
| Morsum | 
 
	
 
                
                
              
            
            Morsum will charge the non-drunk guard to silence the horn.
I gotta go, but me as necessary.
Init: 1d20 + 1 ⇒ (9) + 1 = 10
Surprise Round:
Attack(bite): 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Round 1
Attack(bite): 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Attack(claw): 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Attack(claw): 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
_____________
Judge will fire his crossbow as necessary.

| Bref | 
 
	
 
                
                
              
            
            Bloodlicker! He tastes good.
First I bite
Then I slice
I just might
Start to dice

| Douglas Muir 406 | 
Bref and Morsum are at the door. Everyone else is a move action (30') from the door except for Sir Edmin. He's still over by the horses. He'll miss Round One, but if he runs he'll arrive in time to take a standard action on his initiative on Round Two.
Drunk Guard is nose-to-nose with Bref in the doorway. Sober Guard is 20' behind him.
So: Zimu, do you want to try bluffing as the Warden, or not?

| Douglas Muir 406 | 

| The 'Old' Warden Richter | 
 
	
 
                
                
              
            
            Casting Disguise Self then
Thanks for reminding me its 8! From last page before we entered, Bluff 1d20 + 8 ⇒ (16) + 8 = 24 +2 if outfit helps = 26
"Hesterfield! BLOODY Hesterfield man! Lower your weapons! These scum have me as prisoner! Lower them or they will maim me!"

| Douglas Muir 406 | 
Wow. Well, that's Sober Guard, so Drunk Guard believes you anyway. Can he 20 out your Bluff? 1d20 ⇒ 11 Nope. So, you're good for at least a moment.
"W-Warden Richter? Sir?" The drunk guard wavers. He does not lower his sword... but neither does he attack the goblin. "Corporal! Sergeant Blackerly! They've got the Warden!"
And Bref is up.

| Judge Tohram Quasangi | 
 
	
 
                
                
              
            
            Init: 1d20 + 2 ⇒ (17) + 2 = 19 <-- you forgot me, lol.
The Judge stands ready with his crossbow, but is prepared to move to heal Morsum if necessary.

| Douglas Muir 406 | 
"They -- They got the Warden! They're holding 'im hostage!"
The other guard hesitates. Then he pulls out his horn and blows.
HOOOONK! HOOOONK!
"Sergeant Blackerly! SIR! Get in here! A group of prisoners have captured the Warden!"
The horn-blowing, non-drunk guard is the one who rolled the 20. He may see through your disguise -- but so far he hasn't seen you. And now it's "everyone but Bref".

| Judge Tohram Quasangi | 
 
	
 
                
                
              
            
            The Judge moves to where he can fire at the drunk guard.
Attack-crossbow: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 ⇒ 7
________
Morsum posted actions earlier for the Surprise Round and Round 1. He will attack the drunk guard since the other one already blew the horn. He will go after the other guard if the drunk one is down.

| Bref | 
 
	
 
                
                
              
            
            as soon as morsum arrives in flank
1d20 + 6 - 1 + 2 ⇒ (3) + 6 - 1 + 2 = 10 for 1d4 + 1d6 - 1 ⇒ (2) + (5) - 1 = 6

| Jax Naismith | 
 
	
 
                
                
              
            
            Hello, hello gentlemen! Let us have a nice, calm discussion, shall we? Oh my these sharp blades aren't necessary are they? Let's all put them down for just a moment..
Jax will move up to the room and swing his cleaver at the nearest enemy. 1d20 + 6 ⇒ (20) + 6 = 261d6 + 2 ⇒ (6) + 2 = 8
Edit:
Crit! 1d20 + 6 ⇒ (5) + 6 = 11 to confirm and 1d6 + 2 ⇒ (4) + 2 = 6 extra

| The 'Old' Warden Richter | 
 
	
 
                
                
              
            
            I always miss the fun, I have to run to work PLEASE don't rush I would like to join some of this! DM or Edmin please run Cуровую intelligently for a bit. If we encounter the Watch Sergeant 'The Old Warden' will be LIVID and shout and threaten that he will have the Sergeant flayed alive for getting security to fall and be this lax. Play it up!
Edit: Actually 'Richter' may insist that they take Blackerly instead! HA!

| Douglas Muir 406 | 
Okay. It's taking things slightly out of order, but I did miss you last time, so we'll go with it. Between Morsum's attack and the crossbow, you do enough damage to kill Drunk Guard.
The guard topples backwards with a shriek, a crossbow bolt in his eye.
Jax, Grumblejack, Zimu, and then around to Bref again. Sir Edmin does not arrive until next round.

| Douglas Muir 406 | 
Jax charges past the falling guard and slashes at the horn-blower. A moment later, Grumblejack comes roaring in behind him.
"AAARRRRRGGGH!" 1d20 + 6 ⇒ (10) + 6 = 16
Reflexively, the guard raises his shield arm to block the blow. Unfortunately for him, he chose to draw his sword and blow the horn instead of drawing his sword and picking up his shield. 2d8 + 5 ⇒ (1, 2) + 5 = 8 It's only a glancing blow -- but it's enough to shatter his arm and cave in the front of his helmet. The guard falls.
Hey, now there's nobody who has seen through your disguise! Mind, any newcomers will get rolls too.
For a moment, there is silence. Then, Blackerly's voice calls from behind the arrow slits. "What the hell is going on out there? What's this about the Warden?"
Sir Edmin comes running up. From the direction of the barracks, another horn begins to blow: "HOOOONK! HOOOONK!"

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            Edmin curses and shuts the door behind him, looking for a way to lock it.
Assuming everyone is inside.

| Bref | 
 
	
 
                
                
              
            
            Blackerly's eyes are closer to seeing the inside of goblin belly. tee hee tee hee hee hee
Bref moves and hides behind the other door ready to attack anyone coming in. Assuming that is where he would come from
stealth1d20 + 14 - 1 ⇒ (18) + 14 - 1 = 31

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            "If you attack us, The Warden here gets it! Now shut those horns up outside so we can talk!"

| Douglas Muir 406 | 
The door can be barred and locked (though you don't have a key). After all, it's the only way out! You don't want prisoners escaping!
So, I assume everyone will crowd in here and close and bar the door behind them? Note that this locks you into a 20' x 20' entryway. Freedom is on the other side of those doors to the north -- but they're closed.

| Bref | 
 
	
 
                
                
              
            
            Kanight! I want his eyes in my belly. This I swear!
Bref whispers to Edmin, angrily and quietly

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            "The warden is not hurt, yet, but he will be if you don't shut up those horns! We have nothing to lose here Blackerly, but you do!"Edmin grabs the warden around the neck and spins him towards the arrow slits before quickly pulling him away and placing the kitchen knife in front of his face.
Attempting to just give them a glance of the warden and then covering most of our prisoner's face.

| Bref | 
 
	
 
                
                
              
            
            lol the drunks got it
Bref will move his hiding place to which ever door they will be entering from. but im keeping that 30+ stealth

| Bref | 
 
	
 
                
                
              
            
            can bref squeeze out of one? tee her, yes that is the player making that laugh

| Edmin Al'Roth | 
 
	
 
                
                
              
            
            "Well we are going to walk right out of here and you are going to let us. We have been all over the prison Blackerly, even your office and room." Edmin pauses for a moment before continuing.
"We have what we need to get out of here, if you want to try and stop us then heads will roll. First let your people outside know this was just one of the drunk guards blowing his horn. Second send your guards away that are with you and you escort us and the warden past the next check point. Once we get past it we will turn over the warden and other things to you and we make good our escape. This could end very, very badly for everyone if any of you decide to be a hero."
 
	
 
     
     
    