Dm Mathpro's Crypt of the Everflame Game

Game Master mathpro18


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Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda continues to distract the living statue, hoping to slow it down a bit. She looks carefully to see if her flail has inflicted any damage on the large animated thing.

Round 3:

Status:
HP: 16/21 AC: 19/13/16 Conditions: None

Flail attack 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 includes bardic courage
Flail damage 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9 includes bardic courage


Male Tiefling Ranger(Trapper)-1/Cleric-1

Xeros drops his bow and slides down the side wall and when he lands he bolts towards the creature to help assist Andwell. [b]"Hold on little friend I'm coming to help, the rest of you keep it distracted."[/dice]

Acrobatics to slide down the wall with out injuring myself
Acrobatics1d20 + 7 ⇒ (13) + 7 = 20
Aid other to Andwell's grapple if able to this action
Aid other grapple check:1d20 + 5 ⇒ (4) + 5 = 9


Coordinates of Big bad please?
So I can update the map.


The big bad is next to Tarvinda but I'm not sure where she is lol.

Andwell you fall from the statue and land on your back on the floor. Neculai you continue to sing. Xeros you make it down the wall safely but you can't aid another in grapples. If you take the key from Andwell you could give it a shot for your self and I'd need 2 grapples. Tarvinda you are able to smack it with your flail again. Seeing Xeros crawl down the wall the creature tries to smash him with the two shields in his hands. One of the shields connects with you doing 12 damage.

Attack on Xeros:1d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (20) + 5 = 251d8 + 4 ⇒ (6) + 4 = 101d8 + 4 ⇒ (8) + 4 = 12
Critical confirmation on Xeros:1d20 + 5 ⇒ (1) + 5 = 6

DM eyes only:

30/46


Male Halfling Rogue; 2

Xeros. Stay back I can do this by myse*

No time for pride Andwell. Trust these new friends.

Xeros. Wait. Take this. Andewll holds up the key. The statues girth is too great or my Halfling limbs to gain purchase. Place the key in his back. Feel for the second "click", and turn to your left.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Round 4:

Status:
HP: 16/21 AC: 19/13/16 Conditions: Bardic Courage

Tarvinda seeing the statue smashing Xeros, shouts loudly at the statue, "Hey you...come on give me satisfaction...fight me you statue of death." swinging her flail once more.

Flail attack 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Flail damage 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Male Tiefling Ranger(Trapper)-1/Cleric-1

Xeros catches his breath after that big smash then grabs the key from Andwell, "As I said your the boss, heh." With that Xeros leaps on the back of the constructs back and grabs on.

Acrobatics for leaping on the beast and grappling to hold on, if I am able to put in the key I will take that chance.
Acrobatics:1d20 + 4 ⇒ (12) + 4 = 16
Grapple check:1d20 + 4 ⇒ (15) + 4 = 19
6/18 HP left


Male Human Bard 2

Neculai will Continue to sing (Inspire Courage, +1). He'll also cast Dancing Lights(Humanoid Form) near the Construct, trying to distract it.

6/10 rounds left.


She attack the Bugger (not sure, if flanking)

Attack: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Andwell you stay on the floor and give the key to Xeros. Neculai your dancing lights seem to distract it until Tarvinda shouts out and you continue to sing. Xeros you make it onto the creatures back, I need one more successful grapple check before you can use the key. Tarvinda you successfully get the creatures attention when you shout but your flail bounces off its foot. The creature does as you ask and attacks you but once again the shields miss you. Etna you move up and attack it with Tarvinda and your blow strikes true.

Attack on Tarvinda:1d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (13) + 5 = 181d8 + 4 ⇒ (5) + 4 = 91d8 + 4 ⇒ (7) + 4 = 11

DM EYES ONLY:

33/46

This thing is ridiculously powerful for a level 2 encounter I think...but you guys seem to be fairing pretty well against it for the most part...


Male Halfling Rogue; 2

Andwell takes his dagger and thrusts it into a sensitive joint or crevasse.

Am I flanking with Xeros or anyone else?

Attack 1d20 + 3 ⇒ (6) + 3 = 9 (11 if flanking)

Damage 1d3 + 1 ⇒ (3) + 1 = 4 (plus 1d6 ⇒ 2 if flanked)

Halflings have no experience with stone. Where's a frick'n Dwarf when you need one!? How ya do'n Xeros?


Male Tiefling Ranger(Trapper)-1/Cleric-1

"Think I got it boss, this thing bucks around like a drunken oxen......not that I know wha.." His sentence is cut off by the creature swinging him around, the Tiefling holds on or at least I hope he does and tries to place the key in the hole.

Grapple Check:1d20 + 4 ⇒ (18) + 4 = 22
I hope that check gets it or else Xeros will be quoting the immortal words of Andwell "FRICK!.


Figure that I better not keep you guys in suspense any longer

Xeros you're able to get a good enough grip that you get the key into the statue's back and it goes still.

Andwell if you check the statue has been fully disabled and you feel that its save in here...for now.

Not bad for a CR 3 encounter lol


she gives a slight smile
"Well done, Xeros."


Male Halfling Rogue; 2

Andwell slumps to the floor, laying splayed out like a snow angle.

Who makes these things! Go get the everflame they say. It's a big honor they say. Sure sure. Fight big stoney statues. No no no. No one say that.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Xeros slides off the statue landing on his back, taking deep breathes he looks to Etna and gives her a smile back, "Thank you, but lets avoid statues for awhile." He lays there giveing a chuckle.


Male Human Bard 2

Neculai stops singing, breathing a sigh of relief.

Sorry I wasn't more help. My talents don't exactly help much in this situation.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda looks on, sweat dripping from her forehead, matting her hair after the short exertion and concentration of the fight. Breathing heavily she congratulates Xeros and brave Andwell for taking the statue on and disabling it. "Next time a statue starts to move, lets just move quicker. But why do these guardians attack us, who have been given a just and honest task to do. We're no tomb robbers or thieves?"


"The answer is simple it's either
A) they see us as Tomb raiders since we our not familiar with them or
B) it does not care who activates it, which happens to be a cheap and easy solution to tomb raiders."


Male Tiefling Ranger(Trapper)-1/Cleric-1

"Or C) It's part of the trial of this quest to prove our resolve and strength."


Male Human Bard 2

Well, whatever the case, we still haven't finished our task. Let's take a short break, a few minutes at the most, regroup, and get back on track.


"If we take I break, I would like it, if Xeros cleaned the pool.
As I think a bath for some of us would be good for our health."


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

"Well, then let's just get on with it, we should move on. Stairs to the west or try the door to the south? " she looks at her friends expectantly. As she looks around the walls of the chamber, for frescoes and tapestries.


Male Halfling Rogue; 2

Andwell steps next to his friend Tarvinda.
Yes yes. Onward we must go. The less time spent here, the better.
Eenie meenie miney more. The last stairs fell down, so let try the door.

I scuttle up to the door, and give it a good check-a-roo.

Check for traps 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12


"Lets go for the door."


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

"OK then, the door it is, open it up Andwell, lets see what awaits."


Male Human Bard 2

Alrighty then. The door works for me as well.


You detect that it isn't trapped but it is locked. You recognize the shape of the lock and have a feeling that the key you used to turn off the statue will fit this lock or you could try to pick it.


Male Halfling Rogue; 2

ooh ooh. Seems this lock matches, um, that key we, um, turned the statue off with. My oh my.

I'm not going back for the other unless we smuch the monstrosity first. I'll try to pickety pick the lock. Cover me!

disable device 1d20 + 8 ⇒ (5) + 8 = 13


"Why not let me try"

disable device: 1d20 + 10 ⇒ (10) + 10 = 20

"Or we can kick in the door."


Both of you fail to pick the lock.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda is seen taking her flail up once more. "I could try to bash it down, but it might be a bit noisy. Shall I?"

If 3 others agree, she hits the door, using the rolls below.
Flail attack 1d20 + 5 ⇒ (7) + 5 = 12
Flail damage 1d8 + 3 ⇒ (6) + 3 = 9


Male Halfling Rogue; 2

Smashing doors are good exercise. Oooooooooor. We could smash the Halfling eating statue while it's off, then get the key. I'm just saying is all. My oh my.

I don't think Tarvinda will sanction smashing the image of her deity, but it's worth a shot.


Male Human Bard 2

That's what I was thinking, myself, Andwell. I guess great minds think alike. Neculai says with a foolish grin.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda stands over Andwell and wags her finger at him, just like he was back at kindergarten "Tut, Tut, Tut!! Now don't be so disrespectful Andwell, there maybe another way to stop the statue coming back to life. I don't want to upset the gods by such an action. So the door or the easy way out down the stairs?" She maintains her school teacher's stance as she awaits a reasonable reply from Andwell.

Hearing Neculai, her face shows her annoyance as her lips clinch together and eyes widen, as she turns her head momentarily towards him, before turning back to Andwell.


Male Halfling Rogue; 2

Oh. She's talking down to me. But somehow she's still showing respect. I've only know people who say they are my friend. Tarvinda is diffferent. She never says it. She just is.

Andwell steps back. Standing equally between his companions.
Yes yes. There's always another way. Always. Hmmmm.
Prehaps you apply you skills to the door Tarvinda.
While you do that, I have another idea. All locks I've worked on allow the key to be removed after locking and unlocking. Mabyee, just maybee I can get the key out safley.

Wanna help Neculai?

Andwell skitters off back to the statue. Climbs up and exmines the key and keyhole to see if it has a mechanical lock, or if the key just sits in there, indicating it might re-activate if removed.
1d20 + 8 ⇒ (14) + 8 = 22


Male Human Bard 2

I'm not sure what help I'll be, but sure.

I don't have any ranks in Disable Device.

Perception1d20 + 5 ⇒ (15) + 5 = 20


Male Halfling Rogue; 2

I hope it will just be the pleasure of your company. But if the sculpted Halfling smasher hulks back to life, you could prehaps save mine.

I have no ranks in kill giant stone construct thingy :-)


Male Human Bard 2

Funny thing, I don't either. :P

I'm note entirely sure how much help I'll be if that happens, either.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Not wanting to go through fighting that construct again, Xeros believes he should offer some helpful tips. "Well Andwell if you want to lock it you need to set up the spring and...."

aid another on disable device:1d20 + 10 ⇒ (1) + 10 = 11


She says with a smile
"I'll give you a hand."

disable device: 1d20 + 10 ⇒ (6) + 10 = 16


You're investigation shows that you will be able to pull out the key with out the statue reanimating. You pull it out and unlock the other door. You open it and reveal a small chamber that has a table on the opposite side of the room. You go in and see that there are notes with your names on them and items under the note.On the table are items that have a small note attached.

You go in and see the notes are addressed to everyone but Etna.

Neculai:
You find a masterwork rapier sitting on the table for you. There is also a note from Jocyn. It reads:

"If you are recieving this letter it means that you have made it through the top floor of our test for you. I am glad to know you've made it and that my time training you wasn't wasted. Go forth and continue to make me proud."

Xeros:
You find a masterwork longbow and a note from Armina. It reads:

"To my finest and dearest student. I am glad that you haven to sucome to the dangers in the crypt yet and I hope that Cayden has guided you safely through the trials. Use this gift with the skill I've taught and return with the flame soon."

Andwell:
You find a potion of cure light wounds sitting on the table for you. There is a note from Jimes. It reads:

I am glad that the challenges you've faced so far have been overcome but I must warn you that the challenges you face going forth will not be so simple. Take this and use it to keep those around you alive."

Tarvinda:
There is a masterwork longsword sitting on the table under a note from the mayor. It Reads:

Miss Darvelle. I hope this note finds you well. I wanted to thank you for you're service and for keeping an eye on things for me. I hope that the boys haven't been to much of a hand full but if they have I have no doubt in your abilities to put them back in line. Take this longsword as a token of my thanks and bring back the flame.

Etna you're note and item are no where to be found.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda picks up her note and reads it, she starts to break into a smile but then stops. "Strange" is all she says, as her brow furrows in consternation. She picks up the longsword and feels it's weight and balance in her hand. "Strange, but how did this get here?" She stops to look at her companions, questioningly.


Male Human Bard 2

Neculai starts smiling as he reads his note, grabbing the rapier and twirling it about a few times, away from the others so they don't get hit.

I dunno. That is kind of strange that these got past here. Maybe it's as the notes said, and that was a test for us?


Male Tiefling Ranger(Trapper)-1/Cleric-1

As the tiefling reads the note for him, he smiles and whispers, "So it is option C after all." Xeros picks up the bow and tests the string, looking in awe at the craftsmanship of the fine weapon.

"This will do, I hope we get more rooms like this." The tiefling says in a cheerful tone hoping to bring up his friends spirits even more.


"So the question is how did those get in here?
as they look a little personalised"


Male Human Bard 2

Well, they're definitely personalized, but I think it's probably just as the notes, or at least my note, says. The top floor was just a test.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda smiles at Necuali, "Then it is time we did our duty, do the real thing and not just the test. Time to go down the stairs, yes?"


You leave this room and head back into the room with the statue. You can either try to head through the door in this room or head back into the chamber where you fought the skeletons and go through the other door in that room.


Male Tiefling Ranger(Trapper)-1/Cleric-1

"I say we finish up this section, and then procede to the other side. Was any one else injured from the statue besides myself?" Xeros holds his longbow proudly as he speaks.

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