
Jeji the Unstable |

And hit points, and healing magic.
With the bigger bot down and the others coming to her rescue, Jeji once again dances around their foe in an effort to surround it.
Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22
Acrobatics on first step leaving the robot's reach, then double move outside of it's reach to move into flanking position.
AC: 18

Kricker Godridden |

I still have lots of healing left...
Kricker tries to hit the thing again. And connects most solidly!
greatsword, bless: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
confirmation: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
critical damage: 2d10 + 2 ⇒ (7, 3) + 2 = 12

Draco Voodoo |

Kricker's greatsword easily hacks through the panels of this lighter BOT revealing the machinery inside. One more good blow will likely destroy it. The robot still has some fight though and assaults his attackers with flailing metal arms. Drahlneep-8 bludge
Round 9
Perrik
Jeji
Drahlneep
R10
Kricker
Gearsman

Drahlneep |

Dralhneep does not know how much longer he can maintain his level of energy, but keeps swinging hard and hoping to capitalize on the damage Kricker put onto the BOT.
Warhammer w/rage, bless: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 And another +2 if Jeji's flank applies to me.
Damage if hit w/rage: 1d6 + 4 ⇒ (5) + 4 = 9

Drahlneep |

Drahlneep growls and kicks the metal monster's no longer functioning body before falling down totally winded from the exertion of combat. "I...need...time..." he wheezes.

Draco Voodoo |

The kobold warband rests and discusses whether to advance or not. Perrik is tired and spent, but the others seem game for taking care of the purple haired woman who is surely near if judging only by the proximity of the loud rumbling through the next door. Surely, this is the heart of the strange metal dungeon and source of the energy that you heard Meyanda was harnessing for the warlord of the Scrapwall named Hellion.
feel free to switch armor if you like. prob not a big deal at this point as there aren't any heavy hitters coming up. Perrik can try tossing grenades to see what happens if nothing else.
The next doors respond only to the white card and the doors slide back to reveal a bright and noisy room. Panels of blinking lights and machinery line the walls of this chamber, but the true spectacle here is the massive machine of metal that looms against the far wall on a ten-foot-high platform. Two immense cylinders of pulsing violet light throb at the machine’s core, while above a thinner cylinder extends through the ceiling. Ladders to the north and south provide access to the machine’s platform, while at the center, a smaller machine with several metal spikes protruding from its heart extends from the larger one. The entire room vibrates with a roaring thunder, and the air feels strangely alive, almost as if it were vibrating as well.
On top of the platform, you see a fit human looking woman with purple hair. Strange glowing runes dance over her exposed arms and one of her hands is encased in heavy metal. She appears to be monitoring one of the machines with the assistance of a repairbot.

Drahlneep |

Drahlneep quaffs Jeji's extract and moves slowly forward. Having never been trained as a stalker, he is hardly suited for the task and manages to bang his shield into the door. Being not very restrained, his error causes him to swear in frustration.
Stealth: 1d20 + 3 - 5 ⇒ (1) + 3 - 5 = -1
So that happened. :P What's the extract's bonus? +2 Deflection?

Perrik |

Before Drahlneep advances, Perrik uses his last spell to cast shield of faith on the barbarian. That's a +2 deflection bonus to AC. I think the extract is a +4 shield bonus, so you can two-hand the hammer for an extra point of damage.

Draco Voodoo |

There is a bit of confusion as the kobolds bolster Drahlneep with a variety of magic. Drahlneep begins creeping forward and realizing Jeji's potion has given him a shield already, moves to stow his shield only to knock it with his hammer. The loud CLANG alerts the woman on the platform above him. She turns, but doesn't seem surprised as she motions the robot to guard the ladder.
Perrik: 1d20 + 1 ⇒ (18) + 1 = 19
Kricker: 1d20 + 2 ⇒ (11) + 2 = 13 1d20 + 2 ⇒ (15) + 2 = 17
Drahlneep: 1d20 + 3 ⇒ (16) + 3 = 19
foe: 1d20 ⇒ 10
Round 1
Drahlneep
Perrik
Kricker
Purple woman
Jeji

Drahlneep |

Drahlneep recovers from his noisy entrance and bellows a war cry before charging at Purple.
Not sure if I can clear the distance in a charge action, if so attack roll to follow, and if not, double moving to get to her ASAP.
Warhammer w/charge: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage if hit: 1d6 + 3 ⇒ (5) + 3 = 8

Drahlneep |

Dex +2, Size +1, Chainmail +6, shield +4, shield of faith +2 = 25 AC, 19 Touch. Forgot to reduce my Dex in my normal stat line which I'm fixing now.

Perrik |

Ah--only -2 STR, -2 DEX, and -2 on attack and damage rolls. I'd missed that he was no longer exhausted, because with a 2 STR and 6 DEX Perrik wasn't going to be throwing anything.

Kricker Godridden |

Kricker lines up a shot at the purple haired monstrousity, praying to his god for a successful shot.
musket, ranged touch: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d10 + 1 ⇒ (8) + 1 = 9
He then quickly reloads with a paper cartridge.

Draco Voodoo |

Perrik gives Jeji the gift of guidance while Kricker takes aim and shoots the Purple Android on the platform. It's a hit! Meyanda responds by drawing her own hand gun and fires a red beam of light that hits Kricker burning him. Kricker-5 fire The robot closes on Drahlneep standing at the top of the ladder. It flails at him, but the kobold is too well armored. Drahlneep begins pounding it with his hammer smashing a panel.
Round 1
Jeji
R2
Drahlneep-x
Perrik
Kricker
Purple woman

Perrik |

Actually, Perrik took EWP just so he could use the ranged weaponry.
Perrik takes one of the TEK flare guns and shoots the android, his claw shaking.
Ranged touch attack, incl. sickened and fatigued penalties: 1d20 + 1 ⇒ (2) + 1 = 3
Oops.

Kricker Godridden |

hmm my post this morning got eaten
Kricker shoots at the android again and quickly reloads with one of his dwindling supply of paper cartridges.
musket, ranged touch: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d10 + 1 ⇒ (7) + 1 = 8

Drahlneep |

Drahlneep swings at the robot in front of him, but keeps his eye on the woman with the heat gun.
Warhammer: 1d20 + 5 ⇒ (10) + 5 = 15
Damage if hit: 1d6 + 3 ⇒ (3) + 3 = 6

Draco Voodoo |

Perrik sends off a whistling shot from his own gun, but the bright wobbling projectile misses only to ricochet off the ceiling and land behind some machinery where it continues to radiate a bright light. Kricker ignores the fiasco and quickly reloads and fires. The shot impacts the perilous purple android again. Visibly injured, she curses and raises her free hand, palm forward.
Another light ray streaks toward Kricker, but this time it comes directly from the android, not the gun. Kricker is burned again. Kricker- 7 spell The android ducks partly taking cover behind the machinery. Her robot companion fires a net at Drahlneep, but it is deflected by the spell shielding him. The tough web-like strands catch slightly on his hammer though fouling his strike.
Round 2
Jeji
R3
Perrik
Kricker
Purple woman

Kricker Godridden |

Kricker hopes she runs out of blood before he does...
musket, ranged touch: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d10 + 1 ⇒ (9) + 1 = 10
as he places yet another nice shot into her.
And reloads with yet another paper cartridge.

Draco Voodoo |

Kricker shouts threats and encouragement in both draconic and the nearly forgotten tongue of the TEK builders. He also fires a third shot at Meyanda. The android raises her ironclad fist upward and prays to her strange god for repair. The bullet holes are repaired and the blood loss ebbs.
Round 3
Jeji
R4
Perrik
Kricker
Purple woman

Perrik |

Perrik takes one of the TEK grenades, sets it for a few seconds, and hurls it at Mayenda!
Bomb drop, incl. guidance: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Oops again. I suck.
Miss direction: 1d8 ⇒ 4

Kricker Godridden |

Assuming that Perrik's throw doesn't have very surprising consequences..
Kricker takes another shot at the evil cleric!
musket, ranged touch: 1d20 + 5 ⇒ (9) + 5 = 14 if that hits...
damage: 1d10 + 1 ⇒ (9) + 1 = 10
and then reloads with his last alchemical cartridge.

Draco Voodoo |

Perrik grabs one of the egg bombs, a blue one, and presses the button watching the numbers count down a moment before hurriedly tossing it. The throw is off and it hits the edge of the platform to bounce to the bottom of the ladder below Drahlneep. There is a deafening BANG!! That all the kobolds feel in their chest, but only Drahlneep and the enemy are effected. Drahlneep- fort DC 15 or staggered 1 round, deafened: 1d4 ⇒ 3 Meyanda almost falls to her knees and Kricker pegs her with another shot. She can do nothing, but grab her ringing ears. Her assistant in unaffected however and clubs Drahlneep. Drahlneep-7 bludge
Round 4
Jeji
R5
Perrik
Kricker
Purple woman

Jeji the Unstable |

Jeji rushes forward heading straight at the purple-haired woman, drawing the net out of her pack as she goes. She hurls it at the android, letting her magical elixir do most of the work.
Throw Net, true strike, non-proficiency: 1d20 + 6 + 20 - 4 ⇒ (15) + 6 + 20 - 4 = 37 Ranged Touch
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.
I think the Strength DC is actually higher since it's the special nets we looted from the net throwing robots.

Drahlneep |

So I've been holding off on posts because I am not on the initiative list, not sure if I missed something or if I was just accidentally left off the list...
Fort: 1d20 + 5 ⇒ (15) + 5 = 20