Dm Mathpro's Crypt of the Everflame Game

Game Master mathpro18


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Etna:
not really sure at the moment. How much trouble would it be to make both and let me choose based on that?


Male Tiefling Ranger(Trapper)-1/Cleric-1

As the tiefling is lost in thought to figuring out what happen to these poor creatures, he suddenly gets brought back to reality when he hears the doors slam shut. He gives a look of annoyance as he tries to figure out how to open the doors. He studies the doors using his knowledge of traps and devices to try and open it. And if that search fails he will pull out his crowbar and pry the door open.

As he searches he whispers to the bard, "Are we still connected?"

Perception:1d20 + 7 ⇒ (16) + 7 = 23
If needed Disable device:1d20 + 9 ⇒ (18) + 9 = 27
And if that fails Crowbar str check:1d20 + 4 ⇒ (11) + 4 = 15


Male Human Bard 2

Initiative1d20 + 2 ⇒ (13) + 2 = 15

Neculai will start singing as his first action once it comes around. Inspire Courage, +1 attack, damage, a few other things.


DM Mathpro:
I may not have the time to do both,
So I'll get started with just a simple region one of the current encounter area, then do the whole dungeon one or chopped up Area maps.


Dungeon: Level:1, Room:1


I'll be at C-8


Male Human Bard 2

D-8's fine for me.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Pacing between C10 and D10 I imagine.


Sorry with the holidays things have been crazy...Thanks for your understanding

Xeros:
By examining the door and then trying to pick the lock you get the sense that there is something holding the door shut. Try as you might you aren't able to get it open with the crow bar. Its almost as if something were trying to prevent you to enter the crypt.

Initiative for Travinda and Andwell:
1d20 + 5 ⇒ (4) + 5 = 91d20 + 3 ⇒ (2) + 3 = 5

Surprise Round Actions

Skeletons start animating at B-8, C-7, E-8, D-7, C-5, and D-5. The ones at C-5 and D-5 look different from the rest. The one at C-5 is burning, and the other one is wielding a great sword. The other skeletons are unarmed.

I need actions for the surprise round from Etna, Neculai(if you're not going to inspire courage), Travinda, and Andwell.

Skeleton Init:
1d20 + 6 ⇒ (1) + 6 = 71d20 + 6 ⇒ (11) + 6 = 171d20 + 6 ⇒ (20) + 6 = 261d20 + 6 ⇒ (8) + 6 = 141d20 + 6 ⇒ (7) + 6 = 131d20 + 6 ⇒ (17) + 6 = 23

Combat order when not in surprise round:

Skeleton 1
Skeleton 2
Etna
Skeleton 3
Neculai
Skeleton 4
Skeleton 5
Travinda
Skeleton 6
Andwell

Etna:
That map is perfect. Can you put party members and skeletons on it please? I figure that Travinda would be at c-9 and Andwelel would be at D-9


Male Halfling Rogue; 2

For the surprise round I'm going to throw a dagger at the nearest bone brain being to me. (D-7 I beleive)

I also say aloud, If someone would be so kind as to set me up for a flanking attack, I would be most gratefull. Yes, gratefull indeed.

Dagger throw 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d3 + 1 ⇒ (3) + 1 = 4

Draw sword and get ready for the onslot.


Male Human Bard 2

Neculai is inspiring courage. Didn't realize we were going to act in the surprise round.


Map of surprise round


did I get the map right?


Male Human Bard 2

I didn't realize that I would be in front of the others. Tarvinda said she was going in first, so she'd be in front of me. I'll switch places with her. I thought Tarvinda was a little further ahead.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Happy to change places with Neculai, I thought Tarvinda is in the front too. Hangs on action, whilst places are confirmed.


I'll update the map


Updated Map

Anna will sneak attack the skeleton at B-8
Attack:Wakizashi: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: Wakizashi: 1d6 + 1 ⇒ (3) + 1 = 4

Damage: Sneak Attack: 1d6 ⇒ 6

Total Damage: 4 + 6 = 10


Awesome map there


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda drops her sword and takes out her flail, ready to strike at the undead.


Neculi you begin to sing and inspire courage. Travinda you switch weapons. Etna your attack misses and Andwell you're dagger hits the skelleton in the rib but doesn't seem to affect it.

Now we are in Round 1. Everyone please state 2 possible actions for their turn, just in case things become impossible. I will play every thing out at the end of the round.


Etna will drop the Wakizashi and attack with cestus

Skeleton at D-7 (Skeleton 3, I'm guessing)
or
Skeleton at B-8 (Skeleton 1, I'm guessing)
Attack:Cestus: 1d20 + 5 ⇒ (12) + 5 = 17
Damage:Cestus (B): 1d4 + 1 ⇒ (3) + 1 = 4
Damage:Sneak: 1d6 ⇒ 2


Male Human Bard 2

I'll continue singing, take out my rapier, and start trying to stab the skeletons around the corner.

Attack:1d20 + 3 ⇒ (4) + 3 = 7
Apply any cover penalties or such as you deem fit. Never mind, there isn't a chance that's getting through.

Damage:1d6 + 3 ⇒ (3) + 3 = 6

If that action becomes impossible, from a lack of Skeleton left from others, or from an inability to reach it, I'll instead take out my whip and whip at one of the other skeletons.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Round 1 Preferred Action strikes (E,8), secondary action strikes at (D,7)
Tarvinda strikes at the undead.
Flail attack 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 bonus from inspire courage
Flail damage 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8 bonus from inspire courage


Male Tiefling Ranger(Trapper)-1/Cleric-1

After failing at prying open the stubborn door Xeros smashes his crowbar againist the door in frustration. He whispers to himself "What is preventing me, Cayden give me the drunkards luck."

The tiefling takes another luck around to see if he can see anything that is holding it open from out here.

Perception:1d20 + 7 ⇒ (9) + 7 = 16
Of course your ranger with favored enemy(undead) is stuck outside hehe.


Instead of holding this up anymore I think I'm going to DMPC Andwell for this round of combat.

@Xeros: Hmm that didn't occur to me when I made this change from last time you played this lol. Don't worry they won't die...

Init:

Skeleton 1
Skeleton 2
Etna
Skeleton 3
Neculai
Skeleton 4
Skeleton 5
Travinda
Skeleton 6
Andwell

Attacks/damage on party:

Attacks on Etna: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (4) + 2 = 61d20 - 3 ⇒ (18) - 3 = 151d4 + 1 ⇒ (1) + 1 = 2
Attacks on Travinda:1d20 + 2 ⇒ (6) + 2 = 81d4 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (1) + 2 = 31d4 + 2 ⇒ (1) + 2 = 3

Andwell Attack and damage:

Attack with sling:1d20 + 5 - 4 + 1 ⇒ (5) + 5 - 4 + 1 = 71d3 + 1 ⇒ (2) + 1 = 3-4 for shooting into melee

The Skeletons at B-8 and C-7 try to claw at Etna and one will miss and the other one will hit for 6 damage. Etna your attack strikes true and the skeleton at B-8 falls to the floor(Remove it from the map). The skeleton next to Travinda will try to strike at her with its claws and it strikes true, hitting you for 3 damage. Neculai you're attack misses, poking through the skeletons ribs. Another skeleton tries to strike Travinda with its claws but its claws bounce off your armor. The burning skeleton moves next to Etna(B-7) and swings at her but misses. Travinda unfortunately your attack misses. The skeleton wielding the large sword laughs and stays where he is. He seems to be concentrating on something but you can't really tell what. Andwell cries out "Travinda duck!" as he loads his sling and lets a rock fly but the rock flies wide of the target.

DM EYES ONLY(no peaking):

Skeleton 1-0/4(B-8)
Skeleton 2-4/4(C-7)
Etna-
Skeleton 3-4/4(E-8)
Neculai-
Skeleton 4-4/4(D-7)
*Skeleton 5-4/4(C-5)
Travinda-
*Skeleton 6- 17/17(D-5)
Andwell -

Can you guys do me a favor in the future and list your AC every round that way I don't have to look it up. And if you've been attacked please post your current hit points.

hmm I might have to take back what I said about you guys not dying...lol.


Male Human Bard 2

5/8 Bardic Performance rounds left after this round.
Continue singing, try and hit again.

1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

AC 17


Male Halfling Rogue; 2

Many apologies. I thought I had posted actions for the round. Must have spaced. I'm still following along every day.

Andwell (ac 14/14) is going to look the battle ground over and determine if he can safely get into position for a flanking attack to use his backstabbing skills. If not, he will strike at what he perceives as the weakest target using his sling.

Flanking Attack;
shortsword 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Damage 1d4 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9

*or*

Sling;
Ranged 1d20 + 5 ⇒ (20) + 5 = 25
Damage 1d3 + 1 ⇒ (2) + 1 = 3

Whoo Whoo. I think I hit something! Andwell yells as the adrenaline kicks in.


Male Human Bard 2

Confirm for Crit on the sling.


Round 1 Map


Enta does total defense

HP: 2/8 (Help)
AC: 18 +4(total defense) = 22


Since I feel bad for beating up on the newest member of the team I am going to present this option: I will allow someone to swap places with her. I know this usually takes a feat but I'll allow it if anyone wants to volunteer


Total defense will save my butt from the little crappers.
But the flaming dude, maybe?


your race is saving you from the flaming dude lol. You should be taking fire damage for being adjacent to him but your resistance is handeling it and I don't feel like being that much of a dick lol.


Male Halfling Rogue; 2
Neculai Dumitru wrote:
Confirm for Crit on the sling.

*slaps forehead*

Crit confirm for sling
1d20 + 5 ⇒ (15) + 5 = 20

YeeeeeeeeeeHaaaaaaaaaaa


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

Tarvinda smarts as the skeleton hits home, and once more hits out at the skeleton, moving swiftly into the crypt.

Round 2:

Status:
HP: 10/13 AC: 17/13/16 Conditions: Bardic performance(Courage)
Flail attack 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 on E,8
Flail damage 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
5ft step to E,7


Xeros: You can't see anything that would be preventing you from opening the door. You got the sense with your previous investigations that the door isn't locked and as far as you can see there is nothing physically keeping the door from opening.

In my haste to get out the door this morning I forgot my flash drive which has my bestiaries on it so you guys will have to be patient for one more day for me to update combat...sorry. Being out until 3 AM with friends makes getting up with any mental capacity at 7:30 difficult lol.


List of actions
Etna: Total Defense
Neculai: Attacking ?? + Music
Travinda: Attacking E-8
Andwell: Attacking ??
Xeros: ??


The only target thats close to you neculai is the burning skeleton and you'd have to take a 5 foot step to hit it but that would make you a target and I really don't think you'll want to go toe to toe with him and his friend with the big sword if that skeleton decides he wants to play with you to. I'm going to assume that you just continue singing.

Round 2 wrap up

Init:

Skeleton 2
Etna
Skeleton 3
Neculai
Skeleton 4
Skeleton 5
Travinda
Skeleton 6
Andwell

Attacks on party:

Attacks on Etna: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (4) + 2 = 6
Attacks and damage on Tarvinda: 1d20 + 2 ⇒ (18) + 2 = 201d4 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (2) + 2 = 4

The skeleton directly in front of Etna tries to claw at her again but misses terribly not even striking against her body. Etna takes a defensive stance, not liking being mostly surrounded. The skeleton next to Tarvinda will take a swipe at her with its claws. Both claws strike true doing a total of 6 damage. Neculai you continue to sing. The one in front of Travinda will try to strike at her with its claws and unfortunately it strikes true, striking Travinda for 5 damage and she falls to the ground. The skeleton on fire tries to take a swing at Etna with its claws and misses. The skeleton holding the sword begins to chant. Andwell lets another rock fly from his sling, striking the skeleton that fell Travinda squarely in the head, knocking it clean off the beasts body and it falls limp on the floor. A second later the skeleton with the sword finishes chanting and the remaining skeletons vanish and the door to the crypt reopens. As the heavy doors swing open, the faint light from outside reveals a long chamber with risen platforms on either side. A faided painting of Kassen is on the far wall. Other than Travinda's limp body on the foor, two other bodies can be seen in the center of the room. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.

Congratulations you all have made it to level 2. Go ahead and level up. I'll either need a stabilize roll out of Travinda or someone needs tend to her wounds or pour a cure light wounds potion down her throat. For those who have spells you won't get your new spells until you rest.


Leveled up

"What the heck happened?"

Looks around sees Tarvinda on the ground and walks next to Tarvinda

"Come on, we got to mend her wounds"
Etna gets on her knees to give some medical help to Tarvinda.

heal: 1d20 + 1 ⇒ (8) + 1 = 9

Ouch, bad roll


Male Human Bard 2

Heal, untrained1d20 ⇒ 5 Neculai bends down to look at Tarvinda's wounds, and shrugs, unable to help her.


Female Human Paladin 1
Stats:
HPs 13/13 AC=15,FF=15,T=10, Saves F=4,R=0,W=2, Init+0, Perception+0

As Etna's and Neculai's hands bind and tend to Tarvinda's bleeding wounds the flow of blood slows. It looks like their care has been successful as Tarvinda's breathing becomes easier and her crimson blood ceases to fall to the ground.

Stabilize 1d20 + 2 ⇒ (18) + 2 = 20


Okay Tarvinda you're stable at 0 hit points right now but if people wanted to they would move you with out doing any further damage. [sarcastic]So come on guys, toss her over your shoulder and keep going[/sarcastic]


Enta sees Tarvinda regaining consciousness.
"Take it easy, or the wound will reopen."


Male Halfling Rogue; 2

Updates stats to level 2


"Neculai, I need you to keep some pressure on the wound, I'll look around and see If I can find something to bind the wound." and anything else that can be found.

Perception (take 20): 20 + 6 = 26


Male Human Bard 2

"Okay, you go ahead and do that." Neculai says, hiding his anxiety.


Male Tiefling Ranger(Trapper)-1/Cleric-1

Updated, sorry for the delay.

As Xeros stands there in front of the great doors giving up on opening them. He suddenly looks around as he hears clinking of glasses and the conversations of a lively bar crowd, the tiefling starts to relax and then the doors open on there own. Xeros jumps up and charges into the crypt with his crow bar in hand finding only embarrasment as he is too late to fight. He puts away the prying tool, and looks around at the smashed skeletons, "Are you all oka..." He stops as he see's the paladin on the ground, a lump of guilt raises to his throat.

"I should of been here, I know these kind of creatures." He takes his dagger out and cuts strips of his cloak. Then starts to properly bandage up the women. "How are the rest of you doing? What happened here? Did you hear those noises from the outside?" He says a little frantic.

Heal check:1d20 + 6 ⇒ (11) + 6 = 17


Etna you notice 2 bodies dead on the floor. Taking a closer look you're able to identify them as 2 of the men who worked for the Mayor. You also hear a rather disturbing wailing sound.

Xeros you're able to bandage her wound effectively and get her stable enough to move though you think she really could benefit from a good nights rest though you don't feel that's exactly possible at the moment.


she curiously asks
"Does anyone else hear that wailing sound?"

she thinks
What's with all the dead townsfolk. S***, what happened here?


Male Human Bard 2

What wailing sound? Neculai asks nervously.

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