GM Brew's The Dragon's Demand [PFS Campaign Mode]

Game Master Wicked Brew

Kobold Lair


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Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Okay boss, it looks like we turned over all the stones on this floor. What’s your poison, that large door back up the hall or go back to the electrical room.

He scratches his chin stubble I’m ready to keep moving.. this place is unsettling.


Unless I hear otherwise, I am going to assume you guys go through the door.

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Takumi, growing impatient as usual, slides his way up to the door and examines it. I am getting bored standing in this hall. Let me have a look at this door. He places an ear against the door to listen for any sounds.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8

He then examines the lock to be sure it is safe and free of hazards.
Perceptions: 1d20 + 4 ⇒ (9) + 4 = 13

If a hazard is detected
Disable Device: 1d20 + 7 ⇒ (19) + 7 = 26
Failure to remove hazard negates the rolls below and Takumi will wait on party decision

Should the door be locked, he will attempt to pick it
Disable Device: 1d20 + 7 ⇒ (17) + 7 = 24

If there are no traps and the door can be opened then Takumi will stealth inside

Stealth: 1d20 + 9 ⇒ (12) + 9 = 21

Takumi will search the room as he sneaks in
Perception: 1d20 + 4 ⇒ (20) + 4 = 24


Lol, I think I ninja'd the ninja.

Liberty's Edge

Feeling as if the hands of fate are really wanting us to go through the door, I watch as Takumi does his ninja stuff on the door and then enters it. Saying a quick prayer to Iomeade, I get ready to follow the pain train through the door should things get violent.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel takes his turn as last in party order, mace and shield at the ready.
Should tussle break out, yell out if you are badly injured and I will help you. Or you can just fall down.


Takumi thoroughly searches the door and surrounding area. The skilled spy is unable to detect any locks or traps on the door or elsewhere. When he does try to open the door, however, he discovers it to be stuck. Takumi does not believe it is magically held in any way and that it may be opened with enough force applied.

If anyone wants to try to force the door open, please make a strength check. One person can aid the check.

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Takumi has a 15 STR. Anybody above that is welcome to make the rolls

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Kell looks towards Gabrielle I'm confident that the both of us could force that door with little trouble. It appears that your martial training has prepared you for this type of activity. I'm taller so I'll stand behind you. He smirks slightly I'm only helping you force the door so there is no need to use that new dagger on me.

He takes a position behind the warrior and places his hands on the upper part of the door.

Let's get to it

Strength (aid another): 1d20 + 3 ⇒ (15) + 3 = 18

Liberty's Edge

Gabby, have at it!


OH sure thing, since you boys are so much less stronger than me

I chuckle and then I lean into the door working to force it open.

STR is 18 do I roll a 1d20?

Force Door: 1d20 + 4 ⇒ (9) + 4 = 13


Kell attempts to "aid" Takumi's forcing the the door, but the hulking half orc manages to pull open the stubborn door. The sudden loosening of the door catches Takumi unaware and he flies back into Kell before nimbly regaining his footing.

Mithcel brings up his light and the party peers into the room...

There can be little doubt what purpose this chamber once served. The dank room stores an ancient rack, a fanciful brazen bull, an iron maiden, a cauldron, iron chairs with sharp edges and cruel protuberances, and a wooden table upon which sit various implements of torture. A bronze plaque affixed to the western wall depicts a crowing rooster above crossed spears. Underneath the spear, a short phrase is inscribed.

“Confession Cleanses the Soul— Pain Clarifies the Mind."

What do you do?

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

This is not a place I wish to stay for too long. Anybody recognize that plaque?

Liberty's Edge

I take a look at the symbol and see if it rings a bell in my religious education classes.

Knowledge Religion: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Kell looks about the room, his pupils getting smaller as his gaze examines each item of torture. He pulls a large amount of air across his tusks before spitting on the ground. Whoever used this room deserves to be subjected to it!

I say we go back to that passage where the “prisoner” fled and get some answers.

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Did we actually enter the room or was the info provided only from viewing the room from the doorway?

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Kell was just looking in the door


As Takumi and Kell peer into the room, they hear a higher pitched sneeringly smooth voice from the room.

“You look weary. Rest in one of the chairs provided here.”

Takumi suddenly feels an urge to follow the suggestion...

Takumi, makle a WILL save.

Rando:

Number: 1d2 ⇒ 1

Liberty's Edge

Oh you know this is not gonna be good by Iomeade!

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Do you hear the voice?
Will Save: 1d20 ⇒ 16


For a moment, Takumi believes the suggestion to be totally reasonable and begins to take a step into the room. Thankfully after a moment, Takumi shakes his head and realizes that was not the best idea and halts his movement.

Suddenly, a small raven appears in the center of the room, perched on one of the dastardly contraptions. It lets out a squak and tilts his head at the party. To the groups amazement, it speaks to them...

"Greetings, fine citizens of our glorious empire! So good to have visitors, though I fear I have no refreshments to offer. I assume you are here for the treasure. Well,I’d be happy to assist,provided that you give me what I require! It has been so long since I was able to ply my trade. I require only that each of you shed your life’s blood in this room—simply take a seat in one of my lovely chairs.”

What do you do?

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Kell blinks and slightly shakes his head upon hearing the bird’s proposition. bah! I have no interest in giving this fell creature anything but a treatment in its own torture devices.

He looks back to D’Novan. What’s the plan boss? You want me to take care of this creature??

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel says to Kell I'm sure the world would be a better place without this creature. If you have some hesitation is doing the deed, merely step aside and I shall.

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Kell nods upon hearing Mitchel’s offer Don’t mistake my hesitation for cowardice or uncertainty, I just want to be sure the boss doesn’t have any other plans for it because once I start, there will be no room for a change of plans.

He readies his flail as he prepares for D’Novan’s response.

Liberty's Edge

Deeds not Words my goodman! CHARGE..ATTACK ATTACK ATTACK!


The party attacks the wicked bird!

***ROUND 1***

Mitchell
Kell
D'Novan
Takumi
----
Raven
----
Gabrielle

Bold may act, Mitch, Kell, D'No and Takumi up.

Stuff, and you know, stuff:

Takumi: 1d20 + 9 ⇒ (3) + 9 = 12
Mitchell: 1d20 + 1 ⇒ (16) + 1 = 17
Kell: 1d20 + 2 ⇒ (14) + 2 = 16
D’Novan: 1d20 + 7 ⇒ (8) + 7 = 15
Gabrielle: 1d20 + 1 ⇒ (2) + 1 = 3

Raven: 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Kell emits a low growl bares his tusks. Upon hearing D'Novan's command to attack, he quickly leaps into the room and swings his heavy flail at the ominous bird.

Grrrr! Attack (Heavy Flail: 1d20 + 4 ⇒ (10) + 4 = 14

Damage(Heavy Flail): 1d10 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Watching as the bird bashers race into the room, Takumi studies the situation before taking action. He maintains his position by the door as the others charge in.

I don't think it takes all of us to kill a talking bird. Have at it friends. I will be sure to mention your heroic deeds at our next visit to the tavern.

Takumi will hold his action until he sees how the Raven will react, but he will take an action this round. Since Takumi and the Raven have the same initiative, He will keep his initiative but allow the Raven to react to the party actions first.

Liberty's Edge

I move in and I swing at the creature, while sure its a trap, watching the creature dragging friends in death devices is is a option. goryhell!!

B-Sword attack: 1d20 + 3 ⇒ (4) + 3 = 7

Swinging and pretty sure I miss, I keep my defense up.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel will give Kell the courtesy of striking first and then attack on his own.

Attack, Heavy Mace: 1d20 + 3 ⇒ (9) + 3 = 12 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (5) + 3 = 8 +3 Str


The rag tag group of former caravan guards move in to attack the lone talking bird. They all miss as the raven dodges their attacks with uncanny speed. Though he cannot be sure, Mitchell could swear he sees the raven's beak curl into an unnatural smile. The creature caws loudly and attacks!

A blur of motion swirls around the raven as it dive toward D'Novan. the war priest feels a heavy thunk against his armor and a grating noise against the metal that he cannot quite place. Thankfully, he does not suffer further injury though he fears the next attack may fare better.

***ROUND 1***

Mitchell
Kell
D'Novan
Takumi
----
Raven
----
Gabrielle

Gabby up then next round top of the order.

da rollin':

rando: 1d6 ⇒ 3
attk: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

This is Takumi's action for the initial round

Takumi watches as the bird attacks D'Novan. Seeing nothing unusual, Takumi advances into the fray and attempts to take a position opposite Kell and D'Novan

Takumi moves 30' from doorway

Katana Attack: 1d20 + 2 ⇒ (9) + 2 = 11 +2 if there is flanking


What the ... Rushing in I take a swing at the beast.

Battle Ax: 1d20 + 6 ⇒ (3) + 6 = 9
Battle Ax Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Gabby swings a mighty axe at the bird but misses the mark! Takumi, observing before acting, jumps in with a katana strike but also fails to slice the cagey crow.

***ROUND 2***

Mitchell
Kell
D'Novan
----
Raven
----
Takumi
Gabrielle

Bold may act. Takumi, I believe by delaying your first round action that you now act in that position for the duration of the combat which is why I moved you down in the order.

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Watching the crafty raven dodge all of the party attacks forces a look of frustration on Kell’s face. He wrinkles his brow and brings the heavy flail around for a second swing.

Attack Heavy Flail: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage Heavy Flail: 1d10 + 4 ⇒ (3) + 4 = 7

Grrrr..

He takes a deep breath as the head of the flail passes well behind the bird as it hops out of harms way.

Liberty's Edge

B-Sword Attack: 1d20 + 3 ⇒ (9) + 3 = 12

this creature...is annoying me to ..no..end


Kell and D'Novan are unable to land a blow on the agile crow! It squaks and smiles eerily to the attackers...

Mitchel up.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel lines up for a strike.

Attack, Heavy Mace: 1d20 + 3 ⇒ (2) + 3 = 5 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (6) + 3 = 9 +3 Str

and swings and misses


Mitchel swings and misses as the raven swirls and dodges holy man's attack.

The raven rears its head back and laughs. He once again speaks to the party. "Fun little palythings! We will have even more good times once you take your proper seats. HAHAHAHAH!"

The raven shimmers then suddenly transforms. Dark feathers fade and leather wings replace the avian. Horns grow atop its malicious head and a wicked looking sting grows from behind its body. The creature dodges to the side and attacks Takumi. The deft ninja dodges the stinger.

Gabby, Takumi, then top of the order.

***ROUND 2***

Mitchell
Kell
D'Novan
----
"Raven "
----
Takumi
Gabrielle

why so serious?:

1d20+8: 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Takumi watches as the bird transforms into a demonic beast.
I was beginning to think you were just an annoying talking bird. I see now that you are just a hideous flying monkey. I think the bird look suited you better
Taking a 5 foot step to his left, Takumi hopes the beast lets its guard down as he attempts to slice it with his katana

Katana- Two handed Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Katana Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Katana Crit Confirmation: 1d20 + 2 ⇒ (11) + 2 = 13
Crit Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Moving and not saying much, it is another swing with the battle ax, looking to split the thing in two!!

battle ax attack: 1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (8) + 6 = 14
battle ax Damage: 1d8 + 4 ⇒ (1) + 4 = 5
i did not add for the crit as I am not sure what I really need to hit the creature

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel inhales What devilry is this? Die demon! Die!

Attack, Heavy Mace: 1d20 + 3 ⇒ (14) + 3 = 17 +0AB, +3 Str,
Damage, Heavy Mace: 1d8 + 3 ⇒ (5) + 3 = 8 +3 Str


Gabrielle and Mitchel finally land blows on the fiesty fiend, but the little thing almost nearly shrugs off their attacks. It laughs as the fight continues.

***ROUND 3***

Mitchell
Kell
D'Novan
----
"Raven "
----
Takumi
Gabrielle

kell and Dino up. Gabby, no critical hit that time as the unmodified roll must be a 20 with battle axe. You hit but it was not a critical threat.

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Seeing the bird morph into the demon beast sends Kell into a fit of rage...

He growls loudly and bares his jagged teeth as saliva drips from his tusks. In a blinding rage, he pulls the heavy flail into an overhead position and lunges at the beast.

Kell uses his rage ability

Grrrrrr! I will end you!

He brings the flail down aiming at the abomination’s horned head.

Attack (heavy flail): 1d20 + 6 ⇒ (14) + 6 = 20
Damage (heavy flail): 1d10 + 5 ⇒ (4) + 5 = 9

Liberty's Edge

I look at the demonic creature and I taking faith in Iomeade and her blessing, I give the creature a blessing of the morning sun itself.

I target the creature and use:
Sun Blessing
Deities: Iomedae, Sarenrae.
Blinding Strike (minor): At 1st level, you can create a
flash of sunlight in the eyes of one of your opponents. The target is blinded for 1 round. If it succeeds at a Ref lex saving throw, it’s instead dazzled for 1 round. Creatures with light blindness or light sensitivity take a –4 penalty on this saving throw. This is a light effect. Sightless creatures are unaffected by this ability.


Kell finally connects, but the former gladiator knows his strike should have done more damage.

D'Novan calls upon his deity to bring forth a sudden blast of light as bright as the sun! The little winged thing is quick, though and manages to avoid the full brunt of the flash.

Growling, , the creature flies back out of the reach of Gabriele and again attempts to sting the ninja. The creature strikes, drawing Takumi's blood and the ninja feels a warm sensation spread into his veins.

Takumi takes 3 damage and must make a FORT save. Takumi and Gabby are up.

***ROUND 3***

Mitchell
Kell
D'Novan
----
"Raven " dazzled, this round only
----
Takumi needs FORT save
Gabrielle

rollings:

REF: 1d20 + 6 ⇒ (10) + 6 = 16
sting!: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d4 ⇒ 3

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Takumi winces as he is struck by the tail of the beast Time to take the monkey down and be done with this
Fort Save: 1d20 ⇒ 6

Takumi attempts to make another attack on the creature but the pain from the toxins become overwhelming
Two-handed Katana Attack: 1d20 + 2 ⇒ (10) + 2 = 12

I just noticed that the creature moved beyond 5 feet from Takumi. He would not block the fighters from their attacks so he will not pursue the creature. He will take a 5 foot step back in case it tries to flee. If the creature moving past Takumi allows for an attack of opportunity then you can use the striked out roll as his attack

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Takumi will use his actions to put away his sword and draw his bow


Takumi winces as the creature's poison takes root, the usually deft ninja feels decidedly sluggish.

Takumi takes 1 DEX damage and must make another save next round. Hard to tell on map, but the little bugger took a five foot step (er, flight) thereby avoiding AOO. Hard to tell on map because of size of tokens but I adjusted it now that Takumi's token is not in the way. If someone is allowed an AOO, I will prompt them so they know.

DEX damage: 1d2 ⇒ 1

***ROUND 3***

Mitchell
Kell
D'Novan
----
"Raven " dazzled, this round only
----
Takumi needs FORT save, -1 DEX
Gabrielle

Gabs up then top of the order.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

DISREGARD. I misread and thought we were in a new round.

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