
Drahlneep |

Wishing he had more energy to call on his righteous anger, Drahlneep swings again at the metal monstrosity before him while keeping his eyes on the purple woman.
Warhammer two-handed: 1d20 + 5 ⇒ (20) + 5 = 25
Damage if hit: 1d6 + 3 ⇒ (5) + 3 = 8
Warhammer confirmation: 1d20 + 5 ⇒ (20) + 5 = 25
Additional critical damage if confirmed: 2d6 + 6 ⇒ (4, 1) + 6 = 11
If that drops the bot in front of him, he'll advance toward boss lady.

Drahlneep |

He glances back at the others. "After we question her," he adds in Draconic with a grin.

Draco Voodoo |

I'll go with another damage multiplier for a nat 20 crit roll. so 2d6 + 6 ⇒ (3, 6) + 6 = 15
Adrenaline fueled or not, Drahlneep' hammer smashes into the BOT's shell like a pick through a giant cave cricket and leaves it sparking and smoking as it freezes in position. Perrik rushes up the platform which end?, while Kricker's question hangs in the air with the rumble of the generator...

Kricker Godridden |

Draconic: Drahlneep give her a good tap with your stun club. We can then take her holy symbol and disarm her.
Kricker slowly advances closer, holding an action to shoot her if she tries to escape or is looking like she is trying to cast a spell.

Draco Voodoo |

Trapped by the enemy, Meyanda begins to radiate an intense purple light from her eyes and the strange tattoos that cover her smooth flesh.
She pokes the pistol through a hole in the net and aims not at a kobold, but at the machine that pulses and throbs with energy. She fires a beam of burning light that pierces the great machine. There is a thunderous boom and radiant gas shrieks out of the hole creating an opaque cloud that obscures the center of the platform where Jeji and the android stand!
Everyone feels a great heat that seems to come from your scaly skin itself rather than the gas. All-fort DC 13 or 1 CON drain
Round 5
Jeji
R6
Drahlneep
Perrik
Kricker
Purple woman

Drahlneep |

Fort: 1d20 + 5 ⇒ (12) + 5 = 17
In the face of the sudden heat, Drahlneep grits his teeth and swaps to the shocking mace as he hustles to Meyanda.
Nueral Inhibitor: 1d20 + 5 ⇒ (12) + 5 = 17
Damage if struck: 1d6 + 2 ⇒ (6) + 2 = 8 Activating charge effect.

Jeji the Unstable |

Reflex save vs. DC 15: 1d20 + 8 ⇒ (10) + 8 = 18
Fort save vs. DC 13, guidance: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
The steam boils Jeji's blood and she is forced to retreat but she manages to slip a bomb flask out of her bandolier in the process. She bobs and weaves as she moves, hoping to become a harder target as she feels the blood dripping out of her nostrils.
Move action to move and draw bomb.
Standard action full defense.
AC: 22

Kricker Godridden |

Kricker is not amused by her efforts.
fort save: 1d20 + 6 ⇒ (6) + 6 = 12 the steam burns him, weakening his health.
If she is still moving after Drahlneep's blow, Kricker attempts to put her down.
musket, ranged touch: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d10 + 1 ⇒ (6) + 1 = 7

Perrik |

Unable to reach the fallen android, Perrik tries to figure out how to fix what Mayenda did.
Knowledge (Engineering) check, incl. sickened penalty: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12

Draco Voodoo |

Her AC is lower, but not that low. The fog is also giving her partial concealment. so Kricker 20% miss: 1d100 ⇒ 18 yeah, sorry.
Everyone feels the touch of the holy radiation, Blightburn, but only Kricker is harmed by it. Perhaps it is because he has chosen a foreign god over Gakzara??? The iron priest can make out a taller shadow in the fading mist and fires at it. It is clear from the shadow's reaction however, that it is a near miss. Perrik rightfully frets over the broken machine that is exposing them to the Blightburn. If he had something really sticky and tough maybe he could patch the hole, but who knows what other damage has occurred. What is clear is that the toxic radiation will imperil any who remain in the chamber for long if it is not fixed.
From the movements of the android in the fog, it appears that she is trying to get out of the net, but as the mist clears, it is apparent that she has failed.
Round 6
Jeji
R7
Drahlneep
Perrik
Kricker
Purple woman

Drahlneep |

Reflex: 1d20 + 4 ⇒ (18) + 4 = 22 Just in case I'm in the splash range there.
Drahlneep continues to curse and swing the shock stick, but the steam filling the room seems to hamper him.
Nueral Inhibitor: 1d20 + 5 ⇒ (6) + 5 = 11
Damage if struck: 1d6 + 2 ⇒ (6) + 2 = 8 Activating charge effect.
After that big crit, I shouldn't be surprised :P I don't know if this thing tells me how many charges it holds at a time, but I think this is the 4th total time I have attempted to use it.

Jeji the Unstable |

Despite her grievous wound, Jeji returns to see the job done. She scampers over the machinery and through the debris to move into position to threaten her entangled prey, drawing her shortsword as she moved. She knew if she could trap the android between her and Drahlneep, she would be easy prey.
Move Action to current map position; draw weapon as part of move
Standard Action: Full Defense (cannot make Attacks of Opportunity for one round)
AC: 22

Perrik |

Perrik struggles to hold onto his spear, but manages to assist Drahlneep in hitting the downed android, and moves to flank her with the barbarian. "Kill it quick, Drahlneep!"
Aid Another, +2 to hit: 1d20 - 1 + 2 ⇒ (11) - 1 + 2 = 12

Drahlneep |

AoO 1 w/Nueral Inhibitor, flank: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage if struck: 1d6 + 2 ⇒ (6) + 2 = 8 Activating charge effect.
AoO 2 w/Nueral Inhibitor, aid another, flank: 1d20 + 5 + 2 + 2 ⇒ (13) + 5 + 2 + 2 = 22
Damage if struck: 1d6 + 2 ⇒ (2) + 2 = 4 Activating charge effect.
Sorry, unexpectedly AFK last few days.

Drahlneep |

Nueral Inhibitor, flank, non-lethal penalty: 1d20 + 5 + 2 - 4 ⇒ (4) + 5 + 2 - 4 = 7
Damage if struck: 1d6 + 2 ⇒ (5) + 2 = 7 Non Lethal.
Looks like I'm the sort that needs to be the underdog!

Kricker Godridden |

Kricker takes his shot since Drahlneep seems to somehow have missed the bound monstrosity lying at his feet ;) Kricker seems less inclined to take her alive.
musket, ranged touch, into combat: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
damage: 1d10 + 1 ⇒ (5) + 1 = 6

Draco Voodoo |

The purple-haired machine human stumbles to her knees. Drahlneep swings again, but in seeking to subdue, his attack is ineffective. There is a crack from Kricker's musket and the android falls from the bullet wound. Nearly simultaneously, an echoing explosion comes from the generator and radiation floods the chamber again. All-fort DC 13 or 1 CON drain An alarm howls and a stentorian voice is heard above the alarm.

Jeji the Unstable |

A small grin spreads across Jeji's face as the purple-haired one finally falls. The explosion however, wipes the smile away and as the radiation seeps into her skin she suddenly feels very weak. She struggles to stay on her feet but refuses to let all of their hard work be for nothing. She reached down and grabbed the fire gun that the android still clutched before turning tail and running for the entryway.
Fortitude save: 1d20 + 4 ⇒ (4) + 4 = 8
I think the Con drain leaves me at 1 out of 18 hit points.

Perrik |

DC 13 Fort save, incl. sickened penalty: 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7
This time, the holy blightburn sears into the diminutive oracle. "We need to patch that hole up! Give us time to take her gear!"

Drahlneep |

Fort: 1d20 + 5 ⇒ (13) + 5 = 18
"No time to patch, just go!" Drahlneep shouts as he grabs the fallen android and begins dragging her toward the elevator.

Draco Voodoo |

The additional blast of blightburn harms all, but Drahlneep who continues to resist the insidious burn. Kricker suffers teh most and flees the chamber ahead of Jeji who pauses only to grab the fire gun. Drahlneep grabs the body flinging it over the edge and following down the ladder. Only Perrik hesitates, hoping that there is some way to stop the destruction of the wondrous machine.

Draco Voodoo |

slow down, Kricker. Not there yet.
Perrik decides it's time to go and helps Drahlneep drag the heavy, burned woman out of the reactor room. They reach the next room just in time to see Kricker and Jeji run back through the barracks. The door on the opposite side the room slides open and two repair robots appear.

Draco Voodoo |

maybe the BOTS understand Kricker because evidently, I can't.
Whether it's Kricker's directions or their programming, the pair of service robots move into the reactor room while the kobolds continue their hurried retreat. They reach the elevator and Kricker calls upon his divine power to rejuvenate the warband. The loud voice continues its countdown.

Jeji the Unstable |

As the robots entered through the doorway, Jeji winced. She didn't think they could survive another fight, not in their current condition. They had risked much trying to push on after the android, and it had proven fruitful, but she started to wonder at what cost. When the robots moved past them to make their way into the next room, she breathed a sigh of relief. Still, something in her told her to hurry, so she quickly waved the others on, fire gun still in hand.