
Terevalis Unctio of House Mysti |

I am looking at later, hopefully if we find more elves, picking up an apprentice after he has a few levels and passes the Test. Having an apprentice at 1st level just doesnt make sense, what are you going to teach them, cantrips?

Terevalis Unctio of House Mysti |

Conjuration (Creation) [Fire]
Level: Sorcerer/wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One orb of Fire
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Your hand heats to an uncomfortable temperature just moments before you release the spell’s energy in the form of an orb of white flames speeding from your outwardfacing palm. You must succeed on a ranged touch attack to hit your target.
For every two caster levels beyond 1st, your orb deals an additional 1d8 points of damage: 2d8 at 3rd level, 3d8 at 5th level, 4d8 at 7th level, and the maximum of 5d8 at 9th level or higher.
I am putting it here as well for easier reference.

Alathea of Solace |

As far as treasure I figure we claim what we may want then put everything else into the pot to split evenly amongst the group. Maybe we can list the loot here in the discussion thread and just re-list at the top of each new page?

High God of Krynn |

Pegrin's Camp Loot List (Combined)
8 Short Swords
8 Short Bows
1 Long Sword
1 Masterwork Longsword (With Dark Knight Markings)
1 Masterwork Chainmail (With Dark Knight style)
1 Masterwork Heavy Shield (Painted Over Dark Knight Symbol)
1 Masterwork dagger
1 Longbow
2 Light Crossbows
20 Bolts
120 Arrows
20 Daggers
850 Steel Pieces (With all camp money combined)
9 Leather Armors
13 Red Gemstones
3 Arcane Scrolls
5 Bottle of Wine
Thief Toolkit
5 Elven Relics
Hexigon Box (The Quinari Key)
Fine Clothing
3 Arcane Scrolls (Identify, Sleep and Lesser Orb of Fire)
2 Potions of Cure Light Wounds
1 Wagon
1 Work Horse
1 Black Furred Heavy Warhorse
A tent full of rations and supplies

Storyteller Shadow |

Pegrin's Camp Loot List (Combined)
Group Goods:
1 Wagon
For the Elves:
A tent full of rations and supplies
5 Elven Relics
Fine Clothing
5 Bottle of Wine
Group Loot To Be Sold:
8 Short Swords
8 Short Bows
1 Long Sword
1 Longbow
1 Light Crossbows
120 Arrows
20 Daggers
9 Leather Armors
3 Red Gemstones
Loot To Be Determined:
1 Masterwork Longsword (With Dark Knight Markings)
1 Masterwork Chainmail (With Dark Knight style)
1 Masterwork Heavy Shield (Painted Over Dark Knight Symbol
Thief Toolkit
1 Black Furred Heavy Warhorse
2 Potions of Cure Light Wounds
Terevalis
Hexigon Box (The Quinari Key)
3 Arcane Scrolls (Identify, Sleep and Lesser Orb of Fire)
Alathea
1 Work Horse
1 Light Crossbow
20 Bolts
Per Member:
170 Steel Each!
2 Red Gemstones Each!
Does that breakdown make sense thus far?

Alathea of Solace |

Alathea's advancement to level 2 is pretty straightforward, Cleric 2. No Feats, ability score increases or new spell levels.
+1 BAB.
+1 to Fortitude & Will saves.
1 More Orison per day
1 More 1st level spell per day.
3 More skill points - 1 Knowledge Religion, 1 Perception, 1 Spellcraft.
Favored Class Cleric - 1 more HP.
+11 more HP (Just realized I have a 14 con ad shortchanged myself 2 HP at 1st level!).

Alathea of Solace |

Yep though I do not remember if they grant special abilities in 3.5 much less Pathfinder :-)
It has been a WHILE since I played in a Dragonlance campaign probably since 2006.
http://www.dlnexus.com/fan/rules/15107.aspx
Per Dragonlance nexus they are pretty powerful, DM are you utilizing similar rules on Medallions of Faith for Pathfinder for this campaign? Thanks for the reminder Terevalis, looking back now, I do not remember my DM allowing the medallions to function as magical items per the nexus site listed. In that game I played a Cleric/Wizard/Mystic Theurge AND a Cleric/Barbarian/War Priest.

Terevalis Unctio of House Mysti |

They create other medallions of faith for your side, in this case any Grey gods. You need them to cast 3rd level or higher spells and they shock people who try to take them from you.

Jor Majere |

Wrote already in IC thread but good to have it hear and shorter.
1) Well, since I have a Leadership talent but not really so much up to having people behind my back yet (also a lot of work for GM too) I do hope to get some members for Brass Tigers and increase our influence
1.a) More contracts
1.b) Able to secure some potential fighters/wizards plus some extra firepower for later
1.c) Terevalis spoke about more contracts but this time there will be steel costs :P
2) How do I handle bounty from Pegrin? Take item/head/something to proof he is dead?
3) Looting with this group, no idea. The contract itself with Terevalis is twisting this looting now and not wanting to leave bad-taste in mouth after the sorting

Terevalis Unctio of House Mysti |

Jor have fighter wizards while a good idea might bring brass company into conflict with the wizards of high sorcery. Even the legion of steel has to be careful not to appear as not to be recruiting and training wizards. The towers don't need more knights of neraka as enemies.

High God of Krynn |

As for your questions.
1. Yes getting some new recruits might improve your faction rating Jor. However your company does have standards. Remember the Brass Tiger Company is generally a "Chaotic Good" organization. They don't just hire thugs and bandits into their ranks. That is more of their rivals line of work.
2. As for Pegrin's bounty, providing the body or the head would probably be enough to claim any reward.
3. Well you did help in the fight and thus you are entitled to looting rites. However there was already a caviat that any elven Relics belong to the elves hence taking them as loot would go against your agreement.

Terevalis Unctio of House Mysti |

Group Loot To Be Sold:
8 Short Swords 5*8 40
8 Short Bows 15*8 120
1 Long Sword 7.5*1.5 7.5
1 Longbow 37.5 37.5
1 Light Crossbows 17.5
100 Arrows (Terevalis had asked for 20) 2.5
20 Daggers 20
9 Leather Armors 40
It looks like we will get 285 stl for these items to divy up.

Terevalis Unctio of House Mysti |

What are we going to do with the rest of the unclaimed treasure?
Loot To Be Determined:
1 Masterwork Longsword (With Dark Knight Markings)
1 Masterwork Chainmail (With Brass Tiger Company)
1 Masterwork Heavy Shield (Painted Over Dark Knight Symbol
Thief Toolkit
1 Black Furred Heavy Warhorse
2 Potions of Cure Light Wounds

Jor Majere |

Hm, well the Chainmail I could take as it already has Brass Tiger Company logo on it. But the Warhorse I dont know. Not sure how much steel we are able to get from it plus should I keep it (this way keeping it in party). Otherwise all other stuff we can sell expect Cure Light Wounds.

Gabriel, The Just |

GM question and favor, since we are in Dragonlance and its kind of Iconic with High Pries Verminard and others. I did this wright up for another game and the GM liked it so I though I would run it by you and see if you would be open to it. So it wouldn't be viable as a mount untill level 7, so I would take it at 5 and not ride it or just replace it at 7. A small side quest could be done if needed but I don't want to derail the game, but I would love to ride a dragon so here it is. I just looked at the Dragonkin and them made it into a template using the ROC as an example of how they scaled it down. Please let me know what you think.
Dragonkin Gold
Starting Statistics: Size Medium; AC +3 natural armor; Speed 40 ft., fly 100 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 18, Con 12, Int 10, Wis 12, Cha 16; Special Qualities Darkvision, Low light vision, Scent. Immune to Fire, Paralysis, and sleep Dragon Traits. Breath Weapon 3d6 Fire DC 10+ 1/2 HD+ Con
7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +6. Breath Weapon 6d6 Fire DC 10+ 1/2 HD+ Con.
Rider Bond
A dragonkin can form a permanent bond with its rider. Once this bond is made, a dragonkin cannot form another rider bond until its current rider dies. A dragonkin and its rider can communicate with each other as if they both had telepathy 100 ft. In combat, when a rider is mounted on his dragonkin, both creatures roll initiative separately and treat the highest result as their single result.

Jor Majere |

Eh, what can I say! The girl got Jors heart. Also I do wonder if there is any benefit at all of having those contacts with number values next to them :P Also that does offer a good RPing as that will so to say give FREE service to Terevalis AND Elven council from Jor.
Pretty efficient eh? Only the price?-> Take care of Half-Elf and accept her heh. Bueno! Or Jor could always get some good word toward Dark Knights or heck, why not even get her as a Concubine / wifey and have him as a mercenary sidekick. Does offer some goal for Jor. Not so strange in the end.
Win-Win situation for Jor anyway :)