CLASS
• FAVORED CLASS (Barbarian) : You've gain the following bonuses: +3 Hit Point.
• FAST MOVEMENT: Speed +10 ft in less than heavy armor or load. (PFCR 31).
• BARBARIAN WEAPONS AND ARMOR: All simple and martial weapons, light
armor, medium armor, and shields (except tower shields). (PFCR 31).
• TRAP SENSE (+1): +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. (PFCR 34).
• RAGE: 8 rounds.
• RAGE POWER:
FEROCIOUS BEAST - Benefit: While the barbarian is raging, her animal companion also gains the benefits of rage (including greater rage, mighty rage, and tireless rage), though the barbarian must spend 1 additional round of rage per round if her companion begins or ends its turn adjacent to her, and 2 additional rounds of rage per round if not.
• War Beast (Ex): At 1st level, a mad dog gains the service of an animal companion, using the barbarian's level as her effective druid level.This ability replaces the rage powers gained at 2nd, 6th, 10th, 14th, and 18th level.
• Pack Tactics (Ex): At 2nd level, a mad dog and her war beast gain a +4 bonus on attack rolls while flanking the same opponent (instead of the normal +2 bonus). This ability replaces uncanny dodge.
Ferocious Fetch (Ex)
At 5th level, a mad dog's war beast gains Improved Drag as a bonus feat. As a swift action, a mad dog can command her war beast to move toward an opponent within 30 feet and attempt a drag combat maneuver to pull the target back toward the mad dog. The war beast can move before and after performing the maneuver, but this movement counts toward the war beast's total movement during its turn.
-Bodyguard companion: