
| Bref | 
 
	
 
                
                
              
            
            bref spots a guard and charges him, teeth reaching for his throat not sure who is closest.
Better run away Longshankses!
bite1d20 + 6 - 1 + 2 ⇒ (5) + 6 - 1 + 2 = 12 for 1d4 - 1 ⇒ (3) - 1 = 2

| Douglas Muir 406 | 
Round 4 Init: Cуровую, Judge, Jax, Bref, Morsum, Edmin, Grumblejack, Sober Guards, Drunk Guards
I'm away for a couple of hours, then I'll come back and do the surviving guards' actions for this round. Everyone has acted, yah? You can speak -- talking is always a free action -- but you can't do anything else until after the guards take their turn.

| Cуровую зиму | 
 
	
 
                
                
              
            
            Round 4 Init: Cуровую, Judge, Jax, Bref, Morsum, Edmin, Grumblejack, Sober Guards, Drunk Guards
Did Morsum go this round? Thanks DM for all that, I am free now until 8:30 PM eastern.

| Douglas Muir 406 | 
| 1 person marked this as a favorite. | 
Edward the guard drops his crossbow and fumbles for his sword. The twisted half-human monster is coming up the ladder at him! Strike it down... you know, I really like plums. apples and pears are too hard. cherries are too small, you're constantly spitting out pits. but a nice ripe plum? also, plum jam. mmm, jam. Edward blinks. The creature is still coming at him! Somehow he has lost several seconds! Edward draws his sword...

| Douglas Muir 406 | 
"Damn you, monster!" cries Bob the guard. "You killed Alf! I'll kill you for that!" He lunges at Grumblejack, stabbing through the open window.
The window opening is small -- I'll say that gives partial concealment for a 20% miss chance. 1d100 ⇒ 25 So, does Bob hit? 1d20 ⇒ 19 Yes he does. Confirm the crit? 1d20 + 3 ⇒ (8) + 3 = 11 No. So, 1d8 + 2 ⇒ (2) + 2 = 4 points of damage on Grumblejack.

| Douglas Muir 406 | 
Drunk guard Don is having a very bad night. First Blackerly won all his week's salary at cards. Then the monsters burst in and killed Blackerly! Then they killed Corporal Albert! Everyone liked Albert...
What is he supposed to do now? Protect the Warden! No, wait -- Albert's last command was to open the door. Don hesitates...
1d100 ⇒ 73
The door's going to break in a few moments anyway. Also, Don has no idea who has the keys. Can't open a door without keys... Don stands in front of the Warden, protecting him from the monsters in the other room. "Blackerly's dead but we got 'em cornered! Hurry up and smash that door down!" The guards outside are attempting to do exactly that.
1d20 ⇒ 19
The guards have brought something to use as a battering ram. It smashes against the door once, and then again. On the third smash, the lock snaps off. The door is still barred; only the bar is keeping it shut.
One more successful check and the guards will be through the door. Meanwhile, Bob and Don are at the window. Don has a ready action to attack anyone who comes through the window.

| Douglas Muir 406 | 
Blackerly is oh, so very dead
Alf is dead
Sober Guard Bob -7 in entryway, adjacent to "Warden", protecting him
Drunk Guard Carl asleep on floor
Drunk Guard Don -11 in entryway, ready action to attack anyone coming through window
Sober Guard Ed -6 upstairs at top of ladder
Bunch of other guards outside south door, trying to smash it down
Round 5
The Judge has already stated that he's pouring a potion down Sir Edmin's throat. Which potion is it? 1d100 ⇒ 93 It's an excellent Potion of Lesser Restoration that Blackerly got from somewhere. If Sir Edmin had taken any ability damage... but he hadn't.
Bref already stated that he was attacking someone. The closest guard is Edward, up the ladder. So, Bref is going to swarm up the ladder after Jax. (In fact, he climbs right over Jax's back.) So, he's upstairs now, attacking Edward. Unfortunately, his roll was not high enough to hit.
Round 5 Init: Cуровую, Judge, Jax, Bref, Morsum, Edmin, Grumblejack, Sober Guards, Drunk Guards
Sir Edmin's flanking bonus no longer applies.

| The 'Old' Warden Richter | 
 
	
 
                
                
              
            
            Which guard can I cast Force Missile on without others noticing? Don is my first choice Don.
Bluff 1d20 + 8 ⇒ (18) + 8 = 26
'Soldiers at the door HOLD! I will open it from the inside, I put a magical ward on it, by the King's justice stand by and cut down any who try to flee!'

| Morsum | 
 
	
 
                
                
              
            
            Knowing that the guards are waiting for him, but also knowing that he must save his master, Morsum goes on the full defensive and then moves through the window expecting the guards to be prepared to attack him.
Standard Action: Total Defence - AC17 for 1 round.
Move through the window, but not far enough to give up any AoO, only prepared attacks if there were any.

| Douglas Muir 406 | 
| 1 person marked this as a favorite. | 
Drunk guard Don sees the monster coming through the window. He raises his sword...
1d20 - 2 ⇒ (1) - 2 = -1
Dammit, I don't care what those guys say. I like a woman with some meat on her bones. Firm, well rounded... Don blinks. What the hell? The monster is right in front of him! How did it get through the window?
For a nat 1, I would say that Drunk Don is so lost in erotic reverie that he loses both his prepared action and his action this round.

| Judge Tohram Quasangi | 
 
	
 
                
                
              
            
            The Judge smiles as Edmin's eyes open.
Welcome back axe master. I think that guard that hit you wants some payback.
Figured one of them would be healing. Welcome back great warrior.

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            Thanks Judge!
Ac: 16(20 for full defense)
HP: 12/13
Action: Stand, go through window. Full defense(?)
Edmin grabs the headsman's axe and scrambles to his feet. "What in the Nine Hells happened?"
The knight takes quick stock of the situation and runs for the window to attack the guard beyond. "Move your arse, Jax! You and Bref have to open this gate! Grumblejack help them! I will kill this bastage!"

| Jax Naismith | 
 
	
 
                
                
              
            
            Round 5
Jax will continue pursuing the guard that was at the ladder. Full attack! Daze DC 13 then move up next to the guard (5' step) 1d20 + 4 ⇒ (9) + 4 = 131d6 + 2 ⇒ (2) + 2 = 4 Jax lunges forward with the cleaver and tries to pierce around the man's armor.
Really, look at the toothy fellow, do you want to keep fighting him? Put down your weapon and let us escape. We may die if the others come, but so will you

| Douglas Muir 406 | 
Edward's Will save against that Daze: 1d20 ⇒ 13 Made it, just barely. Is Edward one of the brave guards? 1d100 ⇒ 14.
"Oh, Sweet Mitra!" Edward backs away into a corner of the room, his sword sweeping in frantic arcs before him. Somehow he cannot stop thinking about plums. Stop thinking about plums! he thinks, thinking about plums.
Edward is not dazed but is not going to fight it out with the two monsters that have already killed several of his comrades. On his turn, he'll take a 5' step backwards into the corner and go on full defense.
Sir Edmin leaps through the window, landing in front of Bob and Don.

| The 'Old' Warden Richter | 
 
	
 
                
                
              
            
            -
Next round:
Daze most threatening to the party non drunk Guard DC 15
Bluff 20 + 8 = 28
'Guards behind the door, HOLD! we will funnel the prisoners through the door! ... ' At this point I would like to shout and pretend I was captured if there is a chance we could pull it off.
Players PLEASE read. I won't be able to Bluff forever, should I say that I am hostage and I want the guards to stand down at this moment? I would do that now if you guys think it would work, BUT at least one of you needs to be near me though.

| Douglas Muir 406 | 
Edward the guard upstairs is cowering in a corner, taking full defense as an action.
Sober, cleancut Bob attacks Morsum. 1d20 + 3 ⇒ (7) + 3 = 10
Drunk Don attacks Sir Edmin. 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14
Neither guard hits. However, they are standing shoulder to shoulder, making a flank almost impossible (unless the "Warden" attacks one of them from behind).

| Douglas Muir 406 | 
Round 6
The party is currently arranged as follows: Bref and Jax are upstairs, looking for the portcullis mechanism. The Judge is in the guardroom; there is nobody left alive in here. Grumblejack is stuck in the window, blocking the way out. Zimu, Morsum and Sir Edmin are in the entryway. Morsum and Sir Edmin are in melee with the two guards who are protecting the Warden.
Grumblejack has the Grappled condition. Every round, he can try to attack anyway, or he can attempt an Escape Artist check to get free. It is possible to use Aid Another to help him with this -- a DC 10 STR check, or a DC 10 Escape Artist check.
Round 6 Init: Cуровую, Judge, Jax, Bref, Morsum, Edmin, Grumblejack, Sober Guards, Drunk Guards
Sir Edmin's flanking bonus no longer applies.
Blackerly still quite dead
Alf is dead
Sober Guard Bob -7 in entryway, adjacent to "Warden", in melee with Morsum
Drunk Guard Carl asleep on floor
Drunk Guard Don -11 in entryway, adjacent to "Warden", in melee with Sir Edmin
Sober Guard Ed -6 upstairs at top of ladder, cowering in corner, full defense
Bunch of other guards outside south door, trying to smash it down
You may now take your moves. It's getting tight, so you may want to discuss first -- if you're going to get out of this, teamwork is more likely to be effective than random actions. I'm offline until tomorrow morning anyway. Enjoy your Friday night!

| Bref | 
 
	
 
                
                
              
            
            Bref searches for the mechanism
1d20 + 4 ⇒ (1) + 4 = 5
But can't find it, unless Jax points it out to him.
Spawn where is opener?!
Bref waits for Jax to show him where it is.
DD to figure out how it works.1d20 + 11 - 1 ⇒ (18) + 11 - 1 = 28

| Judge Tohram Quasangi | 
 
	
 
                
                
              
            
            Edmin Al'Roth wrote:Alas, full defense is a FRA. So, no.
Action: Stand, go through window. Full defense(?)
I believe Total Defense is actually a standard action.
______________
Despite the massive and rather unsightly portion of Grumblejack that is still visible, Tohram pushes and attempts to help the ogre through the window.
Escape Artist(Aid Another): 1d20 + 2 ⇒ (14) + 2 = 16

| Morsum | 
 
	
 
                
                
              
            
            Morsum
Morsum continues to fight those who would dare harm his master.
Attack-bite1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Attack-claw1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Attack-claw1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Crit: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

| Jax Naismith | 
 
	
 
                
                
              
            
            Jax is going to look around to see if he can find the winch. 1d20 ⇒ 10. If that succeeds: Toothpick, it's right there! Get the damn thing open.
If it fails: Jax turns to look at the guard up here, keeping his weapon at the ready, readying an action to attack the guard if he does anything other than stand in the corner. Thank you, gentleman. I really am not preferential toward bloodshed. I'd much rather avoid killing anyone that I don't have to. You do understand that I can't have my freedom so impunged though, right? Hell, all I did was try to cheat some lousy nobles out of a fortune. It's not like they deserved it.
IF the guard moves: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 2 ⇒ (3) + 2 = 5 + Daze DC 13 (Unless the perception check was not a free or swift action then only the attack)

| Douglas Muir 406 | 
Upstairs, the portcullis mechanism is actually quite large and easy to spot. It's a complex-looking thing, with a winch and counterweights.
"Spawn, where is opener?!?"
"Isn't it all that complicated machinery, right behind you?"
"Oh... right." Bref shakes his head. "Bref still tired. Okay, let's see here..."

| Douglas Muir 406 | 
It's a DC 20 Disable Device check to figure out the mechanism. Bref made that easily. So:
Bref stares at the mechanism for a moment. Counterweight on the left, counterweight on the right... there. He pulls out one pin and then another, and additional weights fall into place. Then he kicks a switch.
RATTLERATTLERATTLERATTLE KLANG!
The counterweights fall. The portcullis rises.

| Bref | 
 
	
 
                
                
              
            
            Tee hee tee hee hee hee
Bref laughs as he dances a goblin jig
1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
It is a very good jig and a waste of a good to hit roll lol

| Douglas Muir 406 | 
| 1 person marked this as a favorite. | 
"Smartest... Goblin... EVER!"
This renders both Jax's prepared actions moot. Unless I hear otherwise, I'll assume his action now will be "run like hell back down that ladder".
Morsum claws Bob's throat open. Now only one guard, Drunk Don, is left defending the "Warden".
Round 6 Init: Cуровую, Judge, Jax, Bref, Morsum, Edmin, Grumblejack, Sober Guards, Drunk Guards

| The 'Old' Warden Richter | 
 
	
 
                
                
              
            
            -
With the two remaining guards focused on the the escape convicts in front of them, the 'Warden' sees an opportunity, waiting for one of them to fall before acting from behind them.
Delay action, will act as soon as one guard falls
Force Missile to remaining guard Dependable Drunk Don 1d4 + 1 ⇒ (2) + 1 = 3
Bluff 1d20 + 8 ⇒ (15) + 8 = 23
'Wait what's that? Poison gas?! The prisoners have POISON GAS - ! Foul magery! "Coff" "COFF" - Withdraw! BY MITRA WITHDRAW!"
The 'Warden' starts to retreat towards team locksmith and what may be freedom.
Trying to post from phone is horrible how do you guys do it?

| Cуровую зиму | 
 
	
 
                
                
              
            
            'Wait what's that? Poison gas?! The prisoners have POISON GAS - ! Foul magery! "Coff" "COFF" - Withdraw! BY MITRA WITHDRAW!"
This was to try to hold off the guards a few minutes while we run!

| Jax Naismith | 
 
	
 
                
                
              
            
            That plan sounds fine to me, DM
Nice job Toothpick..Now lets get out of here! Jax climbs back down the ladder and stops at Blackerly's corpse. Wait wait..one moment.. He's going to loot anything left on him.
 
	
 
     
    