Draco Voodoo's To KoBoldly GO!
(Inactive)
Game Master
voodoo chili
A Very Special Iron Gods
The Blightscale Kobolds seek revenge against the humans. Ray guns get it faster.
Roll20- map
Loot
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Had a post eaten when the boards went down last night.
Knowledge (Dungeoneering) check: 1d20 + 11 ⇒ (14) + 11 = 25
"Stay away from that thing. It will corrode and eat your metal. Maybe we could get it to attack the BOT, though."
Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Stealth: 1d20 + 4 - 5 ⇒ (18) + 4 - 5 = 17
"If we can't lose it, maybe we can fool it? Lead it somewhere, attack, then double back when it flies away?"
Kobold Inactive
"Maybe we can catch it" Jeji said as she pulled out the strange net.
"If I can get close enough..."
so we have: ignore the spybot, turn the rust monster on it, misdirect it, and capture it. I think that covers all the options ; )
what's the plan?
Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2
I say we concentrate on one foe at a time and try to ignore the Rust Monster and the spybot.
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
"The BOT may call more enemies, if we leave it be. Let's try to capture it with Jeji's net, kill it, and then move on or set an ambush for enemies who come."
Kricker urges his warrenmates to focus on the Smilers, but Perrik would not see the spybot left to carry on its business.
alright, if that is the plan, give me a throw, Jeji.
Kobold Inactive
Stealth: 1d20 + 12 ⇒ (5) + 12 = 17
Trying to stand in the shadows as she opened the flask and quickly drank the extract, Jeji tried hard to remain unobserved.
She swallowed hard, not because of the liquid but more out of nervousness. It was time. If it worked, they might have the element of surprise. If not, the situation could get really bad really fast. She spun on her heels and charged at the creature, releasing her net as she got as close as she could before it made to fly away.
Net Throw, charge, true strike, nonproficient: 1d20 + 7 + 2 + 20 - 4 ⇒ (8) + 7 + 2 + 20 - 4 = 33 Ranged Touch
The spybot is very difficult to sneak up on and whirs to life at Jeji's approach.
Jeji gets the drop on it though and ensnares it in the net!
Round 1
Kricker
Drahlneep
Spybot
Perrik
R2
Jeji
Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2
If the spybot falls due to the net, Kricker runs forward and pummels it with his Adamantine greatclub. If it is still in the air, he awaits an opportunity to try to engage it once it hits the ground.
charge, greatclub: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d8 + 1 ⇒ (5) + 1 = 6
AC currently 16 due to charge
the spybot didn't have a chance to take off. It is still on the wall overhead. It has to be pulled down or attackers need to climb up to get it .
Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
Drahlneep draws his blaster and takes aim.
Timeworn Laser Pistol w/PB (if applies): 1d20 + 9 ⇒ (10) + 9 = 19
Damage if hit w/PB (if applies): 1d6 + 1 ⇒ (5) + 1 = 6
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Perrik holds action until the BOT is within reach of his longspear, preparing to help Kricker deal with it.
Kricker waits for the thing to fall as Drahlneep fires his blaster. The burning beam hits, but the bug-like machine fires its own little laser torch to cut through the net and flitters free and into the air overhead.
R2
Jeji
Kricker
Drahlneep
Spybot
Perrik
Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
"Not this time..." Drahlneep mutters as he double taps the trigger.
Timeworn Laser Pistol w/semi-auto: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25
Damage if hit: 1d6 ⇒ 3
Timeworn Laser Pistol w/semi-auto: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
Damage if hit: 1d6 ⇒ 3
Kobold Inactive
Almost enraged as the little bug burned through her net, Jeji drew a bomb out and hurled it at the little pest.
Bomb Throw: 1d20 + 8 ⇒ (14) + 8 = 22 Ranged Touch
Fire damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10
The bomb hits! There is a bright flash in the dark night and small burning metal pieces rain down onto the hard ground. The loud noise barely has time to fade before another sound is heard: the scuttling of the strange beast as it races toward the noise and light and the smell of fresh metal.
1d20 ⇒ 17
let me get Kricker's action. Drahlneep can use his shots if he likes.
Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2
Kricker puts away his bar and draws and readies his gun.
Kricker stows his delicious wrecking bar as the strange creature barrels right at him! It bites at the Gorumite's newly acquired chain shirt breaking links and catching some flesh in the bargain in its powerful beak. Kricker-2 bite
R2
Drahlneep
Perrik
R3
Jeji
Kricker
Rusty
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Perrik invokes a blessing over the party.
Casting bless; +1 to hit.
Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2
Argh, get this thing off of me before it eats my stuff!
Perrik fills his warren mates with fervor and Drahlneep fires two rapid shots at the creature hitting it once before it dodges behind Kricker.
R3
Jeji
Kricker
Rusty
Drahlneep
Perrik
Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2
Kricker steps back and shoots the thing with his musket.
musket, bless, touch attack: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d10 ⇒ 1
And is obviously flustered by the thought of losing his stuff...
Kobold Inactive
Rushing over to get behind the strange creature, Jeji drew her short sword as she moved.
Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26
Double move to get into flank.
Jeji rushes around the creature which pays little attention to the metal poor kobold. Krick rips his chain coat out of the thing's beak and brings his musket up and pulls the trigger. Perhaps the firearm has already been affected by the creature because instead of discharging, the hammer falls off. The creature follows the kobold snapping at Kricker. It misses, but one of the big feathery moth-like antennas brush the damaged musket and all the metal crumbles away as rust leaving Kricker holding only a wooden stock.
R3
Drahlneep
Perrik
R4
Jeji
Kricker
Rusty
Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2
Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
This thing would be fantastic to turn on our enemies, but no sense in holding back, bad enough we may need to call off this raid so Kricker can repair his musket.
He double taps again, frowning at the red battery light flashing afterwards.
Timeworn Laser Pistol w/semi-auto, PB, Bless: 1d20 + 9 - 2 + 1 + 1 ⇒ (17) + 9 - 2 + 1 + 1 = 26
Damage if hit w/PB: 1d6 + 1 ⇒ (5) + 1 = 6
Timeworn Laser Pistol w/semi-auto, PB, Bless: 1d20 + 9 - 2 + 1 + 1 ⇒ (8) + 9 - 2 + 1 + 1 = 17
Damage if hit w/PB: 1d6 + 1 ⇒ (2) + 1 = 3
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Round 3:
Perrik attempts to slow the strange beast down, filling its mind with disquiet.
Casting doom; DC 15 Will save or shaken.
Two rays of burning light flash from Drahlneep's weapon further injuring the hungry beast. Perrik menaces the thing with supernatural doom and its antennas droop and it looks ready to flee. Surely, there is plenty of metal around Scrapwall that would be less painful and frightful to obtain.
R4
Jeji
Kricker
Rusty
Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2
Kricker brandishes the wooden haft of his musket as a club and strikes the ravenous musket-eater!
club, flank improvised: 1d20 + 5 + 2 - 4 ⇒ (20) + 5 + 2 - 4 = 23
critical confirmation club, flank improvised: 1d20 + 5 + 2 - 4 ⇒ (1) + 5 + 2 - 4 = 4
damage: 1d4 + 1 ⇒ (4) + 1 = 5
paizo has been off and on, huh? Jeji around?
Jeji: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
damage: 1d4 - 1 ⇒ (2) - 1 = 1
Jeji stabs at the creature from behind giving it a distracting poke. It turns on the alchemist and Kricker clubs it with his musket stock. Trapped between the pair, the panicked beast bites Jeji, but its antennas dart around excitedly as if eating were not its current objective.
Jeji-2 bite
R4
Drahlneep
Perrik
R5
Jeji
Kricker
Rusty
Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
"Just let it run, we have made enough noise," Drahlneep grumbles as he reloads the pistol and backs up from the melee.
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Perrik grabs up a convenient bit of scrap and waves it over his head, trying to get the creature's attention before throwing the scrap past it. "Get something easier to swallow!"
Untrained Handle Animal check: 1d20 + 4 ⇒ (14) + 4 = 18
sounds like you all want to let the poor battered creature go. Any objection from Kricker?
Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
He is the one who has suffered the most, lol.
Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2
Kricker grits his teeth in furious anger, but lets the party decide and holds his attacks unless the creature makes another hostile action.
Kricker reluctantly stands down and allows the strange cave cricket-like creature to scuttle past Jeji. It grabs Perrik's offering as it runs away.
I'll grant xp and a scrapworth point for that.
The kobolds continue through the night encountering nothing else until the north wall of the kingdom of junk rises ahead. The ridge of refuse and junk is sheer here, like the face of a cliff. A gray metal wall sits at the base of the cliff, with a sizable metallic deck protruding south from its surface. This open-air deck is sheltered by a ragged awning of furs and scrap. Metallic double doors sit in the center of the metal wall, and above these doors protrudes a metallic armature of some sort with what appears to be a tube-shaped device fitted with a red crystal extending from the tip. A few scorch marks mar the deck’s surface here and there. According to Redtooth, this is the Smilers' hideout.
Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2
Lets wait here an hour and see if we can see any sign of activity inside. We have all night.
Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
"Anyone want to bet that is some sort of weapon?" Drahlneep asks, referring to the object mounted to the deck. "Does someone have an idea how to disable it or something? Keep it from being used on us..."
The kobolds find some nearby cover to hide behind as they spy on the Smilers. Nothing happens, but they do have time to ponder the strange, vaguely threatening object above the door.
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
Knowledge (Engineering) check: 1d20 + 13 ⇒ (13) + 13 = 26
In the dimness, Perrik contemplates the apparent TEK weapon, trying to figure out its purpose and likely effects.
Although closer inspection would be needed to verify, Perrik believes it to be a larger version of Drahlneep's laser gun.
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
"It's like yours, Drahlneep, but bigger. I can't tell if someone needs to hold it to use it, though."
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Kobold Inactive
That's what she said.
"We should get one" Jeji said, standing next to the others and staring at the overgrown blaster. It looked like a formidable weapon indeed. Even with their new allies, they were still going to need a lot more weapons if they expected to take on a god.
Male Kobold Barbarian Savage Technologist 6 | HP 65/65 | AC: 23 FF: 19 T: 13 | CMD: 16 CFF: 13 | F: +8 R: +7 W: +4 | Init: +4 | Per: +10 SM: +1 | Rage: 8/14 | Status:
"Hmm. Let's try not to destroy it, but...we need to keep them from using it. Especially if they have batteries. Smoke or magical darkness maybe? Someone have a magic potion that makes a wall?" Drahlneep has no clue what magic can and cannot do.
Gunslinger 1/ Cleric 5 | HP 44/44 | AC: 21 T:13 FF:19 | CMD:17 | F8 R8 W11 | Perception +15 Init +2
I cant do any of that, I think we just need to count on our natural stealth. Maybe Jeji can activate the Sneaky armor and see if she can get up there to disable that device (or a possibly trapped door) to get us in without raising the alarm?
Exploration Activity: Search Halfling Cleric (cloistered)/4 AC 19| HP 46/46 | F +9E R +8T W +12E | Perc +10T|Hero Points 2
"I think going from above and breaking the TEK weapon first is the best idea."
Perrik wrote: "I think going from above and breaking the TEK weapon first is the best idea." OK. If you have a plan, give me some rolls, please.
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