Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)
Abyssal:
"Do you think she will be easier, or tougher, to take once those reinforcements of hers arrive?"
Astra narrows her eyes at the spot on the ground that Meyanda shot at, and then slowly lifts her eyes at the purple haired woman. She seems to be considering whether to back away. If the party chooses to, she could probably be pulled away right now without too much resistance.
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Abyssal:
"We didn't come here to kill her, we came here to save our people, right?"
Chakos yells up to her, "We've no quarrel with you. Which way to that medical pond you mentioned?"
Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)
Astra will stand down, be quiet, and allow the others to defuse the situation. Although she is noticeably unhappy about being at such an important location and having to turn away.
"There is an elevator, a machine that moves up and down floors, near the entrances here. It is broken, but I'm sure you can think of a way. The elevator is near the thylacines, though I'm sure you've disposed of them, if you are here."
The large machine behind Meyanda glows flashes bright purple light.
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
"The door, elevator thing. Maybe Khonir is in this water doctor place?"
The purple lights seem to be power coming from the machine. It seems to be going into the massive hole above the reactor before disappearing. You believe it to be some kind of massive power source. You conjecture that it might actually be the torch of Torch.
Astra may stay alone if she'd like...
You head to the elevator room taking the pathway back the way you came in. You see a panel with Androffan words, especially one with red letters. Above you and below you are slightly exposed panels that blink every few seconds.
Androffan:
Floor 5 Engineering Bay, Floor 4 Medical Bay, Floors 3 to 1 are missing. Warning: Please repair panel in order to use elevator.
The intent of the adventure was to bring part of the elevator to Torch, then have someone would take a few days to fix it, then bring it back to repair it, but who would think of that? Because of this, I've added two panels to the elevator which are removable and you can rappel down if you'd like, 'cause that sounds fun.
This..panel seems to be broken and we can't use this elevator, however that is done until it is repaired. We can just rappel down easily enough it seems.
Looking down the passageway is dark with small lights guiding the pathway. It is about 30 ft down to the next floor. Rubble and broken metal covers whatever else lurks beneath the elevator shaft.
If you would like to attempt to climb down, please make a Climb DC 20 check.
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
"Let's knot that thing up first and make this easier."
It seems climbing down is much easier than climbing up... No need to make checks because of the knotted rope.
You climb down the elevator shaft and find yourselves in a circular room, with debris at the base. Surrounding you are four sets of double doors, one set for each direction.
You see a hallway with a set of doors to the north, a set of doors to the west and a single door to the east. It is eerily quiet. You also do not notice any footprints.
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
"It could take weeks to explore this whole place!"
You enter a room filled with chairs, tables and broken machinery. On the eastern wall is a machine filled with soft metal tubes, about 30 of them. There is also a single door on the southern wall of the room.
Looking at all the tubes, for some reason the word 'Internet' enters Liz's mind. She examines the strange machine
Know-Engineering:1d20 + 10 ⇒ (8) + 10 = 18
Liz believes that the machine distributed the tubes after pressing a few buttons. Taking one of the tubes, she twists off the cap, and squeezes it, an unscented paste comes out from it.
Liz pushes a few buttons. I believe this machine will produce these tubes after operating these buttons. Liz sniffs the paste. I don't smell a thing and don't know what they could be.
You enter the door to the west of the last hallway.
This sprawling chamber contains many desks, tables, and chairs arrayed before a number of broken pieces of equipment and machinery. The dried residue of liquids spilled from smashed containers creates a heavy stench in the air, and pieces of glass litter the floor.
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)
"Try not to get any of them on you -- they are acidic and highly disease ridden!" Astra warns as she approaches one of the creatures, and tries to swing her zapper wand at the same one that Chakos hit.
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
My regular attack. (On the second one as hopefully we've killed the first)
If the boilborn that tried to move into Astra's square is still alive, her second round attack will be against it. Otherwise, she'll try to attack the remaining one.
Sadly, you can't crit oozes, 'cause there's no weak points."
Chakos chops into the boilborn. It squirms beneath the greataxe before it explodes, spreading acid and disease in a ten foot radius.
Astra and Chakos smack and slash into the second blob, and again, it wiggles its bloody body before exploding outward.
Chakos and Astra please make two reflex DC 14 and two fortitude DC 12 saves. Reflex saves halve the following acid damage. Fortitude saves prevent you from contracting Leprosy.
Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)
Astra will try to examine herself and Chakos for any obvious wounds that might have gotten infected by the boilborns' leprosy. "These creatures frequently carry many sorts of different diseases, you'd better let me look you over just in case." She makes sure to wipe off any gunk that might have gotten onto any party members, and will try to clean the splattered areas with any alcohols or clean water that we might be carrying.
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
Male Human Medical Doctor - Steadfast Hit Points: 26/26; Dodge: 50/25/10; Listen: 20/10/4; Spot Hidden:58/29/11; Luck: 21; Sanity: 45; Default Reaction: Dodge
"If anyone is able to provide another round of healing, I can Life Link Astra's damage to me first, and you hit me with the healing."
Astra cleans up any acid and disease left over from Chakos and herself.
Liz checks the room for anything useful. It seems that it has already been ransacked, its contents broken and spilled on the floor. You believe it was from the ratfolk and orcs from earlier. Elizabeth finds a battery buried beneath some of the mess.
There are no other doors besides the one you entered from.
Female Human (Kellid) Bard (Archaeologist) 7 (HP 47/47 | AC 20 | Fort +2 Ref +5 Will +5 | Initiative +0 | Perception +13)
"Healing is not a problem", Astra says and treats Chakos to a healing spell upon request once he's Life Linked to her first. After that, she will also make a quick search of the room.