Dm Mathpro's Crypt of the Everflame Game

Game Master mathpro18


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Male Halfling Rogue; 2

Ooh Ohh. Careful now. Backup a pace.
Andwell layes prone on his belly. Ties a rope around his waist and tosses the end to Travinda.
Crawling over the the questioned stone, he affixes a magnifying monocle over his eye.
Yes yes. Hmmm. Oooo. My my. Well now. this is simple enough.
He carefully takes out his tool set. Move this here. slide that back. yes yes. Alright everyone. Step back to the doorway. Here we go. In three . . .two . . .one . .

Disable trap 1d20 + 8 ⇒ (13) + 8 = 21

click . . .


Great description there Andwell I can totally picture this.

Andwell you feel your tools meet resistance but just at the last second you're able to get things lined up in a way that the floor tile sinks back into the floor and the trap seems disabled now.


"We should test it to make sure it's disabled.
Anyone got a long pole we could use, or a rock to trigger it to check?"


Male Tiefling Ranger(Trapper)-1/Cleric-1

"Well Andwell does have a rope tied to him already? SSSooo we could have him step on it and pull him off as fast as we can, I mean it sounds like a sound plan." The Tiefling says with a smile.


Sacrificing the halfling...I like this idea


"Not, if entire room is a trap, including the door."


Male Halfling Rogue; 2

Andewll look back at the tiefling. He suddenly feels a bright spotlight is on him, and all are judging his character.

Oooooh. Umm. Yes Yes! Of course, I was just going to suggest that exact thing. I want to crawl into a shadow and disappear. Halfling luck is legendary, as well as our skills.

The cold sweat and gaunt face are visible to any you care to notice.
Reluctantly he crawls froward onto the floor.


Nothing happens as you move onto the stone where the trap was.


Male Halfling Rogue; 2

See. Safe.
He lays on his back with limbs splayed out. Panting. Easy.


"Well, now that the trap is disabled.
Let us proceed."


You guys proceed through the hallway and enter a room through another unlocked door. One have of this chamber has a lowered floor, with stairs on either side to reach the bottom. Standing opposite of the door is a tall wooden statue of Kassen grasping a gigantic wooden shield in teach hand. The front of the shields are inscribed with the words home and family respectively.

To get a better look at the statue you would have to climb down the stairs.


I'll get the map ready a bit later.


Male Human Bard 2

Sorry I haven't been able to post much recently. I've been over at a friend's house for the last week and it cut into my post time severely. I've only been able to get a post here and there in some of my threads, and most have gotten none at all.

Hmmm.... why does Kassen have two shields in his hands?

Kn:Local:1d20 + 3 ⇒ (19) + 3 = 22
Kn:History 1d20 + 3 ⇒ (15) + 3 = 18


Male Tiefling Ranger(Trapper)-1/Cleric-1

Having a bad feeling about this room the tiefling stays back drawing his bow and knocking back an arrow. "Proceed my friends me and my bow have your backs."

Perception:1d20 + 7 ⇒ (11) + 7 = 18


"Why do I smell a trap in the room"

Who has that key from the pool?


Male Tiefling Ranger(Trapper)-1/Cleric-1

The bai...I mean the halfling does of course hehe.


its fine Neculai.

Does anyone proceed down the stairs?


Male Halfling Rogue; 2

I'll go. Slowly. Step by step. Inch by inch. Looking for traps along the way.

Stay sharp eyed with that bow Xeros. And only shoot above three and a half feet, if you please.

Here's some checks if/when needed.

1d20 + 6 ⇒ (17) + 6 = 23 +1 for traps
1d20 + 6 ⇒ (7) + 6 = 13 +1 for traps
1d20 + 6 ⇒ (8) + 6 = 14 +1 for traps
1d20 + 6 ⇒ (2) + 6 = 8 +1 for traps
1d20 + 6 ⇒ (7) + 6 = 13 +1 for traps
1d20 + 6 ⇒ (10) + 6 = 16 +1 for traps

I hope only that first check is needed. *gulp*


Male Tiefling Ranger(Trapper)-1/Cleric-1

"Your the boss Andwell." He gives the halfling a nod, then he holds up his bow ready for trouble.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

I'll follow you little friend, see I still have hold of the rope. says Tarvinda, as she lifts the rope high held in one hand, "and a shield to protect us." The metallic shield moves forward in front of the young woman, as if being used to halt the blows from an imaginary foe. She looks forward to the statue, she smiles.

Nice storyline since my last post.


Map


What is everyone's positions?


Male Halfling Rogue; 2

I'm taking point. Is that B14? Awesome map BTW.


Can't take credit for the map Paizo made,
All I did was use photoshop to chop it up and clean up the chunks for PBP use.


Andwell you would be on the stairs around A8. Xeros I figure you're around D11ish.

As soon as you touch the stairs the statue of Kassen animates, looking at Andwell and Tarvinda and smiling. The stairs turn into a ramp and Andwell starts to fall. Andwell I need a reflex save from you or a strengh check from Tarvinda(assuming you're still tied up) and I need initiatives from everyone.


Male Human Bard 2

I'll be at B10.

1d20 + 2 ⇒ (13) + 2 = 15


Hey Neculai can I get a perception check from you as well.


Male Halfling Rogue; 2

It's just statues. How bad can it Beeeeeeeeeeeeeeeeeeeeeeeeeeee

Go reflexes go! 1d20 + 7 ⇒ (11) + 7 = 18


Male Tiefling Ranger(Trapper)-1/Cleric-1

D10 I would say is correct, Initiative:1d20 + 4 ⇒ (6) + 4 = 10


Male Human Bard 2

Perception1d20 + 5 ⇒ (9) + 5 = 14


Xeros you can make me a perception check as well.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Perception:1d20 + 7 ⇒ (8) + 7 = 15


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda feels a pull on the rope and braces herself to pull Andwell back. She can't help herself as she exclaims "Andwell!"
Initiative 1d20 + 5 ⇒ (2) + 5 = 7
Strength 1d20 + 3 ⇒ (7) + 3 = 10


Andwell A8
Neculai B10
Xeros D10
Tarvinda ??
Etna C10


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Ready at A10.

I guess the statue is at C,D 5,6 ish


Map


Tarvinda you're just able to keep Andwell from falling down the stairs but the jerk on the rope does knock him prone in his square. The statue starts moving towards Andwell and Tarvinda. Xeros as it turns and moves towards them you notice that it has a key hole in its back.

Please post you're actions for the round, consider this like being in combat so you get a move and a standard action. Things are simple enough that I don't think I'll need you guys to post 2 actions.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Seeing the key hole on the back of the creature he draws back his blunt arrow and shouts, "ANDWELL! THERE IS A KEY HOLE ON THIS BACK, I'LL GET ITS ATTENTION AND YOU PLACE THE KEY IN THERE!" With that the tiefling launches the arrow at the construct.

Fires arrow:1d20 + 6 ⇒ (6) + 6 = 12
Damage:1d8 + 1 ⇒ (7) + 1 = 8


Male Human Bard 2

Neculai will start nervously singing and draw his buckler. Inspire Courage +1

I don't really have anything that'll fit here.

9/10 rounds left


she takes 5-foot step to B-9 or C-9.
and in a total defense (+4AC).


Male Halfling Rogue; 2

Tarvinda. Slack the rope!
Andwel rushes down the colapsed satair case, now a ramp, and cuts diagonal to the back wall. Wedging himself between the wall and the back of the construct. Thrusting the key into the slot, he uses he best tactile senses and training to tumble the key pegs into (what he hopes is) the off position.

Come on Andwel. Trun this monster off or your a goo smear on the wall.

Disable Device1d20 + 8 ⇒ (15) + 8 = 23
Extra rolls if needed by GM.
1d20 ⇒ 17
1d20 ⇒ 14


Tarvinda lets the rope go slack and Andwell you make it to the statue. Unfortunately this thing is rather large. You do your best to get a good hold of it(grapple it) and climb up his back and you succeed. Next round I'll need another grapple check to see if you can hold on(DC 18) and then the disable device check to see if you can get the key on the hole and get it turned.

Neculai you inspire courage and let out a cheer as you see your halfling friend do his thing with the statue. Xeros you fire your arrow but it bounces off the statues back as it turns and tries to smash Andwell against the ledge. He succeeds and Andwell is crushed for 6 points of damage.

Etna you take a defensive stance and thankfully the halfling is doing a pretty good job of getting the statues attention.

Attack on Andwell:1d20 + 1 ⇒ (16) + 1 = 171d8 + 4 ⇒ (2) + 4 = 6

Andwell the statue is size category large and your size category small so I figured it would take a climb check to get up to where the key is. I took your extra rolls and made the first one your grapple check(to get a good hold on him) and made the second roll your climb check. Not really sure what the DC to climb a walking statue is so I made it 20 and you netted a 21 so a success


Male Halfling Rogue; 2

Aweeeee! Andwell cries out in pain from behind the living statue.

13 of 19 HP

uh. must. hang. on.

Grapple atempt 1d20 + 1 ⇒ (13) + 1 = 14

If grapple successful;
must. use. key. turn. quickquickquick.
Disable divice 1d20 + 8 ⇒ (19) + 8 = 27

If grapple NOT successful
FRICK!


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Assumes Tarvinda let the rope go and got up in the previous round.

Round 2:

Status:
HP: 16/21 AC: 19/13/16 Conditions: None

Tarvinda, in conflict, draws her flail and attacks the statue (if possible), hoping to disable it sufficiently to stop its attacks on Andwell, but not destroying it totally. After all it is a statue of their hero Kassen. "What is the meaning of Home and Family, that this statue does attack us."

Flail attack 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 includes +1 bardic courage
Flail damage 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 includes +1 bardic courage


Male Human Bard 2

Neculai will continue singing, and draw his whip.Inspire Courage +1; 8/10 rounds left


she continues her total defense.

Going to update the map, need new positions.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Xeros lets loose another blunt arrow at the creature, "Over here you over grown paperweight!"

Bow shot:1d20 + 7 ⇒ (6) + 7 = 13
Damage:1d8 + 2 ⇒ (8) + 2 = 10


Andwell you're grip slips on the statue but you some how manage not to fall off. I'll need another grapple check from you. Neculai you continue singing. Xeros you fire an arrow at the statue and hit it this time. Tarvinda you move up and attack the statue smacking it on the shin with your flail. The statue looks down at Tarvinda and attacks her with the shields, trying to smash her between them but he misjudges your height and they clap together over your head. Etna you continue you're total defense.

Shield attack on Tarvinda:1d20 + 5 ⇒ (13) + 5 = 181d20 + 5 ⇒ (2) + 5 = 71d8 + 4 ⇒ (4) + 4 = 81d8 + 4 ⇒ (5) + 4 = 9


Male Human Bard 2

I wonder what I'll do? Continue singing, right. Remember, Andwell, that my singing applies to your grapple.

7/10 rounds left

I'd Grease, but that seems a tad dangerous with my companion on it.


Male Halfling Rogue; 2

must. hold.on

grapple 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Pluck me like a chicken and stick me in a pot.

Waaaaaaaaaaaaa!

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