[ACO] PF2e - 06-05: Silver Bark, Golden Blades (P4)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

TOFU SHOP

CP: 18
Subtier: 1-2

Hero Points:

Tempest - 2, CC
Maru - 2, CC
Long-Nose - 2
Kordak, Duty's Bulwark - 2, CC
Calla Tilly - 2
Irina (w/Bear or Squirrel) - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Tempest in a Teapot wrote:


Then she hears the smashing sound of the door. and smiles brightly at the mayor. "Never mind. Why, would you look at that? The door just fell in."
[dice=Perception T]1d20+4

"Um... Is that a sliding door behind that placard?"

LOL!

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Tempest finds a secret door behind the counter, leading to a flight of steps. The stairs descend south to a set of double doors, revealing a once grand hallway.

Heavily scuffed marble that’s seen better days covers the floor of what was clearly once some sort of ceremonial hall. There are lamps in the alcoves and their light reveals bits of uneven raised floor where statues once stood. Crude graffiti bearing names and rude pictures cover every pillar, but underneath the dirt and graffiti are pictographs and the carved faces of hobgoblins.

You notice that every bandit who lived here has signed their names on these pillars. There is a door on the western side of the room leading to places unknown...

DC 16 Society OR DC 12 Hobgoblin Lore:
This room used to be a community hall for the shortlived Rahk Lo hobgoblin trading post that was once here. realizes that this was supposed to be a community room to impress guests.

If you understand Goblin:
You also realize that the pillars include poems of welcome and the statement of peaceful intentions.

You see what appears to be a pair of halflings sitting at the end of the hallway rocking and murmuring to themselves. They have not noticed you and don't even appear to be aware that your are in the room.

I'm using Tempest as my location marker.

Moving forward, I'm going to need a designated door puller as you explore

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