Valeros

Viorec Kale's page

83 posts. Alias of Jonas El 'Adan.


Full Name

Viorec Kale

Race

Aasimar

Classes/Levels

Cleric

Gender

Male

Size

M

Age

70

Alignment

CG

Deity

Cayden Cailean

Languages

common,

Strength 12
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 17
Charisma 16

About Viorec Kale

Appearance
Vioric has the appearance of a good looking fresh faced young man standing a little over 6 feet tall and with unruly black hair. However his eyes tell a slightly different tale. There depth holds the experienced air of some one much older.
Viorec Kale

Personality:

Vioric tries to exemplify the teachings of his god Cayden Cailean. As he is a deity who appreciates action over words. This has lead Vioric in to trouble on more then one occasion but he usually takes such things in stride.

Background:
Vioric was born the son of a inn keeper in Brevoy and his family has always kept the drunken heroes faith even offering a shrine in a place of honor within the inn. The family claims that the god himself paid the inn a visit In Vioric's gram's day when she was still a pretty serving wench. The inn had been on hard times then as Gram told the tale he came and blessed the family and there business. Gram would usually blush and rub her belly in a knowing way before continuing on. To thank the god there still sits an open table in a place of honor in case he ever wishes to call on the families hospitality again.

Viorec lived on such tales as he grew up and it affected him. He answered the calling to Cayden Cailean church. Though his was a more personal calling then most priests as he made the choice to follow and express his faith through action. His family was concerned but he soon convinced them of his sincerity and determination and gave him there blessing. Viorec decided to start his wandering attempting to emulate Cayden Cailean as he was brave and free. Soon Viorec was joined by the voice of his patron.

Viorec's wandering soon lead him out of Brevoy and to the strange lands of Numeria. During his travels in the land of Numeria Viorec has had ample opportunity to see the Technic League's deplorable practices and has even had to make a few hasty retreats when they took unkindly to his public denouncement of there actions. Alone Viorec new he was to easily bested so when the opportunity to join with others who had little love for the the league he took it.

Base Combat Stats & Abilities:

Racial Abilities
Darkvision: 60 ft.
Acid resistance 5,
Cold resistance 5,
Electricity resistance 5.
Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.
You can subsist entirely on honey and wine
Scion of Humanity Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill.

Base Combat Stats
BAB: +0 CMB: +1
Fort: +3 Ref: +1 Will: +5
AC:15 (Tch:11 FF:14) CMD: 12
Init: +1
HP: 9/9 Wounds:
Speed: 40
Temporary Spells and Affects:

Attacks
Rapier (+1)/ 1d6+1/ 18-20x2/ P)
Dagger (+1/+1)/ 1d4+1/ 19-20x2/ P/ 10ft)
Sling (+1/ 1d4+1(1d3+1)/ x2/ B/ 50ft)

Class Abilities
Spellcasting, Orisons, Domains: (Travel, Strength)
Strength Surge (Sp):(6/6) As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Agile Feet (Su):(6/4) As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Available Spells: channel 5/4
0th DC 13: create water, mending, Guidance
1st DC 14: enlarge person - Magic Weapon

Feats:

Selective Channeling

Traits:

Against the Technic League
Birthmark

Skills:
skills 6
* <Class Skill) @ < Armor Check Penalty) RK <Rank)
Acrobatics +@
Appraise +
Bluff +
Climb +@
Craft (Alchemy) +5 1rk
Diplomacy +9 1rk
Escape Artist +
Fly +@
Handle Animal +
Heal +7 1rk
Intimidate +
Knowledge (Arcana) +
Knowledge (Planes) +-
Knowledge (Dungeonering) +-
Knowledge (Nature) +
Knowledge (Nobility) +-
Knowledge (Engineering) +
Perception +9 1rk
Perform +
Profession (innkeeper) +7 1rk
Ride +
Sense Motive +
Spellcraft +
Stealth +
Survival +
Swim +@
Use Magic Device +

Worn Carried lbs Light load 32g s 2c:

Rapier 2lbs 20g
2 Dagger 2lbs 4g (both thrown)
1 Cold Iron Dagger 1lbs 4g
Sling
Flint and Steel 1g
Signal Horn 2lbs 1g
Belt Pouch 1/2lb 1g
Waterskin 4lbs 1g
2 Wandermeal 1lb 2c

Back Pack 2lbs 2g | lbs Medium load 18g 8s 3c:

Whetstone 1lb 2c
Soap 1/2lb 1c
4 Rations Trail 4lbs 2g
20 Wander meal 10lbs 2s
Waterskin (wine) 4lbs 1g 2s
Waterskin (Wine) 4lbs 1g 2s
2 Sacks 1lb 2s
Ink 8g
Ink pen 5s
10 Sling Bullets 5lbs
10 Cold Iron Sling bullets 5lbs 2s
Weapon blanch (silver) 1/2lb 5g
bedroll 5lbs 1s
Mess Kit 1lb 2s

Wealth
PP: GP:39 SP:1 CP:7

Experience Points: