Azmaria's shot sinks into the last remaining fungus goes to attack Azruk clearly desiring Lizard flesh. the long tendrils flail about two of them connecting.
Azruk give me a fort save, you've been struck for 9 points of damage
"As you wish, Mighty Azruk... I will put the silencer on." the wizard says with a huge grin as he shoots again, this time producing muffled bang sounds.
Ray of Frost:1d20 + 4 ⇒ (8) + 4 = 12 Damage:1d3 + 2 ⇒ (3) + 2 = 5
Archy and Gunny go now, then Limey and after that we go back to Smashy and Blasty. But I wonder if we will have another round or we'll kill it this one.
Archy and Gunny already went, and the fungus have already gone too. So Consider Azruk's first attack and my fail ray as our turns. Therefore Archy and Gunny go again, and if the fungus isn't dead Azruk will kill it for sure with that sweet crit.
To be sure no contaminating material or residue is left, Victarion apply some pyrolysis on the funguses. Which means he sparks them until they are ashes.
Do we have anything we can use to treat those with stat damage?
Init +6; Senses low-light vision; Perception +2;Fort +4, Ref +4, Will +1; +2 vs. enchantments Immune sleep Half-Elf 2Archer / 1Sorcer Storm Born HP 28 AC 17, touch 14, flat-footed 13
I feel weak but I can Continue. But if someone could do something about these wounds I would be vary thankful. Str 8/11 Con 11/12 hp 17/25 or 28 with con point back
Azruk grabs Vroka before he can manage to dash down the halls, the little kobold is twitchy and looks incredibly frightened . No no no, Fungus bad, not supposed to be here. Kept in pens not halls
Victarion tries to calm the kobold down "Relax, my scaly but not so big friend, we can deal with whatever the appearance of poisonous killing fungoids here instead of the pens means. Now, if you would be so kind as to explain what could it mean we may prepare and continue."
Whatevers going on in that cave, getting yourself killed is no way to handle it. Focus. Have a plan. And kill your enemies mercilessly. Azruk tries to advise Vroka.
Stealth:1d20 ⇒ 18Factoring in ACP.
Speaking of plans, how 'bout this? I'll distract them. I'm better at making noise anyway. Is there more than one way into the warren?
Vroka shakes his head no, One way in, act as funnel easier for Kobold to defend. Line things up in tunnels made for us, makes it harder for them to move and fight back
Azmaria had finished cleaning her weapons as she moved to follow the group, I am not very stealthy, perhaps someone should scout ahead first instead of all of us going together.
she keeps her pistol drawn and both barrels loaded.
Sure, scout ahead. Try to remember that if you set off a trap and your blood starts invisibly leakin' out we can't find you. Azruk adds in what seems to have been an attempt to help.
Honestly I still prefer my plan. Safer. If scouting's what you want to do then go.
The way ahead is rocky and wet, the tunnel seems to get slightly smaller as you go ahead. As you go ahead you can see a massive wooden wall and gate. however you also smell the pervasive stench of death. The wooden gate seems to be unlocked.
Victarion quickly writes a message on a piece of paper and orders his Dodo to bring it to Azruk as he pushes the door and enters.
Message:
Dear Azruk, this looks bad. And most distressing, it smells bad. Make sure Vroka stays calm, least he alarms whatever did this and we too do end smelling this bad.
Sincerely yours, Victarion E. Gauss
Azruk finishes reading the note. With a blade firmly in his hand Azruk states quietly Vroka. Stay behind me. He looks down, glaring in the direction of the kobold as he says so. Azmarie. Artemis. Vic found his way to a gate. I guess it's safe so far. Dodo. Uh, do whatever you want.
Why did he sign it? Who else was supposed to give me a note through a weird land bird?
Immediately upon opening the door, you see the same violet fungus growing all over the village. you notice several bodies, all kobold.
near the town center you notice a pole around it burst ropes and what seems like a few dead kobold guards. an odd scene, it differs from how many of the other kobolds died.
after about a minute of quick looking you return to the door
The way ahead is rocky and wet, the tunnel seems to get slightly smaller as you go ahead. As you go ahead you can see a massive wooden wall and gate. however you also smell the pervasive stench of death. Victarion is waiting for you at an open large wooden gate.
in case we are wondering why i haven't posted, i' just waiting for Azmaria to return before continuing not sure if that was understood or not. Though feel free to talk among st yourselves