Tabitha Flynn
Female human wizard 2
NG Medium humanoid (human)
Init +2;
Senses Perception +1
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 15 (2d6+5)
Fort +1,
Ref +2,
Will +3
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Offense
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Speed 30 ft.
Melee club +2 (1d6+1) or
. . dagger +2 (1d4+1/19-20) or
. . unarmed strike +2 (1d3+1 nonlethal)
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 2nd; concentration +6)
. . 1st—Magic Missle, shield (2)
. . 0 (at will)—detect magic, light, prestidigitation, ray of frost
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Statistics
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Str 13,
Dex 14,
Con 12,
Int 18,
Wis 10,
Cha 10
Base Atk +1;
CMB +2;
CMD 14
Feats Scribe Scroll, Technologist, Toughness
Traits local ties, magical knack, underlying principles
Skills Appraise +8, Climb +2, Craft (mechanical) +6, Disable Device +12, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +1, Spellcraft +9, Swim +2, Use Magic Device +6
Languages Androffan, Celestial, Common, Draconic, Goblin, Hallit
SQ arcane bond (ring), sheltered
Combat Gear scroll of identify,
scroll of mage armor,
scroll of mage armor;
Other Gear haramaki[UC], club, dagger,
- arcane bond ring -, backpack, bedroll, belt pouch, brown e-pick, flint and steel, ink, inkpen, inscribing supplies (worth 150 gp), masterwork thieves' tools, mess kit[UE], pot, scroll box[UE], soap, spell component pouch, torch (10), trail rations (5), waterproof bag[UE], waterskin, 41 gp, 1 sp
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Tracked Resources
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Arcane Bond (Ring) (1/day) (Sp) - 0/1
Club - 0/1
Dagger - 0/1
E-pick, brown (10 charges) - 0/10
Hand of the Apprentice (7/day) (Su) - 0/7
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Sheltered You become shaken when you have less than half your maximum hit points.
Technologist You are familiar with the basic mechanics of technology.