Dungeon Master S's "Mists of Mwangi" [CORE] (Inactive)

Game Master Chris Marsh

Subtier 1-2
TACTICAL MAP | HANDOUTS

Initiative:

[dice=Baddies]d20[/dice]
[dice=Peter]d20+5[/dice]
[dice=Haliphod]d20+2[/dice]
[dice=Samildanach]d20+1[/dice]
[dice=Seiran]d20+1[/dice]
[dice=Omrijka]d20+2[/dice]
[dice=Silgil]d20+2[/dice]



MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Welcome to my Play-by-Post!
Here's the ctrl+P for all my games:

1. I've been running games since the late 1980s, I've seen a lot of editions. I started playing PFS with Slot 1 Season 0 at Gen Con. I'm solid with the PFRPG rules, but everyone makes mistakes. I'll try to be as fair as possible.
2. I'm a Venture-Lieutenant for Southern NH. If you're ever in the area, or you need help finding games/conventions there. PM me.
3. I post with a high rate of frequency. That being said, if you guys can post 2-3 times per day, awesome. If it's only 1/day I understand. No worries. Real Life Comes First (tm).
4. Feel free to preemptively roll Perception, Disable Device, etc. It makes the game run more efficiently. I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)
5. Let's get started:

Player Name:
PC Name:
PFS#:
Faction:
Day Job: Feel free to roll now.
Perception and vision/senses:
Initiative:
Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Player Name: Caro Cogitatus
PC Name: Yugatta Sakittumi
PFS#: 106336-5
Faction: Grand Lodge
Day Job: Profession Sailor: 1d20 + 9 ⇒ (5) + 9 = 14
Perception and vision/senses: Low light vision, Perc +12
Initiative: +2
Notes: I'm new to Core play. AFAIK Half-elf Monk is acceptable but this character was not created specifically for Core, so if there's anything amiss or that would disallow me please let me know.

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Player Name: PJP
PC Name: Haliphod Kittrili
PFS#: 150786-20
Faction: Dark Archive
Day Job: None
Perception and vision/senses: Perception +11 Lowlight vision
Initiative: +2
Notes: Nothing to really speak of


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Yugatta Sakittumi wrote:

Player Name: Caro Cogitatus

PC Name: Yugatta Sakittumi
PFS#: 106336-5
Faction: Grand Lodge
Day Job: [dice=Profession Sailor]d20+9
Perception and vision/senses: Low light vision, Perc +12
Initiative: +2
Notes: I'm new to Core play. AFAIK Half-elf Monk is acceptable but this character was not created specifically for Core, so if there's anything amiss or that would disallow me please let me know.

So you're correct in that the race and class are allowed. In CORE play, the only sources allowed are the CORE rulebook, and anything on a chronicle sheet you earn (as well as the Roleplaying Guild book.) Arcehtypes were introduced in the APG, which is not core legal.) So while a half-elf monk is allowed, the martial artist archetype is not.

The Exchange

Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.

Player Name: Sethran
PC Name: Samildanach the Dread
PFS#: 34762-14
Faction: The Exchange
Day Job: Feel free to roll now.
Perception and vision/senses: Darkvision, Perception +6
Initiative: +1
Notes: Merieisiel tshirt with 1 gm star

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

@GM, thanks. Given that I'm level 2 and thus unable to re-spec, I think that means I have to drop out.

Sorry for the false start. Looks like a great game, you shouldn't have trouble finding a replacement.

If, OTOH, you're willing to fudge a bit, my Archetype benefits/modifiers don't kick in until level 3, so until then I look & act just like a bog-standard Monk. Completely up to you, and I completely understand if the answer is no.

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

You'd have to have that character registered as Core, else all of us will be shunted into classic.

I do hope it's a CORE Character at least. If it is, you can just respec it into a vanlia monk.

Player Name: nightdeath
PC Name: Seiran Leogil
PFS#: 76925-45
Faction: Sovereign Court
Day Job: None (His superiors doubt his ability to actually earn a living)
Perception and vision/senses: Perception -1 Darkvision
Initiative: +1
Notes: Frontline happy.
Has GM Folio and is a 4* GM.
Usually has awesome Melee rolls which will take up to 10 Rounds to kill a goblin.
Quite Affable fellow though a slight lack of common sense.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Thanks, Seiran. I'm not registered as Core, so it looks like I'm dropping out.

::sad face::

Have a good adventure, everyone!

The Exchange

Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.
Samildanach The Dread wrote:

Player Name: Sethran

PC Name: Samildanach the Dread
PFS#: 34762-14
Faction: The Exchange
Day Job: Piracy is a Crime and Crime doesn't Pay
Perception and vision/senses: Darkvision, Perception +2
Initiative: +1
Notes: Merieisiel tshirt with 1 gm star

Oops, Perception is only +2 not +6, Character made this morning and ready to go!

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

Player Name: Jeff Cook
PC Name: Omrijka
PFS#: 9251-29
Faction: Sovereign Court
Day Job: craft jewellry: 1d20 + 5 ⇒ (17) + 5 = 22
Perception and vision/senses: Darkvision Perception +5 (+6 vs traps)
Initiative: +2
Notes: Glaive is a reach weapon and is generally carried ready to act

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Replacement for Yugatta -

Player Name: miteke
PC Name: Silgil
PFS#: 141936-5
Faction: Grand Lodge
Day Job: No time for such things.
Perception and vision/senses: Preception +3, Darkvision
Initiative: +2
Notes:


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I'm here guys! We'll get started today. Just need to teach a class, then I have office hours.

Just looking at the subtier now:

Haliphod: 2
Samildanach: 1
Seiran: 1
Omrijka: 1
Silgil: 2
Peter: 4

So confirmed, Subtier 1-2

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Not that it will make much of a difference in the long run but the target of the Cause Fear spell is only a single person of 5HD or less.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Doh! My bad.... GM mistake in player favor.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

My favorite kind!

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

I will be scarce Mar 17-28. I will check in from time to time, but 2-3 days absence from time to time is not unexpected. Feel free to bot me to keep things moving.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Not to give anything away, but with solid posting we could be done by Mar 17.

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

44 unread messages, OMG! Well, sorry for my vanish, but weekends are terrible for me to post. But now I'm back. :)

Sovereign Court

PFS #76925-45 Male Half Orc Paladin3/ Sorc 2/ Dragon Disciple 1 | HP:55/55| AC: 15(23)/13(21)/12(20)|Init: +2| Perc: +4| Fort: +10| Ref: +8| Will: +12| Quarterstaff: +6;1d6+3| Longbow: +6;1d8| CMB: +6| CMD: 18| Smite Evil: +3 TH;+1 DMG|
Skills:
Acrobatics: +5| Appraise:+0| Bluff:+3| Climb:+2| Diplo:+9| HH:+3| Inti: +11|Kn.(Arc):+8| Kn.(Reli): +4| Kn.(Noble): +4| Lin:+1| Perform (Sing):+4| S.M: +0| Spell:+0| Stealth: +2| Survival: +0| Swim: -3|

Welcome back.

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

Day job - Profession (farmer): 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

No day job here.

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Recruitment Attempt Diplomacy DC 17: 1d20 + 3 ⇒ (5) + 3 = 8 (nevermind...)

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