Ravingdork |
Does anyone ever use the Hustle exploration activity? Reading it, I can't imagine that it hardly ever comes up in most games since Exploration is often loosely narrated and the vast majority of encounters are not time sensitive. Even when they are time sensitive, Hustle still might not matter unless the whole party is using the Hustle activity (depending on the context of the scenario). I've found that--especially in the math-tight 2nd Edition of the game--most players are even more loath to split the party than previous.
In fact, most players and GMs (that I've seen) totally gloss over the specifics of timing to the extent that distinctions between moving at half speed or full speed are effectively meaningless regardless of what Exploration activities are being used.
So, have you ever used it? Have you ever even seen it be used? Under what situations might you consider using it over, well, literally anything else?
Castilliano |
Yes & no.
Yes, in that players Hustle, but ultimately it makes little difference since the adventures are padded for time even if the narrative makes doom sound imminent. Hustle does give players a sense of achievement which who am I to dispel? In a race w/ evil rivals, it did allow them to set up an ambush once rather than be the ones ambushed, so there's that though one might attribute that to excellent Survival rolls instead.
Ascalaphus |
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In a party where the elf monk has a speed of 50ft and the dwarf paladin 20ft, it might sometimes come up that not everyone has to hustle..
But yeah, time-sensitive exploration mode is super rare. I've seen it come up a few times in PFS though, but then it was handled weirdly, because you were using exploration mode for long-distance overland travel, and yet expected to be Searching (i.e. moving at half speed) to spot some hazard, while even at full speed the scenario was hard to do without buying horses.