Nergi Khalka
|
ok well. assuming amelia doesn't kill him
Nergi tries to stop Amelia as she runs past her. She extends her hand, but by the time she reacts, Amelia is already out of reach.
Amelia!, she screams.
He'll get what's coming to him. Sooner or later.
She secures her axe on her belt, and shield on her back, looking at the surrendering thug.
Right. Quench my curiosity, goon, or whatever you are... What is it that you wanted from these people? They don't seem to own anything of value. What was your plan?
The halfling comes closer while talking, and moves any chains within the thug's reach away from him with her feet.
if she does, just ignore the post
| Dungeon Master S |
"Oi, they ain't so poor, The old man gives them money for healing. They got some. Taking from poor people is easy. If they were meant to have it they'd be able to fight for it!"
The Almsman shakes his head in what you guess is pity (the mask makes it difficult.) "By Abadar, I made a deal and I promise to deliver. If you want to go to the Prince's home, you must travel east to the next branch south, then look for a mossy, overgrown door marked “Skytower” along the south wall. If you're looking for something fantastical, I'm afraid you'll be disappointed. He's been living here for years, since he was a boy really. He showed up about the same time as a fire up above. The yellow fungus has taken its toll." The priest sighs, "You've got your information. Abadar guide you. I have work to do here..."
Nergi Khalka
|
Gi gives the crook a loathing look: Taking it is easy? That's your pathetic excuse? We might end your life easily. But should we do it? Is it a good enough justification for you?
She takes her dagger and puts it to his neck, slowly.
| Dungeon Master S |
You can make an intimidate check, though you're not sure what more you might get.
Nergi Khalka
|
just trying to make him regret his life decisions, really
Intimidate: 1d20 + 3 ⇒ (4) + 3 = 7
| Dungeon Master S |
Well, he certainly regrets some of them! :-)
/Amelia Rose/
|
Amelia hears Nergi calling, but continues through the door to the sewers. When she reaches the tunnels, she looks both ways but can't see the bard. Cursing she returns to the group "He got away.." she says as she moves back over to her gear and begins to repack her weaponry. Finished with this, she approaches the man in the mask. "Your enemies are defeated. Will your people be safe now? What is this about the "prince" being here since he was a child? He told us he has spent his life gathering troops in another dimension.. can you tell us anything more?"
| Dungeon Master S |
"He's deluded. He's been quiet most of his life, but of late he's become frantic. Honestly I haven't done more than simply heal him of his scrapes and and cuts. I do occasionally help him with an overdose. He has been railing about "interdimensional forces" but that's crazy. I think the drugs have permanently addled him."
/Amelia Rose/
|
"Well, the only thing left is to go check out this cubby he has been hiding in i guess.." she says, turning to the rest of the party, she asks "Shall we?"
Nergi Khalka
|
Nergi nods, puts the dagger away, casts a spell to make shine like a torch and quietly heads on into the front of the party.
Edyth-Kineticist
|
Edyth has started pouting again, I only got to hit one, once.
Nergi Khalka
|
Nergi raises an eyebrow: You are disappointed because of this? Think of it as being effective.
| Dungeon Master S |
The Almsman’s directions lead to a heavy wooden door. A sign on the door is partially obscured by grime and moss, and the word “Skytower” is still barely legible.
Map pdated/
Sam Drakenfel
|
Do you know from whom or where did he got a wayfinder from? Sam asks the masked priest before leaving.
Upon arriving at their next destination he searches the door for locks or dangers.
Perc: 1d20 + 7 ⇒ (15) + 7 = 22
| Dungeon Master S |
"I don't know from where, but he's always had it..."
Sam finds nothing untoward about the door.
Aryk Sief al Kiraan
|
Skytower... Aryk says with a bemused smile. I wonder if that is an affectation, or merely using something that was already present.
He holds his scimitar at the ready as Sam opens the door.
Nergi Khalka
|
Nergi stands outside of the door, looking at Sam and the door, with a curious look on her face.
Shouldn't we knock first, or something? This is supposed to be someone's home, after all.
| Dungeon Master S |
Before anyone answers Nergi's question, Sam opens the door. This room was once the basement of a building above, but the stairs in the far corner are now choked with charred rubble and seem to lead to a new stone foundation of the new building above. Odd furniture and knick-knacks of all description fill the remaining space, and strange winged effigies made of wood and broken pottery are arrayed in a bizarre diorama. The focal point of this display is a pair of chairs standing on different-sized piles of old crates like thrones on a dais. A charred and shriveled corpse dressed in rotting and burnt finery and wearing a tin crown is propped up in one of the chairs while the other, lower chair, sits vacant. A trio of disgusting looking creatures shuffle about the room. When the door is open, they attack!
These are dretches. The lowest of the low in demons. They have some resistances to mortal weapons and some energies. They can cause fear and summon a noxious cloud, but aren't very powerful.
There is something wrong with these dretches. They seem weakened, lessened somehow. Their claws seem shorter, their hides seem stretched and translucent.
Baddies: 1d20 + 0 ⇒ (19) + 0 = 19
Amelia: 1d20 + 4 ⇒ (5) + 4 = 9
Aryk: 1d20 + 1 ⇒ (15) + 1 = 16
Edyth: 1d20 + 4 ⇒ (17) + 4 = 21
Negri: 1d20 - 1 ⇒ (16) - 1 = 15
Sam: 1d20 + 1 ⇒ (2) + 1 = 3
| Dungeon Master S |
Round 1:
Edyth: Go
Baddies: TBD
Aryk: TBD
Nergi: TBD
Amelia: TBD
Sam: TBD
Nergi Khalka
|
Nergi peeks into the room to see what's inside.
Kn Planes: 1d20 + 5 ⇒ (4) + 5 = 9
Edyth-Kineticist
|
Seeing the disgusting looking trio, Edyth shrieks, Eeeewwww! and being startled by its visage, she'll rather reflexively shoot at it, Water Blast: 1d20 + 2 ⇒ (4) + 2 = 6 and if she hits she will deal 1d6 + 5 ⇒ (4) + 5 = 9
Edyth-Kineticist
|
Obviously distraught, she misses terribly.
| Dungeon Master S |
Unfortunately Edyth's blast slams into only the wall. The dretch closest to the door tears at Aryk with claws and teeth:
Claw 1: 1d20 + 4 ⇒ (15) + 4 = 19 DMG: 1d3 + 1 ⇒ (3) + 1 = 4
Claw 2: 1d20 + 4 ⇒ (1) + 4 = 5 MISS
Bite: 1d20 + 4 ⇒ (20) + 4 = 24 THREAT
Bite Confirm: 1d20 + 4 ⇒ (20) + 4 = 24 DMG: 2d3 + 2 ⇒ (3, 3) + 2 = 8
The nasty creature takes a big bite out of the cleric's neck!
The other two dance around and chant, like they're trying to do something, but it doesn't seem to have any kind of effect.
Round 1:
Edyth: Miss
Baddies: Stuff
Aryk: Go
Nergi: Go
Amelia: Go
Sam: Go
/Amelia Rose/
|
Amelia draws her wand of magic missile and launches one at the thing blocking the door. Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Knowledge Planes: 1d20 + 7 ⇒ (5) + 7 = 12
"Deamons!" she exclaimes "Be careful! They have resistance to mortal weapons, and can make a gas cloud to make you sick!"
| Dungeon Master S |
The creature reels from the damage of Amelia's spell!
Round 1:
Edyth: Miss
Baddies: Stuff
Aryk: Go
Nergi: Go
Amelia: Magic Missile
Sam: Go
Red:
Black: 5
Blue:
Nergi Khalka
|
Swap places with me, Edyth!, shouts the halfling, donning her shield and grabbing her axe.
| Dungeon Master S |
Round 1:
Edyth: Miss
Baddies: Stuff
Aryk: Go
Nergi: Prepares for battle
Amelia: Magic Missile
Sam: Go
Red:
Black: 5
Blue:
Aryk Sief al Kiraan
|
The nasty creature takes a big bite out of the cleric's neck!
First claw hits as well. Ouch.
Aryk chuckles at the dancing demons even as the claw and bite tear into him. Marvelous show, I must say! he exclaims as the blood pours from the wounds. And not even the play of the Wyverns bard to accompany them! Ha!
He takes a swing with his scimitar at Black!
MW cold iron scimitar: 1d20 + 5 ⇒ (7) + 5 = 12
dmg: 1d6 + 2 ⇒ (1) + 2 = 3
The blood loss has weakened him, however, and he grows too feeble to effectively attack. Taking the halfling's statement to heart, then, Aryk drops prone after. scimitar still in hand
Nergi Khalka
|
if aryk goes down, i'd like to take his spot at the door. that would be my second movement and i'd pull out the axe as part of that
| Dungeon Master S |
Nergi, you got it.
Aryk's hit falls short, just as the cleric falls to the sewer floor.
Round 1:
Edyth: Miss
Baddies: Stuff
Aryk: Arggghhhhhhhh...
Nergi: Prepares for battle
Amelia: Magic Missile
Sam: Go
Red:
Black: 5
Blue:
Edyth-Kineticist
|
Can I swap places with her since I didn't move on my turn? Or would we have to wait until the next round? Though I'll more than likely try to go into the room my next turn anyway.
Chris Marsh
|
Can't get to rules ATM. reposition maneuver?
-Posted with Wayfinder
Edyth-Kineticist
|
PRD lists reposition as moving a foe, not an ally. Both the CMB maneuver and the feat.
Nergi Khalka
|
why did aryk go down btw? we're doing the 1/2+ damage optional rule? just curious.
| Dungeon Master S |
I'll allow the reposition, like when you voluntarily fall a save. It might not be RAW, but for now it works for me. Go ahead and move.
Round 1:
Edyth: Miss
Baddies: Stuff
Aryk: Arggghhhhhhhh...
Nergi: Prepares for battle
Amelia: Magic Missile
Sam: Go
Red:
Black: 5
Blue:
Sam Drakenfel
|
why did aryk go down btw? we're doing the 1/2+ damage optional rule? just curious.
I was wondering the same thing.
Once again Sam calls the flames of hell to punish his enemies. Can hit only the first two enemies.
Densive Casting: 1d20 + 8 ⇒ (19) + 8 = 27
Burning Hands: 5d4 + 5 ⇒ (1, 4, 2, 2, 3) + 5 = 17
| Dungeon Master S |
Sam would have to move to stand over Aryk (who likely dropped prone to give someone space, and why he still has his blade.)
Black: 1d20 + 0 ⇒ (2) + 0 = 2
Red: 1d20 + 0 ⇒ (18) + 0 = 18
Sam's jet of fire is too much for one of them. The other takes the burn and screeches with a voice like nails on a chalkboard.
Round 2:
Edyth: Go
Baddies: TBD
Aryk: TBD
Nergi: TBD
Amelia: TBD
Sam: TBD
Red: 8
Blue:
Edyth-Kineticist
|
The blood loss has weakened him, however, and he grows too feeble to effectively attack. Taking the halfling's statement to heart, then, Aryk drops prone after. scimitar still in hand.
He voluntarily went down.
Edyth will move in to the room and give another go at her Water Blast: 1d20 + 2 ⇒ (6) + 2 = 8 and seems to have tripped along the way, missing again.
| Dungeon Master S |
Edyth's balance doesn't hold and she misses with a powerful blast. the dretches regain their courage and advance!
One shambles over to Edyth, but that's it (Double move) the other steps up swipes at Sam's face Claw: 1d20 + 4 ⇒ (19) + 4 = 23. The best in front of Sam is hurt, and likely can't take much more abuse.
Round 2:
Edyth: Miss
Baddies: ATK
Aryk: Go
Nergi: Go
Amelia: Go
Sam: Go
Red: 8
Blue:
/Amelia Rose/
|
Amelia calls out to the dretches in their hideous language "Állj meg! Tedd le a fegyvert és a megadás, trágár állatok!"
Intimidate: 1d20 + 1 ⇒ (7) + 1 = 8
and punctuates her command with a glob of acid through the doorway.
Ranged Touch: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d3 ⇒ 3
| Dungeon Master S |
Slightly taken aback by the sound of Abyssal, the creatures don't speak, but Amelia's mind hears...
"NEVER! WE LIKE HERE! CAN'T GO BACK SCROLL USED!"
Amelia's glob of acid misses by just a hair.
Round 2:
Edyth: Miss
Baddies: ATK
Aryk: Go
Nergi: Go
Amelia: Miss
Sam: Go
Red: 8
Blue: 0
| Dungeon Master S |
Sam, can you check in on the discussion thread with your info when you take your turn?
Nergi Khalka
|
i'm paying attention, just waiting for the situation with the door to resolve until my turn
Sam Drakenfel
|
Calling the heritage in his blood Sam's features turn bestial as he pounces at the monster.
Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Dmg: 1d6 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 4 ⇒ (1) + 4 = 5
Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 4 ⇒ (13) + 4 = 17
Dmg: 1d4 + 2 ⇒ (2) + 2 = 4
Posting from phone, will update my info as soon as I get home.
Chris Marsh
|
Sam's bite tears the head off of the beast. It's a sight to behold. The creature dies in a puff of smoke leaving nothing behind!
-Posted with Wayfinder
| Dungeon Master S |
Edyth's reaction doesn't stop the sorcerer, but the remaining creature scowls, knowing it's going to be a fight to the finish!
Round 2:
Edyth: Miss
Baddies: ATK
Aryk: Go
Nergi: Go
Amelia: Miss
Sam: Bite
Blue: 0
Nergi Khalka
|
i have a conundrum here. since sam killed the creature before my turn, i still shouldn't be allowed to run into that room. i might go for an acrobatics check to run through it's square. moving through allies should be fine, BUT where am i tossed if i fail that check?