Dungeon Master S's "The Confirmation" [Standard] (Inactive)

Game Master Chris Marsh

HANDOUTS | TACTICAL MAP

Initiative Quickpost:

[dice=Baddies]d20+0[/dice]
[dice=Bodta]d20+2[/dice]
[dice=Boram]d20+5[/dice]
[dice=Bhielli]d20+1[/dice]
[dice=Brillig]d20+4[/dice]
[dice=Hobbes]d20+1[/dice]
[dice=Thannaen]d20+2[/dice]


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Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

5' Step. Hobbes draws his Starknife and readies a throw against the first squishy (non skeletal) undead to get in range.

Readied Throw!:
1d20 + 1 ⇒ (10) + 1 = 11 Damage On Hit:1d4 + 1 ⇒ (2) + 1 = 3


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Hobbes pulls up ready, letting Bodta's ability do its work.

Round 1:
Than: Prep
Bodta: Oread stuff
Hobbes: Ready
Brillig: Summon
Bhielli: Go
Skeletons: TBD
Boram: TBD
Zombie: TBD


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Bhielli, use this link for the map: Tactical Map

Scarab Sages

Male Dwarf Barbarian (2) | HP 27/27 | Init +1 | AC 15, Touch 11 | Perc. +5 |

Time to get to work ... and I can't see back here!

Bhielli moves through the group and up front, axe ready for the first thing to approach him.

Readied Power Attack :

Attack: 1d20 + 5 ⇒ (1) + 5 = 61d10 + 7 ⇒ (4) + 7 = 11


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Bhielli trudges forward as the undead converge on him. His attack misses by a mile as the skeletons get close enough to claw at him with sharpened bone:

ATK: 1d20 + 2 ⇒ (12) + 2 = 14 DMG if hit: 1d4 + 2 ⇒ (2) + 2 = 4
ATK: 1d20 + 2 ⇒ (13) + 2 = 15 DMG if hit: 1d4 + 2 ⇒ (4) + 2 = 6

Round 1:
Than: Prep
Bodta: Oread stuff
Hobbes: Ready
Brillig: Summon
Bhielli: Ready and miss
Skeletons: ATK
Boram: Go
Zombie: TBD

Grand Lodge

M Halfling Daring Champion (Cavalier) 1, HP 12/13, Init: +5, AC:19 T:15 FF:15, CMD: 14, Fort:5 Ref:5 Will:1, Perc:+7, Challenge 0/1, Tactician 0/1

Boram moves behind Hobbes while drawing a shortbow.

Shortbow: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19 vs cover AC DMG if hit: 1d4 ⇒ 3

He tries to aim between or around all the various limbs of his companions, and lets an arrow fly at the nearest undead.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Boram's arrow hits the skeleton in the rib cage, but the arrowhead does no damage as it passes through.

The zombies jam the dwarven barbarian and come at him with fists that feel no pain:
Slam: 1d20 + 4 ⇒ (5) + 4 = 9
Slam: 1d20 + 4 ⇒ (1) + 4 = 5

But the dwarf is more ready for these attacks than the skeletal claws.

Going with Hobbes's readied action not firing because the zombie is in range, but corner and cover = -8 to hit.

Round 2:
Than: Go
Bodta: Go
Hobbes: Go
Brillig: Go
Bhielli: Go

Skeletons: TBD
Boram: TBD
Zombie: TBD

Liberty's Edge

Male Human. Mixed Chelish and Taldane. Cleric/1

Yeah, thanks... I didn't even consider that square to be a possible shot.

Can we move through Bodta's... Rocks? I'm not even sure what happened.

Scarab Sages

Male Dwarf Barbarian (2) | HP 27/27 | Init +1 | AC 15, Touch 11 | Perc. +5 |

Grunts as it takes one of the hits ... but smiles as the real fun starts and goes into a furious rage, attacking the creature in front of him.

Rage/Power Attack: 1d20 + 7 ⇒ (20) + 7 = 271d10 + 9 ⇒ (10) + 9 = 19

Tracking 1 of 7 rounds of rage.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Confirmation Roll: 1d20 + 9 ⇒ (5) + 9 = 14 for CRIT DMG: 2d10 + 18 ⇒ (8, 9) + 18 = 35 for a net DMG of 54 Since there is no "front", I've opted to target the one no one else can see. Easiest way to pick a target is to go by color. In this case each type has a black and a white version. Also, I've never seen a level 2 crit that powerful!

Bhielli swings with such force that the zombie's top half flies into the wall!

Round 2:
Than: Go
Bodta: Go
Hobbes: Go
Brillig: Go

Bhielli: BOOM!
Skeletons: TBD
Boram: TBD
Zombie: TBD

Silver Crusade

Elf Oathsworn 1 | HP 13/13 | AC 16 FF 14 Tch 12 | CMD 16 | F+3 R+2 W+2 | Perc +6 | Init +2
Per Diem:
Spells 1st 2/2 | Focus Transmutation 3/3

No training in that one. Whatever did Farabellus do to get so lax?

The thought muses through Thann's mind as he waits. Delay. Nowhere to move to really.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

AFK until later today.

Dark Archive

Per Diem:
Spells 1st 2/2 | SM1 4/7
Male Human Summoner 1 | HP 10/10 | AC 16 FF 14 Tch 12 | CMD 11 | F+2 R+2 W+2 | Perc +0 | Init +4

Round 2
Brillig stares down the hall at the approaching undead. Impressed with the dwarf's ferocity, Brillig decides he should lend a hand before Bhielli gets overwhelmed.

Get 'em, boy! Brillig shouts.

The dog runs forward, dashing through Bhielli's legs and slamming into the undead.

The dog will activate Smite Evil. Then move and try to bull rush the bottom-most undead, pushing the thing as far back as it can.

Bull Rush: 1d20 + 2 ⇒ (9) + 2 = 11

Grand Lodge

M Oread U Monk 7 Init: +2 HP: 34/67 AC: 20 (T 18 FF 18); Per 14; Ki 4/7 SF 6/7
FoB:
[dice=attack]d20+14[/dice] [dice=damage]d8+6[/dice] [dice=attack]d20+14[/dice] [dice=damage]d8+6[/dice] [dice=attack]d20+9[/dice] [dice=damage]d8+6[/DICE]

You can move through the passage, it's difficult terrain (dbl move cost)

Bodta shakes his head at the dwarf ignoring the tactical advantage of the terrain, effectively reversing the advantage to the undead's favor.

He chuffs out a grunt, and nudges the barbarian with an elbow on his way by into a flanking position against the zombie

acrobatics to avoid AoO: 1d20 + 8 ⇒ (9) + 8 = 17

Liberty's Edge

Male Human. Mixed Chelish and Taldane. Cleric/1

I moved your pog, Mike. I think this is what you were hoping for. Chris can take a look.

Rich, you'll have to redo the dog's move, looks like Bodta got in the way.

Hobbes moves up behind Bodta and Bhielli to support them. He throws his starknife at the zombie.

Starknife:1d20 - 3 ⇒ (18) - 3 = 15
Damage on hit:1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

Per Diem:
Spells 1st 2/2 | SM1 4/7
Male Human Summoner 1 | HP 10/10 | AC 16 FF 14 Tch 12 | CMD 11 | F+2 R+2 W+2 | Perc +0 | Init +4

OK...

Chris, I was having the dog bull rush to make some room, but with Bodta there, I don't think it makes sense anymore.

Can I retcon it's move?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Hobbes chucks his starknife, hitting the zombie in the chest, and getting only a grunt in return. Muscle slices though, and the hit seems to work.

Round 2:
Than: Delay
Bodta: Go

Hobbes: Starknife
Brillig: Go
Bhielli: BOOM!
Skeletons: TBD
Boram: TBD
Zombie: TBD

DM:

Black Skeleton: 0
White Skeleton:
White zombie: 2

Grand Lodge

M Oread U Monk 7 Init: +2 HP: 34/67 AC: 20 (T 18 FF 18); Per 14; Ki 4/7 SF 6/7
FoB:
[dice=attack]d20+14[/dice] [dice=damage]d8+6[/dice] [dice=attack]d20+14[/dice] [dice=damage]d8+6[/dice] [dice=attack]d20+9[/dice] [dice=damage]d8+6[/DICE]

Heh. That's not where I intended to move. Was going for the corner to set up flank. Would have moved past/through dogs square


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

missed Mike ninja'd my post. Will update tonight.

-Posted with Wayfinder


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Bodta gets into position... sort of. It's for the best, you'd be failing the check to move through an occupied square.

Round 2:
Than: Delay
Bodta: Move
Hobbes: Starknife
Brillig: Go
Bhielli: BOOM!
Skeletons: TBD
Boram: TBD
Zombie: TBD

DM:

Black Skeleton: 0
White Skeleton:
White zombie: 2

Dark Archive

Per Diem:
Spells 1st 2/2 | SM1 4/7
Male Human Summoner 1 | HP 10/10 | AC 16 FF 14 Tch 12 | CMD 11 | F+2 R+2 W+2 | Perc +0 | Init +4

Round 2
The dog runs into the room and tries to bite the zombie.

Bite: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 4 ⇒ (4) + 4 = 8


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The dog struggles with the attack angle, and it's teeth clack together, sans zombie...

Dark Archive

Per Diem:
Spells 1st 2/2 | SM1 4/7
Male Human Summoner 1 | HP 10/10 | AC 16 FF 14 Tch 12 | CMD 11 | F+2 R+2 W+2 | Perc +0 | Init +4

[b]Round 2[b]
Brillig loads his crossbow and fires a bolt at the zombie.

Bolt: 1d20 - 2 ⇒ (2) - 2 = 0
damage: 1d8 ⇒ 4


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Brillig's bolt has as much luck as the dog's bite, and the undead fight on.

The skeletons swing at the dwarf, though one has a poor line due to the cave wall:

Claw 1: 1d20 + 2 ⇒ (17) + 2 = 19 DMG: 1d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 2 ⇒ (17) + 2 = 19 DMG: 1d4 + 2 ⇒ (1) + 2 = 3
Claw 1: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16 DMG: 1d4 + 2 ⇒ (1) + 2 = 3
Claw 1: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7 Miss

Bone tears flesh as Bhielli takes a beating!

Round 2:

Bodta: Move
Hobbes: Starknife
Brillig: Miss
Bhielli: BOOM!
Skeletons: ATK
Than: Delay
Boram: Go

Zombie: TBD

DM:

Black Skeleton: 0
White Skeleton:
White zombie: 2

Grand Lodge

M Halfling Daring Champion (Cavalier) 1, HP 12/13, Init: +5, AC:19 T:15 FF:15, CMD: 14, Fort:5 Ref:5 Will:1, Perc:+7, Challenge 0/1, Tactician 0/1

"No, no, no! You have to dodge, time your moves around each other! Like this!" Boram quickly demonstrates ducking around Brillig while moving forward.

Move action - move forward, in a round about way.
Standard action - activate Tactician. All allies (except the dog, who is out of sight), gain the benefit of Escape Route for the next 4 rounds. Movement does not provoke AOOs when it is adjacent to or through the squares of allies (except the dog).


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Boram tries to work through the battlefield chaos with his cavalier training...

Giving Than a chance to go before delay.

Round 2:

Bodta: Move
Hobbes: Starknife
Brillig: Miss
Bhielli: BOOM!
Skeletons: ATK
Boram: Tactician
Than: Delay
Zombie: TBD

DM:

Black Skeleton: 0
White Skeleton:
White zombie: 2

Silver Crusade

Elf Oathsworn 1 | HP 13/13 | AC 16 FF 14 Tch 12 | CMD 16 | F+3 R+2 W+2 | Perc +6 | Init +2
Per Diem:
Spells 1st 2/2 | Focus Transmutation 3/3

"A useful technique, Boram," Thann acknowledges, taking advantage of the opportunity.

On my phone. Double moving to East of the dog via Escape Route.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Thann moves ably into the room, avoiding the obvious openings for attack. The zombie keeps punching at the dog. A fist comes out: Slam: 1d20 + 4 ⇒ (13) + 4 = 17 and cracks it in the skull for DMG: 1d6 + 4 ⇒ (5) + 4 = 9.

Round 3:

Bodta: Go
Hobbes: Go
Brillig: Go
Bhielli: Go

Skeletons: TBD
Boram: TBD
Than: TBD
Zombie: TBD

DM:

Black Skeleton: 0
White Skeleton:
White zombie: 2

Liberty's Edge

Male Human. Mixed Chelish and Taldane. Cleric/1

Hobbes Channels to Heal The Living...

Channel:1d6 ⇒ 1

...Then draws his morningstar.

Mother of Pearl.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Maybe it's the pressure, maybe it's the gods being fickle, but the channel doesn't help much.

Round 3:

Bodta: Go
Hobbes: Channel 1
Brillig: Go
Bhielli: Go

Skeletons: TBD
Boram: TBD
Than: TBD
Zombie: TBD

DM:

Black Skeleton: 0
White Skeleton:
White zombie: 2

Dark Archive

Per Diem:
Spells 1st 2/2 | SM1 4/7
Male Human Summoner 1 | HP 10/10 | AC 16 FF 14 Tch 12 | CMD 11 | F+2 R+2 W+2 | Perc +0 | Init +4

round 3

Brillig takes another shot at the zombie.

bolt: 1d20 - 2 ⇒ (17) - 2 = 15
damage: 1d8 ⇒ 7


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The dog sucks up the attack while Brillig sticks it with a bolt. The bolt sinks, but the nature of the damage doesn't harm the zombie much. Some, but not much.

Round 3:

Bodta: Go
Hobbes: Channel 1
Brillig: Hit
Bhielli: Go
Skeletons: TBD
Boram: TBD
Than: TBD
Zombie: TBD

DM:

Black Skeleton: 0
White Skeleton:
White zombie: 4

Grand Lodge

M Oread U Monk 7 Init: +2 HP: 34/67 AC: 20 (T 18 FF 18); Per 14; Ki 4/7 SF 6/7
FoB:
[dice=attack]d20+14[/dice] [dice=damage]d8+6[/dice] [dice=attack]d20+14[/dice] [dice=damage]d8+6[/dice] [dice=attack]d20+9[/dice] [dice=damage]d8+6[/DICE]

Bodta reaches out with force to grab the skeleton's neck bones with his left hand...

flurry 1: 1d20 + 6 ⇒ (1) + 6 = 7

But misses entirely. He follows the first strike with a right forearm to the sternum...

flurry 2: 1d20 + 6 ⇒ (8) + 6 = 14
...which might just connect

blunt force trauma: 1d6 + 4 ⇒ (1) + 4 = 5


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The sternum shatters! Bodta destroys one of them

-Posted with Wayfinder


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The bones fall to Bhielli's feet as the bloodied dwarf....

Round 3:

Bodta: Smash
Hobbes: Channel 1
Brillig: Hit
Bhielli: Go
Skeletons: TBD
Boram: TBD
Than: TBD
Zombie: TBD

DM:

White Skeleton:
White zombie: 4

Scarab Sages

Male Dwarf Barbarian (2) | HP 27/27 | Init +1 | AC 15, Touch 11 | Perc. +5 |

The wounds taken by the dwarf only seem to enrage him further. He moves forward to create some space and continues to swing away.

Power Attack: 1d20 + 7 ⇒ (3) + 7 = 101d10 + 9 ⇒ (8) + 9 = 17

2 of 7 rounds of range


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Bhielli uses the cavalier's boon and finds a much better position to ply his trade. The axe comes down with such force than he birfucates the zombie!

The skeleton steps forward over the broken pieces of it's counterpart and tries to tear the rocky flesh from Bodta:

Left claw: 1d20 + 2 ⇒ (18) + 2 = 20 DMG: 1d4 + 2 ⇒ (2) + 2 = 4
Right claw: 1d20 + 2 ⇒ (4) + 2 = 6

Round 3:

Bodta: Smash
Hobbes: Channel 1
Brillig: Hit
Bhielli: Kill
Skeletons: ATK
Boram: Go
Than: Go

DM:

White Skeleton:

Grand Lodge

M Halfling Daring Champion (Cavalier) 1, HP 12/13, Init: +5, AC:19 T:15 FF:15, CMD: 14, Fort:5 Ref:5 Will:1, Perc:+7, Challenge 0/1, Tactician 0/1

Boram moves up, draws his rapier, and stabs at the last skeleton.

Rapier: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d4 ⇒ 1
Confirm: 1d20 + 6 ⇒ (11) + 6 = 17 Crit Damage: 1d4 ⇒ 4

He stabs the skeleton extremely precisely straight through the rib cage, accomplishing nothing.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Were it a man, the rapier would ahve landed in his heart. Against the skeleton it does nothing.

Round 3:

Bodta: Smash
Hobbes: Channel 1
Brillig: Hit
Bhielli: Kill
Skeletons: ATK
Boram: Crit... sort of
Than: Go

DM:

White Skeleton:

Silver Crusade

Elf Oathsworn 1 | HP 13/13 | AC 16 FF 14 Tch 12 | CMD 16 | F+3 R+2 W+2 | Perc +6 | Init +2
Per Diem:
Spells 1st 2/2 | Focus Transmutation 3/3

Thann maneuvers for better positioning, little good though it does him.

Remembrance @ Skeleton: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 crit miss


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Thann's plan falls apart, but the rest of the party can now gang up on the lone foe:

Round 4:

Bodta: Go
Hobbes: Go
Brillig: Go
Bhielli: Go

Skeletons: TBD
Boram: TBD
Than: TBD

DM: Hide

White Skeleton:
[/spoiler]

Grand Lodge

M Oread U Monk 7 Init: +2 HP: 34/67 AC: 20 (T 18 FF 18); Per 14; Ki 4/7 SF 6/7
FoB:
[dice=attack]d20+14[/dice] [dice=damage]d8+6[/dice] [dice=attack]d20+14[/dice] [dice=damage]d8+6[/dice] [dice=attack]d20+9[/dice] [dice=damage]d8+6[/DICE]

The oread takes advantage of the flank. He drives two hammer fists into the skeleton--the first, aiming for the ribs, the second, aiming for the spine *through* the ribs.

Attack: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Attack: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Bodta's waza is perfect for the situation and with a final crack and shatter, the skeleton drops.

Out of combat.

DM Stuff: 2d11 ⇒ (9, 11) = 20


Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

Hobbes channels again:1d6 ⇒ 6 healed to all.

Grand Lodge

M Halfling Daring Champion (Cavalier) 1, HP 12/13, Init: +5, AC:19 T:15 FF:15, CMD: 14, Fort:5 Ref:5 Will:1, Perc:+7, Challenge 0/1, Tactician 0/1

Boram starts looking around the room for any further clues.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Boram begins searching the room, and it proves a boon. Among the fallen bodies, he finds a note that details plans to start an army of undead made from the “fish people” who have been frequenting this cave.

Additionally, the halfling finds a ring and amulet among the bodies. They seem to be worth a fair amount based on their gold make up and artistic detail.

Grand Lodge

M Halfling Daring Champion (Cavalier) 1, HP 12/13, Init: +5, AC:19 T:15 FF:15, CMD: 14, Fort:5 Ref:5 Will:1, Perc:+7, Challenge 0/1, Tactician 0/1

Boram carefully slips the ring onto a finger and the amulet around his neck, before reading out loud the contents of the note.

"Well, what do you make of this?"

Dark Archive

Per Diem:
Spells 1st 2/2 | SM1 4/7
Male Human Summoner 1 | HP 10/10 | AC 16 FF 14 Tch 12 | CMD 11 | F+2 R+2 W+2 | Perc +0 | Init +4

Brillig will cast Detect Magic and peruse Boram's general vicinity.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Boram has picked up a pair of magic items.

The ring and the amulet both radiate a faint aura of abjuration.

Grand Lodge

M Oread U Monk 7 Init: +2 HP: 34/67 AC: 20 (T 18 FF 18); Per 14; Ki 4/7 SF 6/7
FoB:
[dice=attack]d20+14[/dice] [dice=damage]d8+6[/dice] [dice=attack]d20+14[/dice] [dice=damage]d8+6[/dice] [dice=attack]d20+9[/dice] [dice=damage]d8+6[/DICE]

Boram--will you share? I would use protection item as well. :-)

Though nothing like a scholar, Bodta takes a look at the note. Is there any indication of who it was from, or to?

Oh, and Thank you, Hobbes.

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