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Game Master Sai Ling

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HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

Eukaeros will convey the inormation out loud. Shall I carry the other, master dwarf, for safekeeping or would you like to carry them both?

As Max moves to go, Should we not wait for Malaki to return? Rather than follow I mean?


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman stares at the hammers with a blissful look on his face for a moment, but then shakes his head to clear the greedy thoughts dancing in his head.

"If anyone feels they can be quiet, I suppose they should go. Personally, I'm as silent as an earthquake, so it's best I don't."

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight
Eukaeros Shadowstep wrote:

Eukaeros will convey the inormation out loud. Shall I carry the other, master dwarf, for safekeeping or would you like to carry them both?

As Max moves to go, Should we not wait for Malaki to return? Rather than follow I mean?

didn't realize what was going on.

Right, I should probably wait, if he is going alone for a stealth mission. And Max waits.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max is still waiting.


Indubitably Never 3d6

As Malaki searches the room, he finds a large ruby worth 2000gp hidden in the eye socket of one of the skulls.


HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

The illusionist pokes the obviously sleeping dwarf, Oskar, do you want to carry these hammers or not?

:p


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"Oh, I'll take those off his hands," Roman says to Eukaeros nonchalantly as he plucks the hammers from his hands and puts them in his magical bag.

"Quite heavy and cumbersome. Better if I hold onto them anyway."

Roman then hiccuped for some odd reason.

"Pardon me."


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

" hmm What, aye, ahem... Sorry, musta dozed off a little. Best not to waste these little moments of inactivity don't you know. Old veterans trick bein' able to catch a few winks like that. Keeps the energy up. "

Oskar blusters,

" Can I examine the 'other' hammer while we wait Roman? "

Oskar looks over the unidentified hammer, examining any engravings or runes.
Int check for lore?: 1d20 + 1 ⇒ (6) + 1 = 7
Failing that he gives it a few test swings.


Indubitably Never 3d6

As soon as Oskar touches the second hammer, a loud, squeaky voice exclaims "Here's a kiss for you, runt!" and the magical aura on the second hammer dissipates.


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

Harold's eyes would watch the hammers carefully as they are exchanged to and fro. At the sound of a voice coming from one of the hammers, his eyes will go wide. "What was that?!?"

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

This place is strange


Indubitably Never 3d6

DC 12 Int+Arcana:
Apparently, someone thought casting Magic Mouth on a hammer would be a fun trick.


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

A toll is a toll and a roll is a roll. And without any tolls, we don't get no rolls.

Int Check: 1d20 + 2 ⇒ (15) + 2 = 17


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Intelligence: 1d20 ⇒ 19

Nice.

"Someone is playing a trick. This is a Magic Mouth spell. I knew a wizard who liked to cast this sort of thing all the time. It was infuriating. But it doesn't seem like the kind of thing a giant might cast."


HP: 59/59 | AC: 19 | HD: 8/8 | Init: +2 | Saves: Str (+3), Dex (+0), Con (+2), Int (+1), Wis (+6), Cha (+2) | Spell Slots: 1st: 3/4, 2nd: 2/3, 3rd: 3/3, 4th: 2/2 | Spell Save DC: 14 | Channel Divinity: 2/2 | War Priest: 3/3 |

" Damn, let's just hope it didn't alert the giants. We should probably move from here quickly. "

Oskar listens out for any approaching enemies.
Perception: 1d20 + 3 ⇒ (3) + 3 = 6


Male Lightfoot Halfling HP:79/79 | AC:21 | HD: 8/8 | INIT: +5 | SAVES: STR +0/ DEX +5/ CON +3/ INT +2/ WIS +2/ CHA +0

"I agree that we should be ready, but to move from here could cause us to leave Malaki to fend for himself. I'm sure he'll return if he finds it necessary for us to quicken our pace."


Male Human HP:77/77{} AC:16{} HD 8/8{} INIT +4(+2){} SAVES: STR +4/ DEX +7/ CON +6/ INT +1/ WIS +1/ CHAR -1{}

DM, in case you did not see the previous post, I did specify in addition to searching the room, Malaki was going to continue north through the double doors and continue his investigation...


HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

Sorry that I didn't post yesterday, work has been a bit *AAGGH!*, also I will be heading out of town for a conference tomorrow so my posting will be spotty through next friday. I should still be able to get in fairly regularly but I wanted to give a heads up. Bot me as needed.

Mages can be odd fellows. The elf doesn't offer any emotion to suggest he is joking or not.

Looking around the space the elf beings to fidget ever so slightly, I am not usually the one left behind to wait. It is in times like this I wish that I might have taken a familiar but alas I did not pursue that course of action...


Indubitably Never 3d6

Malaki pushes at the double doors leading north only to find them blocked. They give a little, and as he pushes harder, he hears a low growl from the other side.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max gain will use a perception check to determine where the growl is exactly direction wise and how far away it is. perception: 6 + 1d20 ⇒ 6 + (17) = 23
He will also use a nature check to determine what animal the growl came from or even if the growl is man madenature: 3 + 1d20 ⇒ 3 + (1) = 4


Indubitably Never 3d6

You're pretty sure the growl was a growl, but what made it? You've no idea. Whatever it is, it's very near the door.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max will speak in a low voice, whispering loudly. Guys, this thing is like at the entrance, not further out

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max Gain goes in first with his Maul equipped and readies an attack for whatever comes at him.


Male Human HP:77/77{} AC:16{} HD 8/8{} INIT +4(+2){} SAVES: STR +4/ DEX +7/ CON +6/ INT +1/ WIS +1/ CHAR -1{}

Sorry for the holdup, family life has been hectic...

Malaki would have went back and warned the others, then moved up with Max. As Max prepares to force his way in, Malaki hides and prepares to rush forward and cut down whatever beast lies on the other side.

Stealth: 1d20 + 12 ⇒ (12) + 12 = 24


HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

Smashed phone, overlong conference, crummy hotel with crappy (read horrid) internet and flights up and down the west coast later...here I am...

Sorry for the delay. Glad to be back.

Eukaeros nods as the fighter moves with the maul, the illusionist knocking and arrow and covering the human as he moves forward.


Indubitably Never 3d6

Welcome back, all.

Malaki hides, and Max attempts to open the door, only to find it is still blocked.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"Is there another way in?"


Indubitably Never 3d6

None that you can see.


HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

Anticlimactic. Shall we find another route? What did you find Malaki?

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

What is the door made out of? If it is wood, I can borrow someone's dagger or short sword piercing it through the wood and start cutting a hole in the middle of the door in a circular motion


Indubitably Never 3d6

It's wood, but probably a good 6" thick.

To be clear, I am assuming that you're pushing the door relatively normally, not trying to force it. If you want to try to force it, that's fine, and possibly doable, but nobody said anything about it. With things like "I open the door" I don't like to add "by any means necessary."


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

"Let's move onto another door. Perhaps these are the wolves from your last foray. No need to unleash them right now. We can come back and check for treasure -- I mean, survivors -- later."

Roman then awkwardly cleared his throat.

"Malaki? Max? Next room?"


Male Human HP:77/77{} AC:16{} HD 8/8{} INIT +4(+2){} SAVES: STR +4/ DEX +7/ CON +6/ INT +1/ WIS +1/ CHAR -1{}

Gm, what are my options to move forward at this point beyond going back west?

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

anyone have a short sword I can borrow? I can piercing through the wood driving the sword in slowly and cutting all the way around the wood in a circle, give me about 30 minutes and it will be done.

to be clear on what I'm doing, you know how you have those people that use tools to cut through glass, instead of breaking the window, they cut a circle in the middle of the glass and go through, I piercing the sword through 6 inches of wood slowly and I'm slowly sawing in a circular motion.


Indubitably Never 3d6

I see what you're doing Max, but I'm betting an axe used in the traditional overhand fashion will be much faster and not a whole lot louder than trying to push a blade through 6" of wood and then sawing a circular hole through with a straight blade.

Malaki from room 6 (after this, I'm putting the map in the campaign info tab, which a smarter GM would've done forever ago)... there's the hall that goes north, which has a set of double doors at the end, and a set that leads to 22 (the direwolves courtyard). There is a set of double doors at the south end of room 6, and a single door going south at the intersection of the halls just before room 6.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

I'm of the mind to try the double doors to the north. But I'll leave that one to Malaki.


HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

Eukaeros taps a finger on the pommel of his rapier No sawing with this, I'm afraid. I agree with Roman, let's look elsewhere. If something is there we can break our way in later...


Male Human HP:77/77{} AC:16{} HD 8/8{} INIT +4(+2){} SAVES: STR +4/ DEX +7/ CON +6/ INT +1/ WIS +1/ CHAR -1{}

Or find a way around.

With that simple statement Malaki darts back into the shadows, attempting to press on through the double doors to the north.

Stealth: 1d20 + 12 ⇒ (2) + 12 = 14
Search Door for Traps: 1d20 + 9 ⇒ (20) + 9 = 29

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max just tags along hanging in the back.


Indubitably Never 3d6

Malaki ... assuming you mean a different set of double doors than the last set. Are you opening the doors to area 22 or the doors at the end of that corridor?


Male Human HP:77/77{} AC:16{} HD 8/8{} INIT +4(+2){} SAVES: STR +4/ DEX +7/ CON +6/ INT +1/ WIS +1/ CHAR -1{}

22, and if he finds nothing, he will move to the double doors that open into the area directly north of the great hall and check them.


HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

Yeah I think it might make sense at this point for the lot of us to move behind Malaki, even if he is "ahead". Not only is boring to guard an empty room but I'd rather not just be a sitting duck for some giant patrol to walk in on me.


Indubitably Never 3d6

As Malaki pushes the door open, the three wolves that survived the group's last onslaught rise to their feet, snarling.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max throws 2 pounds worth of kitchen food over way their heads to distract the wolves with food.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Unless I'm mistaken we should all still have Bless up.

Play Test wrote:
Whenever a target makes an attack roll or a saving throw before the spell ends, your blessing allows it to add a d4 to the result.

"So much for stealth. Put them down quickly!"

Sacred Flame (Dex Save DC 15): 2d8 ⇒ (5, 1) = 6


Indubitably Never 3d6

Wolves have good noses, and Malaki rolled horribly for once.

1d20 ⇒ 2
1d20 ⇒ 13
1d20 ⇒ 6
1d20 ⇒ 12
1d20 ⇒ 11

Two of the wolves turn and snap at the halfling arm that Max throws over their head, distracted, and the other howls in pain as Roman's flames blast it. A moment later, that wolf has charged the cleric, snapping at him to no effect.

Players up.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max will stand back and cast guidance on the closest person to him. He will move away slowly after that like oh well, not my problem.


Stats:
HP 14/18, Leather Armor 1 | STR (+0) DEX (+2) CON (+0) INT (+1) WIS (-1) CHA (+2)
Male Human Bard 2 | 7/9 XP | Effects: None

Roman blocks the wolf's bite with his shield, The Maiden's Song. He then takes out his silvered mace channels radiant energy and brings it crashing down on the snapping maw before him.

Divine Strike with Mace: 1d20 + 5 + 1d4 ⇒ (6) + 5 + (1) = 12
Damage: 1d6 + 2 + 1d8 ⇒ (4) + 2 + (1) = 7

He then backs away slowly, and prepares to use the light of the Morninglord to keep him safe.

Play Test wrote:


Flare: When a creature that you can see attacks you, you can use your reaction to cause light to flare before the attacker. This light imposes disadvantage on the attack roll. An attacker that cannot be blinded is immune to this feature.


HP: 35 | AC 17 T:14 FF:13 | F/R/W 5/7/4 | Init +5 | Perception +9 | CMD 15

Eukaeros opts to stay back, using his bow to harry the wolf that is moving on Roman.

Bow Attack!: 1d20 + 7 ⇒ (16) + 7 = 23
Damage!: 1d8 + 4 ⇒ (1) + 4 = 5

Did we lose our dwarf? He hasn't posted in a while...

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Killing wolves makes me so sad, they are like dogs, pets I enjoy. But I Can't hurt the party either, it is a good thing I took a neutral position on this.

also I didn't specify, but my guidance was casted on whoever calls dibs for it, not even the player knows, but Max knows and whoever calls dibs knows.

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