
Draco Voodoo |

The kobolds take their leave of the dead kobold and the horrors spawned from her and take the eastern branch. A mine cart rail extends through this widened chamber to the North, while another passageway extends to the West. On the Eastern wall, two human corpses and a kobold corpse hang limply, half-submerged in the wall, their chests and abdomens having exploded outward in a gory display.

Drahlneep |

Drahlneep passes human corpses with indifference, but stands solemnly near the kobold for a moment. "If we didn't have family here, I would say we just leave the humans to their fates," he says with a sigh. "North? Follow the tracks? Or check that side-passage first?"

Draco Voodoo |

As Jeji takes a step toward the side passage, four figures rise from the floor around the kobolds penning them in the corner near the dead. They appear to be xill larvae that have molted and grown to nearly the size of a kobold. They stand on their rear legs, their four segmented arms now end in dangerous claws and their lizard-like heads bear large dripping mandibles.
Perrik: 1d20 + 1 ⇒ (1) + 1 = 2
Kricker: 1d20 + 2 ⇒ (2) + 2 = 4; 1d20 + 2 ⇒ (6) + 2 = 8
Drahlneep: 1d20 + 3 ⇒ (7) + 3 = 10
foe: 1d20 ⇒ 19
The xill young skitter forward on their rear legs. Two attack Jeji, but bump into each other in their haste. The others rush in from the north at Perrik and Drahlneep. Drahlneep's heavier armor protects him, but Perrik is bitten. Perrik-2 bite, fort DC 13 save or paralyzed
Round 1
Jeji
Drahlneep
Kricker
Perrik
R2
Xillings

Perrik |

DC 13 Fort save: 1d20 + 5 ⇒ (15) + 5 = 20
The oracle's android physiology proves resistant to the effects of the xill's bite.
Speaking (Common, Binary, Orc, Androffan): 1d4 ⇒ 4
Concentration check to cast in melee: 1d20 + 14 ⇒ (19) + 14 = 33
Perrik casts a spell while dodging the foe and bolsters the party's combat capability. Casting bless; everyone but him gets +1 to hit.

Drahlneep |

Drahlneep snarls. He finally has something to take the grief he is feeling for his kin out on one of the things that caused it.
Laser Pistol w/bless, rage, PBS, SA: 1d20 + 11 + 1 + 2 + 1 - 2 ⇒ (14) + 11 + 1 + 2 + 1 - 2 = 27
Damage if hit w/rage, PBS: 1d6 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Laser Pistol w/bless, rage, PBS, SA: 1d20 + 11 + 1 + 2 + 1 - 2 ⇒ (1) + 11 + 1 + 2 + 1 - 2 = 14
Damage if hit w/rage, PBS: 1d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13

Jeji the Unstable |

Acrobatics: 1d20 + 13 ⇒ (5) + 13 = 18
Dancing backwards and away from the skittering creatures, Jeji drew a bomb as she went. Once clear of their claws, she hurled the bomb into their midst.
Bomb Throw, Point Blank: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 Ranged Touch
Fire Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13 {splash damage 6 fire, DC 15 Reflex for ½}

Draco Voodoo |

Jeji steps back to Kricker's side and tosses a bomb behind a pair of the creatures. It's a direct hit, badly burning one, but the other skitters aside barely scorched. Drahlneep fires the pistol at the closest one hitting it once before his blaster glitches and the laser flashes with a dazzling light. It still fires though and one Xill young goes down. Drahlneep dazzled next round
Kricker pulls Perrik back behind him as he swings with the wrecking bar. It hits, breaking one of the creature's arms. Perrik begins praying in the tongue of the Ancients rallying his companions.
The three remaining small xill mob Kricker. Kricker suffers four claw scratches from the onslaught. Kricker- 4,2,2,2 slash
Round 2
Jeji
Drahlneep
Kricker
Perrik
R2
Xillings

Drahlneep |

In his enraged state, Drahlneep doesn't even register that something went wrong the last time he fired, though the afterimage spots in his eyes should alert him!
Laser Pistol w/bless, rage, PBS, SA, dazzled: 1d20 + 11 + 1 + 2 + 1 - 2 ⇒ (2) + 11 + 1 + 2 + 1 - 2 = 15
Damage if hit w/rage, PBS: 1d6 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Laser Pistol w/bless, rage, PBS, SA, dazzled: 1d20 + 11 + 1 + 2 + 1 - 2 ⇒ (4) + 11 + 1 + 2 + 1 - 2 = 17
Damage if hit w/rage, PBS: 1d6 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Something got damaged with the misfire, lol.

Jeji the Unstable |

Following Drahlneep's lead, Jeji drew her own pistol and fired at the most wounded one, hoping to finish it off.
Arc Pistol, point blank: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Electricity damage, point blank: 1d6 + 1 ⇒ (3) + 1 = 4
Arc Pistol, point blank, CONFIRM: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Electricity damage, point blank, if CONFIRMED: 1d6 ⇒ 5

Draco Voodoo |

Jeji fires point blank with the lightning gun. The bolt hits the xill young point blank and electricity arcs to its neighbor. The first xill collapses into spasms as it dies. Kricker strikes the third xill again further bloodying it. Drahlneep fires twice at it, but the spots before his eyes blind him and the beams are wild.
Round 2
Perrik
R2
Xillings

Drahlneep |

Drahlneep drops the spent laser and pulls the nueral inhibitor free.
Neural inhibitor w/rage, flank: 1d20 + 11 + 2 + 2 ⇒ (17) + 11 + 2 + 2 = 32
Damage if hit: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 DC 12 to daze

Draco Voodoo |

Jeji shifts and fires, hitting the li'l xill with a flash of energy. Kricker follows up with a whack from the crowbar nearly knocking it off its feet. Meanwhile, Drahlneep switch out with his baton and smacks the injured xill dropping it where it spasms as energy runs through its fading neurons.
Round 3
Perrik
R4
Xillings

Drahlneep |

"Wha-?" Drahlneep blinks at the curious exit of the creature. "Tha-did...Did it just merge into the rock? Let's find these things and exterminate them quickly."

Kricker Godridden |

Just a second, lets make sure we are clear of these things and then I need to heal up a bit. Kricker pulls his companions away from the dieing xill and calls upon his god for healing!
channel positive: 3d6 ⇒ (4, 6, 5) = 15

Perrik |

Perrik coolly contemplates the barrels. "Jeji, can you tell if that's a trap?" Then the mechobold casts his usual detect magic, to see if that can tell him anything about the barrels and their surroundings.

Draco Voodoo |

Finding this passage collapsed and the likely means nearby, the kobolds note the three barrels of explosives and head back to the other passage. It opens into another large chamber with a minecart railway runs from the chamber’sSouth entrance to the Northern side, where the passageway continues on. Low mounds of soft clay six feet in diameter are seen in a few spots on the ground. A longsword lies alone and apparently forgotten on the ground in the middle of the room.

Kricker Godridden |

I am no expert in these types of things, but those look suspiciously like nests...
Kricker activates Detect Magic and peers around at the various room features. He also activates Magic Weapon on his crowbar.