from the sky and shoots right through the roof of the stables and it looks like someone is next to her now.

Perception DC 18:
You believe that to be Saronis next to Alex.

The elf next to Alex roars as a burst of lighting comes off of him and he uses his massive blade to good use slamming it down on the wyvern next to Alex.

1d20 + 10 ⇒ (19) + 10 = 29 attack, 1d10 + 12 + 1d6 + 2d6 ⇒ (4) + 12 + (4) + (1, 6) = 27 damage with power attack, lightning, and bane.
Confirm Critical ToL 1d20 + 8 ⇒ (7) + 8 = 15 or 1d20 + 8 ⇒ (13) + 8 = 21 attack, 1d10 + 12 ⇒ (8) + 12 = 20 damage.


*Round 5*

Elf, Alex
Cil, Quantos...
Go!

Cil:
YOu feel an electrical charge build up around you and a magical tug towards Tourmaline, do you resist the spell?

After your actions - grappling:

The dire wolf tries to get free as the wyvern grappling it goes for the pin.
CMB Wyvern1d10 + 16 ⇒ (9) + 16 = 25 grapple
CMB Dire Wolf1d10 + 8 ⇒ (4) + 8 = 12 grapple

2d6 + 4 ⇒ (3, 2) + 4 = 9 bite damage

CMB Wyvern1d10 + 16 ⇒ (5) + 16 = 21 grapple
CMB Dire Wolf1d10 + 8 ⇒ (4) + 8 = 12 grapple


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

*Round 5*
"Aaaahhhh!!! Die beastial worms..." Saronis yells as he attempts to end the first wyvern.

1d20 + 11 ⇒ (15) + 11 = 26 attack, 1d10 + 12 + 2d6 ⇒ (5) + 12 + (2, 6) = 25 damage.

Cutting into the wyvern in the exact same place he cuts the head clean off. As he goes to attack the other wyvern he misses.

1d20 + 11 ⇒ (2) + 11 = 13 attack, 1d10 + 12 + 2d6 ⇒ (9) + 12 + (5, 6) = 32 damage.

1d20 + 5 ⇒ (8) + 5 = 13 Perception check.
"Tourmaline, get out of here now. I will follow soon."

Yes, put a dragon in front of Saronis and he will kill it.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

1d20 + 6 ⇒ (20) + 6 = 26 attack DMG 2d6 + 5 ⇒ (3, 2) + 5 = 10
1d20 + 6 ⇒ (16) + 6 = 22 crit con DMG. 2d6 + 5 ⇒ (4, 4) + 5 = 13

Alex bolstered by the arrival of help slams her Great sword down onto the head of the Wyvern grappling her wolf.

shes backed into a stall! the only way out is to kill or scare off the Wyverns in front of her, one dead the other just smacked hard wile biting her wolf. The other way is to let the other wolfs out and hope they over run the last one. Or GM is there a way out?


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

You can hit the "Preview" button to see your rolls and roll additional things accordingly. It's a helpful little thing so that, if you fumble a diplomacy roll, for example, you can equally fumble in speech, or what have you, and allows you to see your rolls prior to posting so that things like that don't happen.


The stables have a 20 foot space for walking mounts, which means that you are in the open center still or you moved to the side into the cell with the Raptor - or you were where Saronis is now and took a 5 ft step to the side.

(((((Dire wolf(10ft))))) - Alex(5ft) - Saronis (5 ft)
(((((Wyvern (10ft))))))) - ((((((Wyvern (10 ft))))))

Though it would also make sense that you would attack. 1d100 ⇒ 17 for natural 20 critical confirmation. A normal crit.

The wyvern takes a massive blow from Alex, a grievous wound on its arm. Though it still is grappling the wolf.


First off, let us keep the gameplay clear of OOC comments that have no gameplay comments with them. That is what the discussion thread is for.
Alex, once more I have no clue what you are talking about. Likely the wyvern, but it did not do any attacks, just a pin with the grapple, then auto damage from the bite.

Jake:
You can see some wyverns coming your direction. What do you do?

Thar:
You awaken in a warm bed, there is not much light, a covered brazier or covered torch perhaps. You don't see any daylight. The bed has a veil around it so you can't see much of anything of the rest of your room. You have aches all over your back and chest. You check yourself and see that you have been mostly healed up but you are naked except for the bandages.


Changling Rogue 3 HP: 24/24 | AC:17 - 14 - 14 | F:+3 R:+6 W:0 ( +2 vs sleep/charm) | Init:+7 | Perception +5 (+6 traps)

DM:

yes Cil allows herself to be pulled.


Cil appears besides Tourmaline as well, behind her. Cil you may act for round 5 now.

Locations:
-------------------------- Cil (5ft)
(((((Dire wolf(10ft))))) - Alex(5ft) - Saronis (5ft)
(((((Wyvern (10ft))))))) - ((((((Wyvern (10 ft))))))

Also if you can label each post which round you are acting in, it helps a lot to keep organized.

Alex:
You never got an ability, how about the spell re-group. This has been the first time you have used it, so now you can start learning how it works. You will find out it works only once per day.


Hp 20/26 AC 18 / 12 /14 (+8 Perc; +4 Init; Fort +2, Ref +5, Will +3)

DM / Zee:
we ride. There is nothing i can do against flying opponents and i have a wounded passenger.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

dm/jake:
Damn it I can't believe I just abandoned the peoplee I was supposed to be guarding. Well me might as well try to alert the guard to this. Can we get them and lead them back to the stable.


Hp 20/26 AC 18 / 12 /14 (+8 Perc; +4 Init; Fort +2, Ref +5, Will +3)

DM / Zeer:
if they have no ranged weapons they will be useless.


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

DM:
Tharivello groans, sitting up in the bed and wincing. He pulls the sheets around himself and looks around, pulling the veil down on the right side, trying to determine where he is.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

In Elven
"Cil open the stalls, let the wolfs mounts and others out NOW!!, it's our only chance, we need them to pack fight, to give us a chance to get clear"

GM:

Seeing how the other players seem to be ok with the re-group. Spell ability
Alex will take it. Can she call Quantos to them.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Rnd 4 STR check: 1d20 + 3 ⇒ (4) + 3 = 7
Rnd 5 STR check: 1d20 + 3 ⇒ (7) + 3 = 10

both to move the wagon that he is using as cover. he will be moving slowly, yes, but he will stay alive with 2hp through use of his tactical acumen.

EDIT: looks like he won't be moving anywhere. but he certainly doesnt trust these creatures to accept a surrender.


Thar:
With the delicate curves to the structure of the room, curving furniture that incorporates the natural bueaty of the wood rather than uniformity, and the spartan use of decorations and furniture, you are pretty certain you are in an elf home.

Zee/Jake:
You are pretty certain the guard would be helpful in several ways. Though there is a chance they were paid to stay out of the situation.

Alex:
Yes that will work fine, just need to find the parameters of the spell...
1/day
Conjuration (Teleport)
Verbal Somatic
Casting time: 1 standard action
Range: Close 25 ft + 5 ft/2 levels
Targets: one + one/2 levels
Duration: instantaneous
Saving throw: none
Spell Resistance: no

You teleport your companions to your side. As close as possible.

Yes you have used the contract's power up for the day, but you still have your own ability, so you may summon Quantos to your side.

Locations:
----(Dire wolf(10ft)-Pry----------------------------(Valerian Horse)--
----(Dire wolf(10ft)-Pry--------------------------- (Magebred Horse)--
---------------------------------------------------------------------
----(Dire wolf(10ft)----------------------------------------------
-------------------------- Cil (5ft) - Quantos (5ft) - (Raptor)
(((((Dire wolf(10ft))))) - Alex(5ft) - Saronis (5ft)-----------------
(((((Wyvern (10ft))))))) - (((xx Wyvern xx (10 ft))) - (Raptor)

The dire wolf is pinned by the Wyvern. The hobgoblins confused on what is going on, look around and back up. Then they see that your group has regrouped and yell to have the stable surrounded.

*Round 6*

Elf, Alex
Cil, Quantos...
Go!


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

*Round 6*

"Time to go!" Saronis yells avoiding the raptor that is mostly out. He delays for a moment seeming to move rather quickly.


Locations:

As I was adjusting the one above my time limit stopped.

:)

---- W
--S-----N
---- E

----(Dire wolf)(10ft)-Pry---------------------------------------------------(Valerian Horse)--
----(Dire wolf)(10ft)-Pry---------------------------------------------------(Valerian Horse)----
--------------------------------------------------------------------------- ----------------------
----(Dire wolf)(10ft)-Pry-------------------------------------------------- (Magebred Horse)-----
----(Dire wolf)(10ft)-Pry-------------------------------------------------- (Magebred Horse)-----
--------------------------------------------------------------------------- ----------------------
----(Dire wolf)(10ft)---------------------------------------------------------------- ------------
----(Dire wolf)(10ft)---------------------------------------------------------------- ------------
--------------------------------------------------------------------------- ----------------------
------------------------[[[(Dire wolf) (10ft)]]] - - Cil (5ft) ------------------------------------
------------------------[[[(Dire wolf) (10ft)]]] - - Alex(5ft) - Saronis (5ft)-----(Raptor) (10 ft)---
------------------------[[[(Wyvern) (10 ft )]]] - (xx Wyvern xx) (10 ft)--------(Raptor) (10 ft)---
------------------------[[[(Wyvern) (10 ft )]]] - (xx Wyvern xx) (10 ft) ---------------------------
--------------------------------------------------------------------------- -(Raptor) (10 ft)---
--------------------------------------------------------------------------- -(Raptor) (10 ft)---
--------------------------------------------------------------------------- ----------------------
- - - - - - - - - - - - - - - End of stables. - - - - - - - - - - - - - - -

Three Dire wolves in pens to the Southwest of the group. The Magebred and Valerian horse to the Northwest. The two raptors to the North.


Changling Rogue 3 HP: 24/24 | AC:17 - 14 - 14 | F:+3 R:+6 W:0 ( +2 vs sleep/charm) | Init:+7 | Perception +5 (+6 traps)

Round 5

Tingling all over, Cil looks around and nods to Saronis "Nice trick.". She then takes in the situation and runs back to the pens to let the wolves out.

Round 6

Arriving at the wolf pen, Cil strikes the latch and pulls the pen door open yelling "Sic'em boys!"


Hp 20/26 AC 18 / 12 /14 (+8 Perc; +4 Init; Fort +2, Ref +5, Will +3)

DM / zee:
Jake will try to find the guards and convince them to help


Jake/Zee:
How long have you guys been in Stormreach?

Do you want to try to find the closest guard tower or go to the closest barracks?

Once there are you going to do any skill checks?

Once Cil opens the first latch the dire wolf goes right past her to aid of the other dire wolf. Trying to get a bite on the wyvern.

The other two doors get bashed off their frames by the other two dire wolves. It gets quite tight with three dire wolves attacking the wyvern.


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

*Round 6*

Saronis seeing what is going on quickly moves out of the way of the dire wolves and gets to the Valenar horse cell, he opens it with great speed and strength.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

dm:
For a few weeks looking for leads if this is a fairly major town or city. I would know were the guard posts were because I am looking for a rather large well armed group of people and soilders might mention that kind of thing.

dm/jake:
We need to hurry if we want them to be able to get there in time to help.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

GM:
looking at what's going on casting that spell my not be a good idea v room in here and having some one on the outside my help as the others have run off, your going to love this!

I. Going to use that spell on my wolf. if he's still alive, getting him out its mouth and to me to heal and ride off on I hope

5' step back to let the wolfs in

acrobatics if needed 1d20 - 1 ⇒ (1) - 1 = 0 well let's hope it's not

Still in full defiance mode wile casting

concentration 1d20 + 5 ⇒ (9) + 5 = 14


Zee:
It is a strange town on one hand it is a thriving city, on another their are ruins that surround it, and on another it is filled with all sorts of neutral lawlessness/pirates/adventuerer etc.

You ride for a while, a few minutes and come upon a guard tower.

Tourmaline, says a few harsh words in some strange language, and looks like she is grasping at something before her. Then her dire wolf mount appears behind her, same bite marks and other wounds and no wyvern grappling it any more.

Tourmaline:
You have a move action left, do you attempt to mount it, calm it down with a handle animal check, what?


skills:
Acrobatics +6 _ Climb +13 _ Diplomacy +8 _ HA +14 _ Healing +6 _ Intimidate +13 _ K: neering +13 _ Ride +11 _ Stealth +5 _ Survival +8 _ Swim +14
Fighter:
HP: 131/131 | AC: 26 _ T: 15 _ FF: 21 | Perception: +10 _ SM: +4 | Initiative: +5 | F: +12 _ R: +6 _ W: +5(+7) _ CMB: +13, CMD: 28 Speed: 40

*Round 7*

Go!

Saronis does a twirling move while moving into the cell with his blade, now being sheathed, then he grabs the saddle and begins to attach it to the horse.

1d20 + 3 ⇒ (20) + 3 = 23 DC 15 Ride check to get saddle done and on quickly.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Round7

GM:

How bad is he hurt, getting on him may not be a good idea if he's going to just fall over next round,

If she has a move action, and can do it with out AOo as the others wolfs charge.
She will try to charm it. Going around it,
She will channel and / or mount next round,
Depending on how hurt it looks.

She moves to left the wolfs at the worms and their riders.

calm 1d20 ⇒ 3 + what should be added
Handel A 1d20 + 6 ⇒ (6) + 6 = 12

The aim is to get on it an ride next round


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

STR: 1d20 + 3 ⇒ (3) + 3 = 6 rnd 6
STR: 1d20 + 3 ⇒ (3) + 3 = 6 rnd 7

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