
Full Name |
Kell Mox |
Race |
Half Orc |
Classes/Levels |
Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16 |
Gender |
Male |
Size |
Medium |
Age |
24 |
Alignment |
Chaotic Neutral |
Deity |
Sarenrea |
Languages |
Common, Orc |
Occupation |
Mercenary |
Strength |
16 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
10 |
About Kell Mox
Kell
Male half-orc barbarian 1
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 12, flat-footed 10 (+2 Dex)
hp 16 (1d12+4)
Fort +5, Ref +2, Will +1
Defensive Abilities orc ferocity
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Offense
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Speed 40 ft.
Melee dagger +4 (1d4+3/19-20) or
Soul Crusher (MW Cold Iron heavy flail) +5 (1d10+5/19-20)
Special Attacks rage (7 rounds/day)
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Statistics
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Str 16, Dex 14, Con 16, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Power Attack
Traits bully, indomitable faith
Skills Acrobatics +6 (+10 to jump), Intimidate +7, Perception +4, Survival +4; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood
Combat Gear potion of cure light wounds (2); Other Gear scale mail, dagger, Soul Crusher, backpack, bedroll, flask, flint and steel, hemp rope (50 ft.), sack, waterskin, wooden holy symbol of Sarenrea Ankh, 185 gp.
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.