Doom Comes to Dustpawn

Game Master shrodingerscat

Dalviss Crenn, ex-adventurer and proprietor of the Mineshaft Inn of Dustpawn (in eastern Isger, near the Drumish border) has sent an invitation to each of you, asking for aid. A meteor recently crashed somewhere in the hills, several miles to the south of Dustpawn, but Dalviss believes it to be a ship from the far reaches of space. The townsfolk scoff at his theory, and to save himself further ridicule, and get to the truth of the matter, Dalviss has turned to you to find the crash site.


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Linndell steps into the lift and slowly begins to turn the crank. The wood and metal creaks as he moves it, and after little more than one revolution, the rope makes a strained sound...and snaps! A split second later, the whole lift comes apart, clearly cut in strategic and hidden places, collapsing down the hole in a loud clamor.

Reflex DC 20 to avoid:
Falling damage: 2d6 ⇒ (1, 6) = 7falling debris attack: 1d20 + 10 ⇒ (17) + 10 = 27damage: 1d6 + 4 ⇒ (5) + 4 = 9


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii gasps as the elevator collapses. "Linndell!" he shouts as the contraption falls to pieces.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

Spoiler:
reflex: 1d20 + 9 ⇒ (5) + 9 = 14


Linndell tumbles down the lift-shaft, bits of the sabotaged lift falling after him and hits the ground with a thud. He rolls to the side to avoid the destroyed contraption, but some of the heavy wood pieces strike him all the same.

Linndell:
You find yourself in the mine proper now, the echo of the crash travelling away with a hollow sound. When the dust clears, your elven eyes are a boon as there is very little light coming in. You find yourself in an area barely more than 10 feet in diameter, while to the northwest a winding tunnel leads deeper underground. Numerous pickaxes, shovels, buckets, sledges, and other mining gear sit near the walls.
FirstMap


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

Linndell gathers himself and listens to see if anything or anyone comes towards the crash.

perception: 1d20 + 12 ⇒ (12) + 12 = 24

After a minute of listening, he calls to his colleagues.

I am fine....the lift....not so much. Be careful coming down.

He then turns and waits for the rest of the party.


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

Blue Heron makes her way down the tunnel. The barbarians of this region love their traps.


@Blue: how are you getting down? I need to know more specifically because you may need to make a roll.I can't recal if you have the sliw fall ability.


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

Hmm. I do not. I'll use a rope.


Because you have nothing to brace against, the climb DC is 10. Unfortunately you can't take 10 because the consiquences are falling

How does everyone else want to get down


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii will use his rope to climb down.

Climb: 1d20 - 2 ⇒ (13) - 2 = 11


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Left Hand of Doom wrote:

Because you have nothing to brace against, the climb DC is 10. Unfortunately you can't take 10 because the consiquences are falling

How does everyone else want to get down

Since it's 20 feet and we can only move 1/4 movement speed while climbing (unless we use accelerated climbing) wouldn't we need to make 4 checks to get to the bottom, or do we only need one check?


Paul, you are correct. For every PC wanting to climb down the shaft (using the rope), you will need to make 4 Climb checks.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Climb 2: 1d20 - 2 ⇒ (2) - 2 = 0
Climb 3: 1d20 - 2 ⇒ (15) - 2 = 13
Climb 4: 1d20 - 2 ⇒ (2) - 2 = 0

That's not good.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Doctor Gii wrote:

[dice=Climb 2]1d20-2

[dice=Climb 3]1d20-2
[dice=Climb 4]1d20-2

That's not good.

Paul moves to the edge of the ledge and looks at Gii, watching him fall back to the bottom of the ground.

Realizing that voices can echo underground, he keeps his mouth shut and doesn't yell; knowing that he'll find out soon enough what happens when he gets down there.

He turns to his comrades and looks at who is next.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

Hey...remember we have the hook. Lower the rope and I will pass up my kit...it might help.

Linndell takes out his climber's kit and readies it to send it up, but still watches down the passage in case anything comes.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Linndell Rallos wrote:

Hey...remember we have the hook. Lower the rope and I will pass up my kit...it might help.

Linndell takes out his climber's kit and readies it to send it up, but still watches down the passage in case anything comes.

Paul glances down at Linndell and calmly takes the rope that is tied at the top of the shaft and begins to make knots in it at three foot intervals; but says nothing as he works.

I think that the DC for climbing a knotted rope is 5; regular rope is 10.


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

Climb: 1d20 ⇒ 6
Climb: 1d20 ⇒ 11
Climb: 1d20 ⇒ 8
Climb: 1d20 ⇒ 5
Climb: 1d20 ⇒ 3

Blue Heron climbs down in fits and starts before falling the rest of the way.


Bummer. Ok, so Gii falls from the full 20 feet and Blue gets 7.5 down before she falls, so 12.5 feet, round down to 10.
@Paul:yes, the dc for a knotted rope is 5

Gii and Blue Heron make their way down, but unaccustomed to the rope and perhaps distracted by the evens of Linndell, they follow suit in short measure, each falling to the mine below.

Falling Damage Gii:
2d6 ⇒ (5, 2) = 7

Falling Damage Blue Heron:
1d6 ⇒ 6


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

"Oww," Gii moans as he lays sprawled out on the mine floor. "Nethys guide me, for climbing is not my path," he complains as the cleric slowly lifts himself off the floor.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Paul watches Blue and Gii at the bottom now; he hopes that Gii won't channel energy on everyone until they're all down, but says nothing more at this time but simply offers the now knotted rope to whoever wants to go next.

Paul will wait until the others have gone first before he tries it; but if there is no other escape from the mine than the knotted rope then he knows that making sure it is easy to climb out may be more important than climbing in...


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

Linndell helps his fallen colleagues after their tumble down the shaft.

Well, now that we are all here....is everyone ok? I am a bit banged up, but can continue.

Linndell looks at Paul with a cocked eyebrow.

I thought you said the lift was intact? Next time, you go first, all right? Linndell says with a touch of sarcasm mixed with morbid humour.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Linndell Rallos wrote:
Linndell helps his fallen colleagues after their tumble down the shaft.

Unfortunately we're not all here; we're still waiting on Bart. I'm assuming that Ayreth might use her teleport power, but I don't know for sure. Also, I'm not clear how Alar is going to get down the shaft either.

Paul is going to wait for the others to get down first before he decides to move, unfortunately.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bart's Ride: 1d20 + 7 ⇒ (4) + 7 = 11 To stay in Saddle, DC 5. +10 for skill, -5 for unusual animal, +2 for military saddle.
Alar's Acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22 To ignore the first ten feet of falling for damage, DC 15.

Bart watches the others climb and instead of going down right away, waits. He knew full well that his own skills when it came to climbing were piss poor, and Alar couldn't even hold onto the rope. Normally that would lead to some difficulties, but the fall wasn't that large. "We've practiced this before. Once they're out of the way, get ready."

Alar gives Bart a silent reply and once the others are out of the way, he leaps forward and down the hole. Bart had little trouble staying in the saddle, but even with his graceful landing Alar felt his muscles creek a little and ended up lying down on the ground. Bart pets the creatures head, gently, and says, "Thanks. That would have been worse if I had tried like Gii and Ms. Proper."


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Paul watches Bart fall twenty feet on the lion and marvels at the fact that the boy doesn't suffer at all from the force of the fall which would likely jolt through him.

He turns and looks at Ayreth but doesn't say anything.

He looks back at the hole and decides to act.

Like the lion, he doesn't bother to climb, he simply jumps.

Acrobatics Check to negate first 10 feet and convert the second 10 feet into "Non-lethal Damage" - DC 15.
1d20 + 12 ⇒ (18) + 12 = 30

He hears Linndell and walks over to him.

Linndell Rallos wrote:

Linndell looks at Paul with a cocked eyebrow.

I thought you said the lift was intact? Next time, you go first, all right? Linndell says with a touch of sarcasm mixed with morbid humour.

He looks at the elf.

"No worries - next time I won't say nothing," he says with a soft voice, hoping it doesn't echo - but he gives Linndell a small smile at the elf's dry humor.

He waits for his companions to decide what they want to do - once he knows their plans, then he'll file in.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

"Spiorad," whispers Ayreth, activating her Spirit Form and floating gently down the hole. After deactivation, "Is everyone all right?"

---------------------

3 rounds used.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

A bit banged up....but could be worse.

Linndell packs up his climbing kit and prepares to head down the passage.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii finishes standing up, and starts rubbing his lower back. "Better than a log to the chest, at any rate," the man says, the corners of his mouth turning up into a small grin at the quip.


Paul fall damage:
1d6 ⇒ 2subdual
Alar fall damage:
1d6 ⇒ 2subdual

I'll have more after i get home from work.


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

Blue Heron shakes her head as if to clear cobwebs. Why didn't I think to jump down? That would have been much less painful? Those dreams cloud my judgment.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge

Paul leans against the wall of the tunnel and props his foot up against it to balance better.

He crosses his arms over his chest and glances aloft toward the opening of the tunnel, then he glances down the blackness of the tunnel.

Despite the seeming good spirits of his companions he was filled with a sense of tension.

He glances toward Linndell.

In Elven:

”I think that that the lift was rigged as a trap; it seemed solid but it wasn’t, and we’ve dealt with traps before on this caper.”

”I think there will be more traps to come.”

”I think that if I was making a trap that I'd put an alarm on it to alert anyone in this place that intruders were coming when it went off.”

He pauses, then he pulls something from his pouch and fits a quid of tobacco into his lip and begins to chew on it absently.

”You know, there were footprints in the dirt made by humanoids outside; I think human, but I don’t know for sure.”

He scratches his chin for a moment, glancing above as he thinks a little.

”Maybe some other folk, likely human, came in here a few hours before us – maybe they set the trap on the lift when they came in – maybe they’re able to hear if it went off – maybe there’s danger in front of us down the tunnel, be it another trap... or maybe an ambush.”

He looks back toward Linndell.

”I'm just saying - I’d be careful if you’re on point,” he says with a little shrug.

”As for me, I reckon I'm probably going to wait by this shaft until – or unless – we get some light down here.”

He tugs on the lobe of his obviously human ear and grins sardonically.

”I don’t know about you; but I can’t see worth a damn in this hole…” he says, then spits a stream of tobacco into the dust.


Male half elf Slayer(sniper) 8, HP 114/114, AC 26, T 17, FF 19, F +10, R +12 W +8, +2 enchantment, Init +10, Per +17(+21 traps), lowlight

In Elven

Spoiler:
Aye....light could be an issue...one second....

Linndell reaches into his pack and pulls out his Ioun torch. He activates it and light appears.

That should help.

Linndell the heads 20 feet down the passageway, bending down examine the floor closely.

perception: 1d20 + 12 ⇒ (18) + 12 = 30

GM:
Linndell is looking for tracks....just to see if there are any new disturbances...not trying to identify them


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Linndell Rallos wrote:

In Elven

Linndell reaches into his pack and pulls out his Ioun torch. He activates it and light appears.

That should help.

Paul gives Linndell a small grin and nods at the light.

Response in Elven:

"Thanks for the light - but remember; I can see that from roughly sixty feet back... But anyone sixty feet in front of you can likely see it too... Be careful."

He watches the elf advance down the tunnel and turns and looks at the rest of the crew, curious to know what they'll do and where they'll go before he advances.


Female Aasimar (Garuda Blooded), Human (Tian-Shu) Warpriest (Sacred Fist) 6 l HP: 38/38 l AC: 19 [T: 19, FF: 16] l Fort: +7, Ref: +7, Will: +12 l Init: +3 l Per: +14 l l Fervor 8/8

Blue Heron moves up to guard the person on point.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Blue Heron wrote:
Blue Heron moves up to guard the person on point.

Paul glances at Blue Heron and watches her stride forward to support Linndell.

He looks at whatever tracks that may have been in the dirt before Linndell advanced and Blue followed and watches them disappear.

He turns to the others and cocks his head, watching the others to see who will move next.


Linndell moves into the front, carefully looking at the ground. He and Paul note there are a number of footprints, overlapping. There has been a lot of traffic here lately. Ahead the light illuminates further down the corridor as it turns to the northwest, and just beyond you can barely see that it splits in a Y going two separate ways.

Map below, if you'd like to be in a different order, just let me know. The red line indicates the edge of the 20ft radius of light, beyond that is dim illumination.
NesherMine


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Left Hand of Doom wrote:

Linndell moves into the front, carefully looking at the ground. He and Paul note there are a number of footprints, overlapping. There has been a lot of traffic here lately. Ahead the light illuminates further down the corridor as it turns to the northwest, and just beyond you can barely see that it splits in a Y going two separate ways.

Map below, if you'd like to be in a different order, just let me know. The red line indicates the edge of the 20ft radius of light, beyond that is dim illumination.
NesherMine

Paul looks at the others moving ahead - he watches Gii advance; his eyes quickly flicking to Ayreth, Bart and the lion-like creature that clings to the boy like a shadowy darkness...

He reaches his hand forward to Gii's shoulder, pulling him back slightly.

In Elven:

"Keep five feet between us - if something happens, you could get hurt."

"You're the only gods damned doctor in the crew; don't risk all of our lives by being too close to danger," he adds with a flat voice.


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii cocks his head at Paul, his brow furrowed. "What?" he asks.


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Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Doctor Gii wrote:
Gii cocks his head at Paul, his brow furrowed. "What?" he asks.

Paul stares at Gii with frustration on his face.

In Goblin:

"Skai! Keep back, keep back pushdug; not so close to danger, no!"

In Fey:

"Art thou simple in thy head? Keep distance between danger, oh man!"

In Dwarven:

"Och! Lad, don't be a bloody fool! Keep yer ass back from the others a wee bit..."

He stares at Gii's uncomprehending face and sighs, shaking his head and keeping his voice quiet as he spits a stream of tobacco to the side.

"Five feet between us; safer..."


Male (Angelkin) Aasimar (Living Grimoire) Inquisitor of Nethys 1 [ HP: 11/11 | AC: 11 T: 11 FF: 10 | CMD: 14 | F: +4 R: +1 W: +2 | Init: +1 Per: +4 | AS: 1/1, HotA: 6/6 | 1st: 4/4 ]

Gii blinks at Paul, before raising a questioning eyebrow. "Right..." he trails off, walking deeper into the mine.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Doctor Gii wrote:
Gii blinks at Paul, before raising a questioning eyebrow. "Right..." he trails off, walking deeper into the mine.

Paul watches Gii move off with narrowed eyes but keeps his mouth shut.

Is Gii five between Blue Heron? If so - cool. If not, I need to know for RP purposes.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bartholomew understood two of the languages that the man had used, but not why he used them. Once again he called upon his power and quickly cast a very subtle spell. The power weaved through the ears of those who accepted it, and it was quickly followed by Bart's voice whispering in their ear. "Alright, everyone's linked up. Remember, you guys have to talk through me to speak to someone else, but I'll happily convey your message. Otherwise just whisper to me, within say... 150 ft, and I should be able to hear you. Everyone got that?"

When he got a confirm from everyone, Alar would look to Bart, who would move the Lion's side and cast another spell, this one a little more potent then his message spell keeping the group linked. Translucent armor encases the lion, brilliant as stars, but then the shadows surrounding Alar seem to engulf and consume the armor until it was as black and twisting as the Lions form. Then a nod, without a word from the lad, and Alar start heading forward ahead of the group to scout.

Bart casts the spell Message twice to get everyone in the party. Every forty minutes, he'll recast the spell to keep everyone in the loop. The duration is 50 minutes for the spell (10/level) and the distance it works is at 150 ft. It does not have to be a straight line for the message to travel, but if there's a cave in or a sealed door of some kind that might screw it up.

Bart also casts the spell Mage Armor, giving Alar a +4 Armor Bonus to his AC and using up a level 1 spell slot.

Alar's Stealth: 1d20 + 18 ⇒ (11) + 18 = 29 Alar also has concealment in Dim Light.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Bartholomew Grayson wrote:
"Alright, everyone's linked up. Remember, you guys have to talk through me to speak to someone else, but I'll happily convey your message. Otherwise just whisper to me, within say... 150 ft, and I should be able to hear you. Everyone got that?"

Paul turns a strange gaze toward Bart and his sorcery...

Sense Motive:

His eyes are narrowed; his jaw is set - he has stopped chewing the tobacco for a moment as he examines Bart with a penetrating look; but he says nothing... He seems suspicious of the boy for some reason...

He watches the dark beast push past Linndell and slide into the blackness; the broad, shadowed paws pushing through the dust and dirt and the tunnel floor until it pushes far beyond the elf.

Wherever the lion-like creature has gone, Paul no longer knows...

For a moment his gaze flicks back and he looks at Ayreth.

Then he turns his eyes back to watch the foul place of darkness which looms before them...


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bart's eyes are hidden by his goggles once more, the ruby tinted items keeping the stars that often shined when he cast spells a secret. But the general direction of his head and the way he was intently staring that way seemed to give the impression that he was keeping track of Alar, who had already moved well ahead, being the quietest and probably most durable of the group thanks to Bart's magics. Bart didn't like the idea of not going with him but Alar had insisted, albeit through their link, that this be the case until whatever was ahead could be determined safe.


Alar is going to take point now (as stealthy scout), according to Bart's rp. Don't know if Linndell is aware of this (since he is on point) ... and whether anyone will communicate it to him? But how far ahead/forward will the group be moving now?

If Alar is scouting, I'll need a perception check from him, please.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
GM Right Hand of Doom wrote:

Alar is going to take point now (as stealthy scout), according to Bart's rp. Don't know if Linndell is aware of this (since he is on point) ... and whether anyone will communicate it to him? But how far ahead/forward will the group be moving now?

If Alar is scouting, I'll need a perception check from him, please.

Do any of us need Perception Checks to spot Alar? He's pretty far ahead and basically disappears if he's in dim light, so we may not even be able to see him even if we wanted to; or what direction he chose to go in as the tunnel now forks...


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Alar's Perception: 1d20 + 7 ⇒ (7) + 7 = 14 22 using scent. And with the fork, Alar will go right.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Ayreth returns Paul's look with her own steely gaze and stays behind to take the rear.


Male Human Ranger: Blockade Runner: 1, Scout: 3, Gunslinger: 1 Fort +6 Ref+11 Will +4 Ini +4 Per +10 AC: 19 HP: 48: 48 Uncanny Dodge
Ayreth wrote:
Ayreth returns Paul's look with her own steely gaze and stays behind to take the rear.

Paul returns her gaze for a moment; his own eyes now equally hard but his expression unreadable.

He says nothing.

Paul then turns from her and proceeds down the tunnel, his eyes on the source of the light as Linndell advances, his sword loose in his hand.


New Nesher Mine Map (The red line denotes the end of the ioun torch light.)

Bart via Alar:

Taking the right passage, and advancing 15 feet, Alar comes to an alcove on the left side. Alar communicates via the link to Bart the following: The small alcove only holds a couple of wooden carts with stones, picks and shovels. Nothing of great import or threat.

Steathily advancing another 35ft (from the alcove), Alar detects, via his scent, one stronger, musky scent -- human -- somewhere ahead of him in the dark, open area.

Bart is free to communicate this to the others via the message link.


Alar:
Health: 60/60; AC: 27; Active Effects: Mage Armor
Bart:
Health: 46/46; AC: 16; Amulet 6/6 day; Spells: 1st lvl- 3/day, 2nd lvl- 4/day; Active Effects: Message, Group (50 min)

Bart quietly informs the others through his message spell, his whispering voice reaching each steadily despite the distance from some of several feet, "Alar smells someone. A human, he thinks. He took a right. Only one scent in the alcove that's filled with wooden carts that have... stones? Yeah, stones, picks and shovels. Guess it makes sense for a mine."

Alar turns around and heads back down the tunnel until he reaches the fork again, then takes a left.

Alar's Perception: 1d20 + 7 ⇒ (19) + 7 = 26 34 with Scent
Alar's Stealth: 1d20 + 18 ⇒ (12) + 18 = 30

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