
Dungeon Master S |

The immediate damage to the lodge is near catastrophic. The balcony crumbles in a variety of places. Eliza gets buried under the rubble entirely! Roos and Darius are close enough to the colapsing balcony that they need to pass a DC 18 Ref save or take 5d6 ⇒ (3, 6, 6, 1, 2) = 18 damage (0 on save.)
Round 1:
Roos: Go!
Darius: Go!
Osric: Go!
2: TBD
Ignatius: TBD
Worms: TBD
1: TBD

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Reflex: 1d20 + 11 ⇒ (5) + 11 = 16
Shirley Reflex: 1d20 + 9 ⇒ (8) + 9 = 17
Since I she stays with me I figured she would be hit as well.. Nice start for me.. She has improved evasion though 1/2 damage automatically..
Know roll on the creatures?

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Roos tries to jump out of the way of the falling debris moving back towards the couch...REF: 1d20 + 16 ⇒ (20) + 16 = 36...wasted 20
Roos draws his sword looks at the creatures and tries to discern something about them for a tactical advantage...Know=most of them: 1d20 + 13 ⇒ (17) + 13 = 30... backs up and begins singing a rousing battle song...

Dungeon Master S |

This is some kind of subspecies of a Purple Worm. While small these things can still swallow a man whole. Their stinger is deadly, but it's thankfully have buried. It has tremorsense and a NASTY bite.
Yes, Shirley is there too. In general I trust you guys when you tell me what you "usually" do, and appreciate that you spoke up on that one.
Round 1:
Roos: Inspires Courage
Darius: Go!
Osric: Go!
2: TBD
Ignatius: TBD
Worms: TBD
1: TBD

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Roos tells the others-"This is some kind of subspecies of a Purple Worm. While small these things can still swallow a man whole. Their stinger is deadly, but it's thankfully have buried. It has tremorsense and a NASTY bite. Stay away."

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Taking 10 would net those result for Darius as well.. If its alright with you Shirley will just go on my initiative..
Darius will use his swift action to make his weapon +5 Keen Evil Outsider Bane and will then use spell combat to auto defensive cast mirror image..
Images: 1d4 + 4 ⇒ (2) + 4 = 6 7 of him total
He will then move over and attack the western worm..
Attack: 1d20 + 18 ⇒ (19) + 18 = 37
Confirm: 1d20 + 27 ⇒ (9) + 27 = 36
Dam: 1d6 + 20 ⇒ (2) + 20 = 22 Dam will over come all DR, save /-, being +5
Crit Dam: 1d6 + 20 ⇒ (3) + 20 = 23
Bleed Damage: 2d6 ⇒ (6, 1) = 7 via bleeding critical
Shirley will pull a wand and tap Darius..
UMD: 1d20 + 18 ⇒ (8) + 18 = 26
Giving him Mage Armor
If these things happen to be fiendish in nature you can add +2 hit and +2+2d6 damage.. The 2d6 does not mutiply on a crit but the +2 does.

Dungeon Master S |

Darius and Shirley get to work, cutting deep into the worm. Still, the creature is massive (not an evil outsider), and withstands the blow despite Darius's skill.
Round 1:
Roos: Inspires Courage
Darius: Go!
Osric: Attack
2: TBD
Ignatius: TBD
Worms: TBD
1: TBD
Black: 59
Blue:

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You mean Osric go?
Also the Bleed damage occurs on its turn and does stack should I score additional crits in the future..

Dungeon Master S |

Round 1:
Roos: Inspires Courage
Darius: Attack
Osric: Go!
2: TBD
Ignatius: TBD
Worms: TBD
1: TBD
Black: 66
Blue:

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Osric steps back, then calls out:
"Grim, heel!"
The big wolf races over to his master's side.
Osric then draws his bow. His hand moving almost faster than the eye, he sends three quick shots at the worm to the east. Blue.
No Rapid Shot. No favored enemy, and not evil so holy bow does no extra. All attacks include net +1 for inspire (as my bracers already grant a +1 competence bonus to attack rolls), +1 for PBS, and -4 for Deadly Aim.
Arrow 1: 1d20 + 21 + 1 + 1 - 4 ⇒ (6) + 21 + 1 + 1 - 4 = 25
Damage?: 1d8 + 4 + 2 + 1 + 8 ⇒ (5) + 4 + 2 + 1 + 8 = 20
Arrow 2: 1d20 + 16 + 1 + 1 - 4 ⇒ (8) + 16 + 1 + 1 - 4 = 22
Damage?: 1d8 + 4 + 2 + 1 + 8 ⇒ (5) + 4 + 2 + 1 + 8 = 20
Arrow 1: 1d20 + 11 + 1 + 1 - 4 ⇒ (6) + 11 + 1 + 1 - 4 = 15
Damage?: 1d8 + 4 + 2 + 1 + 8 ⇒ (6) + 4 + 2 + 1 + 8 = 21

Dungeon Master S |

During the initial chaos, you see guest room doors... YOUR guest room doors open. You don't see anyone emerge, but it certainly looks like something busted out of them.
There is a puff of deep red smoke next to Adril.
Osric opens with withering fire on the other worm. His shots are hurried, and only one arrow sinks home (though it sinks to the fletching.)
Round 1:
Roos: Inspires Courage
Darius: Attack
Osric: Attack!
2: REDACTED
Ignatius: Go!
Worms: TBD
1: TBD
Black: 66
Blue: 20

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Perception: 1d20 + 14 ⇒ (10) + 14 = 24
"Someone was in our rooms!"
Perception: 1d20 + 14 ⇒ (19) + 14 = 33
"Adril what ails you? I saw smoke next to you. Roos sings out during the battle.

Dungeon Master S |

Adril seems like he's in shock. Eliza is buried, and Osprey looks like he's casting a spell. The masked servants are all running out screaming...

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Darius Perc: 1d20 + 14 ⇒ (11) + 14 = 25
Darius Perc: 1d20 + 14 ⇒ (10) + 14 = 24
Shirley Perc: 1d20 + 18 ⇒ (12) + 18 = 30
Shirley Perc: 1d20 + 18 ⇒ (2) + 18 = 20
Darius and his little woman miss nothing, but its already been called out so he focuses on the worm..

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I should be able to post in a few hiurs. I want to make sure I can check the map and have everythi g straight first.

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Ok, sorry about the delay. Work didn't allow me to even check into my games much if at all.
Concentration Cast Defensively (DC 23): 1d20 + 15 ⇒ (19) + 15 = 34
Call on divine aid to help guide my allies hands and protect them from harm as they need, casting Blessing of Fervor, but also including the other NPC Pathfinders as well., also flying 5ft up and back.
Perception 1: 1d20 + 10 ⇒ (15) + 10 = 25
Perception 2: 1d20 + 10 ⇒ (3) + 10 = 13
Each Round everyone can pick One of the Following.
•Increase its speed by 30 feet.
•Stand up as a swift action without provoking an attack of opportunity.
•Make one extra attack as part of a full attack action, using its highest base attack bonus.
•Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
•Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
"I saw it too, or rather, I saw the doors burst open. I'll go take a quick look, unless you require me here?"

Dungeon Master S |

Ignatius and the gang gain a massive boost just before the battle becomes utter chaos. The worms twist and convulse, not biting at you, but rather vomiting something! From the tooth maw of each a massive stone golem with a head carved to look like a raven. Each immediately releases a cloud of gas. Everyone needs to make TWO DC 17 Fort saves or be slowed for 7 rounds (Not the wolf though, he only needs one.)
Blue Worm: 1d20 + 17 ⇒ (20) + 17 = 37
Black Worm: 1d20 + 17 ⇒ (12) + 17 = 29
The first golem has enough left to swing a massive fist at Roos, the other at Ignatius:
v. Roos: 1d20 + 22 ⇒ (6) + 22 = 28 DMG: 2d10 + 9 ⇒ (4, 3) + 9 = 16
v. Ignatius: 1d20 + 22 ⇒ (10) + 22 = 32 DMG: 2d10 + 9 ⇒ (10, 1) + 9 = 20
Round 2:
Roos: Go!
Darius: Go!
Osric: Go!
2: TBD
Ignatius: TBD
Worms: TBD
1: TBD
Worm - Black: 66
Worm- Blue: 20
Golem - Blue: 0
Golem - black: 0

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Ouch!. Also, for this round, I'll be taking the +2's.

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FORT1: 1d20 + 7 ⇒ (13) + 7 = 20
FORT2: 1d20 + 7 ⇒ (13) + 7 = 20well look at that...
Roos stops singing for a second Lingering Performance takes overbacks up a bit and casts
This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Dungeon Master S |

The Lingering Performance and spell are both morale bonuses.
Round 2:
Roos: Good Hope
Darius: Go!
Osric: Go!
2: TBD
Ignatius: TBD
Worms: TBD
1: TBD
Worm - Black: 66
Worm- Blue: 20
Golem - Blue: 0
Golem - black: 0

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Yes I know, this just allows Roos to use his voice for a different spell or a different bardic performance without a drop off in buffs.

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Fort: 1d20 + 10 ⇒ (7) + 10 = 17
Fort: 1d20 + 10 ⇒ (20) + 10 = 30

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fort: 1d20 + 17 ⇒ (20) + 17 = 37
fort: 1d20 + 17 ⇒ (18) + 17 = 35
Darius will use spell combat, along with spellstrike to auto defensive cats Frostbite.. He will choose the extra attack function of BoF and attempt to cave his worm up.. Arcane Accuracy as a swift..
attack 1: 1d20 + 24 ⇒ (8) + 24 = 32
attack 2: 1d20 + 19 ⇒ (11) + 19 = 30
attack SS: 1d20 + 24 ⇒ (20) + 24 = 44
attack BoF: 1d20 + 24 ⇒ (6) + 24 = 30
confirm SS: 1d20 + 33 ⇒ (11) + 33 = 44
dam 1: 1d6 + 22 ⇒ (5) + 22 = 27 cold damage: 1d6 + 12 ⇒ (1) + 12 = 13
dam 2: 1d6 + 22 ⇒ (3) + 22 = 25 cold damage: 1d6 + 12 ⇒ (1) + 12 = 13
dam bof: 1d6 + 22 ⇒ (2) + 22 = 24 cold damage: 1d6 + 12 ⇒ (3) + 12 = 15
dam ss: 1d6 + 22 ⇒ (3) + 22 = 25 cold damage: 1d6 + 12 ⇒ (6) + 12 = 18
dam crit: 1d6 + 22 ⇒ (1) + 22 = 23 cold damage: 1d6 + 12 ⇒ (4) + 12 = 16
was posted with a phone so sry if it looks wierd.. If for any reason the worm should die he will step to the golem for any remaining attacks..
Shirley will heal Darius..
umd: 1d20 + 18 ⇒ (8) + 18 = 26
cure: 1d8 + 1 ⇒ (5) + 1 = 6

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And the to hit and damage portion of inspire courage are competence bonuses so they stck with good hopes moral bonus for a +4 net.. Its only the save portion of inspire that will not stack with good hope.. A very nice opener for. 7th plus level bard is swift IC and standard good hope..

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Fort: 1d20 + 12 ⇒ (18) + 12 = 30
Fort: 1d20 + 12 ⇒ (19) + 12 = 31
Osric calls out to Grimtooth again:
"Grim, attack!" as he points at the purple worm.
Osric then steps back again and launches more arrows at the worm.
With Good Hope, inspire and PBS, Deadly Aim is fully paid for. I'll take the extra attack this round.
Arrow 1: 1d20 + 21 ⇒ (20) + 21 = 41
Damage, +2 form last time: 1d8 + 17 ⇒ (3) + 17 = 20
Arrow 2: 1d20 + 16 ⇒ (13) + 16 = 29
Damage, +2 form last time: 1d8 + 17 ⇒ (4) + 17 = 21
Arrow 3: 1d20 + 11 ⇒ (11) + 11 = 22
Damage, +2 form last time: 1d8 + 17 ⇒ (6) + 17 = 23
Fervor Attack: 1d20 + 21 ⇒ (5) + 21 = 26
Damage, +2 form last time: 1d8 + 17 ⇒ (8) + 17 = 25
Confirm arrow #1?: 1d20 + 21 ⇒ (12) + 21 = 33
Extra Damage?: 2d8 + 34 ⇒ (5, 7) + 34 = 46

Grimtooth the Wolf |

Fort: 1d20 + 12 ⇒ (14) + 12 = 26
Grimtooth snaps his jaws at the purple worm!
Probably provokes moving in, since it requires 10' movement. If possible, Grim would "pick the +2's, giving him AC 31 for now.
Bite, inspire, good hope, BoF: 1d20 + 14 + 4 + 2 ⇒ (10) + 14 + 4 + 2 = 30
Damage: 1d8 + 10 + 4 ⇒ (6) + 10 + 4 = 20

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Unless something dramatucally changes, I was planning on 5ft stepping another 5ft up and back, which I hope is out of reach, and casting Invisibilty Purge. 60ft Radius, so should catch the whole building, more or less.

Dungeon Master S |

Osric's arrows slam into the worm, all but one finding it's mark. The worm thrashes in pain. As Grimtooth approaches the beast tries to bite the wolf: Bite: 1d20 + 23 ⇒ (14) + 23 = 37 for DMG: 4d8 + 12 ⇒ (5, 6, 4, 5) + 12 = 32. He then tries to toss the wolf deeper into it's maw in order to swallow him whole. Grab: 1d20 + 36 ⇒ (3) + 36 = 39 and Grimtooth is stuck. Unperturbed the wolf bites right back, managing to get ...something.. inside the worm. The wolf's massive jaws are enough to severe it's last attachment to life and the worm dies with Grim inside.
Darius indeed carves deep into the worm. The massive beast rains a wound-slurry down on him. Still the worm fights on even as it's life blood oozes everywhere.
The battle then takes another turn for the worse. You look up just in time to see a figure in red next to Adril, a wicked looking dagger in his hand. He swings it like a sword at the venture-captains neck and after making contact drags it back nearly decapitating the now dead mountain of a man. The red figure then vanishes in a puff of red smoke!
Ignatius casts his spell, hoping to catch a glimpse of the culprit, but it seems he's vanished from more than simply sight. What the seeker of flame DOES reveal is two sets of 4 archers, invisibly surrounding you on the balcony. With their invisibility broken, they open fire, literally. Flaming arrows come screaching across the room. A few stick into Osprey, they rest come your way. The way they were shooting, these arrows would have been even deadlier had you not known it was coming.
Roos:
Flaming Arrow 1: 1d20 + 11 ⇒ (1) + 11 = 12
Arrow 2: 1d20 + 6 ⇒ (13) + 6 = 19
Darius:
Flaming Arrow 1: 1d20 + 11 ⇒ (5) + 11 = 16
Arrow 2: 1d20 + 6 ⇒ (17) + 6 = 23
Osric:
Flaming Arrow 1: 1d20 + 11 ⇒ (12) + 11 = 23
Arrow 2: 1d20 + 6 ⇒ (19) + 6 = 25
Ignatius:
Flaming Arrow 1: 1d20 + 11 ⇒ (4) + 11 = 15
Arrow 2: 1d20 + 6 ⇒ (5) + 6 = 11
They all miss!
Round 2:
Good guys are a go for round 3
Worm - Black: 148 (Bleed)
Golem - Blue: 0
Golem - black: 0
Scallywag Blue: 0
Scallywag Black: 0
Scallywag red: 0
Scallywag Yellow: 0
Scallywag Green: 0
Scallywag White: 0
Scallywag Purple: 0
Scallywag Grey: 0

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wow $h!t just got real! Roos is using the atk and AC bonus from BOF
Roos will commence singing again for the added effect and then take a 5 ft forward to the closest golem and strike at it with his adamantine rapier...
ATK1: 1d20 + 19 + 2 + 2 + 2 ⇒ (20) + 19 + 2 + 2 + 2 = 45...DMG1: 1d6 + 20 + 2 + 2 + 2 ⇒ (3) + 20 + 2 + 2 + 2 = 29
ATK2: 1d20 + 11 + 2 + 2 + 2 ⇒ (19) + 11 + 2 + 2 + 2 = 36...DMG2: 1d6 + 20 + 2 + 2 + 2 ⇒ (3) + 20 + 2 + 2 + 2 = 29
and you cant crit constructs...
Roos sings out "Osric shoot at the ones above! Ignatious-help me with the golems! Darius- kill that worm and then assist us with the golems!"

Dungeon Master S |

Roos's blade somehow slides into the stone like a knife through butter.
Worm - Black: 148 (Bleed)
Golem - Blue: 0
Golem - black: 58
Scallywag Blue: 0
Scallywag Black: 0
Scallywag red: 0
Scallywag Yellow: 0
Scallywag Green: 0
Scallywag White: 0
Scallywag Purple: 0
Scallywag Grey: 0

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I could try to breath of life the VC, but I would have to do it NOW. Thoughts?

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I count over 230 damage done and its still alive? I forgot to roll bleed damge as well for this crit, which will be another 2d6 on top of the 7 bleed it already had..

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I dont. Did I misapply to the other worm? I trust you guys. I'll double check when I get home.
-Posted with Wayfinder

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I checked from my phone. The wrap around made me miss cold damage and 1 normal. The worm drops on the LAST hit.
The massive worm convulses and dies at the Warrior's feet.
-Posted with Wayfinder

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I normally dont 2nd guess Gm's, but when I saw Osric do less overall damage and kill his I was curious..
Darius will turn on the Golem this round.. After a 5' step he'll weave arcane mark for his SS attack this turn.. This turns off frostbite, not that it would have done anything regardless lol.. Flanking with Roos
Attack 1: 1d20 + 21 ⇒ (7) + 21 = 28
Attack 2: 1d20 + 16 ⇒ (14) + 16 = 30
Attack BoF: 1d20 + 21 ⇒ (13) + 21 = 34
Attack SS: 1d20 + 21 ⇒ (7) + 21 = 28
Wheres the crits dam..
Dam 1: 1d6 + 22 ⇒ (3) + 22 = 25
Dam 2: 1d6 + 22 ⇒ (4) + 22 = 26
Dam BoF: 1d6 + 22 ⇒ (6) + 22 = 28
Dam SS: 1d6 + 22 ⇒ (1) + 22 = 23
Damage is +5 so will overcome the DR/Adamantine as well..
Shirley will heal Darius again.
UMD: 1d20 + 20 ⇒ (12) + 20 = 32
Cure lt: 1d8 + 1 ⇒ (6) + 1 = 7

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you're always welcome to check the math. There's a lot to track on the GM side of things for this one.
-Posted with Wayfinder

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I'm pretty sure that since Sherley has Cure Light Wounds as a Spell-Like Ability, she can use the Wand without a check.

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Honestly, I'm not sure. It might be one of the changes from 3.5 via omission.
@DM, who is 1 and 2 in the Init roster? (If we know). I'm just curious.
Lastly, anyone have an issue with me trying Breath of Life?

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The archers and the ...red man
-Posted with Wayfinder

Dungeon Master S |

Darius capitalizes on Roos's opening and cuts the golem down with his legendary blade.
Round 2 Recap:
Roos: Stab
Darius: Slash
Ignatius: Go!
Osric: Go!
Golem - Blue: 0
Scallywag Blue: 0
Scallywag Black: 0
Scallywag red: 0
Scallywag Yellow: 0
Scallywag Green: 0
Scallywag White: 0
Scallywag Purple: 0
Scallywag Grey: 0

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Understanding that he himself is still in danger, I'll fly to Adril's nearly decapitated corpse, quickly muttering a few words, and finally call on the miracle to try to return my old friend to the land of the living before his soul can slip away completely.
I'm not sure where he is/was, so if need be, I'll take the extra 30ft movement. If I can get there with a single 30ft movement, I'll instead keep the +2 to AC.
Concentration to Cast Defensively DC 25: 1d20 + 15 ⇒ (12) + 15 = 27
Cure: 5d8 + 12 ⇒ (5, 4, 8, 5, 1) + 12 = 35
"Get up, old friend. Now is no time to nap." <a few light smacks to the face> "Wake up and grab your weapon, soldier!"

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Not to metagame here, but id think your character would know this by now, but that looked like a death effect not HP damage.. I doubt the Breath would do anything.. Your call though..

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I was thinking a crit/coup des grace/sneak attack sort of deal. Or possibly Story Fiat. If it fails, it fails, but I'd want to try, just as I would for anyone. :)

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Hey I prob would try it too, but you cant CDG someone thats not asleep, unconscious, or paralyzed.. He was just standing there.. Even a 20th level rogue would have a hard time doing that much in 1 sneak attack.. That is assuming Adril is a retired pathfinder and at least 10th level.. Could be off there as well.. Again alittle metagame there lol.. DO as you see fit!

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What does Grim need to do to rip free of the corpse, if anything?
"GRIM! Are you OK?"
Osric then steadies himself and turns his bow on the enemy archers, as per Roos' direction.
Osric will target rougish archers, starting with the one to the southeast. He will continue to target until that one drops, then move on to the next one to the north - following a counter-clockwise approach.
Extra attack again. Humans are a +2 favored enemy.
Arrow 1: 1d20 + 21 + 2 ⇒ (18) + 21 + 2 = 41
Damage: 1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 20
Arrow 2: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36
Damage: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
Arrow 3: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Damage: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
Fervor Arrow: 1d20 + 21 + 2 ⇒ (11) + 21 + 2 = 34
Damage: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27

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1d8 damage rolls right? Be nice to have that 1d20 bow though :D.. DOnt forget Manyshot on the first arrow btw! No rapid shot?