Dm Mathpro's Crypt of the Everflame Game

Game Master mathpro18


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Male Tiefling Ranger(Trapper)-1/Cleric-1

With me and Andwell's search can we see where the bolts are being fired from?


Xeros I forgot to mention on your search of the room you saw the guy who was crying was holding a crossbow. Etna I'd need a diplomacy check please.


Lets me guess a scared little man with a crossbow who is now paranoid

Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17


*nods* yep

DM eyes only:
1d20 + 6 ⇒ (12) + 6 = 18

Another bolt comes out and hits etna in the chest but bounces off.


under her breath she quietly mouths the words
"ouch, that hurt you little."


Male Human Bard 2

Diplomacy1d20 + 9 ⇒ (11) + 9 = 20

"Stop the freaking bolts! There's someone in there, right? STOP THE BOLTS! You're gonna freaking kill us!"

Not that great on the diplomacy. :/


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda, unsure that the person in the room shooting is ever going to stop of their own accord, gets up from the floor and shouting "Here I come ... out the way ... Whoaaa!" runs straight at the door, trying once more to break it down. But just as she starts to gain speed, she steps on two spent bolts lying on the floor. With a crash she falls to the ground, her momentum taking her sliding and slipping headfirst towards the door.

Strength check 1d20 + 3 ⇒ (1) + 3 = 4


Ouch!


Attack on Tarvinda as she charges the door1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18

figured that since you're pretty sure whats going on I don't need to hide the rolls anymore

Another bolt fires off and bounces off the paladins armor, but just barely. You then hear a somewhat loud crash against the door.

"I'm out of bolts...please don't kill me..." a voice shakily shouts from the other side of the door.

Since she already slipped on two bolts I'm not going to give you the -2 AC for the charge and I think that only applies in battle anyway


Male Human Bard 2

Let me try. Neculai will try his hand at busting down the door, getting some momentum, first.

Strength Check for the door:1d20 + 2 ⇒ (17) + 2 = 19


talking through the door
"We are NOT here to kill you, we are here to help and to find out what happened here."


Whoops, forgot the roll
Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Stunned by her close encounter with the floor, Tarvinda slowly gets up off the floor. In her confusion she shouts "Don't shoot, I'm a friend." Before she dumps herself back down on the floor, taking deep breaths.


Neculai you knock another pile of stuff onto the floor behind the door and manage to get the door open a crack. You hear an audible shriek as the door opens a crack and then Etna calls out. No response comes from inside the room except whimpers and cries.


Male Human Bard 2

We're not here to hurt you, we swear. What's got you so worked up? We're from Kassen, y'know!

Diplomacy1d20 + 9 ⇒ (9) + 9 = 18


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

"It's true, by Iomedae's strength and protection we come here to do our duty, no one from Kassen should fear us."

Diplomacy 1d20 + 8 ⇒ (8) + 8 = 16 to aid another (Neculai)


I'll update the eastern part of the map.


The rest of you push your way into the room and inside you see a man visibly shaking from the ordeal he's been through. He looks each of you over and then points at Etna, his eyes narrowing.

I haven't see you around before...but no matter the rest of you I know are from town. Did you dispatch of the horrid undead? They killed all the others... he starts to shake more as he remembers the past events.


"True, I am not from Kassen.
I am a Private Investigator, my name is Pia Innis."

she thinks to herself.
He would have recognised me as Diana Songstress, the singing Barmaid.


East Map


Male Tiefling Ranger(Trapper)-1/Cleric-1

He looks over the man, looking for any obvious wounds.

Perception:1d20 + 8 ⇒ (3) + 8 = 11
Heal Check:1d20 + 6 ⇒ (13) + 6 = 19

"She has proven herself a friend to us and do you have a waterskin I can refill it with fresh water."

Will Cast Create Water if he shows a waterskin.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda watches as Xeros tends to the man, ready to assist in any way. "So, that welcoming party has already tasted the villages blood, we must rid this place of them, before we return, our duty done."


The man doesn't speak. Xeros you see some minor cuts and scratches that have began to heal on there own. Most of the damage he's suffering from is mental from seeing his friends murdered by undead. He will hold out a waterskin to see if Xeros refills it.

Those present would recognize him from the mayors office.


Male Halfling Rogue; 2

Oh goodness goodness goodness.

This is no longer a test is it.

Sir. Is there anyone else, um, did, uh. Any other survivors?


The man looks at the halfling and shakes his head. "Not that I know of...I've heard no other signs of life other than yourselves. You should know...something horrible is going on here. We have been testing our citizens here for years and there have never been undead here. We set the traps that you've encountered to get here yes, but...those abominations...we're not responsible for those..."


"So there was testing here, but the preparations were not complete."


"Correct we didn't get a chance to complete our work before the undead were upon us." He begins to shake as he thinks back on the events of a few days ago.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda puts her hand around the man's shoulders, "You tell us all you can, then we'll escort you to the entrance. So what are the tests you did complete? and where did you put them. We will need to know as much about this place as you know, if we are to defeat these intruders dead or not. We have already been attacked by a statue protecting some weapons. These weapons." she says pointing to her new longsword. "We found keys at the bottom of a pool, do you know what they open? are there any more keys we have to find? The quicker you can help us, the quicker we can get you out of here."


Male Tiefling Ranger(Trapper)-1/Cleric-1

"Yes if you can tell us about the other traps as much as possible, so we can use it to our advantage againist these creatures." He says as he refills the poor man's waterkin.


"We'll try to set things right in this crypt."


Male Halfling Rogue; 2

Yes. Yes. Fix this we will!

What? Wait, wait. Us?

Andwell contemplates how he has ended up suddenly in the position to fight an undead hoard, when moments ago he was playing a traditional game to please his elders.

Can we all just leave, and seal up the exit? That sounds safe. Yes, very safe. And an easy solution to the undead hoard.


"Those that try to bury the past, will be devoured by the past."


Male Human Bard 2

"Yes, us Andwell. We were told to get the flame, and if that means we've got to do some actual work, as opposed to the testing it normally is, so be it. It just means we'll be more experienced.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda places a hand on Andwell's shoulder, "Have no fear, I'm sure we will prevail against the evil that has desecrated Kassen's tomb. I'l be here to protect you. Just think what a hero you will be when we get back. Andwell, Kassens' protector, how does that sounds. I'm sure Neculai will dream up great stories of Andwell the Brave, mentioned in poems and epic tales throughout Golarion." She looks down at him, smiling.


The man looks at Tarvinda and nods his head "Thank you for offering to help...I want to get out of here soon...We put the padding around the swords in the hall and set the trap in the floor there. We also animated the statue and judging by the items you now carry you've found the notes. We also put the pillows in the floor traps in the room you had to get through to get here. Other than that there are no more traps so it looks like you've defeated them all. I'm not sure what key's you've found but I have the master set here " He pauses as he walks over to a pile of stuff. He digs through it before he pulls out a small ring of keys and tosses them to the paladin. "Those keys should open every door in this temple."


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

"Well then, it's best we take you out of here now. Don't want you to be injured any more. Will you be alright to get back to Kassen if we take you to the entrance, you can always wait for us to leave, if you want an escort back." Tarvinda looks at the rest of the group, "Anyone want to join me to escort our friend out of these caves?"

"My names Tarvinda by the way, what's yours? If you know a quicker way out of here than through that maze, we'll go that way. If not then back through the maze." she says gaily as though all dangers have been vanquished towards the exit.

As Tarvinda leaves with the man through the maze, she wedges the door open in the maze, so that it doesn't need to be opened by the 3 levers.


Male Human Bard 2

What other songs would I sing of Andwell? Nothing but Andy the Brave makes any sense.

I'll go with you, Tarry.


"I think it would be wise to go as a group, encase one group is attacked and gets overpowered."


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda smiles at Sia's wise words, "Indeed Sia." she nods her head appreciatively.


It's Pia, or think of this Pai = Pi = π = 3.14159.


Male Human Bard 2

Etna, you could put (Pia) into your profile, next to Female, Succubus touched, or ninja 2, and that might help. Your posts would have, next to them, Female (Pia) etc...


Male Tiefling Ranger(Trapper)-1/Cleric-1

"Let us move then, the sooner we escort him out the sooner we can get this flame and get out of here. I don't like how these undead just appeared, by the drunkard's lucky coin I hope we don't find out."


Oh really now Xeros...well you'll be sadly disappointed then lol

My name is Roldare he says and takes Tarvinda's hand. He's shaking a little, still affected by the events of a few days prior. As you make you're way through the crypt he stops and looks around to make sure you're not being followed. You make it to the entrance and he quickly starts running off back towards Kassin. "THANK YOU" he calls over his shoulder as he runs off.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda watches as the man disappears into the distance, waving as he goes, but receiving no acknowledgement. A sigh escapes her lips as her shoulders drop, "Let's hope he gets home safe and sound." Turning round she adjusts her armor, putting it back in place, making it more comfortable. "Well, we'd best get going, do our duty and clear this place of the evil within." She starts back the way they came, to the room they found Roldare.

What time is it, when we get outside to see Roldare leave.


Male Halfling Rogue; 2

Before Andwell follows Tarvinda back into the temple, he turns to the group.

When we first entered these doors, we were students in training. As we enter anew, let all know us as Kassens' protectors.

He stands straight and bold. Trying to choke back his fear for the others and for himself.


Its about mid afternoon

You guys make your way back into the crypt. As you make your way back into the room south of the trap room you hear skittering coming from the hallway to the right of the room you found the scared man in. You go down the hall and open the door. Inside this room you see the corpse of a villager sprawled out dead in the center of the room. A large yellow and brown beetle is perched atop the corpse. As you enter the room it hisses and charges at whom ever entered the room first.


I'll get the map ready, Room 4 right?


Correct

Oh I also forgot to to ask you to please roll initative as well as list two actions you will do on your turn. I also want to know how you guys are arranged though that might have to wait until Pai can get a map up.


East Overview map, Room 4

Room 4

init: 1d20 + 5 ⇒ (12) + 5 = 17


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda is first through the door, taking a defensive position behind her shield, the sounds having given warnings of the likely dangers beyond.

Initiative 1d20 + 5 ⇒ (14) + 5 = 19

Before the beetle...
With a cry, Tarvinda rushes in, longsword and shield held high. She brings the sword crashing down on the creature.

Round 1:

Status:
HP: 16/21 AC: 19/13/16 Conditions: Charging -2 to AC
m/wrk Longsword attack 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 charge
m/wrk Longsword damage 1d8 + 3 ⇒ (4) + 3 = 7

or

Standing in the door, Tarvinda braces herself for the creatures charge.
Full defense +4 AC

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