Full Name |
Aryk Sief al Kiraan |
Race |
Male Human (Keleshite) Clc3 | hp 24/24 | Init +1 | AC 16, T: 11, FF: 15 | CMB +4, CMD 15 | |
Classes/Levels |
F +5, R +3, W +6 | Prcptn +3, SM +9 | |
About Aryk Sief al Kiraan
Aryk Sief al Kiraan (PFS #3601-11)
Male Human (Keleshite) Cleric 3
NG Medium humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 shield, +1 Dex)
hp 24 (3d8+6)
Fort +5, Ref +3, Will +6
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Offense
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Speed 30 ft.
Melee MW scimitar (cold iron) +5 (1d6+2/18-20/×2) and
. light mace +4 (1d6+2/×2)
Ranged javelin +0 (1d6+2/×2)
Special Attacks Channel Energy 2d6, sun's blessing
Cleric Spells Prepared (CL 3rd; concentration +8):
2nd (2/day)—spiritual weapon, remove disease, communal protection from evil
1st (3/day)—liberating command, shield of faith, divine favor, endure elements
0 (at will)—stabilize, read magic, detect magic, guidance
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Statistics
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Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 13
Base Atk +2; CMB +4; CMD 15
Feats Charge of the Righteous, Extra Channel, Selective Channeling
Traits Deft Dodger, Focused Mind
Skills Diplomacy +7, Knowledge (religion) +6, Sense Motive +9, Spellcraft +6
Languages Common, Kelish
SQ aura, domains (restoration, sun), restorative touch, spontaneous casting
Combat Gear potion of remove paralysis, potion of restoration, lesser, wand of cure light wounds (xxxx); Other Gear chain shirt, MW light steel shield, javelin (x4), Light mace, MW scimitar (cold iron), MW backpack (16 @ 20.5 lbs), bedroll, belt pouch (13 @ 89.04 lbs), candle (10), flint & steel, wooden holy symbol (Sarenrae), holy text (Sarenrae), 50' rope (silk), soap, spell component pouch, torch (x10), waterskin, 3852 GP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Charge of the Righteous No -2 penalty when charging an undead creature or an evil outsider.
Cleric Channel Positive Energy 2d6 (6/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. x
Cleric Domain (Restoration) Associated Domain: Healing
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Focused Mind +2 to Concentration checks
Restorative Touch (6/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +3 to channel damage vs. undead and they don't get channel resistance.