Devil-spawn and Demon-taint: A Fiendish Take on Skull & Shackles (Inactive)

Game Master Mark Sweetman

Press-ganged to serve aboard the Wormwood, the crew with the outsider's touch must struggle to stay alive long enough to sate their desire for revenge...


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Web 1/1

For a moment Deader thinks he is on a shore. Then he realizes he's wrong, on account of still being in the water.

"I... think I forgot what 'shore' meant for a second there."

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

Cedrick doesn't look like he's in the mood to indulge Tindalos whims and fancies any longer, simply ordering the hound to get in, harden up, and stop being a puppy.

"You're a pirate dog now, this won't be the last time you'll be going for a dip in the briny blue"

Handle Animal 1d20 + 6 + 4 ⇒ (20) + 6 + 4 = 30


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

"Time to pay our 8-legged fiends a visit?" Nachni hops in to swim over with Tindalos and the rest.


Minor Crab-beast

Tindalos whines a little, but complies with Cedrick's order. While not elegant, his dog paddle is at the least serviceable.

Do you wait for closer to low tide? - or go now?

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

"Lets wait for this tide to lower a bit, then get investigating"


Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3

Obi shrugs: I am good at any time in the water. However, I imagine the rest of you may be less comfortable. I agree, lets let the water go down another foot or so.

With that, Obi smiles and dives back under the water swimming with strong strokes while keeping an eye on the group and the cave entrance to see whether any more octo-goblins are about.


Joneth nods at Cedrick's suggestion. "Better to be safe and wait for a while," the rogue agrees and patiently does exactly that. Still, he keeps his wits about him, his eyes turning this way and that, looking for any unwelcome guests.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

"All right. I'm sure having the water a little shallower will help us more than them. I'll wait." Nachni returns to the ledge to wait things out.

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

"Strange to think we got pressed aboard a ship not all that long back, and here we are now, kicking our toes in the water ready to launch a raid on sea creatures for loot and plunder, and a touch of revenge. It's been a bit of a bloody road, and we've done pretty well for ourselves, no one here is squeamish about spilling blood and it has held us in good stead. brings up another point though, and that is, how much more blood we might be needing to spill and how soon? Reckon our ship is stuck here a short while, but there might have to be a reckoning soon, to get our daggers in before those bastards get theirs coated in our blood... any thoughts crew?" Cedrick watches the waves and the gulls as he ruminates.


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

"Yes, this could be the perfect opportunity to pick them off. We can either use a ruse such as needing to rescue some of us to draw them off or simply use trickery to pick a few off one by one. With planning we might be able to put them through some fear and suffering before coming to finish them." Nachni grins with her sharp teeth glinting in the sun.

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

"Or, try work out a way where we can put them at the mercy of a few of this islands denizens... perhaps the ghouls we scared off or the like. Either way, we might need to sieze the initiative and get the jump on them."


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

"We do have some friends back there to be careful of...and we'll need some crew to get off here. But, I'm in agreement about ending things with those cretins."


Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3

Obi swims back as the conversation is continuing:

Looks like only a few more minutes until the water is low enough to get in for you all.

She looks out to the ocean for a minute.

I would prefer to not make any fish sick, but there are several on that ship who I would have no qualms feeding to the denizens of the ocean.


Minor Crab-beast

Fickle Hand of Fate:
1d20 ⇒ 3

As the water level comes down to where you'd be wading only thigh deep in the shallow parts of the cave... you all notice an inexpertly hidden octo-goblin poke it's snout out of the cave to sniff and look around. It doesn't look like you were spotted and the goblin retreats slightly within the mouth of the cave... but you'd wager it was there as some kind of lookout.

Pausing in case you wanted to do anything apart from moving straight in.
For ease of description - the floor of the cave will be wading deep except when I state otherwise. Just to keep in mind for description of movement and whatnot.

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

"Must mark low tide, Goblin comes out to check, makes sense I suppose... lets get going"

Cedrick is happy to push on


Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3

Obi nods in agreement: Yes, and we should not use all of our magic in the first encounter. In the past, we have used much resulting in us being a little strained if we meet with a second or third enemy in a day.

If we are ready, we should make for the entrance. The goal will be to take this first one quickly and quietly without letting it alert those within.


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

Nachni whispers, "Want me to see if I can lure it over with the sound of an animal or even just a splash?"


Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3

If you could draw it out of the cavern, that would be most helpful. Then almost any noise we make should be covered by the sound of the waves.

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

"Such skills, we are blessed with such a crew"


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

Nachni murmurs an incantation and flicks her hand at the waves lapping against the cave. A moment later the sound of a pair of amorous seabirds squawking and playing in the waves comes from the water just outside the sea cave in the direction of our little group. She draws her sword while waiting for a response.


Minor Crab-beast

The crew makes their way around the perimeter of the cove keeping near to the rocks and trying to get as close as possible to the cave entrance without exposing themselves to detection. Eventually you find a naturally convex section of the cove where you can huddle behind without clear view of the tunnel. Thus hidden Nachni initiates the amorous seabird distraction.

Nachni Bluff: 1d20 + 8 ⇒ (7) + 8 = 15

The sounds soon draw a response from the tunnel entrance, and a couple of octo-goblins swim out to investigate...

The hollow is about twenty feet to the left of the tunnel entrance, and you are all technically 'swimming' as the water is still pretty deep.
Nachni has at least a couple of options:
Draw the octo-gobs around the corner to the hollow - where you might bring blade to bear.
Draw the octo-gobs deep into the cove - where you can cut in between them and the tunnel entrance.
Take a third option?


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

Guess I was thinking we were on a ledge, but since we're in the water, I'll see about drawing them out into the cove so we can slip in. That way, we've got a chance of facing them on solid ground.


Minor Crab-beast

Two octo-goblins follow the noise out into the midst of the cove, heads whipping back and forth in search of the rutting seabirds. By the way lips are being licked you suspect they may be some kind of delicacy?

They are now 50ft out from the tunnel entrance - confirmation that you are either attacking or slipping behind?


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

Nachni watches the octo-gobs make their way out after her phantom birds and uses the distraction to attempts a quiet entry into the cave. She slips into the water and with smooth strokes, glides through the water to the entrance. Activate derring-do for +2 to Dex checks. Stealth 1d20 + 12 ⇒ (19) + 12 = 31


Joneth watches as the creatures move away from them courtesy of Nachni's trickery and then, wasting no more time, follows her quietly into the cave.

Stealth: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

We 100% certain we want to leave these at our backs?


Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3

As she watches the octo-goblins and the imaginary bird sounds depart, she looks to the others.

Perhaps we should find a place to hide in the entrance and then attack them when they return. This will allow whose of you less comfortable in water to be able to attack them, and will not leave these two behind out backs should we have to make a hasty regreat.

Obi will follow the others into the entrance either way, but would like to set a trap for when the beasts return.


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

Had the same thought as Obi. Way easier for us to all jump them from solid ground.

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

Cedrick likes the plan and equally moves on in behind Obi.


Web 1/1

Deader just waited, occasionally watching the sky and nodding to himself, never losing his usual grin.


Joneth nods in agreement. "That way we should make short work of them," the rogue remarks before moving to choose a suitable place to wait for the creatures' return, a dagger already gripped firmly in each hand.

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

Likewise, Cedrick and Tindalos find a suitable spot.


Minor Crab-beast

Had a rough couple of days at work - sorry for the delay... now to that cave entrance....

Mapski

Anything in Row D or left is deep enough to require swimming. The initial thin tunnel is shallow enough to stand, but is difficult terrain due to water depth.

Nachni and Joneth have just made the entrance and the start of the tunnel within when noises are heard over the sound of the surf. Peering into the darkness of the tunnel you pick out a pair of grindylows (octo-gobs) that seem to be bickering among each other. They don't seem to have noticed you yet, and the grindylows at your backs are still on their way away from you.

Perception DC 15 if you speak Aklo:
"Why Nuglet not let go? Want bird for self me think, not think Whale care we stand here."


Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3

Obi looks to the others.
Quietly: Rather than giving away our positions. I can call on the help of the sea. I believe I can gain the assistance of an octopus or squid, or perhaps a few dolphins to attack the strange guards.

She looks to the others for a yay or nay on this idea.

I assume that the water is deep enough that a dolphin/squid/octopus could function and attack the octo-goblins.


Web 1/1

Deader kicks things off with his latest favorite trick. He listens, seeming to understand them, and waits for their argument to get a little more heated. Then he whispers something that pushes on the baser instincts.

Murderous Command

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

"An easy kill is the best, let your magics work...oh Deader has already started..."


Web 1/1

Sorry. Deader isn't always the best at impulse control. :)

On the other hand, if this works, they might just kill each other while we watch.


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

Deader, you're going after the ones out in the surf, correct? Not sure what Deader is up to Nachni nods to Obi, draws her sword and creeps closer to the octogobby. Continue performance for +2 to Dex checks and Stealth closer 1d20 + 12 ⇒ (19) + 12 = 31 Not sure how difficult terrain and the Stealth requirement to move at half speed interact. Does that mean quarter speed or since I'm already moving half speed is that ok?


Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3

I think that Deader cast it on the two squabbling fishgoblins in the tunnel.


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

Ok, I think I'll still stick with my action. I can always stab them if they don't finish each other.


Web 1/1
Obisyth wrote:
I think that Deader cast it on the two squabbling fishgoblins in the tunnel.

^ correct


Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3

Obi is prepared to call some assistance if necessary.
If Deader's magic can get one to slay the other. Then we should be able to get to the remaining one before he can raise any alert.

While waiting, she takes out a thin stip of leather, drops a stone in it and prepares to fire.

Readied Action: if the octo-goblins begin to fight one another, she will fire a stone at whichever appears to be not under the madness of Deader.

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

Cedrick forms a rather perverse smile as he awaits the outcome of the magic, hoping for a delicious taste of nastiness.


Minor Crab-beast

Will Save: 1d20 + 3 ⇒ (11) + 3 = 14
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

As Deader creeps forward and speaks in a guttural voice, one of the grindylow turns to stab at the other...
Spear: 1d20 + 4 ⇒ (5) + 4 = 9
...missing badly. However both of them did hear a voice, and turn to look seeing a strange one with a lopsided grin coming toward them.

Initiative Block:
Fish: 1d20 + 3 ⇒ (11) + 3 = 14
Cedrick: 1d20 + 4 ⇒ (4) + 4 = 8
Obisyth: 1d20 + 3 ⇒ (11) + 3 = 14
Deader: 1d20 + 1 ⇒ (5) + 1 = 6
Nachni: 1d20 + 4 ⇒ (3) + 4 = 7
Joneth: 1d20 + 5 ⇒ (3) + 5 = 8
Grindylows: 1d20 + 3 ⇒ (7) + 3 = 10

Action Tracker (Round 1): Fish, Obisyth, Grindylows, Joneth, Cedrick, Nachni, Deader

Updated Map

Where's our fishy fish?

Sovereign Court

M Tiefling (Pit) Barb 5 HP:67/67, - AC: 18/T:12/FF:16 - Perception: +8(+10)(Dark Vision) F: +6/R: +3/W: +2 - CMB: +7 - CMD: 19, Speed: 40ft, Init: +4

Making Crabby-patties? /pending turn :p


Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3

Hmmm - where is my aquatic friend.

If someone wants me to act, I can. But I would rather hold and see whether we can get the octo-goblins to come closer to us rather than us having to go in.


Stats:
AC 16/12/14 HP 13/21 F+1 R+8 W+3 Init +4 Per+4

We'll see if they see me huddled against the wall.


Minor Crab-beast

As both Fish and Obisyth pause to see what the grindylows do... they don't disappoint. A quick chatter of gurgled noises happens before one flees down the tunnel. The second sets his spear and somewhat gingerly prepares for your expected assault.

Aklo:
"Big legs, tell tell."

Action Tracker (Round 1): Grindylows, Fish, Obisyth, Joneth, Cedrick, Nachni, Deader

Same map - but J,6 has fled down the tunnel, leaving J,7 alone.


Female Tiefling - Oni Spawn Druid(aquatic)/4 - HP 35/35; AC17/19 w/shield, FF15, T12; F+6,R+3,W+8; Per+11; Init+3

Obi sighs: Well, looks like they know we are here. Might as well head in and give them a welcome.

Not sure whether this is difficult terrain or not.

Obi moves as far into the cavern as she can with her club drawn.


Minor Crab-beast
DM - Voice of the Voiceless wrote:
Anything in Row D or left is deep enough to require swimming. The initial thin tunnel is shallow enough to stand, but is difficult terrain due to water depth.

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