| "The Lucky Halfling" |
Sorry for the delay. I'm back and in action.
Harold would step into the room and lash out at the wolf/wolves with quick thrusts of his rapier.
Rapier Attack 1: 1d20 + 9 - 5 + 1d4 ⇒ (14) + 9 - 5 + (1) = 19
Rapier Damage 1: 1d8 + 6 ⇒ (2) + 6 = 8
Rapier Attack 2: 1d20 + 9 - 5 + 1d4 ⇒ (15) + 9 - 5 + (3) = 22
Rapier Damage 2: 8 + 6 = 14
Rapier Attack 3: 1d20 + 9 - 5 + 1d4 ⇒ (6) + 9 - 5 + (3) = 13
Rapier Damage 3: 1d8 + 6 ⇒ (6) + 6 = 12
| "The Lucky Halfling" |
Harold would dodge and twist out of the way of the wolves attacks while continuing to stab at them with his rapier.
Rapier Attack 1: 1d20 + 9 - 5 + 1d4 ⇒ (20) + 9 - 5 + (2) = 26
Rapier Damage 1: 1d8 + 6 ⇒ (4) + 6 = 10 + 8 = 18
Rapier Attack 2: 1d20 + 9 - 5 + 1d4 ⇒ (10) + 9 - 5 + (1) = 15
Rapier Damage 2: 1d8 + 6 ⇒ (2) + 6 = 8
Rapier Attack 3: 1d20 + 9 - 5 + 1d4 ⇒ (20) + 9 - 5 + (2) = 26
Rapier Damage 3: 1d8 + 6 ⇒ (2) + 6 = 8 + 8 = 16
A smile could be seen displayed upon his face.
| Roman Andari |
Alright, then assuming the wolf is still alive...
Roman brought his mace down on the wolf.
Mace with Divine Strike: 1d20 + 5 + 1d4 ⇒ (12) + 5 + (2) = 19
Damage : 1d6 + 2 + 1d8 ⇒ (5) + 2 + (3) = 10
| DM Nerk |
Pardon me guys. You're quite right, TLH. The only foe remaining was the last wolf, and once it acted it was your turn again. Since I'm doing initiative loosely, it was all y'all's turn again.
Harold drives his rapier hilt deep in the last wolf's belly. As he pulls it out, he carves a shallow curved slice and then drives the point in deep again, cutting a smiley face in the beast's flesh.
A moment later, Roman's mace shatters ribs, but the wolf is dead by then. You are in a large, muddy courtyard, with two gates that leads out of the compound, and a set of double doors that lead into the smaller building at the NE corner.
Max Gain
|
oh, now the thread updates on me since monday.
yes, open it. man, I can't believe the wolves are dead instead of tamed pets.