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Male Dungeon Master Dungeon Master / 21 levels

good call Azruk. I'll pm him, if no response i'll bot his turn


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

sorry, worked 16 hour day yesterday and only wanted to sleep after that. will get a post soon, got some steaks on the grill first


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

Azmaria tries to take aim once more, looking for a clear shot.

Her last shot seemed effective but she wasn't sure how effective.

only one way to find out, Once there is an opening she fires
ranged touch (if within 20'): 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d8 + 1 ⇒ (5) + 1 = 6


Male Dungeon Master Dungeon Master / 21 levels

Azmaria's shot sinks into the last remaining fungus goes to attack Azruk clearly desiring Lizard flesh. the long tendrils flail about two of them connecting.

Azruk give me a fort save, you've been struck for 9 points of damage

Gm Screen:

attack: 1d20 + 4 ⇒ (14) + 4 = 18
attack: 1d20 + 4 ⇒ (19) + 4 = 23
attack: 1d20 + 4 ⇒ (8) + 4 = 12
attack: 1d20 + 4 ⇒ (13) + 4 = 17

damage: 1d4 + 1 ⇒ (4) + 1 = 5
damage: 1d4 + 1 ⇒ (3) + 1 = 4
damage: 1d4 + 1 ⇒ (1) + 1 = 2
damage: 1d4 + 1 ⇒ (4) + 1 = 5


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

No whammie, no whammie, no whammie

Fort: 1d20 + 9 ⇒ (11) + 9 = 20

Azruk continues to strike out, not intending to relent.

Swing batta batta: 1d20 + 9 ⇒ (1) + 9 = 10

Dam: 2d6 + 12 ⇒ (1, 6) + 12 = 19

Stop shouting sound effects!

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

"As you wish, Mighty Azruk... I will put the silencer on." the wizard says with a huge grin as he shoots again, this time producing muffled bang sounds.

Ray of Frost: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d3 + 2 ⇒ (3) + 2 = 5


Male Dungeon Master Dungeon Master / 21 levels

Sorry been a bit busy whose turn is it?

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Archy and Gunny go now, then Limey and after that we go back to Smashy and Blasty. But I wonder if we will have another round or we'll kill it this one.


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

Archy Fire: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 1 ⇒ (4) + 1 = 5
I need weed killer.


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

before wasting more ammo, how does the thing look? no point in shooting if it looks easily taken out by other means

Azmaria takes the time to reload both barrels of her pistol.

will take a full round to load both barrels


Male Dungeon Master Dungeon Master / 21 levels

The thing is on it's last legs


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

cool, no need to waste the shot then, just re-load for this round


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

I'm up next, right?

No Ammo Slammo: 1d20 + 9 ⇒ (5) + 9 = 14

damage: 2d6 + 12 ⇒ (4, 3) + 12 = 19


Male Dungeon Master Dungeon Master / 21 levels

Sorry been a bit busy lately,

Azruk just barely misses the flailing fungus, Victarions icy beams fire right past the fungus as well.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Having run out of shooting sounds, Bictarion simply fires again.
Frost Ray: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d3 + 2 ⇒ (3) + 2 = 5


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Posting now so I don't forget, place wherever.

Better!

Come on and: 1d20 + 10 ⇒ (19) + 10 = 29 W/out power attack.

Slam: 2d6 + 9 ⇒ (5, 6) + 9 = 20

Confirm?: 1d20 + 10 ⇒ (16) + 10 = 26

Did I get 'em?: 2d6 + 9 ⇒ (5, 4) + 9 = 18

Yea!


Male Dungeon Master Dungeon Master / 21 levels

Whose turn is it? Azruk's attack doesnt go through until next round

The fungus flails around some more, damaging the cave walls around more than anything else.

gm Screen:

attack: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Archy and Gunny already went, and the fungus have already gone too. So Consider Azruk's first attack and my fail ray as our turns. Therefore Archy and Gunny go again, and if the fungus isn't dead Azruk will kill it for sure with that sweet crit.


Male Dungeon Master Dungeon Master / 21 levels

Alrighty then if we are just going to pass until Azruk's turn it's a kill. With combat over how doth we proceed gang?

Azruks attack connect's chopping the fungus into bit's and pieces

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

To be sure no contaminating material or residue is left, Victarion apply some pyrolysis on the funguses. Which means he sparks them until they are ashes.

Do we have anything we can use to treat those with stat damage?


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

I feel weak but I can Continue. But if someone could do something about these wounds I would be vary thankful.
Str 8/11 Con 11/12 hp 17/25 or 28 with con point back


Male Dungeon Master Dungeon Master / 21 levels

if anyone has ranks in craft alchemy it is feasible to make an antidote to the poison as the stat damage was caused by such


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Between breaths, Azruk says

Yer gonna need to stay further back in the future. Vroka, they know we're here yet? If they do, we're not gonna have a chance to come back later.


Male Dungeon Master Dungeon Master / 21 levels

N...n..noo...This very bad. fungus not supposed to be here.Not here Vroka slips past everyone running down the tunnel, clearly worried by something


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Can Azruk try to catch him? Going to work, so if I can, rolling here for now.

grabble: 1d20 + 7 ⇒ (11) + 7 = 18

Ey, hey hey! What're you doin'?

If not:
Well alright. I guess they'll know about us now.


Male Dungeon Master Dungeon Master / 21 levels

Azruk grabs Vroka before he can manage to dash down the halls, the little kobold is twitchy and looks incredibly frightened . No no no, Fungus bad, not supposed to be here. Kept in pens not halls

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Victarion tries to calm the kobold down "Relax, my scaly but not so big friend, we can deal with whatever the appearance of poisonous killing fungoids here instead of the pens means. Now, if you would be so kind as to explain what could it mean we may prepare and continue."


Male Dungeon Master Dungeon Master / 21 levels

Everyone dead.... that's what it means....Fungus eat lizards, Kobolds Lizards.. Vrokai s shaking his head , still kind of freaking out.


Male Half Elf Fighter/Sorcerer 2/1

We need to find out but let's go in quietly.


Male Dungeon Master Dungeon Master / 21 levels

f your going in quietly roll me some stealth checks


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Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

Stealth Check: 1d20 + 1 ⇒ (6) + 1 = 7
So it turns out humming the MI theme song doesn't actually make you sneaker.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Whatevers going on in that cave, getting yourself killed is no way to handle it. Focus. Have a plan. And kill your enemies mercilessly. Azruk tries to advise Vroka.

Stealth: 1d20 ⇒ 18 Factoring in ACP.

Speaking of plans, how 'bout this? I'll distract them. I'm better at making noise anyway. Is there more than one way into the warren?


Male Dungeon Master Dungeon Master / 21 levels

Vroka shakes his head no, One way in, act as funnel easier for Kobold to defend. Line things up in tunnels made for us, makes it harder for them to move and fight back


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

And only one way out. Well. Lets get shooting then. We shouldn't have much difficulty baiting them out, and we move faster.


Female LG azata-blooded aasimar (musetouched) paladin (oath against fiends, holy gun) 3 | HP:27/27 | AC: 17 (T: 14, F: 13) | CMB: +4, CMD: 18 | F: +9, R: +9, W: +7 | Init: +4 | Perc: +1 | Speed 30ft | Active conditions: None. |

Azmaria had finished cleaning her weapons as she moved to follow the group, I am not very stealthy, perhaps someone should scout ahead first instead of all of us going together.

she keeps her pistol drawn and both barrels loaded.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

"I don't mean to interrupt, my fellow dungeon-delvers, but I could use my magic to turn me invisible. If you so decide I could sneak ahead."


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Sure, scout ahead. Try to remember that if you set off a trap and your blood starts invisibly leakin' out we can't find you. Azruk adds in what seems to have been an attempt to help.

Honestly I still prefer my plan. Safer. If scouting's what you want to do then go.

Can we get a map?


Male Dungeon Master Dungeon Master / 21 levels

I can't give you an exact map no i can however describe what whoever scouts finds


Male Dungeon Master Dungeon Master / 21 levels

scouting:

The way ahead is rocky and wet, the tunnel seems to get slightly smaller as you go ahead. As you go ahead you can see a massive wooden wall and gate. however you also smell the pervasive stench of death. The wooden gate seems to be unlocked.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Victarion quickly writes a message on a piece of paper and orders his Dodo to bring it to Azruk as he pushes the door and enters.

Message:

Dear Azruk, this looks bad. And most distressing, it smells bad. Make sure Vroka stays calm, least he alarms whatever did this and we too do end smelling this bad.
Sincerely yours,

Victarion E. Gauss


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Azruk finishes reading the note. With a blade firmly in his hand Azruk states quietly Vroka. Stay behind me. He looks down, glaring in the direction of the kobold as he says so. Azmarie. Artemis. Vic found his way to a gate. I guess it's safe so far. Dodo. Uh, do whatever you want.

Why did he sign it? Who else was supposed to give me a note through a weird land bird?


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

Let's go. Artemis will follow Azruk


Male Dungeon Master Dungeon Master / 21 levels

Vic do you wait or go on?

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

Victarion goes on, he has 3 minutes of Invisibility, so he'll scout for around 1 minute and a half and return to the door before the spell wears off


Male Dungeon Master Dungeon Master / 21 levels

Scouting:

Immediately upon opening the door, you see the same violet fungus growing all over the village. you notice several bodies, all kobold.

near the town center you notice a pole around it burst ropes and what seems like a few dead kobold guards. an odd scene, it differs from how many of the other kobolds died.

after about a minute of quick looking you return to the door

The way ahead is rocky and wet, the tunnel seems to get slightly smaller as you go ahead. As you go ahead you can see a massive wooden wall and gate. however you also smell the pervasive stench of death. Victarion is waiting for you at an open large wooden gate.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Well? Anything else? I don't like this. The stench in the earth reminds me of a few too many jobs that went wrong.

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1

"If the silence is already alerting you, wait to sense the stench." says Victarion, motioning him to come closer.


Male Lizardfolk Barbarian 3 (Invulnerable Rager)|| HP: 38/38 [44/44 w:rage], AC: 18 (16 w:rage) (FF: 16 T: 12) || Init: +2, Fort: 7 (9 vs magic w:rage) Ref: 3 (5 vs magic w:rage) Will: 4 (6 w:rage, 8 vs Magic)|| Per: +9

Yeah, I do. Anything still alive in there? Or just more fungus?


Male Dungeon Master Dungeon Master / 21 levels

in case we are wondering why i haven't posted, i' just waiting for Azmaria to return before continuing not sure if that was understood or not. Though feel free to talk among st yourselves


Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13

How is everybody doing?

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