Doom Comes to Dustpawn

Game Master shrodingerscat

Dalviss Crenn, ex-adventurer and proprietor of the Mineshaft Inn of Dustpawn (in eastern Isger, near the Drumish border) has sent an invitation to each of you, asking for aid. A meteor recently crashed somewhere in the hills, several miles to the south of Dustpawn, but Dalviss believes it to be a ship from the far reaches of space. The townsfolk scoff at his theory, and to save himself further ridicule, and get to the truth of the matter, Dalviss has turned to you to find the crash site.


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Linndell's Will: 1d20 + 4 ⇒ (17) + 4 = 21
Linndell's Fort: 1d20 + 3 ⇒ (5) + 3 = 8

Blue's Fort: 1d20 + 7 ⇒ (19) + 7 = 26


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bart stares in awe at the ship they were looking at, or what he presumed to be the ship. It takes him several moments to realize someone had asked what they said. "I... uh... I don't have enough experience to translate it. It was a name though, I think. Someones... Glory?"

He shrugs his shoulders awkwardly, making no bones about the fact that he had learned a good chunk of a language in couple hours. After frowning for a moment down at the ship and the woman nearing it, Bart walks over to Blue and then Alar, casting a protective spell on both. This time the celestial armor that surrounds Alar does so with Blue as well, and though it fades from sight around blues form, maintaining an invisible protective presence, Alar continues to look like a Lion born of the stars, now with armor similarly fashioned.

Then, with a hop, the lad was rushing down the hill, Alar running along side him, to join the batwoman. "Des... re dey et vas do?

Aklo:
"Uh... that is ship yours?" He did a poor job butchering the language, but the fact that he grasped it at all in such a short time was a feat Bart knew was pretty astounding. When he was younger he had been surprised by the fact that most people didn't know how to speak or read several languages, considering how easy it came to him.


Bart:

You wake feeling fine/refreshed -- You've had undisturbed sleep through the night.

Linndell:

You wake feeling fine/refreshed -- You've had undisturbed sleep through the night. You succeeded on your Will save making the Fort save unnecessary at this time. :)

Blue:

You dreamed the same dream as the previous night. You wake feeling tired, annoyed/irritable, just like yesterday. This leaves you feeling on edge and slightly nervous the whole day through. But no other physical effects. No bad headaches this day. (Success on your Fort save.)


The bat-elf woman continued to walk towards the site, looking up into the sky at the circling vultures and flaring her large nostrils. Her pace slowed some as Bart and Alar caught up to her, but she did not stray. She seemed to be walking pointedly towards the fissure in the object.

Without looking at the curious boy, she replied,

in Aklo:
"Vessel takes her up. Comes down. She finds others. Eye is coming soon."

The Bat-elf-woman continues to move towards the wreck, and is now 200 feet from it.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bartholomew wondered if maybe her broken mind was making it harder to learn the language. It would make sense. She spoke in broken sentences so he was learning to. Thankfully he could adapt, but it'd still take time. "Jee... Jes re don ro nes, vetra nas? Met ve destara?"

Aklo:
"So... you're others looking, from ship? They heal can you?"


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

While Bart speaks, Alar keeps an eye out, his attention on their surroundings as much as on the batwoman his ward was speaking too. Dangers had a tendency to spring up around people dealing with dark gods, even their enemies.

Perception: 1d20 + 19 ⇒ (20) + 19 = 39

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Ayreth is transfixed at the incredible image in front of them. She suddenly starts, finally breaking her concentration. "Should she be doing that?," Ayreth wonders aloud before she moves forward to catch up to the strange woman. As she does, she looks for anything out of the ordinary, including tracks and casts Guidance on herself.

------------------

Sense Motive: Batgirl: 1d20 + 11 ⇒ (10) + 11 = 21
Perception: 1d20 + 11 ⇒ (20) + 11 = 31
Survival: 1d20 + 6 ⇒ (12) + 6 = 18

--------------------

Current Status:
| HP: 41/41 | AC: 12 | Cradle:60/60 | Spells: 1st: 8/8 2nd: 6/6 3rd: 4/4 | Coat: 6/6 | Flare: 1/1 | Longstrider(5 hours): 1/1 | Know Direction: 1/1 | Healer's Kit 10/10 |

No change, just including it every now and then.


Ayreth re Sense Motive:

The elf-bat-woman seems desperate/determined to reach the crashed ship. You do not get a sense that she is leading you astray. She is serious about wanting to show you the ship. There is no deception in her manner.

Linndell, Alar and Ayreth re Perception:

The only tracks you can discern are almost faded ones. No fresh tracks, unless you count small critters and the vultures' foot prints.

You can see bones scattered or propped a few feet around the outside of the broken vessel: several skeletal remains, in fact. From this distance you cannot tell for certain what manner of creature the bones belong to. Yet, seeing the vultures lurking in the area, you presume the carrion birds had something to do with the remains. You count a dozen normal sized vultures and 4 giant vultures all silent and watchful (like sentinels) perched on the top of the vessel or on the burnt branches of nearby/surrounding trees. You do note how eerily quiet the vultures are.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

Linndell gets to about 150 feet from the crash and watches the vultures.

gm:
do the vultures appear normal? know nature: 1d20 + 9 ⇒ (17) + 9 = 26

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Ayreth continues to follow after the girl. Her gaze cycles between the girl, the vultures, and the crack in the side of the ship.


Linndell:

The majority of the vultures (the dozen) appear normal-size. The remaining four are much larger in size. They are all acting a little peculiar in that they are not off scavenging for food and are still hanging around the crash site even though there is no carrion to feed off (from the appearance of the skeletal remains picked clean). The vultures do not appear to want to leave the area/site for some reason.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

Linndell heads back to the party and relays the info about the vultures.

There is something about those birds. I can't put my finger on it....


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

I really hope getting close to the ship doesn't make our hair and teeth fall out!

As they walk towards the crashed vessel, Blue internally recites prayers to enlightened spirits who have gone before as her hands flash in various mudra.

All the while she keeps a careful watch on the ship and what surrounds it.

Perception: 1d20 + 14 ⇒ (20) + 14 = 34


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

"Fear is the first killer. We need to enter the ship and conquer that gnawing beast."


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii nods. "It does not appear overly dangerous... no more than any other strange place we've been in the last few days, at least," the Nethian states. "But let us be cautious. No one ever died from being careful."


@Blue: How close are you getting to the wrecked ship?

For everyone, if you plan on drawing ever-closer with caution (and maybe some semblance of not being seen/heard), I will need stealth checks, please.

And wow, look at all those nat 20's on perception ... let's hope the dice gods don't turn fickle anytime soon. ;)

Blue:
From your current position, you cannot see any movement in the huge crack along the vessel's southern side -- although the interior is quite dark. The crystals along the vessel's length remain sparkling and sizzling and you continue to wonder about the faint plume of strange green smoke coming from the crystals and how toxic it is. From the fixed body posture of the many vultures you determine they are not simply perched casually, but have the look of guards on the ready/look out for intruders.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Stealth: 1d20 - 2 ⇒ (3) - 2 = 1 CLANK CLANK CLANK.


GMs' eyes only:
1d20 + 9 ⇒ (2) + 9 = 11

From the top of the crack, one of the giant vultures turns its large head in Gii's direction and menacingly stares at him. But for now does not move or attempt any other gesture.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Stealth: 1d20 ⇒ 18


GMs' eyes only:

1d20 + 9 ⇒ (19) + 9 = 28

Another of the giant vultures turns its large head, this time toward the direction of Ayreth and stares, hard and long. It does not move at this time and it seems to be watching her.

***********************************************************************

The elf-bat-woman sniffed at the air and raised her wing to shade her eyes as she stared toward the wreck in the distance and the committee of vultures.

In a sing-song voice, in her strange tongue, she began to croon,

in Aklo:
"Birds. Too many birds. It can see us now. It will be with us soon. The Eye watches."

GMs' eyes only:

1d20 + 4 ⇒ (20) + 4 = 24
1d20 + 9 ⇒ (14) + 9 = 23

Even with her soft-sing-song voice on the wind, she does not draw the attention of any of the vultures.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

I don't think those vultures are going away anytime soon. I hope wew don't have to fight our way through them. It might get messy. I can try to take out a few with my bow, but they would still outnumber us greatly. Anyone have any ideas?


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

"The fight against evil is often messy. Those plumes coming from the crystals don't look healthy. Avoid them if you can."

Blue Heron is approaching the ship warily, but she is making no great show of stealth.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Ayreth nods in acknowledgement of Blue Heron's warning and continues to stay close to the girl.


Botting Bart briefly

Bart relays the message as best as he can to the others regarding the elf-bat-woman's words in Aklo.

"She's saying something about the birds and the Eye watching again. Be mindful of the vultures."

Focusing on Linndell, he replies "The arrows will only warn them of our approach. We shouldn't annoy the birds. I don't like how some of them are staring this way."

The group moves forward another 120 feet and now are at 80ft from the ship wreck.

The elf-bat-woman has been moving, keeping to cover, and as quietly as possible lest the vultures notice her, even though some that travel with her are not taking the same precautions.

Okay, so you're all now within 80 ft of the ship and vultures. What are your plans? And, it would help you all if you could work together. Linndell asked the group for plans or ideas or whether he should shoot his arrows at the birds and no one replied and simply moved forward. It doesn't bode well for the group if you're not communicating IC.

Also, I have asked numerous times on the board and have yet to receive an answer. If you say you're moving forward, please tell us how far forward you are moving. And what is your marching order, please? It is important. Thanks.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

"Not liking the way something looks is not enough reason to shoot it full of holes," Ayreth offers lightheartedly. "Our job is to investigate the ship, not to kill the admittedly odd wildlife." Ayreth smiles at Lindell. "For now, we should follow her," Ayreth continues, indicating the girl. "She seems to know more than we do, though we should stay cautious and watch for the cult members. Any chance that you might ask her name, Brat?"


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii nods in agreement. "They're just birds. It's the ship that we should be focused on."

Is that a pet name for "James" or did you typo, Ayreth? :3


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

Linndell watches thebirds carefully as the group approaches the ship. He has his bow in one hand, rapier in the other, ready for any transgressors. He glances over his shoulder to see if anyone is trailing them.

perception: 1d20 + 13 ⇒ (20) + 13 = 33

-Posted with Wayfinder


As the group steadily moves forward, the vultures become more animate. The largest of them caws loudly and the smaller ones ruffle their feathers and shift in their positions slightly.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Ayreth starts mentally reaching for the energy that has infused her life since that night. She looks to the ground underneath the vultures, trying to decipher what creatures' bones lay beneath their perches.

-------------------

Perception: 1d20 + 11 ⇒ (6) + 11 = 17


@Ayreth: from where you are, getting closer, the bones are definitely humanoid, though there are other smaller ones mixed in them. You can see deep lacerations in them, and marks that could easily be beak and talon marks.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

I just had a thought....maybe we should approach with no weapons drawn. The lead bird just cawed, which might mean they perceive us a threat. Perhaps we should try it?

Linndell sheaths his rapier and puts his bow away, still approaching...but slowly.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Ayreth surges forward, placing her hand on the girl's shoulder to get her attention. She also motions to the rest of the group and then points to the bones. "I do not know if they came from inside or out, but those bones look humanoid. And they do not just looked picked over, but as if they were attacked."

Ayreth looks around suspiciously. "Do you think the ship or vapors did something to the birds. As I recall, most carrion birds wait for something to be dead or dying. Did it do something to her...you?," she queries, indicating the girl. "We assumed it was the cultists, and it still might turn out to be the case. Unfortunately, I don't see how else to proceed other than approaching the ship. I may be able to distract many of the birds from our presence if you wish me to try."

------------------

Edited my last discussion post for clarity.


Here is a map of the current area,Crash Site.

Please list the coordinates you would like to be on.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Thinking N-11. If we were willing to run in to the ship to bottleneck them (if they attack), how hard does that task seem? Climb, difficult terrain, etc? It's certainly a risky move going into the unknown, but I wonder if it's an option.


The site is in a small valley between two hills, and the land is relatively flat, but because of ship wreckage and bones scattered, there is a good chance of tripping up on the debris. In other words, yes, difficult terrain. You're certainly welcome to try going directly into the ship, but it would probably be risky.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii will be at M:10.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

O-11 please


Botting Bart to keep the game moving at this point.

Ayreth wrote:
Ayreth continues, indicating the girl. "She seems to know more than we do, though we should stay cautious and watch for the cult members. Any chance that you might ask her name, Brat?"

He just wanted to give her a nickname as he had with this others in the group. However, Bart translated as best as he could to the elf-bat-woman, hoping he had the language straight.

The elf-bat-woman fidgeted and stared at the boy with her dark, bat eyes before slowly speaking her name in the Aklo tongue.

The creature pointed at her chest with the index finger of her good hand and repeatedly responded in her sing-song voice.

Bart listened and attempted to comprehend the sounds and the syllables and it suddenly became clear in his mind. Excitedly, he relayed the name to the others in the party.

"Her name is Sonarisa."


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

P 8 or 9

"The birds will attack. Be ready."


GMs' eyes only:

Blue's Init: 1d20 + 3 ⇒ (1) + 3 = 4
Linn's Init: 1d20 + 10 ⇒ (14) + 10 = 24
Gii's Init: 1d20 + 1 ⇒ (11) + 1 = 12
Ayreth's Init: 1d20 ⇒ 18
Bart's Init: 1d20 + 2 ⇒ (2) + 2 = 4
Alar's Init: 1d20 + 3 ⇒ (11) + 3 = 14
Sonarisa's Init: 1d20 + 2 ⇒ (20) + 2 = 22

Average= 14

1d20 + 1 ⇒ (5) + 1 = 6
1d20 ⇒ 7

Vultures' Average=7

PCs win initiative.


Less than a second after Blue Heron offers up her warning, as if by providence, the Vultures all begin cawing in a great cacophony. Beating their wings and shifting in place, they face the party, their odd large eyes fixating on various members of the group. Then, at once, the four giant birds perched on the crashed ship take flight...and as they rise into the air, their talons scrape along the surface squealing like chalk on slate, almost as if they don't want to leave their positions. They fly at the party with menace in their avian faces, enraged or hungry, perhaps both, and the smaller birds follow suit...

ROUND 1!

The PC's have won Initiative so you are all first...what will you do?


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii moves towards the ship and begins incanting, as dust and smoke begin to billow from his hands. When he gets about twenty feet from the craft, he stands his ground and spreads his arms wide. A wave of magical mist bursts forth from his hands, engulfing the area. "Into the ship! Hurry!" he calls, hoping the others can find their way, even with reduced visibility.

Gii moves to 0:9 (move action) and casts Obscuring Mist (standard action).

Current Status:
[ HP: 48/48 | 1st: 4+1/5+1, 2nd 3+1/3+1, 3rd 2+1/2+1 | Channel 4/4, DA 1/1, DV 8/8 | Effects: Obedience ]
Spells Prepared:
1 - divine favor (1/1), obscuring mist (0/1), shield [D] (1/1), summon monster I (1/1)
2 - barkskin [D] (1/1), remove paralysis (1/1), summon monster II (1/1)
3 - dispel magic [D] (1/1), prayer (1/1), remove curse (1/1)


Here's a little visual for you guys to gauge your actions by, including Gii's obscuring mist: Mid Round 1 map


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

"Sonarisa, sha re des Gii!" Bart says to the woman they were with, pointing toward the doctor as he entered the ship.

Aklo:
"Sonarisa, stay close to Gii!"

After that he turns toward the vultures on the left and grabs his amulet on his neck. Alar's starry main bristles as the vultures begin flapping their wings, but before they can take off Bart begins pulling stars out of his amulet. Instead of normally, where he would pull one or two and throw them like missiles, he began pulling... a lot. Dozens. Miniature stars flowed into his hand and began circling his palm in the shape of an orb. The orb condensed into a single point of light, then shot forward at a gesture toward two of the nearer ones.

It exploded in brilliant light, and though it didn't burn as his normal stars might, they shone ever brighter, as if all the energy of the spell was going into their light. They shone so bright that their light pressed in on the mind of the simple vultures.

Alar waits nearby, ready to defend both Bart and Sonarisa. If the woman were to move, Bart would also follow as fast as he could, both of them attempting to lead the woman -into- the mist to get out of sight of the birds.

Actions and Resources:

Bart- Standard Action: Cast Glitterdust on H3. Will DC 16 or be blinded. Creatures may make a new save at the end of each round to end the blindness.

Alar: Hold action, will move with batwoman as far as Bart can go, attempting to lead the woman into the mist.

Bart: Move Action, will also move with Batwoman as far as he can, attempting to lead the woman into the mist.


Bart, all the birds have flown up into the air, including those in the trees (the 12 normal sized vultures are currently 20 ft off the ground and the 4 giant vultures are 15 ft from the ground). What are you targeting with glitterdust at H:3, please?


Here's another pic for flavor, it's not exactly set up they way the PCs are experiencing it, but I think you can see the terrain and the ship.

Flavor Pic


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

I was aiming for the two large vultures originally at H3 on the ship. If they're just 15 ft in the air, using Glitterdust between them would get them both in it.


There were two giant vultures at I-J:2 and K-L:3 before they took to the air before you guys attempted anything (they were already airborne). None at H:3.

Were you casting it on the actual ship? Because H:3 is on the ground.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

The coordinates you listed work, I misread the map. As far as Glitterdust being in the air, there's nothing saying it can't be. It has a... Range medium (100 ft. + 10 ft./level) and a Area creatures and objects within 10-ft.-radius spread. The spell descriptor itself doesn't say anything about it being on the ground either. Spells like grease and entangle specifically say ground as limiations.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Ayreth rushes forward when Gii calls out. Anticipating darkness in the ship, she casts a light spell on her ring. Taking a moment to reflect on how the birds rose into the air, she calls out,"Are they being compelled?" Unable to see, she hopes the group is able to make their way safely.

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Move: 15' to N-8
Std: Cast Light

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Current Status:
| HP: 41/41 | AC: 12 | Cradle:60/60 | Spells: 1st: 8/8 2nd: 6/6 3rd: 4/4 | Coat: 6/6 | Flare: 1/1 | Longstrider(5 hours): 1/1 | Know Direction: 1/1 | Healer's Kit 10/10 |

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