
Rokan Hundred-Feathers |

Rokan nods, "That's smart. Good idea." Disappointment plays across his features, "But that leaves us with no leads." He shrugs, "Other than hitting the different goblin strongholds looking for information there. I don't know how difficult that will be."

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"Or how tedious. A terrible chapter to a book whose climax we wish to reach."
"Someone should make those things learn to read. Perhaps then they would be slightly less insufferable."

Sonya Valdemar |

"How far did you track those footprints, Rokan? Perhaps now that we know some of the tribes, we might be able to figure out which way they went - it could cut down on the number of places we have to investigate."
Sonya thinks for a moment. "Perhaps the goblin at least knows how many days they were traveling, if more than a day at all - that could help as well."

GM Dien |

"There's five tribes hereabout, like I said: Birdcruncher goblins live the closest, but they're sort of cowards-- more so than most gobbos, I mean-- so Sandpoint usually doesn't have much trouble from 'em. To the south you've got Licktoads, down in Brinestump Marsh-- they can swim like dickens. East in Shank's Wood there's the Seven Tooth tribe.... they like to slink around the cliffs to the junkyard where Sandpoint throws its garbage and fish stuff out of it. Further east beyond them you've got Mosswood. There's a lot of those bastards, but for the last decade they've had some in-fighting going on that keeps them from really being a threat. Last but not least, there's Thistletop: live out on the coast, on an island."
(The distances to each of these locales would be pretty easily learned by a DC 10 KN Local or Sonya might even know them just in her own right, or a townsperson (like Shalelu!) could be asked-- I'm not too bothered about how you know this, so no need to roll-- just making sure the relevant into is clear OOCly that the various encampments of local goblins are all well within a day's travel-- Thistletop is, at most, about 5 miles away, and it's the one Shalelu listed as being the furthest. If you return to the prisoner goblin and ask about how long he traveled, it is less than a day, yes. Rokan probably got about a mile and a half out of Sandpoint before hitting Shank's Wood and starting to be more in 'goblin territory' at which point he wisely turned back, etc. Took him about two hours round-trip, but he was going slow and looking for tracks, etc.)
So, it sounds like you have a plan to try and intercept Nisk's contact goblins, but it'll be tomorrow night before they're scheduled to show up. Or you can try and set out to one of the local tribes today? It's earlyish afternoon now, about 2 or 3 pm; there's a good 3-4 hours of daylight left. Or if there's anything people feel like doing in town-- talking more to Shalelu or other NPCs, etc, let me know. I'll give people a day to rep or I'll move us forward to the night, etc.
Nisk stands fretting while the group confers, hoping his fate is being decided leniently. "....do any of you want to buy anything?" he asks hopefully. "I'm sure we might be able to work out a... a 'reasonable persons' discount."

Rokan Hundred-Feathers |

Rokan ignores the groveling man. "If we are going to go seek out the goblin village, we should inform Sheriff Belor, first. This town's security is his responsibility, and there's no way for us to know what we'll stir up." He shrugs, his tone becoming hopeful, "We still have Townsman Aldus's offer for the hunt. I mean, if there is no better way to spend our time."

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"It is possible that seeking a goblin village before the meet could disrupt the event from even occurring. The hunt seems like time well spent!"

Seraka |

Seraka shrugs. Her bardiche still by the door and thus unavailable for draping her arms, she instead stretches her arms before folding her hands behind her head.
"Blue has a point. Guess a hunt could help warm me up a bit."

GM Dien |
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Nisk nods, obviously relieved that you're leaving his shop, and offers a sort of toothache smile. "Well.... good luck in whatever it is you're doing, goodbye, please don't come back-- I mean.... =ahem=..."
The daylight of about three in the afternoon assaults your eyes again after the relative dimness of Tander's shop. The sun is shining brightly down on Sandpoint and the coastal breezes are stiff and merry coming from the west, ruffling the hair of everyone in the little group save Rokan. Nature seems not to care of whatever dark business is afoot with goblin invasions or conspirators: the day is just as beautiful as yesterday was, prior to when the violence had erupted.
Assuming you are all are headed to find Aldern, but let me know if anyone's not!
As you make your way back through the streets of Sandpoint, you become aware that the townsfolk smile at you, that children run a few paces after you in the street, and point and whisper- some of the whispers not terribly quiet. "That's them! The goblin-killers!" or "Look! Look how the gold lady's armor shines!" pass between your young admirers. The adults are not quite so obvious, but still, the head-ducks and friendly nods you receive make it clear enough that your actions of yesterday and even this morning are a source of some gossip around the town.
When you pass the theatre, it's a little more evident why that might be the case: Cyrdak is standing on an upturned wine barrel with a lute in hand, plucking a few strings and singing in a clear voice for the amusement of people passing by, and a few who stop to listen.
'So like a giant come to war
'Strode the lass from Magnimar
'Where her bardiche had cut a name
'On bloody sands of rising fame
'But behind her barely less a stride
'A quah-born warrior, fierce-eyed
'An arrow nocked upon his string
'To bring to goblins bitter sting...'
Cydrak doesn't stop his song as you come into view, but he does grin and offer a wink and shamelessly keep on his playing.
I'll keep moving folk onto the Dragon Sunday nightish, this is partially filler post but Cyrdak's certainly there to be interacted with if you wish it

Seraka |

Seraka's expression first sours as she recognizes the song speaks of her, but then brightens as she realizes it's a favorable depiction. She saunters over to Cyrdak and nods approvingly as she listens. She's unable to contain her grin. Nevertheless, she does wait until he finishes to speak.
"Good shit, buddy! What do you call this song? I want to hear it more."
She's heard plenty of patronizing, insulting, and degrading songs about herself over the years, and it was nice to finally hear a praiseful one.
Before we head out, Seraka would love to check in on Savah, since she hasn't chatted with her in a while

GM Dien |

Lol thanks, Sonya :)
Cyrdak touches the brim of an imaginary hat in Seraka's direction at her compliment, crude though it may be. "Oh, the title's a bit in flux. Saga of the Goblin-slayers has a nice ring though, don't you think...?" he says drily, before turning to deftly catch a copper coin a townsperson has tossed his way.
Noting the door to Savah's armory, Seraka excuses herself to duck in the door-- to find the shop doing what appears to be a brisk business. Four other people are lined up before the counter where Savah is doing business-- displaying a well-made shortsword to a middle-aged man who looks to be more farmer than warrior.
"So this beaut is from Magnimar Smithy, you can see the maker's mark here, and they stress-test a hundred times before sending the blades out. You can run a goblin through with this before it even knows it's cut! Now then, if you're interested in something a little less close-quarters, I have this fine selection of..."
Seeing Seraka, Savah offers a smile and a wink, gesturing Seraka to wait against a wall as she continues her sales shpiel. A few minutes later she's taking a break between customers, and ambles over to the tall half-orc with her thumbs hooked into her belt.
"See you're still around!" she says cheerfully. "Looking for a weapon, Green... or the lady who sells 'em?"
***
When you collectively reach the Rusty Dragon, Aldern Foxglove is easy to find-- he's in the common room, losing at dice (it would seem, judging by his morose expression) to a few of the locals. He brightens at seeing you enter the room, however.
"Ah! Miss Valdemar! --and friends, of course! Did you decide to see about some hunting after all?"
Shalelu is also in the common room-- seated in a corner, her back to the wall and her mud-spattered boots on the table. She's smoking a pipe and watching the exchange wordlessly.

Rokan Hundred-Feathers |

Rokan stops at the musician’s song. He grins over at Seraka in a ‘what is this?’ sort of way, but doesn’t stop the man. When the lyrics of the the archer emerge, he cups his hands around his mouth, lifting up a Shoanti cry of encouragement.
”This man. He knows heroes when he sees them, no?”
Love the song. :D
No verses about our little blue wanderer? :P
Back at the inn, he nods to Aldern, ”Do you know you will hunt with heroes?” He grins, not exactly a sight seen often, ”At least that’s what this village’s singer is telling people.” He grins over at Seraka (unless she’s still back talking to Savah, and who can blame her?), ”I particularly liked the part about the giant from Magnimar. I’m sure a few goblins felt the same way.”
He spies Shalelu in the corner, and gives her a small wave.
Not sure what people want to do. I’m curious about Shalelu, but I’m about to be out of pocket for a few days, so I don’t want a personal RP thing holding the group up. Plus, it might be nice to switch to some hunting … and, ya know, action. :D

Sonya Valdemar |

Sonya blushes red when Rokan hollers encouragement, and waves back to the children gossiping with a smile.
---
"Ah, yes, it seems we're going hunting after all. Let me just get something to eat before we go."
Sonya waves to Ameiko if she sees her, but otherwise takes a seat with Aldern and Rokan.

Seraka |

Earlier
Seraka tosses him a silver piece.
"Good name! Keep spreading it around and there'll be more where that came from." She points at the silver piece.
Later
Seraka spends her time waiting in Savah's shop perpetuating her image as a tough, brash orc woman. She folds her arms and holds up her chin, occasionally shifts to jangle her armor and weapons, and flexes her cestus'd hand.
Figure that calls for a bluff
Bluff: 1d20 + 2 ⇒ (15) + 2 = 17
The facade melts when Savah finally approaches to talk. Her eyes drift to the floor. Her hands drift to her waist, soon tapping anxiously against her belt.
"Well...uh...I just wanted to come check in. I didn't see you after the attack. Also, never did get that drink."
Should have come and checked on her sooner. You're a damn idiot, Seraka. She finally finds enough focus to bring her eyes up to meet Savah's.
"Maybe after I get back from this hunt thing? If...uh...you're still interested. The drink, that is."

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E laughs along with the activity of the enjoying crowd. Pulling out his tankard, he holds it upside down and puts on an over-acted expression of shock and confusion. Pausing, he waits to see if any enterprising Sandpointians try to take care of his obvious need for drink.
"Saga of the goblin slayers?" he nods approvingly. "Ironic and poetic justice. Well done!"
At the Rusty Dragon, the samsaran doesn't wait for an invitation, figuring the party is welcome to a seat at the Aldern's table.
"It'd be nice to see some countryside with friends around. I hear there are tiny green menaces to be worried about for solo travelers."

GM Dien |
1 person marked this as a favorite. |

E has to EARN THOSE VERSES
Cyrdak grins back at the Shoanti approval from Rokan, and snatches Seraka's coin with a little bow. "I'll have to add more verses, good sirs, m'ladies," he chuckles.
Meanwhile, in the armory...
When they've gone though, Seraka's slight shyness reasserts itself; Savah smirks in a not-unkind fashion at the demeanor shift. "You're all swagger til the dancin' gets closer, ain't you, Green? Sure, I'll have that drink with you. I'll buy, even-- the raid was good for business, I have to admit. Tell you what, while you go hunt, how about you keep an eye for some flowers?"
The Varisian woman's smile turns impish. "Pretty girls like flowers, right...? 'course, if you really wanna impress me... somethin' from the hunt'd look good on the wall, too, haha!"
Aldern responds warmly to Rokan's greeting. "I can attest to it with my own eyes-- you saved my life! Of course you're heroes! I'm deeply honored you've agreed to my little offer, ahaha, I hope it will be a hunt worthy of the name... properly you know one should go out at dawn, but there's a lot of game that bed down around sunset that we should be in time to catch... frankly I hope we won't see any goblins, I've had enough of them to last me a lifetime..."
The rich man babbles about hunting in an excited way for several minutes, and while his method of hunting is far too soft and pampered to be respectable among the Shoanti, it seems he at least knows the business end of a boar-spear... better than he does his fancy rapier, anyway.
"Now you must tell me, Miss Valdemar, have you hunted much around Magnimar? I've heard tell of all sorts of interesting things in the woods and the old ruins..."
Shalelu returns Rokan's nod across the room, and pushes out a bench with her boot, a wordless invitation to him to sit with her if he pleases.
Ameiko is indeed present, but bustling around the room with trays full of drinks-- she's pleased to see you all, by her smile, but has little time to chit-chat.

Sonya Valdemar |

"Yes, I did, but I haven't gone for a few years. Life has been very busy." Sonya replies a bit more curtly than usual - she had been avoiding going on hunts for several years. The last time she had gone was the same trip that she ran off from. She didn't regret leaving, but it still left a bitter taste in her mouth.
Can we assume there was a crossbow or bow for hunting somewhere in the manor? I can remove whatever it costs from my gold

Rokan Hundred-Feathers |

Suddenly remembering how annoying this city-man is, Rokan nods vacantly before wandering over to Shalelu. He gives her a shallow, Shoanti bow and takes her offered seat. After taking a moment to order a quick drink, he turns his gaze back on the elf huntress.
He switches to halting, awkward elven. (Poor elven) "Shalelu. It is well to be see you. What does bring a hunter to be friends with this town?"

GM Dien |

Okay, time to get this show back on the road. I know it's been sort of diggin' and talkin', diggin' and talkin', and in PBP that gets really drawn out (especially coff when your GM is being kind of slow), so let's jump back into some action-- those of you who are talking to peeps bakc in town, like Rokan and Seraka, are welcome to (but not obligated to) keep the conversations going in spoilers if you like, so that we are back into a slightly more actiony bit at the same time.
"Not that the effort isn't... sweet, but gods, it hurts my ears when you do that. Human'll do," she says dismissively, knocking her pipe clean onto a plate. "Or 'common', whatever.
"As for what makes me help this town..." Her smirk fades and she shrugs slightly. "Ran into trouble about two decades ago with hobgoblins out in the woods. Group from Sandpoint happened to be the ones to haul my fat from a cooking fire. Some of them are dead now and some of them are old, but I'm still paying that off as I count it.
"...besides that, I hate goblins and their kind like nothing else, so, enemy of my enemy is my friend.
"How about you.... half-human?" she says, gazing bluntly at Rokan's tell-tale ears. "You look Shoanti through and through, except for the bits you can't hide. Did you actually know whichever parent gave you those?"
***
A crossbow is easily grabbed from the family stockpiles for Sonya, and as the afternoon shadows just begin to lengthen, the group sets out the front gates of Sandpoint under the somewhat bemused looks of the guards.
Aldern seems to be intent on displaying his wealth: he's rented horses from the town's stables or any of you who didn't outright refuse, saying it will make for better time, and he rides his own horse, a pretty white mare, in little zigs back and forth across the road, demonstrating her gait and clever footing to Sonya. And, sure, everyone else by extension.
The rich man directs the bulk of his conversation at 'Miss Valdemar', with the occasional aside to Rokan-- E and Seraka get vague smiles and inclusion by default, but it takes no mastery of ye olde sense motive skill to determine that the bulk of Aldern's interest rests squarely with Sonya (however little she may appreciate it).
"....so that's how I secured a very profitable contract on all the raw copper ore coming out of Korvosa, as an Abadaran I'm certain you can appreciate a man of business expertise, you know there's more to getting by in the world then simply the ability to swing a blade of course, a head for figures and the ability to read a market will, in the long term, lead to greater stability than any number of horrible little dead goblins...."
Aldern Foxglove has been trying to play up his good qualities to Sonya since your group left Sandpoint, more or less. That was a half hour ago. By this point, you're into the Tickwood: home of numerous wild animals... some dangerous. The old growth forest rises thickly about you, with game trails serving as poor pathways for a group of five and their mounts, but better than nothing in the thick foliage that would otherwise impede all progress.
Perhaps there's some fresh game tracks to serve as a diversion for Sonya... or anyone else.

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E makes sure to pick up a hip flask before heading out. He grins as he hands it to Ameiko. "Don't want to leave town unprepared!"
Survival (Untrained): 1d20 + 3 ⇒ (5) + 3 = 8
"Ah! Beautiful and dangerous. Not much more exciting than that combination." he exclaims to no one in particular as he walks through the green.

Rokan Hundred-Feathers |

*Double-checks character sheet*
So, Elven is definitely not on Rokan’s list of languages known.
*quickly edits character sheet to move a rank from Know (History)*
Fixed. Good to go (assuming you’re okay with that switch, Dien. :/
He nods along to her quick story. ”Paying off obligation is an honorable thing. Would I know any of those still living?”
At the words ‘half-human’, his stony demeanor returns. His face all but shouts ‘way to ruin a good conversation’, but he exerts his usual self-discipline. ”My father was full Shoanti.” He shrugs, ”I’ve never known who my mother was. The elders said it hurt my father to talk of it, and it wasn’t like I didn’t have women to raise me. A Shrikirri village is like a big family in many ways. Which is good, because my father was killed in a giant raid when I was little.”
Suddenly interested in doing anything but be here in this conversation, he nods tersely, upends his drink into his mouth, and heads back towards the other table. He’d work this frustration off on the hunt.
***
Rokan is surly on the road out of town. Well, surlier than usual. He scowls at Aldern’s prancing horse-work. He scowls at the woods around them as he searches for game trails. He scowls at … pretty much everything.
Survival: 1d20 + 8 ⇒ (17) + 8 = 25
Luckily, it gives him plenty of time to watch for signs of quarry. ”Deer,” he says pointing towards a meadow. ”And boar,” he grunts, pointing to a pair of trails near their mounts’ hooves. ”Careful, they can be aggressive.”
At one point, though, he stops, his grumpiness vanishing as he looks at the ground. He draws his bow and touches the ground for a few moments, looking into the surrounding undergrowth. ”Firepelts,” he announces. ”Dangerous, but their furs can make good trades.”
Does Rokan know how dangerous firepelts are? Or any special abilities they might have?
know (nature): 1d20 + 5 ⇒ (6) + 5 = 11

GM Dien |

Haha, my bad not checking my own self. Yeah that's fine.
Rokan's eyes have been honed by hunts on the great steppes and the woods of the quahs; he bends his attention to the hunt and to ignoring the irritating horsemanship display... and his attentions are rewarded, as he spots the feline prints.
Firepelts can be summed up as what E just called the territory: both beautiful and dangerous. They're known for their ability to hide in wooded environs, stealthy despite their bright streaks of color. Beyond that, Rokan doesn't know much of them.
"A firepelt!" Aldern exclaims, looking avidly at the ground where Rokan is inspecting. "Oh, yes-- what a specimen, look at those tracks!"
(By the way his eyes dart around, you don't think he actually sees the faint tracks you've noticed, Rokan.)
"I was only hoping for a boar, but I can think of no finer quarry! Miss Valdemar, you would look stunning in a cloak of a firepelt's fur, if I may be so bold. Shall we hunt it, friends? Fortune favors those who take risks, no?" the nobleman asks excitedly, his eyes bright.

Sonya Valdemar |

Sonya listens to Aldern bloviate about himself and his trades, trying to determine how polite she has to be to him for her family's sake - it wasn't usually so hard to find redeeming qualities in the people she met, but she had little patience for people putting on a front to impress. It was one of the things her father was happy she retained throughout her time away.
Knowledge (Nobility): 1d20 + 5 ⇒ (7) + 5 = 12
He's been talking about himself all day, is there anything I happen to know about other than merchant from Magnimar? Not super relevant to current situation, I'm just curious haha
"Ah, I'm sure there would be other women in town with a better head for style to enjoy that. My options for outfits are a bit limited when they incorporate armor."
As a player side note, Sonya's gonna try to say no to everything in this scene, everyone please ignore her and lets hunt some firey felines :D

Seraka |

Seraka takes heart that her green skin doesn't noticeably flush. She grimaces and turns her gaze towards the wall.
"Heh. Guess I haven't been close dancing much."
She takes a deep breath and turns back, grinning wide. She holds up a fist as she flexes her bicep. "It's a date! You can bet your ass I'll get you the nicest, prettiest flowers and the biggest, rarest game you've ever seen."
She grabs her bardiche and begins marching out the door at a brisk pace.
Seraka pays little attention to the Foxglove man, knowing he is likely to do little but frustrate her. She also finds little need to focus on the search for animal tracks either, trusting that Hundred-Feathers would take care of that. No, instead the almost seven foot tall half-orc spends most of her time looking for flora rather than fauna. Her own lack of botanical knowledge increasingly frustrating her, she keeps tapping Hundred-Feathers on the shoulder to ask him about this-or-that plant's rarity and desirability for cute blacksmiths.
She's going to be looking the entire time for flowers, so not sure how you want to run that, but here's a roll
Perception to find nice flowers: 1d20 + 4 ⇒ (13) + 4 = 17
Seraka beams as she hears talk of this firepelt. A chance for a fight and a rare trophy for the lady she's courting is too good to pass up. She raises her bardiche in a cheer.
"More right than you know, Sonya. Hell, I know a lady myself who'd fancy a fine firepelt...pelt back in town. Let's track that poor bastard down."

Rokan Hundred-Feathers |

Rokan grins a determined grin. ”Then let us hunt.”
He dismounts, handing the horse’s reins to Aldus, ”Hold this. Don’t want the horses to startle.” Nor let incompetent city people ruin a perfectly good hunt.
He looks over at Seraka, switching to their native tongue, (Shoanti) ”Stow your flowers, Hunt-Sister. We will show these city-dwellers a real hunt.”
Then he stalks forward, starting where he saw the tracks and beginning to follow stealthily along. He moves with a practiced precision. Bow ready. Steps light. Senses alert.
Not sure what we’d need to go from here, but these skills seems appropriate.
Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Stealth: 1d20 + 6 ⇒ (1) + 6 = 7 <— boo!
Survival: 1d20 + 8 ⇒ (8) + 8 = 16

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(Shoanti)"Or hunt them both, two prizes for your prized" the samsaran counters in the warrior's native language.
He beams a smile then steps back. "Well, this is not my 'cup of tea' as it were. Call out if you need help."
Clearly unaccustomed to a classic hunt, the samsaran lets the hunters lead the way.

GM Dien |

(Seraka does find some pretty looking white flowers with purple centers growing at the edge of a little stream. Easily enough plucked, if she wishes...)
Aldern blinks at the reins being thrust into his hands, frowning indignantly at the back of Rokan's shaved head, not that the hunter notices. He is striding ahead, seeking, all his senses primed. Also cracking the occasional twig under foot-- this damn moss seems deceptively sound-muffling until you find the dead wood beneath!
It's a good ten minutes of following the tracks before Rokan finds they seem to have melted away into nothing, swallowed up by springy moss and flat rocks.
(...hey, technically Rokan can make that, he just has to roll a nat 20. Don't think anyone else can, though, heh.)
"What language are you all speaking in?" Aldern asks E brightly.

Rokan Hundred-Feathers |

Know (Nature) DC10: 1d20 + 6 ⇒ (3) + 6 = 9
Perception, DC 33: 1d20 + 13 ⇒ (19) + 13 = 32; DOH! so close!
Rokan pauses in his (overly loud) stalking routine to look at the flowers Seraka is stooping to pick. His dark eyes flit between her, Sonya, and Aldern. He clears his throat quietly to get her attention, (Shoanti) ”Those will give you a rash on contact.” He shrugs in a ’just so you know’ kind of way. Then continues crashing through the undergrowth.

Seraka |

Knowledge (nature) untrained: 1d20 + 1 ⇒ (12) + 1 = 13
Seraka scoffs and waves Hundred-Feathers away.
Seraka continues her search for flowers, paying only the occasional bit of attention to this Aldern fellow. She briefly considers a snarky response to his question about the language his clearly Shoanti companions are speaking, but she doesn't care enough to bother.
Perception to find more flowers: 1d20 + 4 ⇒ (17) + 4 = 21

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"They are speaking the tongue of the Shoanti, of which I believe they both hail."
"Are you not familiar with the languages of Sandpoint's neighbors?
That would seem to be a skill someone of your pedigree should develop."
E shrugs, "Worry not, however. They speak to each other regarding the hunt and flowers. Not much of it is being spoken to hide their opinions. Frankly, I imagine that they would be the type to tell someone directly how they feel, rather than hide behind hidden insults in unknown tongue. Actually, now that I've had the thought, I'm not sure which one would be more pleasant..." he drifts off in thought.

GM Dien |

So close and yet so far! Next time, use a hero point. :P Or don't! Might want to save 'em...
Aldern listens to E with half an ear, craning in his saddle to watch the hunter moving ahead through the undergrowth. "The Shoanti don't, ah.... have much in the way of processed goods to trade, exactly. I'm sure they are wonderful people well-versed in hunting and... animals and... things-- but if I'm to learn a language, there'll be profit behind it." He smiles brightly at Sonya, as if expecting her to agree or condone his assessment, there. However, before she has a chance to react, there's a sudden blur up ahead in the undergrowth...!
Before Rokan so much as as has a chance to register it, one of the distinctive firepelt cougars has torn out from the brush and is heading for him like a streak of feline lightning. Fe-lightning.
[spoiler=GM screen]
Baddies: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative E: 1d20 + 5 ⇒ (5) + 5 = 10
Rokan: 1d20 + 4 ⇒ (16) + 4 = 20
Seraka: 1d20 + 2 ⇒ (4) + 2 = 6
Sonya: 1d20 + 4 ⇒ (20) + 4 = 24
Cat/Rokan Roll off: 1 is cat, 2 is Rokan: 1d2 ⇒ 1
Unfortunately for Rokan, his unawareness of the cat means it is on him before he blinks...
Surprise round Cat attack. Cattack. I'm on a roll: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Grapple Rokan?: 1d20 + 9 ⇒ (5) + 9 = 14 Lucky you...
The firepelt lunges forward at Rokan's leg and sinks fangs into his calf, but fails to grab him with the attack.
Round 1- Go!
Sonya!
Firepelt - partial charged in surprise round, AC lowered by 2
Rokan
E
Seraka - Note there was a surprise round if that triggers anything funky for you, Seraka

Sonya Valdemar |

"Watch out!"
Sonya slides off her horse and rushes to Rokan's side, her crossbow still slung across her back - she instead reaches for her axe. Apparently they were the ones being hunted, and she wasn't taking any chances.
Greataxe Power Attack: 1d20 + 3 ⇒ (3) + 3 = 6
... but she also wasn't taking any chances hitting Rokan in the fray, and swings only enough to keep the big cat off of him.
I also forgot about hero points!
Taking bets on whether Seraka is gonna use them to flirt with Savah

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Not taking that bet! =)
E has:
Master Tactician (Ex): A divine strategist can always act in a surprise round even if she fails to make a Perception check to notice enemies, though she is considered flat-footed until she acts. In addition, the divine strategist gains a bonus on initiative checks equal to 1/2 her cleric level. At 20th level, a divine strategist’s initiative roll is automatically a natural 20. Allies able to see and hear the divine strategist gain a bonus on initiative checks equal to 1/4 the divine strategist’s level. This is a language-dependent ability. This ability replaces channel energy.
Surprise Round, Initiative 10
A small twig falls from a bough above the samsaran, landing on the back of his neck. While it doesn't scare him, it kicks in a small bit of adrenaline. Just enough to notice the ferocious cat emerge from undergrowth to attack the Shoanti. Before even his quick mind realizes it, his feet are carrying him forward into the treeline.
"That's a big kitty!"
Free Action: Agile Feet, Standard: Move 30ft.

GM Dien |

Thanks for the reminder, E!
Snarling at the incoming humanoids, the firepelt is nevertheless not yet ready to relinquish the would-be predator that's intruded into its domain. The animal snaps again at Rokan!
Bite vs Rokan's FF AC: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
That's 11 damage this combat, Rokan; is your 10 HP listed currently correct, or were you full up to 11 again? It's going to turn its attacks on Sonya if you fall unconscious, so that 1 hit point will make a difference here. I'll ignore the potential grapple for now and roll the claws; they'll either come at you or at Sonya depending. Also, Sonya, let me know if you need to moved on the map; your token hadn't been moved so I moved you per your post-- though you would have had to dismount (move action) and move, so no attack (doesn't matter since it wouldn't have hit anyway).
Claw follow up 1: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Claw follow up 2: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
So: if Rokan is still up after the bite, the first claw drops him unconscious with 16 total damage taken this combat. If Rokan's not up, that claw goes for Sonya and clangs off her armor, etc.
Party's up!

Seraka |

@GM Dien: Thanks for the reminder. Because there was a surprise round, Seraka gets to take her full turn in this round. That said, all she was gonna do is cast a spell anyways >_>
Seraka raises a fist to the air.
"Battle-Lord! Ironfather! Bestow your favor upon your daughter."
She returns her hand to her bardiche, shifting into a battle stance and taking a step forward. The spell leaves no visible change. Only her proud grin reveals its success.
Standard action to cast Divine Favor

Rokan Hundred-Feathers |

The savage assault overwhelms Rokan, and he slumps to the ground, unable to maintain consciousness.
10/11 was correct before the fight. "How critical could 1 hp be over the possibility of an available spell slot?"
.
... 'VERY' is apparently the answer. So that second attack of this round goes to Sonya.
Stabilize DC10: 1d20 + 1 - 1 ⇒ (6) + 1 - 1 = 6
He bleeds.
-2/10 hp

Sonya Valdemar |

Thank you Dien! I forgot to move my thing.
Sonya shifts through the brush, swinging again with her axe at the nimble cougar each time it's about to pounce. Fight Defensively: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8 AC up to 18, I don't wanna eat 3 attacks this turn
"I'll draw it away! Don't let it hurt Rokan!"
I should invest in the Shield spell next level haha

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"He'll be fine!"
Seeing Rokan drop, E jumps into the air and bounces off a tree to change his momentum. Landing next to the Shoanti warrior, he offers a small prayer to Cayden on his behalf.
He pulls out his mug and whispers into it, causing it to glow.
"Wake up, and you can get me a refill later!" he chimes as he clonks the cup's base against the hunter's forehead.
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Five foot step, drop Bless Weapon for Cure Light, move to draw mug.
If it's relevant to not being cat food, E has "Warded Against Nature" trait as well.

Rokan Hundred-Feathers |

Rokan’s eyes flare wide as E’s healing blasts him back to full consciousness. He grabs his bow off the ground as he scuttles backwards, gaining the space to cast his own healing magic.
Move to grab bow. 5’ step back (i’m not aware that it’s impossible while prone). and cast CLW on self.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Rokan Hundred-Feathers |

Well, looks like I'm going to eat the AoO either way (crawling away or standing up), I might as well just stand up. HP (re)fixed and spell marked as (un)used.
Rokan stands painfully up, kicking at the firepelt as he does so.
AoO provoked from standing up is against AC 12.
unarmed strike: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 + 2 ⇒ (4) + 2 = 6

GM Dien |

Sonya swings but doesn't connect, more focused on her defense, while E rushes to the scene with some medically necessary care. Brought back to the land of the living, Rokan stares up at kitty death and risks standing...
Snap!: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
...only to run headlong into the instincts of the firepelt, who thinks that her downed prey should stay down. Sorry, bro. *pats* Rokan at -3. Repositioned him on the map to where I think he was (adjacent to the firepelt).
Aldern looks worriedly over from where he's trying to keep hold of the frightened horses. "Shouldn't you be surrounding the cat!" he calls. "I've read that you can distract them with bright lights! --Or maybe that was strong smells?"
(Rokan might enjoy being unconscious in that at least he doesn't have to hear the nobleman telling him how to hunt.)
Sonya has tried to draw the cat's ire... it obliges.
Bite vs Sonya: 1d20 + 6 ⇒ (3) + 6 = 9
Claw 1 vs Sonya: 1d20 + 6 ⇒ (11) + 6 = 17
Claw 2 vs Sonya: 1d20 + 6 ⇒ (10) + 6 = 16
The Abadaran's defensive stance was well chosen! Fangs and claws clang off her golden armor, but nothing connects.
Party's up!

Seraka |

"Hey Rich Boy...."
Seraka circles the firepelt, keeping her eyes focused on it, only inclining her head back to let Aldern know he was being addressed. Five-foot-step
"Shut up and let the warriors do our jobs."
Seraka fills herself with rage. She thinks back on all the little jabs and disparaging looks she's received. She thinks of men like this Aldern, shouting imperious orders as they cower. Free action to rage
She swings her bardiche over her head in a heavy chop on the firepelt.
Attack with Cold Iron Bardiche (divine favor with fate's favored, raging, power attack: 1d20 + 4 + 2 + 2 - 1 ⇒ (11) + 4 + 2 + 2 - 1 = 18
Damage (df+ff, rage, power attack): 1d10 + 4 + 2 + 3 + 3 ⇒ (7) + 4 + 2 + 3 + 3 = 19

GM Dien |

Seraka's blow strikes like a titan's, and leaves Aldern quite speechless for a few seconds. The leopard is still standing... but that's about it.

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E winces as Rokan goes down a second time. Fat lot of good that did. Come here you.
E tries to move the warrior out of harms way, his mug beginning to glow as he finishes.
Reposition (if that's possible) Rokan, Swap Faerie Fire for CLW
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

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Oops... both of those are standards. We'll have E move Rokan this round.

Rokan Hundred-Feathers |

Yah, sorry for the wasted heal, E. Next time Rokan's in a similar situation, I'll more strongly consider just playing dead until you guys can (hopefully) pull some heat off Rokan. :/
Stabilize DC10: 1d20 + 1 - 3 ⇒ (19) + 1 - 3 = 17
Rokan, unconsciously being dragged from the ferocious beast, hangs desperately to life.

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No worries. E's not much to contribute to the actual fight yet. Besides, our party has three strong warriors.... and E. ;)