Dm Mathpro's Crypt of the Everflame Game

Game Master mathpro18


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Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda, squints her eyes in the dim light, watching Andwell as his fingers twist and turns into nooks and crannies. In a soft whisper, she talks to herself, "He certainly does look quite experienced at finding things!"


Male Halfling Rogue; 2

Andwell has been trying desperately to give the illusion he was oblivious the banter of the others. At hearing the above comment, he uncontroable burst out a huge belly laugh HaaaaHoooooWaHa. His cover blown, he looks around and smiles at the others.


She is dressed

she walks over to Tarvinda
"Since the men are busy bathing.
We should look at that claw wound that went to the shoulder blade you got from the skeletons earlier,"

after a short pause due to examining

"And if need be stitch the wounds,
I have a shot glass sized bottle of vodka to clean a wound if needed."

after a short pause due to think

"And when the men are done bathing, ask Xeros to clean the water,
and then take a bath while the men are in the first room.
And hopefully also talk things out and get to know each other better and know where each is coming from."

after a short pause due to thinking over her words

"and don't worry, I prefer men."


I need swim and intellegence checks from both the men that are looking for the key/bathing.

Those that are looking around the room find two more doors to the south and if Andwell wants he can check to see if they're locked or trapped or wait for the others to be done cleaning up.


Male Human Bard 2

Swim1d20 + 2 ⇒ (18) + 2 = 20
Int1d20 + 2 ⇒ (6) + 2 = 8


Neculai you are able to make it down to the bottom easily enough and start sifting through the keys but just aren't able to find the right one.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Swim :1d20 + 2 ⇒ (6) + 2 = 8
Int check:1d20 + 2 ⇒ (5) + 2 = 7


Male Halfling Rogue; 2

Checking for locks and traps on the unopened doors.

1d20 + 6 ⇒ (20) + 6 = 26 +1 for traps

WhooHoo!


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda turns back to Sia, a little surprised at her quiet movement. "You can help with that, well sure, though I will have to remove armor to let you see. I'm not sure if that's a good idea in this hostile environment, don't want to meet those skeletons again unprepared. Later, when we come to rest, then maybe you can see the damage. Although Iomedae has given me the grace to heal such wounds if needs be." she smiles back at Sia. "Your concern touches me, though we have only been acquainted for a short time." Tarvinda relaxes a bit, even trusting this young woman will be helpful on this solemn ritual.

not being unfriendly, but her military training doesn't let her take her guard down, without someone replacing her.


"Your right, this is not the best environment for checking wounds.
When we sleep next, we should check it for signs of infection.
while one of the men are on guard."


Andwell: The door on the right is locked while the door on the left is not. Neither door is trapped.

Xeros you're having a little trouble getting down to the bottom of the pool with out running out of air and thus can't find the key you're looking for.


"I think this might be the most securable room, by what we have explored so far."


Male Tiefling Ranger(Trapper)-1/Cleric-1

The tiefling shoots back up as he breaks the surface and starts gasping for breath. *cough**cough**"Didn't find it yet, how about you Neculai any luck?"

He waits a moment catching his breath then recasts his detect magic and dives back in.

Swim:1d20 + 2 ⇒ (4) + 2 = 6
Int Check:1d20 + 2 ⇒ (18) + 2 = 20
Jeez can't catch a break on my swim.


Male Human Bard 2

No luck yet here, Xeros. I'm gonna go back down.

Recast, then dive.

Swim1d20 + 2 ⇒ (16) + 2 = 18
Int1d20 + 2 ⇒ (3) + 2 = 5

Man, I can't catch a break on my Int.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Hey mathpro can we combine our seperate stats, like I help him with an idea of where it is and he uses his swimming prowess to get there.


You both have detect magic on,
so I see no reason for an INT check to something you can see.
But it's the DM's call.


Its in the module but I kind of agree...if anything it should be a perception check. I'll allow you guys to find it since you met the DC.


Maybe it's not worded in the best way.

"I get the feeling they found something in the bottom of the pool."


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda turns at Sia's words, "Really? Something useful?"


"I hope so."


Male Tiefling Ranger(Trapper)-1/Cleric-1

Coming up from the water and breathing hard, "Neculai, what did we find our good sir." He hops out of the pool, and drys off a bit while double checking the pool for any other magical auras.


"And what did you find?, A magic key."

I only came to that thought of reversing the "Magic is the Key" phrase and it becomes "The Key is Magic," so a magic key.
And judging by the look he's giving, I'm right.


Male Halfling Rogue; 2

Andwell strides over to join the conversation.
After listening, he tell what he found out about the two doors.
He concludes with But I didn't disturb them further. Seeing as half of us were wet, and the other half naked. Bad time to find new monsters . . .


But being wet and naked is fun...especially when fighting monsters...oh wait


Male Human Bard 2

Once Neculai comes out of the pool, he does indeed produce the key in question.

Now if you don't mind, it would be preferential to be dry and back in my clothing and armor.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

"I can only agree with you Neculai, let me help you get your armor back on. Master Tactfoot, please keep a look out as we get Neculai buckled up."


Male Halfling Rogue; 2

Andwell steps up onto the edge of the pool for a better vantage point, and takes watch.

perception if needed 1d20 + 6 ⇒ (14) + 6 = 20


Oh right on the edge...so easy to push into the pool...

Xeros you don't detect any more magic. Andwell you feel pretty confident that you're save in this room.


"Excellent, that Key will likely work on one of these doors."


Male Tiefling Ranger(Trapper)-1/Cleric-1

"My lad Andwell would you like to do the honors of testing out the key? Or would you like me to do it?" Xeros says as he puts back on his clothes and armor.


If Andwell checks the key it won't open either door.


Male Halfling Rogue; 2

Frick!
I don't understand. The key wont work. He looks about to the others for inspiration.
Should I try and pick it?


I think that is the wrong door.

There are 2 door on the south wall of the room, which one did he try?

Map


Only one is locked and that key won't open that lock.


Male Halfling Rogue; 2

Hmmm. I wonder. . .
Andwell tries the key in the unlocked door, to see if it will lock it.


The key won't fit into the lock.


Then what about the other door? Open/Locked?

GM eyes only:
Access to Room 7, requires a key,
but what about access to Room 8?


The other door is unlocked and Andwell tried to lock it but the key wouldn't fit into the door

Etna:
You guys haven't found the key for room 7 yet. The door to room 8 is unlocked and you guys can enter at any time.


"Lets try the door on the Right?"


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda is left scratching her head as it seems that Andwell is trying to lock doors that are already open. "I really don't understand that little halfling." She then goes to the door that is open and attempts to hear any movement from the 'other side'. "I hope he hasn't attracted any unwelcome visitors."

Perception 1d20 + 3 ⇒ (12) + 3 = 15 to listen at the door and/or look and listen through the keyhole.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Thinking of magic being the key the tiefling is curious and casts detect magic on each of the doors in the room. After that Xeros will move next to Tarvinda and whispers, "If you start to understand them you have already lost it yourself." He gives her a grin and listens as well at the door, debating to try another on the drunk ones powers or not.

Perception:1d20 + 8 ⇒ (4) + 8 = 12


Male Human Bard 2

Hmm....Well, we might as well move on to a room we can get into, I guess.


Neither Tarvinda or Xeros are able to hear anything behind the door so anxiously Andwell will open it. Ahead of you all is a long corridor that is flanked by a row of human statues, set into alcoves on each side. The statues look like Kassen, and each one holds a longsword out in front of it. The blades of roughly half of the statues are wrapped in leather padding.

As you enter the hallway I'll need perception checks from all of you.


"A hall with statues that hold swords,
I think it would be wise to have only one person walk to the end first, the question will be who?"


Nope nothing to worry about here Etna. Don't be so parianoid...whats so scary about big statues holding sharp longswords.


Male Human Bard 2

Perception1d20 + 5 ⇒ (16) + 5 = 21

Hmm....

Neculai will cast Detect Magic before any steps foot inside, unless someone has already done so. In which case, he will cast detect magic before anyone else steps inside.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda sees the statues, magnificent tributes to Kassen. "Gosh, I'd never had thought there would be such a magnificent display in honor of Kassen." She stands momentarily in the door before she enters the corridor, looking around admiringly.

Perception 1d20 + 3 ⇒ (12) + 3 = 15
What's to be afraid of, they're just statues....aren't they!!!


"I would be careful Tarvinda, as some have leather coverings, and others don't."


Male Tiefling Ranger(Trapper)-1/Cleric-1

"At least her wounds didn't hurt her spirit, heres to that." The tiefling raises his wineskin to her bravery. As he looks on to see if he see's any traps.

Perception:1d20 + 8 ⇒ (17) + 8 = 25


Neculai and Xeros you notice that one of the tiles on the floor doesn't look right and you get the feeling that it might be trapped.

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