Deus Est Machina: Dragoncat's Iron Gods (Inactive)

Game Master Dragoncat

Current Date: Wealday, 4th of Neth, 4717 AR

Torch Town Map

Current Battle Map
Habitat Module Beta 19

Habitat Module Beta 19 Observational Wing

Science Deck


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Viorec's Heal Roll:
The bodies are overgrown with mould, and it is difficult to determine how the halflings died. However, you do notice several gashes made in one of their bellies... they appear to have come from some sort of claw or bite.

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

"Ah. Um... Thanks." As Tabitha replies to Cade, still a bit surprised that her strike worked.

When Dejah inquires about ready to move on, Tabitha nods in agreement. "Tabi- I am ready. I hope we find Master Khonnir soon."


Male Aasimar Cleric

Viorec looks over the bodies scraping away bits of the slime and muck to reveal various cuts and gashes. I am unsure what it was but it appears that one of them was attacked by something besides the slimes. As he points out the damage.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Her voice remained low for caution's sake.

"Maybe they were attacked by the fire beetles, too, and when they made to get away, they walked straight into the slime moulds and were trapped." Dejah shrugged, for they did know what befell the Halflings for a fact.

"Come, let us proceed with caution." And waited for Cade to take lead again and stepped in behind him, pike in hand, her mismatched eyes still watchful of their surrounds.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


The party continues along the water, moving through a narrow passage at the end of the cavern.

It opens up into another cavern, this one much bigger than the last one you were in. The ceiling here is 20 feet high and thick with stalactites. The bank of the pool has what seems to be some sort of garden of toadstools and dark mould to the east. Two exits lead from this cavern, one to the southwest and the other due south.

Sitting in the garden is a curious froglike creature, small and hunched and with incredibly pale skin. Its hands and feet are webbed, and its filmy, milky white eyes glow slightly. There is a brand of some description on its flank--it's a word in a language unfamiliar to most people. It is growling and pacing, looking among the toadstool garden for something to eat.

Undercommon:
The brand reads "Pet."

DC 12 Knowledge (Arcana):
This creature is a blindheim, a magical beast that normally dwells in caves far beneath the earth. They are adept climbers and swimmers, but their biggest strength is their eyes--the sheer brightness of the glow from their eyes is enough to blind a man for hours.


Male Human Savage Technologist/Invulnerable Rager 1 [HP: 15/15 | AC: 16 (18 raging) T: 13 FF: 14 | F: +4 R: +3 W: +2 Init: +5, Perc: +6]

Cade pauses and squats low to appear less aggressive. He smiles and keeps his hands in the open, hoping the creature is intelligent and understands his body language. He whispers, "Does anyone have any clue what it is? Please try not to enrage it."


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Know. Arcana (DC 12): 1d20 + 4 ⇒ (18) + 4 = 22

Dejah stopped at Cade's gesture and mimicked his crouch. She could not read the words of the brand for the text was unfamiliar. Yet, from its form, she could make out what manner of creature it was. She turned down her gaze so not to look at it directly.

Answering's Cade's question in a quiet voice/whisper, ensuring the other companions behind her could hear as well,

"It's a magical beast called a Blindheim. They dwell in caves far beneah the earth and are great climbers and swimmers. Be wary of their eyes -- the sheer brightness of their glow can blind a person for hours."

Stealth not to be noticed/heard etc by the Blindheim: 1d20 + 6 ⇒ (20) + 6 = 26


Male Human Savage Technologist/Invulnerable Rager 1 [HP: 15/15 | AC: 16 (18 raging) T: 13 FF: 14 | F: +4 R: +3 W: +2 Init: +5, Perc: +6]

At Dejah's words, Cade lowers his gaze toward the ground. He tries to keep an eye on the creature with his peripheral vision without looking directly at him.


GM Rolls:
1d20 + 9 ⇒ (18) + 9 = 27

Dejah's whispers carry to her companions...

...and, unfortunately, to the blindheim. It perks up and starts scratching its head before looking around the cavern some more. It growls in irritation.

It rolled just barely enough that it knows you're there, but it doesn't yet appear to know where you are.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Dejah froze as the Blindheim heard her whisper, but its growl signalled that it had failed to spot them and she inwardly/silently breathed a sigh of relief.

She shrugged apologetically to Cade and the others. She had done her best to keep her voice as quiet as possible and still allow them to hear what she was saying about the magical beast.

Dejah began to use her hands to quietly motion/gesture on whether they should move closer and attack the creature, hoping Cade or one of the others would understand without words.

Also, wanting to give Tabitha and Viorec a chance to respond to the creature's presence.


Male Aasimar Cleric

Viorec nods his understanding and indicates his wish to engage the creature by pointing in the general direction of the Blindheim with his weapon wielding hand before making a throat slitting motion with the other arm.

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

Tabitha nods in agreement with Viorec. If we don't take care of it now, we might not be able to continue. She thinks.

She then sheathes the dagger with the light spell cast on it, only letting a little show just to be able to still see somewhat.

With Viorec wishing to deal with the Blindheim, Tabitha points to the left, then the right, then making a gesture of opening her hand. Are the areas to the left and right open? Trying to get things across like this is hard.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Dejah nodded her head in understanding that they would move quietly forward and then attack the Blindheim.

From her position (and using her Darkvision), Dejah could see the open area to the right of her and pointed in the direction, opening her hands to suggest open area/passage. Would it be wiser to attempt to slip past it and go down to the right passage or engage the creature now and put it down for good? Dejah silently mused the options before her.

Cade or Viorec, are you taking lead in this?


Male Human Savage Technologist/Invulnerable Rager 1 [HP: 15/15 | AC: 16 (18 raging) T: 13 FF: 14 | F: +4 R: +3 W: +2 Init: +5, Perc: +6]

Cade watches the others gesture each other. He frowns at the throat slitting motion. This is probably that little guy's home. I'd hate to kill him. Cade takes the lead and attempts to sneak to the right without alerting the thing. He quietly grabs his hammer and moves. He points the right direction out to the others.

Stealth: 1d20 + 0 ⇒ (2) + 0 = 2

As he kicks some rocks, he grimaces and kneels looking down without moving.


The blindheim spins on its heel and hisses, now fully aware of the party.

Initiative (Caedmon): 1d20 + 5 ⇒ (12) + 5 = 17
Initiative (Dejah): 1d20 + 2 ⇒ (4) + 2 = 6
Initiative (Tabitha): 1d20 + 2 ⇒ (2) + 2 = 4
Initiative (Viorec): 1d20 + 1 ⇒ (17) + 1 = 18

Initiative (Val): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Blindheim): 1d20 + 2 ⇒ (6) + 2 = 8

Round 1: Viorec & Cade are up!

If you've got something that'll pacify it, you might want to use it now...


Male Human Savage Technologist/Invulnerable Rager 1 [HP: 15/15 | AC: 16 (18 raging) T: 13 FF: 14 | F: +4 R: +3 W: +2 Init: +5, Perc: +6]

Earth breaker Raging/Power Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20
Crit Confirm vs flatfooted AC: 1d20 + 5 ⇒ (10) + 5 = 15
Crit Damage: 4d6 + 18 ⇒ (6, 5, 1, 6) + 18 = 36

Cade moves up and unleashes hell on the poor frogman before it has a chance to attack his friends.

56 points of damage

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

You did the exact same thing to that repair drone at the Foundry Tavern. O_O


*SPLAT*

When Cade is finished with his swing, what's left of the blindheim can fit into a coffee mug.

Well, that ended quickly.


Male Aasimar Cleric

While Viorec began to move into position Caedmon swings and ends the creature. With the fight done Viorec moves from the crouch he had been in. Well that was quicker then I expected, nicely done Caedmon.


Male Human Savage Technologist/Invulnerable Rager 1 [HP: 15/15 | AC: 16 (18 raging) T: 13 FF: 14 | F: +4 R: +3 W: +2 Init: +5, Perc: +6]

Cade stands over the mess and tries to catch his breath Fatigued. He frowns at the pile of flesh. "Thank you Viorec. I hate that we had to kill it though. We are invading HIS home." He stops and ponders the event. "It was my fault for letting him hear me. BUT...I couldn't take the chance of him attacking or calling friends once he spotted me." He attempts a smile at Viorec. There is sadness in the scarred man's eyes. He wipes the blood off in the sand and awaits the next move.

He looks over to Dejah, fearing her repulsion of his violence. Which way short stuff? Do you think you should sneak in the darkness a little bit ahead of us to spy out trouble?"

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

Tabitha walks forward, seeing that the combat is over, she slowly pulls out her dagger again to let it glow once more. Seeing the remains of the creature she sighs before looking around.

"Tabi-I am feeling like this happened before... Deja Vu or something." As she speaks in a quiet tone.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

In an understanding whisper, Dejah simply responded with "You ended it without tarrying", having learned last time to keep her words short and very low lest it draw any kind of attention. The Blindheim must have belonged to someone for it had a brand on its flank. She wished she had been able to read the text.

At Cade's suggestion, Dejah gave a nod and moved forward on her own to examine the area ahead for any sign of trouble and then report back to her companions. She cautiously proceeded ten feet forward at first (not too far ahead of them in case she got into any kind of trouble); her pike in hand, ready. Seeing light suddenly filter back into the chamber, Dejah turned her head and signalled to Tabitha to put her magically lit dagger away, again.

Using her darkvision, she looked up ahead and around her.

Stealth to move quietly: 1d20 + 6 ⇒ (17) + 6 = 23
Perception to notice any threats or danger: 1d20 + 5 ⇒ (3) + 5 = 8 Bleh.

Tabitha's light on her dagger isn't going to help Dejah sneak ahead to check things out ... sigh. I was constructing my post as Tabitha was posting hers. I edited mine slightly after reading what she had done.


Dejah's footsteps make nary a sound as she creeps forward. Val, on the other hand, audibly gags when she sees the blindheim's pulverized remains. "Eww... nasty."

As Dejah turns to leave the cavern, something in the pool catches her eye--a half-eaten corpse of a man, his clothes and personal effects ruined by a mix of water and presumably blindheim jaws. There's a belt pouch on his person that appears to have survived mostly intact.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Before proceeding forward to discover what the dark passage ahead contained/revealed, Dejah had noted the corpse and the belt pouch in the pool. She used her pike to drag the body closer and she removed the pouch and inspected inside.

Perception to see what the belt pouch contains, if anything: 1d20 + 5 ⇒ (7) + 5 = 12
Know. Local if she recognised the half-eaten corpse of the man: 1d20 + 4 ⇒ (18) + 4 = 22


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The contents of the pouch are:

--42 GP;
--A small, silver pickaxe that appears to have been made from a human femur, rib and skull, fitted with a lanyard through one of the skull's eyes;
--two watertight potion vials filled with clear blue fluid.

DC 16 Spellcraft (Potions):
Potions of cure light wounds.

DC 15 Knowledge (Religion) (Skull Pickaxe):
It is an unholy symbol of Zyphus, god of accidental death.

DC 20 Appraise (Skull Pickaxe):
It appears to be worth about 25 GP.

Dejah's Knowledge Roll:
From what little you are able to discern from the man's personal effects, he appears to have been a rough sort when he was alive--the kind of person Parda would have taken on her ill-fated expedition under the town.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Dejah studiously examined the clear blue potions and silver pickaxe.

Appraise (Skull Pickaxe (DC 20)): 1d20 + 6 ⇒ (6) + 6 = 12
Know. Religion re Skull Pickaxe (DC 15): 1d20 + 4 ⇒ (14) + 4 = 18

Spellcraft re Potions (DC 16): 1d20 + 6 ⇒ (15) + 6 = 21

In quiet voice, she pointed to the corpse, "Possibly one of Parda's men."

Handing the pickaxe to the priest for his own inspection, she added quietly, "Viorec, it has the unholy symbol of Zyphus, the god of accidental death. I am not certain of its worth."

Lifting the potions, she continued quietly, "Potions of Cure Light Wounds." She pocketed one (in case she needed to save herself or Tabitha, for the girl seemed determined to find trouble) and gave the other over to Cade, who would need it since he led the party and fought in the front.

She divided the coin between them: 8 gold each, with two to spare. "Extra gold coin for two people" as she passed the coins to them. Dejah did not care who took the extra coin; she simply placed her share (8gp) into her pouch. She handed over the belt pouch to whomever wanted it, for she already had one.


Male Human Savage Technologist/Invulnerable Rager 1 [HP: 15/15 | AC: 16 (18 raging) T: 13 FF: 14 | F: +4 R: +3 W: +2 Init: +5, Perc: +6]

Cade takes the potion and coins. He places them in his bag. "Thanks. You guys can keep the extra coins." He wrinkles his nose at the half eaten body. "Looks like the frog thing liked flesh. The pick axe may be of use later."


Just to clarify--it's just an unholy symbol. It's not a functional pickaxe.


Male Human Savage Technologist/Invulnerable Rager 1 [HP: 15/15 | AC: 16 (18 raging) T: 13 FF: 14 | F: +4 R: +3 W: +2 Init: +5, Perc: +6]

I know. I'm thinking about changing my devotion. ;) Just kidding. I didn't realize that.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Thanks for clarifying, GM Ironcat. I originally thought it was a pick axe with an unholy symbol on the handle part. Haha.

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

With handing out the gold Dejah found, Tabitha thanks her for it. "Thank you Dejah. We're lucky that you also found those potions." She pockets the gold coins and wonders which way they will go now.


Dejah Simin wrote:
Thanks for clarifying, GM Ironcat. I originally thought it was a pick axe with an unholy symbol on the handle part. Haha.

Well, you weren't exactly wrong.

Anyway, going back down the south tunnel? I'll use your original Stealth roll from before.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Thanks. I was waiting on Viorec to look at the unholy symbol, but we can continue along said tunnel... if the others are okay to go.

Dejah, pike in hand, continued down the southern tunnel, cautious and mindful of her surrounds.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Male Aasimar Cleric

when Caedmon show concern about the creature Viorec is moved to speak up. I understand your feelings Caedmon but if there is anything that my time on this earth has taught me there are many creatures that simply can't be reasoned with its diet certainly would put it in that category to my mind. I think your conscious should be clear on this kill at least. Viorec pats the large man on the back in a good natured way before turning to the rest of the group about the matter of extra coins.

We could put the uneven split of coins towards the expedition itself in case this trek should go on for awhile even after we find Val's father there is still the matter of the torch which may take some searching to put right. At the end of things what we don't use we can always split up when we go our own way.

Viorec looks over the unholy symbol that Dejah offers I will take your word on the patron that uses this symbol. I don't recognize it but then again I have never been formally trained in faith practices and was only blessed with Cayden Cailean's gifts much latter in life so I am still learning as I go. Viorec smiles at the last bit as if from an internal joke before continuing. We should probably move on.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Male Human Savage Technologist/Invulnerable Rager 1 [HP: 15/15 | AC: 16 (18 raging) T: 13 FF: 14 | F: +4 R: +3 W: +2 Init: +5, Perc: +6]
Viorec wrote:


"I understand your feelings Caedmon but if there is anything that my time on this earth has taught me there are many creatures that simply can't be reasoned with its diet certainly would put it in that category to my mind. I think your conscious should be clear on this kill at least. "

Cade smiles back at the priest. "Thank you sir. Well spoken." He did appreciate the priest's words and his willingness to comfort him. He too found some solace after seeing the half eaten remains. It still did not remove the thought that he had invaded the creature's lair. Cade pondered how he himself would react if strangers entered his "home" brandishing weapons. I appreciate the man's kind words. I am glad he is here.


Turning back to the cave passage south, the party presses on...

GM Rolls:
1d20 + 16 ⇒ (18) + 16 = 34
1d20 + 5 ⇒ (20) + 5 = 25

The south passage narrows slightly in the middle before widening out, and the smell of rusted metal pervades the room at the end of it. A collection of crates, boxes, rubble & scavenged metal lies heaped in the northwest section of this damp cave. Several strange chalk drawings of twisted, spiny plants, a strange three-legged creature and emaciated four-armed humanoids mark the walls. There are two exits from this cavern, aside from the one the party entered from--one to the southwest, and the other to the southeast.

The three-legged creature depicted in chalk looks remarkably similar to the repair drone the party encountered at the Foundry tavern.

DC 36 Perception:
...wait a minute.

You could swear you saw the outline of a human pressed against the southeastern exit from the cavern.

DC 20 Perception:
Poking around in the pile of rubble, you uncover 7 small, silver discs. They appear to be the only things of value in this junk heap.


Male Human Savage Technologist/Invulnerable Rager 1 [HP: 15/15 | AC: 16 (18 raging) T: 13 FF: 14 | F: +4 R: +3 W: +2 Init: +5, Perc: +6]

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Nothing to see here folks


Er, the first spoiler should read DC 34 Perception. I mistyped, and by the time I noticed, it was too late to edit. >_<


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

GM Ironcat, will my last (most recent) perception check (21) do, or, do I need to make a new check for Dejah to see those chalk depictions?


Your previous Perception roll will do.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

In quiet reply, Dejah addressed Viorec's suggestion of putting spare coin into the expedition. "I am in accord with your idea, Viorec. You may hold the extra coin. If we cannot trust a goodly priest, then who can we trust..." A strange smile fixed itself on the Changeling's lips.

(At this point is where Dejah will deal with the unholy symbol once we agree on a plan for it.)

They continued down the tunnel.

Different smells, was the single thought rolling around Dejah's mind. Now it was rust from all the moisture in the cave and the discarded metal scraps. Dejah pointed to the three-legged creature in chalk on the wall and spoke softly. "Val, that looks like the crazy drone you tried to repair back at the workshop, doesn't it?"

Dejah looked down at the closest pile of rubble, and, using her pike and hands, carefully picked through it. She discovered seven small, silver discs and lifted them to take a closer look/examine them. Then the archaeologist lifted the small discs for the others to see.

Know. Engineering? to identify discs and their use/purpose: 1d20 + 7 ⇒ (10) + 7 = 17
Know. Dungeoneering to identify metal, if required: 1d20 + 7 ⇒ (6) + 7 = 13
Appraise discs: 1d20 + 6 ⇒ (8) + 6 = 14

(I'm on a roll with low rolls. ;p)

(Dej has the Technologist Feat if it helps her to formally identify the discs.)


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Dejah wrote:
"Val, that looks like the crazy drone you tried to repair back at the workshop, doesn't it?"

Val nods. "Yeah, no kidding. Looks more... well, 'fixed' would be my best way of putting it."

Dejah's Knowledge Roll (Engineering):
You recognize the silver discs as being batteries. They're definitely technological in origin, and they're commonly used as currency in Torch and other technologically-advanced towns of Numeria. They're worth 1 platinum piece each as currency, but their true potential lies in being able to power a variety of technological devices.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

It dawned on her what the discs were and quietly shared her discovery,

"They're batteries and can be used as currency in Torch and other advanced technological towns of Numeria. They're equivalent to a platinum a piece as currency, but their significance lies in the fact they can power a variety of technological devices. A boon, indeed." Dejah showed the companions the seven discs one more time before carefully wrapping and placing them inside the pouch at her waist. "I will hold onto them for now", she quietly declared to the group before standing from her crouched position.

"Val, did you want to note the drawing down on parchment? Would it help you fix your repair drone?"

GM wrote:

Several strange chalk drawings of twisted, spiny plants, a strange three-legged creature and emaciated four-armed humanoids mark the walls...

Dejah pondered the chalk depictions again, trying to ascertain what manner of creatures they were. (Not sure which know checks are relevant, so threw some up ...)

Know. Nature: 1d20 + 4 ⇒ (2) + 4 = 6
Know Local: 1d20 + 4 ⇒ (15) + 4 = 19
Know. Planes: 1d20 + 4 ⇒ (3) + 4 = 7
Know. History: 1d20 + 4 ⇒ (5) + 4 = 9

"Tabitha, what do you make of these drawings?"

I don't believe anyone in the group can currently make or top the Perception DC 34. Okay to move forward, again?

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

"Lets see what they mean." Tabitha looks over the drawings on the wall, trying to figure out what they all might mean.

Kn Arcana: 1d20 + 8 ⇒ (4) + 8 = 12
Kn Dungeoneering: 1d20 + 8 ⇒ (12) + 8 = 20
Kn Engineering: 1d20 + 8 ⇒ (7) + 8 = 15
Kn History: 1d20 + 8 ⇒ (2) + 8 = 10
Kn Nature: 1d20 + 8 ⇒ (17) + 8 = 25
Kn Religion: 1d20 + 8 ⇒ (4) + 8 = 12

Maybe... But I am not sure.


Male Aasimar Cleric

Yea I have the highest perception in the group with a +9 and I can't even make that with a natural 20 and I only had a 24 on my last perception role. On a side note I miss my normal intelligent based characters with all these knowledge rolls :(

Viorec gives a silent nod to acknowledge Cade's thanks before they move on.

Viorec notices the silvery disks as well but misses the significance of them until Dejah picks them up and explains there use. When the others start to examine the drawings Viorec examines them only for a few moments before speaking up after Tabitha asks after there meaning. It looks like someone might have been drawing what they saw around the caves maybe. Shrugging his shoulders Viorec turns away from the drawings and takes up a position to watch the side tunnels for any danger leaving others better equipped to understand the strange technology and the significance of the art within the cave.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29
LOL Speak of the devil.


If everyone aids Viorec, odds are he'll successfully make the DC 34 Perception. :)

Dejah wrote:
"Val, did you want to note the drawing down on parchment? Would it help you fix your repair drone?"

"I imagine it would, if it hadn't been reduced to scrap." She says, looking over at Cade.

Dejah's Knowledge Roll (Local):
The skeletal, four-armed creatures are of no race that you recognize... perhaps they depict a race that was previously undiscovered on Golarion.

Tabitha's Knowledge Rolls:
Engineering: The three-legged creature in the chalk drawings is definitely a repair drone, except this one looks like it has all of its needed parts.

Dungeoneering/Nature: The twisty plant in chalk is definitely not of a species you recognize from Numeria, or even the rest of Golarion for that matter. It could be an extraplanar being, or perhaps from beyond the stars...

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

Tabitha relates the info she knows. She will also look around the room for anything else that is interesting.

Can we assist him with perception? If so, I will. Or at least try.
Perception to assist Viorec: 1d20 ⇒ 20
Well, I assisted. Was not expecting that roll though. Maybe whom ever is watching over us really wants us to see the creature.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

Aid to Viorec via Perception: 1d20 + 5 ⇒ (8) + 5 = 13 Okay, another +2 to Viorec.

Grand Lodge

Tabitha Flynn, NG Female Human Wizard Lvl 2 | HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0 | Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

With that, we're at 33, just need one more assist, unless Viorec has guidance.


Female Changeling Bard (Archaeologist) 2 [HP: 13/13 | AC: 16 T: 12 FF: 16 | F: +0 R: +5 W: +4 Init: +2, Perc: +7

He does have Guidance as he placed it on Dejah earlier.

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