
| Cуровую зиму | 
 
	
 
                
                
              
            
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Cуровую's  roll for disguise a few pages back was  Disguise 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21  that is before casting Disguise Self  which Cуровую  will cast if needed.
Heading to school for the next three hours, DM or Edmin please run Cуровую briefly, to help with the masquerading as the Warden she will not use the Crossbow and use Daze DC 15 or Force Missile as appropriate. Good luck!
Edit: I think the plan is to get close enough to the guards to deal with them, and take them unawares and silence them as opposed to getting past them with bluff.

| Bref | 
 
	
 
                
                
              
            
            Bref devours the apple and attempts to shove the core up a guards nose.
If the party appears to be leaving Grumblejack
Wait we need Belches Good at smashing and I have taken him under my service. Cannot leave him. You understand. Right kanight?
If not leaving him
Tee hee tee hee hee hee. Want goblin to hide in sack? Could give sack to guards, let them open and then chomp chomp.

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            A backpack would be less obvious, but it would be something to walk up and set the bag down then position the guards so their backs are to it.

| Douglas Muir 406 | 
So: Zimu casts Disguise Self to look like the Warden. Sir Edmin and the Judge accompany her, dressed as guards. Sir Edmin carries Bref in a sack. Jax (who is visibly a tiefling, right?), Grumblejack and Morsum stay back, but within a single round of movement. The goal is to get close enough to the guards to surprise and overpower them. Do I have this right?

| Judge Tohram Quasangi | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Well, it is a gatehouse, right. Probably does not have any windows. No problem, we have a window. I say we quietly walk up. We let Bref show his appreciation of dogs. I am not a big proponent of slaughtering sleeping animals. But, when they wake up, well, I am guessing that they will be able to track real easy. Once the dogs are permanently sleeping, then we bring our friend Grumblejack up. We create a new window into the gatehouse and let Grumblejack charge in. Morsum can follow and then the rest of us. This should minimize the damage to the rest of us.

| Cуровую зиму | 
 
	
 
                
                
              
            
            Okay. Grumblejack is not with you, right? Still, the Warden walking along with a goblin and a shadow-thing is going to catch their attention, even if they are accompanied by three "guards".
No of course not, they would use stealth as they normally do!
DM I am considering using Disguise Self for check point and not the Wall.

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            Edmin hands Jax his helmet. "You may want to put this on.
"Why would we kill the dogs, they are no longer a threat. Also I think we should hold on to the window and use a door."

| Bref | 
 
	
 
                
                
              
            
            Dogs follow with nose kanight. You want be found in swamp?
Dog not taste good. Nothing good bout dog

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            Edmin seems a little put off on the thought of killing the dogs. "No, I guess not. Kill them quick, dont make them suffer."

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            The knight pulls the carrot from his pouch and prepares to follow the goblin. "Let me check the horse, it may be of use."

| Douglas Muir 406 | 
Grumblejack is glad to see you. He's been sitting in the lowest room of the Warden's tower, idly breaking up the furniture. He's pretty much reduced table and chairs to splinters, and has started ripping the tapestry into shreds.
"All right! Huh. Smash now?"
The ogre follows you out into the Grounds.

| Bref | 
 
	
 
                
                
              
            
            Bref's smile could not be any bigger. He scuttles over to Edmin and hugs his leg. He almost dances on his way back to take care of the dogs.
Come beastie! Tee hee.
Stealth 1d20 + 14 - 1 ⇒ (9) + 14 - 1 = 22
Morsum and Bref will CdG dogs, ending them as quickly as possible. Not sure how many there are, any more-I want to say there are 4, but putting 4 damage rolls in case there are up to 8.
1d4 + 1d6 - 1 ⇒ (3) + (2) - 1 = 4
1d4 + 1d6 - 1 ⇒ (1) + (6) - 1 = 6
1d4 + 1d6 - 1 ⇒ (4) + (6) - 1 = 9
1d4 + 1d6 - 1 ⇒ (1) + (3) - 1 = 3

| Douglas Muir 406 | 
The gatehouse is a miniature fortress in its own right. Three stories high, it presents a blank, windowless stone face to the interior. A pair of massive wooden doors, fully 12' tall and 10' wide, are shut. Set inside the left door is a smaller, normal-sized door; as you approach, you can see that it is slightly ajar.
So, as above, except (1) Zimu is not pretending to be the Warden, and (2) Jax is with the main party, wearing a helmet. That leaves Grumblejack and Morsum 60' behind. Note that Zimu hasn't mentioned changing clothes, so I assume she is still wearing a noble outfit assembled from the Warden's closet. All good?

| Cуровую зиму | 
 
	
 
                
                
              
            
            DM did you say there was a garden by here? I remember planning to ask about healing herbs but never got to that area.
It looks like we are all posting! Maybe we can power through the next encounter. I don't want to jinx it though.

| Cуровую зиму | 
 
	
 
                
                
              
            
            So, as above, except (1) Zimu is not pretending to be the Warden, and (2) Jax is with the main party, wearing a helmet. That leaves Grumblejack and Morsum 60' behind. Note that Zimu hasn't mentioned changing clothes, so I assume she is still wearing a noble outfit assembled from the Warden's closet. All good?
DM I am wearing the Warden's robes and made disguise roll, since we have a 10 minute window with Disguise Self I think we can spare about 5 minutes here for the gatehouse, before entering I will cast it if the party thinks its needed.

| Morsum | 
 
	
 
                
                
              
            
            Morsum helps with the elimination of the hounds.
He then follows Bref to the door. Seeing that it is ajar, he signals to the others to come up quietly.
Once everyone is there, he and Bref will silently attempt to enter the door and see who, or what is within.
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Stealth: 1d20 + 13 ⇒ (9) + 13 = 22
_____________
Judge follows behind with his crossbow at the ready.

| Bref | 
 
	
 
                
                
              
            
            Stealth1d20 + 14 - 1 ⇒ (3) + 14 - 1 = 16
Perception1d20 + 4 ⇒ (7) + 4 = 11

| Douglas Muir 406 | 
Whoa, whoa. Is that the plan? I thought you were going to try going in with Zimu as the "Warden", and Bref and Morsum behind.
I'm fine either way -- sneaking in with Team Stealthy is reasonable too -- but you may want to get a party consensus. Right now, it's not clear to me what the party wants to do.

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            Edmin slowly approaches the horse, holding the carrot out to wards it. "Easy, easy there. I am not going to hurt you I am your friend."
Handle Animal 1d20 + 6 ⇒ (6) + 6 = 12
The knight will approach the animal trying to see what type it is, its condition, and if it has been trained for battle.

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            I figure we check the door then enter as the warden and guards in case there are people inside. Then we can use Team stealth to recon ahead of us.

| Judge Tohram Quasangi | 
 
	
 
                
                
              
            
            I thought that Cy had indicated that she was going to hold off on the Warden getup until the checkpoint. If the door is easily openable, then I think that stealth and surround is our tactic. Has worked well each time except the Warden so far.

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            Well, she already has a good disguise with out her alter self. that may give us a surprise if we stumble into other guards.

| The 'Old' Warden Richter | 
 
	
 
                
                
              
            
            Initiative 1d20 + 3 ⇒ (15) + 3 = 18
Bluff 1d20 + 8 ⇒ (16) + 8 = 24 +2 if outfit helps = 26
IF and only if the jig is up with Bref (otherwise this will not occur)
"Lower your weapons! These scum have me as prisoner! Lower them or they will maim me!"

| Douglas Muir 406 | 
Inside the door is an entryway, 20' x 20'. It is illuminated by a single torch. On the other side are another pair of large doors, also shut. There are arrow slits on either side of the entryway, and murder holes up above. An enemy who somehow smashed through the first set of doors would have to run a harrowing gauntlet of arrows and boiling oil in here.
There are two guards here. One is sober, and the other is drunk. They've been throwing dice on the floor. Drunk Guard just threw the dice too hard, and one of them skittered and bounced wildly to the entry. As he staggers over and then bends down to pick it up, he looks straight into the eyes of the goblin who is peering around the doorway.
1d20 + 6 ⇒ (12) + 6 = 18
1d20 - 1 ⇒ (13) - 1 = 12
Bref has initiative. It's a surprise round. You can attack the drunk guard, flee, or do something else.

| Jax Naismith | 
 
	
 
                
                
              
            
            Jax will avoid the stables and the slaughter in the kennels. He'll simply wait with the judge until Bref and Morsum investigate the opened gatehouse door. He has his tail safely tucked into the guard's uniform and remains relatively quiet under the helmet for now.

| Bref | 
 
	
 
                
                
              
            
            Shame the one who I am about to eat doesn't have it
Teeth meet face!
1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23 vs FF for 1d4 + 1d6 - 1 ⇒ (1) + (6) - 1 = 6
 
	
 
     
    