Worshipper of Cayden Cailean

Tabitha Flynn's page

351 posts. Alias of Spencer Ramirez.


Full Name

Tabitha Flynn

Race

| HP: 15/15 (NL 0) | AC: 13 (+8 with spells 20 AC)(12 Tch, 11 Fl) | CMB: +2, CMD: 14 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: 0

Classes/Levels

| Speed 30ft | Hand of the Apprentice 7/7 | Spells 1st 2/3 Cantrips N/A | Active conditions: NA

Gender

Tabitha Flynn, NG Female Human Wizard Lvl 2

Size

5'8" Tall and 95lbs

Age

18

Alignment

Neutral Good

Deity

Nethys

Location

Numeria

Languages

Androffan, Celestial, Common, Draconic, Goblin, Hallit

About Tabitha Flynn

Skills:

Appraise +8, Climb +2, Craft (mechanical) +6, Disable Device +12, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +1, Spellcraft +9, Swim +2, Use Magic Device +6

Tabitha's Current Status:

HP 11/15(NL0)
AC 16, touch 12, flat-footed 14
Fort +1, Ref +2, Will +3
CMB: +2, CMD: 14
Cantrips: acid splash, detect magic, light, prestidigitation
1st: Magic Missile[], shield[], shield[]
Hand of the Apprentice: 0/7
Arcane Bond: 0/1
Current Effects: Mage Armor

Tabitha Flynn's Appearance
Tabitha has brown hair, light tan skin, and greenish brown eyes. She wears a comfortable traveling outfit with mostly colors of browns and reds, but can tell that there are highlights of black and white. She looks to carry a dagger and a walking stick(club) for traveling.

Tabitha's Portrait

Tabitha Flynn's Personality:

Tabitha is excited and wants to see new things, almost as much as a regular gnome would. Being trained in Absalom by the Pathfinder Society has shown her to be wary of almost anything. But due to her own optimistic tendencies, she very well might over look someone very dangerous!

Tabitha Flynn's Background:

Tabitha was born and raised in Absalom, she has read many Pathfinder Chronicles that she could find while growing up. She became rather focus on one subject, and that was the weird metal creatures and items of Numeria.

When she got old enough, she joined the society and trained with them for one day hoping to go to the land of the fallen stars. She managed to read a book that the Society managed to recover from there, called "A Thread of Silver". With what she read, she knew she had to go.
So when her training was complete, she asked if she could be dispatched to Numeria, and the Venture Captains agreed. She was able to get passage on a boat going near there with other Pathfinder Agents and when they split up, she continued her journey towards the closest town, and that is Torch.

Feeling rather excited, she wonders what may be in store for her and anyone she meets! When she got there, she befriended a Wizard by the name of Khonnir. They talked about these strange creatures and items found all over Numeria. So she decided to study under Khonnir to learn more about the land and its strange things.

Tabitha Flynn's Stats:

Tabitha Flynn
Female human wizard 2
NG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 15 (2d6+5)
Fort +1, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee club +2 (1d6+1) or
. . dagger +2 (1d4+1/19-20) or
. . unarmed strike +2 (1d3+1 nonlethal)
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 2nd; concentration +6)
. . 1st—Magic Missle, shield (2)
. . 0 (at will)—detect magic, light, prestidigitation, ray of frost
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Statistics
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Str 13, Dex 14, Con 12, Int 18, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 14
Feats Scribe Scroll, Technologist, Toughness
Traits local ties, magical knack, underlying principles
Skills Appraise +8, Climb +2, Craft (mechanical) +6, Disable Device +12, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +1, Spellcraft +9, Swim +2, Use Magic Device +6
Languages Androffan, Celestial, Common, Draconic, Goblin, Hallit
SQ arcane bond (ring), sheltered
Combat Gear scroll of identify, scroll of mage armor, scroll of mage armor; Other Gear haramaki[UC], club, dagger, - arcane bond ring -, backpack, bedroll, belt pouch, brown e-pick, flint and steel, ink, inkpen, inscribing supplies (worth 150 gp), masterwork thieves' tools, mess kit[UE], pot, scroll box[UE], soap, spell component pouch, torch (10), trail rations (5), waterproof bag[UE], waterskin, 41 gp, 1 sp
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Tracked Resources
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Arcane Bond (Ring) (1/day) (Sp) - 0/1
Club - 0/1
Dagger - 0/1
E-pick, brown (10 charges) - 0/10
Hand of the Apprentice (7/day) (Su) - 0/7
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Sheltered You become shaken when you have less than half your maximum hit points.
Technologist You are familiar with the basic mechanics of technology.

Tabitha's Spellbook:

All 0 Level spells
--First Level
  • -Air Bubble
  • -Burning Hands
  • -Color Spray
  • -Comprehend Language
  • -Enlarge Person
  • -Heightened Awareness
  • -Mage Armor
  • -Magic Weapon
  • -Magic Missile
  • -Shield
  • -Technomancy
  • -Vanish