Initiate of Flame

Tommar "Long Tom"'s page

64 posts. Alias of Critzible.


Full Name

Randak Ironbeard

Race

Dwarf

Classes/Levels

Expert1st/Fighter 3rd HP: AC: F: R: W: Init: Spd:20

Gender

Male

Size

medium

Age

60

Languages

Dwarf, Common,

Strength 14
Dexterity 13
Constitution 14
Intelligence 14
Wisdom 12
Charisma 8

About Tommar "Long Tom"

Tommar "Long Tom" Longeri
Human Gunslinger(Musket Master)1st Neutral
Male Age:22 Hgt:6'6" Wgt: 210 Hair:Brown Eyes:Violet Nationality:Varisian
Str:12 Dex:14 Con:12 Int:14 Wis:16 Cha:11
BAB:+1 Init:+2
HP:11
Fort:+3 Reflex:+4 Will:+3
AC:14[10+2(dex)+2(leather)]
CMB:+2 CMD:+13

Weapons:
Musket:+3 1d10 crit:x4 range:40ft misfire:1-2 9lbs B/P
Dagger(5): +3 1d4+1 crit:19-20/x2 range:10ft 1lb P
Raiper:+3 1d6+1 crit:18-20/x2 2lb P
Cestus:+3 1d4+1 crit:19-20/x2 1lb B

Skills:
Acrobatic +6[1+2(dex)+3]
Climb +5[1+1(str)+3]
Craft(Alchemy) +6[1+2(int)+3]
Linguistics +7[1+2(int)+3+1(trait)]
Perception +7[1+3(wis)+3]
Stealth +6[1+2(dex)+3]
Survival +8[1+3(wis)+3+1(trait)]
Swim +5[1+1(str)+3]

Feats:
Gunsmithing* Weapon Finesse, Quick Draw, Rapid Reload(Musket)*

Traits:
Tattooed Mystic: +1 save v. Charm and Compulsion spells, as well as proficiency in star knife and bladed scarf

Weathered Emissary: Gains +1 to Linguistics and Survival checks, gains Linguistics as a class skill

Gunsmith:
At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.

A Musket Master gets only a Musket for his choice at first level and is proficient in only two handed firearms

Weapon Proficiency

Instead of proficiency with all firearms, a musket master only gains proficiency with two-handed firearms. She must take the Exotic Weapon Proficiency (firearm) feat to gain proficiency with one-handed firearms and firearm siege engines.

Rapid Reloader

At 1st level, a musket master gains Rapid Reload (muskets) as a bonus feat.

Grit: 3 points
A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it’s more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger’s ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.

Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.

Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.

Deeds

Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longer-lasting effects. Some deeds stay in effect as long as the gunslinger has at least 1 grit point. The following is the list of base gunslinger deeds. A gunslinger can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the appropriate amount of grit is spent to perform the deed.

Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment.

This deed replaces the gunslinger’s dodge deed.

Equipment:
Gunhslinger's Kit: Backpack, bedroll,belt pouch,flint and steel,gunsmith's kit,iron pot,mess kit,powder horn,100ft Rope hemp,3 torches, 5 days trail rations,waterskin
10 doses of Powder
10 bullets
Explorer's outfit

Description:
Tommar is strangely tall for a Varisian male.He stands roughly 6 foot 6 inches and weighs a solid weight. He unlike many of his kin wears a long coat of a dull brown along with a hat of solid brown. His clothes tend to be all faded browns. he however carries a scarf of green and orange as well as a perfumed kerchief of pink. He is an observant fellow despite his unkempt appearance his gears seems to be in perfect polished condition. On his back he holds a Musket and on his hip a simple Raiper with little decoration save the mark of Desna. Lastly on his collar bone over his heart is a purple butterfly of Desna, it was placed there by his mother as a tribute and testament to the Sczarni people and that home is wear your heart is and that the true sczarni is never one to dwell in one place too long.

Background:

Tommar was born in the back of one of the Varisian wagons while his people moved about the land of Varisia. He grew up amongst the Sczarni as a boy learning to be one of the best scouts. He was also one of the best look outs. He learned a lot about stealth and observation as well as how to survive.

When he was older the lad learned how to use a crossbow with decent skill. Many of the elders let him go out and scout ahead for them. On one of these trips he befriended a traveling Alchemist who taught him a few wondrous things about the world of alchemy and gave him a simple book. He would cherish this book like any other he had gotten and read it thoroughly.

About 12 his clan went to Absalom and found himself at the lodge. At the Grand Lodge he read about languages and more about alchemy. While researching alchemy he met a strange man from ALkenstar who told him about firearms. From then on he hung out at the Lodge learning from the man about the mysteries of firearms.

He spent his next ten years under the tutelage of the man called "Red Jeb". His parents thought it weird but Jeb paid them well for having the boy as his apprentice. Finally at age twenty one he left the no elderly Jeb and returned to Varisia. He met back up with his clan and wandered with them until he joined one of his fellows he knew in Abaslom and sought a simple treasure. When they succeeded he became an Unoffical Pathfinder, and a true Sczarni.

Having found about the mysterious east in his time with the Pathfinders he sought out a ship headed to there. He sought there knowledge of alchemy as well as to see if he can truly see if his musket is faster than a sword. With these notions he stepped onto the Salvation and began a journey he did not expect would be happening to him.